fix wna/loading on non-paper servers

Dieser Commit ist enthalten in:
dordsor21 2021-01-10 12:37:41 +00:00
Ursprung aab9958932
Commit bd079421a3
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 1E53E88969FFCF0B
4 geänderte Dateien mit 20 neuen und 8 gelöschten Zeilen

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@ -18,6 +18,7 @@ import net.minecraft.server.v1_15_R1.Chunk;
import net.minecraft.server.v1_15_R1.ChunkProviderServer;
import net.minecraft.server.v1_15_R1.EnumDirection;
import net.minecraft.server.v1_15_R1.IBlockData;
import net.minecraft.server.v1_15_R1.MinecraftServer;
import net.minecraft.server.v1_15_R1.NBTBase;
import net.minecraft.server.v1_15_R1.NBTTagCompound;
import net.minecraft.server.v1_15_R1.PlayerChunk;
@ -47,7 +48,9 @@ public class FAWEWorldNativeAccess_1_15_2 implements WorldNativeAccess<Chunk, IB
public FAWEWorldNativeAccess_1_15_2(FAWE_Spigot_v1_15_R2 adapter, WeakReference<World> world) {
this.adapter = adapter;
this.world = world;
this.lastTick = new AtomicInteger(getWorld().getServer().getCurrentTick());
// Use the actual tick as minecraft-defined so we don't try to force blocks into the world when the server's already lagging.
// - With the caveat that we don't want to have too many cached changed (1024) so we'd flush those at 1024 anyway.
this.lastTick = new AtomicInteger(MinecraftServer.currentTick);
}
private World getWorld() {
@ -80,7 +83,7 @@ public class FAWEWorldNativeAccess_1_15_2 implements WorldNativeAccess<Chunk, IB
@Nullable
@Override
public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
int currentTick = getWorld().getServer().getCurrentTick();
int currentTick = MinecraftServer.currentTick;
if (Fawe.isMainThread()) {
if (lastTick.get() > currentTick) {
lastTick.set(currentTick);

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@ -19,6 +19,7 @@ import net.minecraft.server.v1_16_R1.Chunk;
import net.minecraft.server.v1_16_R1.ChunkProviderServer;
import net.minecraft.server.v1_16_R1.EnumDirection;
import net.minecraft.server.v1_16_R1.IBlockData;
import net.minecraft.server.v1_16_R1.MinecraftServer;
import net.minecraft.server.v1_16_R1.NBTBase;
import net.minecraft.server.v1_16_R1.NBTTagCompound;
import net.minecraft.server.v1_16_R1.PlayerChunk;
@ -48,7 +49,9 @@ public class FAWEWorldNativeAccess_1_16_R1 implements WorldNativeAccess<Chunk, I
public FAWEWorldNativeAccess_1_16_R1(FAWE_Spigot_v1_16_R1 adapter, WeakReference<World> world) {
this.adapter = adapter;
this.world = world;
this.lastTick = new AtomicInteger(getWorld().getServer().getCurrentTick());
// Use the actual tick as minecraft-defined so we don't try to force blocks into the world when the server's already lagging.
// - With the caveat that we don't want to have too many cached changed (1024) so we'd flush those at 1024 anyway.
this.lastTick = new AtomicInteger(MinecraftServer.currentTick);
}
private World getWorld() {
@ -81,7 +84,7 @@ public class FAWEWorldNativeAccess_1_16_R1 implements WorldNativeAccess<Chunk, I
@Nullable
@Override
public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
int currentTick = getWorld().getServer().getCurrentTick();
int currentTick = MinecraftServer.currentTick;
if (Fawe.isMainThread()) {
if (lastTick.get() > currentTick) {
lastTick.set(currentTick);

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@ -19,6 +19,7 @@ import net.minecraft.server.v1_16_R2.Chunk;
import net.minecraft.server.v1_16_R2.ChunkProviderServer;
import net.minecraft.server.v1_16_R2.EnumDirection;
import net.minecraft.server.v1_16_R2.IBlockData;
import net.minecraft.server.v1_16_R2.MinecraftServer;
import net.minecraft.server.v1_16_R2.NBTBase;
import net.minecraft.server.v1_16_R2.NBTTagCompound;
import net.minecraft.server.v1_16_R2.PlayerChunk;
@ -48,7 +49,9 @@ public class FAWEWorldNativeAccess_1_16_R2 implements WorldNativeAccess<Chunk, I
public FAWEWorldNativeAccess_1_16_R2(FAWE_Spigot_v1_16_R2 adapter, WeakReference<World> world) {
this.adapter = adapter;
this.world = world;
this.lastTick = new AtomicInteger(getWorld().getServer().getCurrentTick());
// Use the actual tick as minecraft-defined so we don't try to force blocks into the world when the server's already lagging.
// - With the caveat that we don't want to have too many cached changed (1024) so we'd flush those at 1024 anyway.
this.lastTick = new AtomicInteger(MinecraftServer.currentTick);
}
private World getWorld() {
@ -81,7 +84,7 @@ public class FAWEWorldNativeAccess_1_16_R2 implements WorldNativeAccess<Chunk, I
@Nullable
@Override
public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
int currentTick = getWorld().getServer().getCurrentTick();
int currentTick = MinecraftServer.currentTick;
if (Fawe.isMainThread()) {
if (lastTick.get() > currentTick) {
lastTick.set(currentTick);

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@ -19,6 +19,7 @@ import net.minecraft.server.v1_16_R3.Chunk;
import net.minecraft.server.v1_16_R3.ChunkProviderServer;
import net.minecraft.server.v1_16_R3.EnumDirection;
import net.minecraft.server.v1_16_R3.IBlockData;
import net.minecraft.server.v1_16_R3.MinecraftServer;
import net.minecraft.server.v1_16_R3.NBTBase;
import net.minecraft.server.v1_16_R3.NBTTagCompound;
import net.minecraft.server.v1_16_R3.PlayerChunk;
@ -48,7 +49,9 @@ public class FAWEWorldNativeAccess_1_16_R3 implements WorldNativeAccess<Chunk, I
public FAWEWorldNativeAccess_1_16_R3(FAWE_Spigot_v1_16_R3 adapter, WeakReference<World> world) {
this.adapter = adapter;
this.world = world;
this.lastTick = new AtomicInteger(getWorld().getServer().getCurrentTick());
// Use the actual tick as minecraft-defined so we don't try to force blocks into the world when the server's already lagging.
// - With the caveat that we don't want to have too many cached changed (1024) so we'd flush those at 1024 anyway.
this.lastTick = new AtomicInteger(MinecraftServer.currentTick);
}
private World getWorld() {
@ -81,7 +84,7 @@ public class FAWEWorldNativeAccess_1_16_R3 implements WorldNativeAccess<Chunk, I
@Nullable
@Override
public synchronized IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
int currentTick = getWorld().getServer().getCurrentTick();
int currentTick = MinecraftServer.currentTick;
if (Fawe.isMainThread()) {
if (lastTick.get() > currentTick) {
lastTick.set(currentTick);