DoNotSpamPls
8242353934
Add an option in the config to change the query map
2018-09-24 11:34:17 +03:00
Andrew Steinborn
c89f3ea468
Remove scoreboard packets
...
We don't use these any more, and to be frank, it's kind of scary to
update anyway.
2018-09-24 02:04:12 -04:00
Andrew Steinborn
6c61aa49f3
Sanity: reset ping ID after getting the right KeepAlive
2018-09-22 20:38:59 -04:00
Andrew Steinborn
9e999e1e5a
Maintain keep alives on the server connection, not on the client.
2018-09-21 23:19:12 -04:00
Luck
ea42f47c7b
Properly initialise console permissions using the PermissionsSetupEvent
2018-09-21 21:24:54 +01:00
Andrew Steinborn
ef578ff69b
Merge pull request #99 from lucko/feature/command-permissions
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Implement optional permission check method for commands
2018-09-21 16:06:50 -04:00
Andrew Steinborn
ee917682e0
Title API ( #95 )
2018-09-21 15:58:47 -04:00
Andrew Steinborn
284f90183f
Add missing null check here
2018-09-20 22:44:26 -04:00
Andrew Steinborn
d06028e0f8
ProxyServer#broadcast()
2018-09-20 22:43:58 -04:00
Luck
b805891d1f
Implement Player#spoofChatInput method
2018-09-20 21:51:22 +01:00
Luck
97e4ff91e7
Implement optional permission check method for commands
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This allows plugins to customize which players can use their commands. For players without permission, the command is effectively invisible, and the handling is passed through to the backend server.
2018-09-20 21:48:14 +01:00
Andrew Steinborn
8763573ae6
Major improvements to tab complete support.
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- Removed half-baked 1.13 support that didn't even work anyway. Perhaps
in the future we could restore it by rewriting the available commands
packet.
- Proxy commands now show up in tab complete responses where possible.
2018-09-20 16:39:50 -04:00
Andrew Steinborn
e577d6b6f5
Fix typo from PR.
2018-09-20 16:09:46 -04:00
Andrew Steinborn
95c761479f
Make connections more robust
2018-09-19 21:29:07 -04:00
Andrew Steinborn
5c3e1adee2
Fix this annoying wart
2018-09-19 14:57:53 -04:00
Andrew Steinborn
50c27066e2
Import cleanup
2018-09-19 14:56:49 -04:00
Andrew Steinborn
1be508ed5e
Merge branch 'master' into merged
2018-09-19 14:54:44 -04:00
Andrew Steinborn
50316f2f1c
Merge branch 'master' into merged
2018-09-19 14:54:03 -04:00
Andrew Steinborn
c29b92c1bf
Merge branch 'plugin-message-event' into merged
2018-09-19 14:52:28 -04:00
Andrew Steinborn
6bd3c70015
Merge pull request #93 from VelocityPowered/remove-legacychatcolorutils
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Remove LegacyChatColorUtils
2018-09-18 17:27:38 -04:00
Andrew Steinborn
9016162a49
Optimize and clarify GS4 query handler.
2018-09-18 17:24:28 -04:00
Andrew Steinborn
d796f079f0
I forgot this.
2018-09-18 17:01:26 -04:00
Andrew Steinborn
c38b73863a
Fix more scheduler issues
2018-09-18 16:59:13 -04:00
Andrew Steinborn
717c2afeb3
Update for changes in master.
2018-09-18 16:50:33 -04:00
Andrew Steinborn
89b5da25be
Merge branch 'master' into registered-server
2018-09-18 16:50:13 -04:00
Andrew Steinborn
2bfb7061ee
Turn StatusRequest into a singleton.
2018-09-18 16:48:21 -04:00
Andrew Steinborn
44b1b82b09
Try to avoid locking, use an actual concurrent data structure
2018-09-18 16:40:51 -04:00
Andrew Steinborn
a60c55007a
Remove LegacyChatColorUtils
...
In most cases, you should only work with legacy text to deserialize or
serialize it for backwards compatibility or user configurations only.
2018-09-17 16:11:23 -04:00
Andrew Steinborn
037dceb599
Fix potential race
2018-09-16 15:35:25 -04:00
Andrew Steinborn
2a842bffbe
Add missing null check
2018-09-16 15:32:51 -04:00
Andrew Steinborn
291069af80
Implement RegisteredServer#ping()
2018-09-16 13:59:44 -04:00
Andrew Steinborn
1f8152c3a5
ProxyServer#getServerInfo -> ProxyServer#getServer
2018-09-16 13:16:16 -04:00
Andrew Steinborn
8b94fe6ed2
Readd missing check
2018-09-16 02:41:35 -04:00
Andrew Steinborn
5ff36f1ae7
Merge branch 'master' into plugin-message-event
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# Conflicts:
# proxy/src/main/java/com/velocitypowered/proxy/connection/backend/BackendPlaySessionHandler.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ClientPlaySessionHandler.java
2018-09-16 02:35:38 -04:00
Andrew Steinborn
e1b2dc0d43
Introduce RegisteredServer API
...
This interface roughly maps the BungeeCord ServerInfo API. Accordingly,
this is a breaking API change, as many of the server-related events and
methods working with server info instances now provide/expect the
RegisteredServer interface instead.
2018-09-16 02:26:29 -04:00
Andrew Steinborn
88b7407aaf
Fix rare NPE during server transition. Fixes #87
2018-09-15 13:37:30 -04:00
Andrew Steinborn
ab568405dd
Cleaned up client plugin message logic.
2018-09-15 02:22:52 -04:00
Andrew Steinborn
84947564e4
Handle unexpected disconnects without a reason.
2018-09-15 01:46:28 -04:00
Andrew Steinborn
871319d679
Allow custom connection and read timeouts.
2018-09-15 01:26:54 -04:00
Andrew Steinborn
2b1d55a0fc
Expose original server in ServerPreConnectEvent
2018-09-15 01:16:26 -04:00
Andrew Steinborn
e9568e1b6c
Do not write plugin messages from the server if the player hasn't joined
2018-09-14 15:26:51 -04:00
Andrew Steinborn
9776675b70
Queue mod plugin messages instead.
2018-09-14 14:16:32 -04:00
Andrew Steinborn
496c579e46
Drop non-FML handshake packets if the game start process is not done.
2018-09-14 13:56:38 -04:00
Andrew Steinborn
0469aaa03a
Fix several invalid connection closure issues.
2018-09-14 01:00:56 -04:00
PurpleIsEverything
cf46659d9e
Change to a 5 second connection timeout.
2018-09-13 22:53:23 -06:00
ShadowKitten
14590ca3ea
Add CONNECT_TIMEOUT_MILLIS to fix timeout errors.
2018-09-13 22:41:21 -06:00
Andrew Steinborn
d028c281c9
Merge pull request #76 from kashike/mrn
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ServerPreConnectEvent#getInfo -> getServer
2018-09-14 00:17:25 -04:00
Andrew Steinborn
656987db03
Merge pull request #83 from dualspiral/fix/fml-plugin-messages
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Only send FML/FML|MP plugin messages if the player has joined the server
2018-09-13 16:10:03 -04:00
Andrew Steinborn
6ca39e459e
Merge pull request #80 from dualspiral/fix/reset-on-first
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Don't fire a FML reset packet on first login, set it as required for the second join after the first completes
2018-09-13 16:09:51 -04:00
Daniel Naylor
bcbf4cfd5f
Only send FML/FML|MP plugin messages if the player has joined the server.
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See #78
2018-09-13 10:33:27 +01:00