Slight change to wna caching

- We don't want to flush if we're setting from the main thread, as that's going to be another plugin doing it
 - It's better to have a concurrent error thrown than use a concurrent set, so concurrency issues can actually be fixed rather than handled unsafely
 - Only send chunk packets up to once a tick (it really doesn't use any memory to cache IntPairs).
Dieser Commit ist enthalten in:
dordsor21 2021-01-10 17:11:55 +00:00
Ursprung 278e9d5991
Commit febf5b0175
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 1E53E88969FFCF0B
4 geänderte Dateien mit 174 neuen und 75 gelöschten Zeilen

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@ -11,7 +11,6 @@ import com.sk89q.worldedit.internal.block.BlockStateIdAccess;
import com.sk89q.worldedit.internal.wna.WorldNativeAccess;
import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet;
import io.netty.util.internal.ConcurrentSet;
import net.minecraft.server.v1_15_R1.Block;
import net.minecraft.server.v1_15_R1.BlockPosition;
import net.minecraft.server.v1_15_R1.Chunk;
@ -29,7 +28,8 @@ import org.bukkit.craftbukkit.v1_15_R1.block.data.CraftBlockData;
import org.bukkit.event.block.BlockPhysicsEvent;
import java.lang.ref.WeakReference;
import java.util.LinkedHashSet;
import java.util.Collections;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.concurrent.atomic.AtomicInteger;
@ -43,7 +43,8 @@ public class FAWEWorldNativeAccess_1_15_2 implements WorldNativeAccess<Chunk, IB
private final WeakReference<World> world;
private SideEffectSet sideEffectSet;
private final AtomicInteger lastTick;
private final Set<CachedChange> cachedChanges = new ConcurrentSet<>();
private final Set<CachedChange> cachedChanges = new HashSet<>();
private final Set<IntPair> cachedChunksToSend = new HashSet<>();
public FAWEWorldNativeAccess_1_15_2(FAWE_Spigot_v1_15_R2 adapter, WeakReference<World> world) {
this.adapter = adapter;
@ -82,25 +83,26 @@ public class FAWEWorldNativeAccess_1_15_2 implements WorldNativeAccess<Chunk, IB
@Nullable
@Override
public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
public synchronized IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
int currentTick = MinecraftServer.currentTick;
if (Fawe.isMainThread()) {
if (lastTick.get() > currentTick) {
lastTick.set(currentTick);
flush();
}
return chunk.setType(position, state,
this.sideEffectSet != null && this.sideEffectSet.shouldApply(SideEffect.UPDATE));
}
// Since FAWE is.. Async we need to do it on the main thread (wooooo.. :( )
cachedChanges.add(new CachedChange(chunk, position, state));
if (lastTick.get() > currentTick || cachedChanges.size() > 1024) {
lastTick.set(currentTick);
flush();
cachedChunksToSend.add(new IntPair(chunk.bukkitChunk.getX(), chunk.bukkitChunk.getZ()));
boolean nextTick = lastTick.get() > currentTick;
if (nextTick || cachedChanges.size() >= 1024) {
if (nextTick) {
lastTick.set(currentTick);
}
flushAsync(nextTick);
}
return state;
}
@Override
public IBlockData getValidBlockForPosition(IBlockData block, BlockPosition position) {
return Block.b(block, getWorld(), position);
@ -193,28 +195,51 @@ public class FAWEWorldNativeAccess_1_15_2 implements WorldNativeAccess<Chunk, IB
getWorld().a(pos, oldState, newState);
}
@Override
public synchronized void flush() {
Set<IntPair> toSend = new LinkedHashSet<>();
private synchronized void flushAsync(final boolean sendChunks) {
final Set<CachedChange> changes = Collections.unmodifiableSet(cachedChanges);
cachedChanges.clear();
final Set<IntPair> toSend;
if (sendChunks) {
toSend = Collections.unmodifiableSet(cachedChunksToSend);
cachedChunksToSend.clear();
} else {
toSend = Collections.emptySet();
}
RunnableVal<Object> r = new RunnableVal<Object>() {
@Override
public void run(Object value) {
cachedChanges.forEach(cc -> {
cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE));
toSend.add(new IntPair(cc.chunk.getBukkitChunk().getX(), cc.chunk.bukkitChunk.getZ()));
});
changes.forEach(cc -> cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE)));
if (!sendChunks) {
return;
}
for (IntPair chunk : toSend) {
BukkitAdapter_1_15_2.sendChunk(getWorld().getWorld().getHandle(), chunk.x, chunk.z, 0, false);
}
}
};
TaskManager.IMP.async(() -> TaskManager.IMP.sync(r));
}
@Override
public synchronized void flush() {
RunnableVal<Object> r = new RunnableVal<Object>() {
@Override
public void run(Object value) {
cachedChanges.forEach(cc -> cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE)));
for (IntPair chunk : cachedChunksToSend) {
BukkitAdapter_1_15_2.sendChunk(getWorld().getWorld().getHandle(), chunk.x, chunk.z, 0, false);
}
}
};
if (Fawe.isMainThread()) {
r.run();
} else {
TaskManager.IMP.sync(r);
}
cachedChanges.clear();
cachedChunksToSend.clear();
}
private static final class CachedChange {

Datei anzeigen

@ -12,7 +12,6 @@ import com.sk89q.worldedit.internal.wna.WorldNativeAccess;
import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.block.BlockState;
import io.netty.util.internal.ConcurrentSet;
import net.minecraft.server.v1_16_R1.Block;
import net.minecraft.server.v1_16_R1.BlockPosition;
import net.minecraft.server.v1_16_R1.Chunk;
@ -30,7 +29,8 @@ import org.bukkit.craftbukkit.v1_16_R1.block.data.CraftBlockData;
import org.bukkit.event.block.BlockPhysicsEvent;
import java.lang.ref.WeakReference;
import java.util.LinkedHashSet;
import java.util.Collections;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.concurrent.atomic.AtomicInteger;
@ -44,7 +44,8 @@ public class FAWEWorldNativeAccess_1_16_R1 implements WorldNativeAccess<Chunk, I
private final WeakReference<World> world;
private SideEffectSet sideEffectSet;
private final AtomicInteger lastTick;
private final Set<CachedChange> cachedChanges = new ConcurrentSet<>();
private final Set<CachedChange> cachedChanges = new HashSet<>();
private final Set<IntPair> cachedChunksToSend = new HashSet<>();
public FAWEWorldNativeAccess_1_16_R1(FAWE_Spigot_v1_16_R1 adapter, WeakReference<World> world) {
this.adapter = adapter;
@ -83,25 +84,26 @@ public class FAWEWorldNativeAccess_1_16_R1 implements WorldNativeAccess<Chunk, I
@Nullable
@Override
public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
public synchronized IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
int currentTick = MinecraftServer.currentTick;
if (Fawe.isMainThread()) {
if (lastTick.get() > currentTick) {
lastTick.set(currentTick);
flush();
}
return chunk.setType(position, state,
this.sideEffectSet != null && this.sideEffectSet.shouldApply(SideEffect.UPDATE));
}
// Since FAWE is.. Async we need to do it on the main thread (wooooo.. :( )
cachedChanges.add(new CachedChange(chunk, position, state));
if (lastTick.get() > currentTick || cachedChanges.size() > 1024) {
lastTick.set(currentTick);
flush();
cachedChunksToSend.add(new IntPair(chunk.bukkitChunk.getX(), chunk.bukkitChunk.getZ()));
boolean nextTick = lastTick.get() > currentTick;
if (nextTick || cachedChanges.size() >= 1024) {
if (nextTick) {
lastTick.set(currentTick);
}
flushAsync(nextTick);
}
return state;
}
@Override
public IBlockData getValidBlockForPosition(IBlockData block, BlockPosition position) {
return Block.b(block, getWorld(), position);
@ -194,28 +196,51 @@ public class FAWEWorldNativeAccess_1_16_R1 implements WorldNativeAccess<Chunk, I
getWorld().a(pos, oldState, newState);
}
@Override
public synchronized void flush() {
Set<IntPair> toSend = new LinkedHashSet<>();
private synchronized void flushAsync(final boolean sendChunks) {
final Set<CachedChange> changes = Collections.unmodifiableSet(cachedChanges);
cachedChanges.clear();
final Set<IntPair> toSend;
if (sendChunks) {
toSend = Collections.unmodifiableSet(cachedChunksToSend);
cachedChunksToSend.clear();
} else {
toSend = Collections.emptySet();
}
RunnableVal<Object> r = new RunnableVal<Object>() {
@Override
public void run(Object value) {
cachedChanges.forEach(cc -> {
cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE));
toSend.add(new IntPair(cc.chunk.getBukkitChunk().getX(), cc.chunk.bukkitChunk.getZ()));
});
changes.forEach(cc -> cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE)));
if (!sendChunks) {
return;
}
for (IntPair chunk : toSend) {
BukkitAdapter_1_16_1.sendChunk(getWorld().getWorld().getHandle(), chunk.x, chunk.z, 0, false);
}
}
};
TaskManager.IMP.async(() -> TaskManager.IMP.sync(r));
}
@Override
public synchronized void flush() {
RunnableVal<Object> r = new RunnableVal<Object>() {
@Override
public void run(Object value) {
cachedChanges.forEach(cc -> cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE)));
for (IntPair chunk : cachedChunksToSend) {
BukkitAdapter_1_16_1.sendChunk(getWorld().getWorld().getHandle(), chunk.x, chunk.z, 0, false);
}
}
};
if (Fawe.isMainThread()) {
r.run();
} else {
TaskManager.IMP.sync(r);
}
cachedChanges.clear();
cachedChunksToSend.clear();
}
private static final class CachedChange {

Datei anzeigen

@ -12,7 +12,6 @@ import com.sk89q.worldedit.internal.wna.WorldNativeAccess;
import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.block.BlockState;
import io.netty.util.internal.ConcurrentSet;
import net.minecraft.server.v1_16_R2.Block;
import net.minecraft.server.v1_16_R2.BlockPosition;
import net.minecraft.server.v1_16_R2.Chunk;
@ -30,7 +29,8 @@ import org.bukkit.craftbukkit.v1_16_R2.block.data.CraftBlockData;
import org.bukkit.event.block.BlockPhysicsEvent;
import java.lang.ref.WeakReference;
import java.util.LinkedHashSet;
import java.util.Collections;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.concurrent.atomic.AtomicInteger;
@ -44,7 +44,8 @@ public class FAWEWorldNativeAccess_1_16_R2 implements WorldNativeAccess<Chunk, I
private final WeakReference<World> world;
private SideEffectSet sideEffectSet;
private final AtomicInteger lastTick;
private final Set<CachedChange> cachedChanges = new ConcurrentSet<>();
private final Set<CachedChange> cachedChanges = new HashSet<>();
private final Set<IntPair> cachedChunksToSend = new HashSet<>();
public FAWEWorldNativeAccess_1_16_R2(FAWE_Spigot_v1_16_R2 adapter, WeakReference<World> world) {
this.adapter = adapter;
@ -83,25 +84,26 @@ public class FAWEWorldNativeAccess_1_16_R2 implements WorldNativeAccess<Chunk, I
@Nullable
@Override
public IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
public synchronized IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
int currentTick = MinecraftServer.currentTick;
if (Fawe.isMainThread()) {
if (lastTick.get() > currentTick) {
lastTick.set(currentTick);
flush();
}
return chunk.setType(position, state,
this.sideEffectSet != null && this.sideEffectSet.shouldApply(SideEffect.UPDATE));
}
// Since FAWE is.. Async we need to do it on the main thread (wooooo.. :( )
cachedChanges.add(new CachedChange(chunk, position, state));
if (lastTick.get() > currentTick || cachedChanges.size() > 1024) {
lastTick.set(currentTick);
flush();
cachedChunksToSend.add(new IntPair(chunk.bukkitChunk.getX(), chunk.bukkitChunk.getZ()));
boolean nextTick = lastTick.get() > currentTick;
if (nextTick || cachedChanges.size() >= 1024) {
if (nextTick) {
lastTick.set(currentTick);
}
flushAsync(nextTick);
}
return state;
}
@Override
public IBlockData getValidBlockForPosition(IBlockData block, BlockPosition position) {
return Block.b(block, getWorld(), position);
@ -194,28 +196,51 @@ public class FAWEWorldNativeAccess_1_16_R2 implements WorldNativeAccess<Chunk, I
getWorld().a(pos, oldState, newState);
}
@Override
public synchronized void flush() {
Set<IntPair> toSend = new LinkedHashSet<>();
private synchronized void flushAsync(final boolean sendChunks) {
final Set<CachedChange> changes = Collections.unmodifiableSet(cachedChanges);
cachedChanges.clear();
final Set<IntPair> toSend;
if (sendChunks) {
toSend = Collections.unmodifiableSet(cachedChunksToSend);
cachedChunksToSend.clear();
} else {
toSend = Collections.emptySet();
}
RunnableVal<Object> r = new RunnableVal<Object>() {
@Override
public void run(Object value) {
cachedChanges.forEach(cc -> {
cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE));
toSend.add(new IntPair(cc.chunk.getBukkitChunk().getX(), cc.chunk.bukkitChunk.getZ()));
});
changes.forEach(cc -> cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE)));
if (!sendChunks) {
return;
}
for (IntPair chunk : toSend) {
BukkitAdapter_1_16_2.sendChunk(getWorld().getWorld().getHandle(), chunk.x, chunk.z, 0, false);
}
}
};
TaskManager.IMP.async(() -> TaskManager.IMP.sync(r));
}
@Override
public synchronized void flush() {
RunnableVal<Object> r = new RunnableVal<Object>() {
@Override
public void run(Object value) {
cachedChanges.forEach(cc -> cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE)));
for (IntPair chunk : cachedChunksToSend) {
BukkitAdapter_1_16_2.sendChunk(getWorld().getWorld().getHandle(), chunk.x, chunk.z, 0, false);
}
}
};
if (Fawe.isMainThread()) {
r.run();
} else {
TaskManager.IMP.sync(r);
}
cachedChanges.clear();
cachedChunksToSend.clear();
}
private static final class CachedChange {

Datei anzeigen

@ -12,7 +12,6 @@ import com.sk89q.worldedit.internal.wna.WorldNativeAccess;
import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.world.block.BlockState;
import io.netty.util.internal.ConcurrentSet;
import net.minecraft.server.v1_16_R3.Block;
import net.minecraft.server.v1_16_R3.BlockPosition;
import net.minecraft.server.v1_16_R3.Chunk;
@ -31,7 +30,8 @@ import org.bukkit.event.block.BlockPhysicsEvent;
import javax.annotation.Nullable;
import java.lang.ref.WeakReference;
import java.util.LinkedHashSet;
import java.util.Collections;
import java.util.HashSet;
import java.util.Objects;
import java.util.Set;
import java.util.concurrent.atomic.AtomicInteger;
@ -44,7 +44,8 @@ public class FAWEWorldNativeAccess_1_16_R3 implements WorldNativeAccess<Chunk, I
private final WeakReference<World> world;
private SideEffectSet sideEffectSet;
private final AtomicInteger lastTick;
private final Set<CachedChange> cachedChanges = new ConcurrentSet<>();
private final Set<CachedChange> cachedChanges = new HashSet<>();
private final Set<IntPair> cachedChunksToSend = new HashSet<>();
public FAWEWorldNativeAccess_1_16_R3(FAWE_Spigot_v1_16_R3 adapter, WeakReference<World> world) {
this.adapter = adapter;
@ -86,18 +87,18 @@ public class FAWEWorldNativeAccess_1_16_R3 implements WorldNativeAccess<Chunk, I
public synchronized IBlockData setBlockState(Chunk chunk, BlockPosition position, IBlockData state) {
int currentTick = MinecraftServer.currentTick;
if (Fawe.isMainThread()) {
if (lastTick.get() > currentTick) {
lastTick.set(currentTick);
flush();
}
return chunk.setType(position, state,
this.sideEffectSet != null && this.sideEffectSet.shouldApply(SideEffect.UPDATE));
}
// Since FAWE is.. Async we need to do it on the main thread (wooooo.. :( )
cachedChanges.add(new CachedChange(chunk, position, state));
if (lastTick.get() > currentTick || cachedChanges.size() > 1024) {
lastTick.set(currentTick);
flush();
cachedChunksToSend.add(new IntPair(chunk.bukkitChunk.getX(), chunk.bukkitChunk.getZ()));
boolean nextTick = lastTick.get() > currentTick;
if (nextTick || cachedChanges.size() >= 1024) {
if (nextTick) {
lastTick.set(currentTick);
}
flushAsync(nextTick);
}
return state;
}
@ -194,28 +195,51 @@ public class FAWEWorldNativeAccess_1_16_R3 implements WorldNativeAccess<Chunk, I
getWorld().a(pos, oldState, newState);
}
@Override
public synchronized void flush() {
Set<IntPair> toSend = new LinkedHashSet<>();
private synchronized void flushAsync(final boolean sendChunks) {
final Set<CachedChange> changes = Collections.unmodifiableSet(cachedChanges);
cachedChanges.clear();
final Set<IntPair> toSend;
if (sendChunks) {
toSend = Collections.unmodifiableSet(cachedChunksToSend);
cachedChunksToSend.clear();
} else {
toSend = Collections.emptySet();
}
RunnableVal<Object> r = new RunnableVal<Object>() {
@Override
public void run(Object value) {
cachedChanges.forEach(cc -> {
cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE));
toSend.add(new IntPair(cc.chunk.getBukkitChunk().getX(), cc.chunk.bukkitChunk.getZ()));
});
changes.forEach(cc -> cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE)));
if (!sendChunks) {
return;
}
for (IntPair chunk : toSend) {
BukkitAdapter_1_16_4.sendChunk(getWorld().getWorld().getHandle(), chunk.x, chunk.z, 0, false);
}
}
};
TaskManager.IMP.async(() -> TaskManager.IMP.sync(r));
}
@Override
public synchronized void flush() {
RunnableVal<Object> r = new RunnableVal<Object>() {
@Override
public void run(Object value) {
cachedChanges.forEach(cc -> cc.chunk.setType(cc.position, cc.blockData,
sideEffectSet != null && sideEffectSet.shouldApply(SideEffect.UPDATE)));
for (IntPair chunk : cachedChunksToSend) {
BukkitAdapter_1_16_4.sendChunk(getWorld().getWorld().getHandle(), chunk.x, chunk.z, 0, false);
}
}
};
if (Fawe.isMainThread()) {
r.run();
} else {
TaskManager.IMP.sync(r);
}
cachedChanges.clear();
cachedChunksToSend.clear();
}
private static final class CachedChange {