Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Maintain keep alives on the server connection, not on the client.
Dieser Commit ist enthalten in:
Ursprung
17a3552f48
Commit
9e999e1e5a
@ -42,7 +42,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
|
||||
(ClientPlaySessionHandler) connection.getPlayer().getConnection().getSessionHandler();
|
||||
if (packet instanceof KeepAlive) {
|
||||
// Forward onto the player
|
||||
playerHandler.setLastPing(((KeepAlive) packet).getRandomId());
|
||||
connection.setLastPingId(((KeepAlive) packet).getRandomId());
|
||||
connection.getPlayer().getConnection().write(packet);
|
||||
} else if (packet instanceof Disconnect) {
|
||||
Disconnect original = (Disconnect) packet;
|
||||
|
@ -44,6 +44,8 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
|
||||
private boolean legacyForge = false;
|
||||
private boolean hasCompletedJoin = false;
|
||||
private boolean gracefulDisconnect = false;
|
||||
private long lastPingId;
|
||||
private long lastPingSent;
|
||||
|
||||
public VelocityServerConnection(VelocityRegisteredServer registeredServer, ConnectedPlayer proxyPlayer, VelocityServer server) {
|
||||
this.registeredServer = registeredServer;
|
||||
@ -193,4 +195,17 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
|
||||
public boolean isGracefulDisconnect() {
|
||||
return gracefulDisconnect;
|
||||
}
|
||||
|
||||
public long getLastPingId() {
|
||||
return lastPingId;
|
||||
}
|
||||
|
||||
public long getLastPingSent() {
|
||||
return lastPingSent;
|
||||
}
|
||||
|
||||
public void setLastPingId(long lastPingId) {
|
||||
this.lastPingId = lastPingId;
|
||||
this.lastPingSent = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
|
@ -29,8 +29,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
private static final int MAX_PLUGIN_CHANNELS = 1024;
|
||||
|
||||
private final ConnectedPlayer player;
|
||||
private long lastPingID = -1;
|
||||
private long lastPingSent = -1;
|
||||
private boolean spawned = false;
|
||||
private final List<UUID> serverBossBars = new ArrayList<>();
|
||||
private final Set<String> clientPluginMsgChannels = new HashSet<>();
|
||||
@ -64,13 +62,12 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
|
||||
if (packet instanceof KeepAlive) {
|
||||
KeepAlive keepAlive = (KeepAlive) packet;
|
||||
if (keepAlive.getRandomId() != lastPingID) {
|
||||
if (keepAlive.getRandomId() != serverConnection.getLastPingId()) {
|
||||
// The last keep alive we got was probably from a different server. Let's ignore it, and hope the next
|
||||
// ping is alright.
|
||||
return;
|
||||
}
|
||||
player.setPing(System.currentTimeMillis() - lastPingSent);
|
||||
resetPingData();
|
||||
player.setPing(System.currentTimeMillis() - serverConnection.getLastPingSent());
|
||||
serverConnection.getMinecraftConnection().write(packet);
|
||||
return;
|
||||
}
|
||||
@ -155,7 +152,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
}
|
||||
|
||||
public void handleBackendJoinGame(JoinGame joinGame) {
|
||||
resetPingData(); // reset ping data
|
||||
if (!spawned) {
|
||||
// Nothing special to do with regards to spawning the player
|
||||
spawned = true;
|
||||
@ -300,16 +296,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
return clientPluginMsgChannels;
|
||||
}
|
||||
|
||||
public void setLastPing(long lastPing) {
|
||||
this.lastPingID = lastPing;
|
||||
this.lastPingSent = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
private void resetPingData() {
|
||||
this.lastPingID = -1;
|
||||
this.lastPingSent = -1;
|
||||
}
|
||||
|
||||
public void handleTabCompleteResponse(TabCompleteResponse response) {
|
||||
if (outstandingTabComplete != null) {
|
||||
if (!outstandingTabComplete.isAssumeCommand()) {
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren