SteamWar/FightSystem
Archiviert
13
1

added block-replacer as option

Dieser Commit ist enthalten in:
BuildTools 2019-12-06 22:51:26 +01:00
Ursprung 691f3d8cfa
Commit 882336d910
4 geänderte Dateien mit 29 neuen und 0 gelöschten Zeilen

Datei anzeigen

@ -63,6 +63,8 @@ public class Config {
public static final de.steamwar.sql.SchematicType SchematicType;
public static final boolean TeamRedRotate;
public static final boolean TeamBlueRotate;
public static final boolean ReplaceObsidian;
public static final boolean ReplaceBedrock;
//team parameter
public static final String TeamRedName;
@ -143,6 +145,8 @@ public class Config {
SchematicDirectory = config.getString("Schematic.Directory");
SchematicType = de.steamwar.sql.SchematicType.fromDB(config.getString("Schematic.SchematicType"));
boolean rotate = config.getBoolean("Schematic.Rotate");
ReplaceObsidian = config.getBoolean("Schematic.ReplaceObsidian");
ReplaceBedrock = config.getBoolean("Schematic.ReplaceBedrock");
TeamRedPrefix = config.getString("Output.TeamRedPrefix");
TeamBluePrefix = config.getString("Output.TeamBluePrefix");

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@ -26,6 +26,8 @@ Schematic:
Directory: /home/netuser/schematics/
SchematicType: airship
Rotate: boolean
ReplaceObsidian: boolean
ReplaceBedrock: boolean
Output:
TeamRedName: Team1
TeamRedPrefix: §c

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@ -107,6 +107,8 @@ public class FightSystem extends JavaPlugin {
new PreRunningCountdown();
Fight.getRedTeam().replaceSync();
new WinconditionAllDead();
new WinconditionCaptainDead();
new WinconditionWaterTechKO();

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@ -14,6 +14,7 @@ import de.steamwar.sql.Schematic;
import de.steamwar.sql.SteamwarUser;
import javafx.util.Pair;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
@ -299,6 +300,26 @@ public class FightTeam implements IFightTeam{
}
}
public void replaceSync() {
World world = Bukkit.getWorlds().get(0);
Location minPoint = new Location(world, cornerX, cornerY, cornerZ);
Location maxPoint = new Location(world, (cornerX + Config.SchemsizeX), (cornerY + Config.SchemsizeY), (cornerZ + Config.SchemsizeZ));
for(int x = minPoint.getBlockX(); x <= maxPoint.getBlockX(); x++) {
for(int z = minPoint.getBlockZ(); z <= maxPoint.getBlockZ(); z++) {
for(int y = minPoint.getBlockY(); y <= maxPoint.getBlockY(); y++) {
Block block = world.getBlockAt(x, y, z);
if(Config.ReplaceObsidian && block.getType() == Material.OBSIDIAN)
block.setType(Material.TNT);
else if(Config.ReplaceBedrock && block.getType() == Material.BEDROCK)
block.setType(Material.SLIME_BLOCK);
}
}
}
}
public Set<Player> getInvited() {
return invited;
}