* start v6
* Update classes to v6 method signatures
* change rootVersion to signify p2v6 compat
* Use 16 as toolchain version but target 11 for build output
* add minimessage as api
* Require v6 and don't attempt to "setup" hook from FAWE
* Address comments
* *address /all/ comments
* FAWE classes should only act as a delegate
* Uppercase logger
* Settings for v6-hook have moved to P2-v6, remove unneeded if statements
* Rename classes to Delegate
* add whenDone task to setCuboids
* Remove bad spaces
* Fix plot swap
* Initial work on 1.17 support
* Remove data versions from the Bukkit adapters (#1507)
* Remove data versions from the Bukkit adapters
* Don't allow saving schematics without an adapter in place on Bukkit.
* Removed confusing line
(cherry picked from commit 2056218b4a8644836b1d127105dfa289e9cdbc1c)
* More progress
* Fix chunk sending
* Repackage from com.boydti to com.fastasyncworldedit.<module> (#1119)
* Preliminary work on repackaging
* Rename build artifacts matching our pattern
* Finish up repackaging
* Fix a few field accesses and old imports
* Dirty fix for chunks container ChunkSections outside of 0-15
* Correctly read from NibbleArrays for lighting
* Fix getSections and BlockMaterial for 1.17
* Fix writing blocks to the world.
- The issue isn't the presence of a "-1" chunk, it's the constructor for ChunkSection requiring the layer (0 to 15) rather than the y chord
* Fix more field accesses
* More work towards 1.17
* Update Upstream
a57f66f Fix watchdog, add negative y support. (1782)
* Add azalea tree to `/tool tree`
* Don't define toolchain twice
* Repackage GriefDefender
* Relocate under new namespace
* Bye bye ecma left overs
* Add 1.17 to issue templates and instructions
* Move to adventure-nbt (#918)
* Initial work for adventure-nbt
* Some more FAWE specific stuff
* Fix erroneous deprecation check
* Workflow change
* Continued merging all adventure NBT related changes
* Continued merging all adventure NBT related changes
* Made a constructor public again
This needs to be public for BlockTransformExtent.java
* Finished converting all NBT data to adventure.
* Make this compile
* Fix conflicts
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
* Update adapters to 1.17
* Change build prefix to 1.17
* Move more nms classes to adapters
* Move left over nms classes
* Move Spigot 1.17 class
* Remove unneeded adapter loader code
The loader will find the appropriate class now itself
* Update adapters
* Update adapters
* Lazy fix tests
* Update adapters
* Update Upstream
43da91a Remove method reflection for getMinHeight in BukkitWorld. (1796)
* Relocate adventure-nbt under proper namespace
* Add LazyCompoundTag as a non-version-specific class to be used by adapters
* Better integration between old NBT and Adventure NBT - begin fixing the issues seen recently
* Correctly NBT conversion method
* LazyCompoundTags should actually be overriding and correctly returning a CompoundBinaryTag.
* Update worldedit-adapters
Fixes#1141
* Remove unnecessary massive lag machine
* Refactor apply to applyBlock in subclasses
* applyBlock should be overriden by all subclasses.
Default apply to applyBlock
* Closes#1130Closes#1132
* Squashed commit of the following:
commit a9bfa1a07c77083c844a0c3ba62f4bd94bed107c
Author: NotMyFault <mc.cache@web.de>
Date: Sun Jun 27 21:53:21 2021 +0200
[ci skip] Update gradle wrapper validation
commit aa7471f95317d28a16f62e4b200de8d0fea2fa95
Author: Matthew Miller <mnmiller1@me.com>
Date: Sat Oct 10 15:49:13 2020 +1000
Add ^x,y,z relative offset support to the offset parser (#1545)
* Add ^x,y,z relative offset support to the offset parser
* Wrap in a try-catch
(cherry picked from commit 28bdf7ff9254bbc85bb4f5f792b303943a3930a8)
* Add `fawe.error.schematic.not.found` translation key
* Update Upstream
728a152 Skip notify if chunk section doesn't exist (1794)
* Fixed#1157
* Add a null check to prevent NPE in nbt code
* Update adapters
* Update Upstream
fbb047a Optimize legacy schematic loading (1808)
* Hurr durr I don't want to update Java
* Update Upstream
0790e6e Fix CLI Mess (1811)
* Fixes#1160
* Expose minimessage transitively thru PlotSquared
Touches #32
* [ci skip] Remove unneeded maven repository
* Steal tab completion from PlotSquared for P2 related commands
* Don't error on startup when building locally
Co-Authored-By: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
* [ci skip] Update gh actions to Java 16
* Update textures to grab 1.17 jar
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: SirYwell <hannesgreule@outlook.de>
Co-authored-by: Matthew Miller <mnmiller1@me.com>
Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
Co-authored-by: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
**Add a null-check to CharBlocks FULL section layer-retrieval.**
- It is possible to trim CharBlocks whilst it is attempting to read data due to the batching of chunks to help reduce memory
- This is done when the number of chunks sitting loaded in memory with having been "submitted" to the queue for writing to disk becomes high
- Seconday operations such as heightmap processing and lighting will quickly load chunks, meaning many chunks are submitted early
- This leads to much higher chances of the chunk being submitted and subsequently trimmed given heightmap and light processing is done layer-by-layer over many chunks, rather than chunk-by-chunk - thus leading to NPEs.
- By adding synchronisation to and around only the specific sections when loading/updating, and not blocking the whole chunk, many access can still be thread-safe without causing deadlocks
- This allows removal of lots of the needless and very-slowing synchronisation on get**Block** methods
**Remove much of the synchronisation from ChunkHolder**
- We shouldn't be synchronising with call() and safety should be added elsewhere. (plus it's making edits very very slow when queue target size is hit)
- Also remove much of synchronisation because we've added the null-check and section-specific synchronisation to CharBlocks
**Some QOL/thread-safe data access changes**
- Replaces the Array#clone seen in the get blocks classes with System#arraycopy as deep cloning is not required, and is also slower than arraycopy
- Add System#arraycopy when accessing chunk section data via history to ensure it is not altered whilst being written
- Renaming EMPTY to empty means it is not implied to be a static variable
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1028
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1025
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1089
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1091
Fixes https://github.com/IntellectualSites/FastAsyncWorldEdit/issues/1097
* Use Unsafe to replace Lock
* Start cleaning up everything that has to do with CleanableThreadLocal
* Make cancellation work
Co-authored-by: NotMyFault <mc.cache@web.de>
* Relight using starlight engine on Tuinity
* Make use of invokeExact
* Cache MethodHandle
* Address some requested changes
* Remove random *
Co-authored-by: NotMyFault <mc.cache@web.de>
* Simplify and clean up sendChunk
Hopefully, that doesn't cause any issues
* Add naive HeightmapProcessor
* Make HeightmapProcessor more efficient
* Remove heightmap code from NMSRelighter
* Recognize fluid for waterlogged blocks
* Remove config option for heightmaps as they should always be updated
* Batch relighting for Starlight
* Dirty workaround for CharBlocks blocks NPE
* Revert "Dirty workaround for CharBlocks blocks NPE"
This reverts commit 737606a7
It only caused the heightmap to be wrong again and didn't help much with the original issue
* Adapt better chunk sending on older versions
* Adapt requested changes for HeightMapType
* Relight all changed chunks, batched
Also, address some requested changes
* Avoid deadlocks
* Clean up tuinity relighter and add some comments
* Minor changes to HeightmapProcessor
Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: NotMyFault <mc.cache@web.de>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Since there's no new NMS revision (we're still on R3...?!) but there were changes, it would be more difficult to maintain both 1.16.4 and 1.16.5. Therefore, let's just stop supporting 1.16.4 as 1.16.5 is a minor update regardless.
Fixes#859
- Add a "loadPrivately" method to be used when GetChunks are called to avoid synchronocity issues with super classes being used on different threads
- Synchronise the call method so we're not attempting to call whilst also loading/updating
- We don't want to flush if we're setting from the main thread, as that's going to be another plugin doing it
- It's better to have a concurrent error thrown than use a concurrent set, so concurrency issues can actually be fixed rather than handled unsafely
- Only send chunk packets up to once a tick (it really doesn't use any memory to cache IntPairs).
* Get rid of FastSchematicReader/Writer and document changed JNBT classes
This commit includes changes from upstream to the schematic classes
(`com.sk89q.worldedit.extent.clipboard.io`). It also documents the JNBT
classes, specifying what has been changed in FAWE. This was done in preparation
for the upcoming move to adventure-nbt.
The PlotSquared schematic handler classes will now use SpongeSchematicReader/Writer rather than FastSchematicReader/Writer.
This is yet untested and the entire branch is a W.I.P.
* Fix JNBT mutability misuse in FAWE
FAWE previously had mutable compound and list tags. The previous commit changed that, and this commit will fix misuse of the tag API.
I've tried to identify the places where mutability was assumed, but I might have missed something. This needs quite extensive testing.
This is yet another change which increases upstream compatibility in FAWE.
* Fix FAWE_Spigot_<..>#getEntity
* Fix JNBT usage in the AsyncBlockState code
* Readd FastSchematicReader/Writer and add a new schematic format (`FAST`)
* Update dead repository
* Implement missing AsyncChunk#getTileEntities
* handle entities properly and add "brokenentity" format
* Fix fast schematic reader
lazily reading means it's read in order of appearance in the inputstream so we need to read schematic version first (skip past everything) and then reset the stream
* Fix p2 FAWE
* Go back to fast schematics in P2/CompressedSchematicTag (#819)
* Fix compile
Co-authored-by: N0tMyFaultOG <mc.cache@web.de>
Co-authored-by: Alexander Söderberg <Sauilitired@users.noreply.github.com>
Co-authored-by: dordsor21 <dordsor21@gmail.com>
Co-authored-by: Aurora <aurora@relanet.eu>