geforkt von Mirrors/FastAsyncWorldEdit
Dirty workaround for CharBlocks blocks NPE
Dieser Commit ist enthalten in:
Ursprung
56714e44fd
Commit
737606a791
@ -4,6 +4,7 @@ import com.boydti.fawe.beta.IBatchProcessor;
|
||||
import com.boydti.fawe.beta.IChunk;
|
||||
import com.boydti.fawe.beta.IChunkGet;
|
||||
import com.boydti.fawe.beta.IChunkSet;
|
||||
import com.boydti.fawe.beta.implementation.blocks.CharBlocks;
|
||||
import com.boydti.fawe.beta.implementation.lighting.HeightMapType;
|
||||
import com.sk89q.worldedit.extent.Extent;
|
||||
import com.sk89q.worldedit.world.World;
|
||||
@ -55,6 +56,10 @@ public class HeightmapProcessor implements IBatchProcessor {
|
||||
}
|
||||
if (block == null || block.getBlockType() == RESERVED) {
|
||||
if (!hasSectionGet) continue;
|
||||
// TODO this is only a workaround to avoid large stacktraces
|
||||
// and needs to be fixed in CharBlocks/BukkitGetBlocks
|
||||
if (((CharBlocks) get).blocks[y >> 4] == null) continue;
|
||||
|
||||
block = get.getBlock(x, y, z);
|
||||
}
|
||||
// fast skip if block isn't relevant for any height map
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren