tjalp
da433ac74b
Restore messages_nl.properties & add new translations
2021-05-09 12:31:28 +02:00
Andrew Steinborn
1e8454c76a
Localize the dump command
2021-05-09 04:22:42 -04:00
Andrew Steinborn
cdc9ebf72d
Fix merge issues
2021-05-09 03:56:26 -04:00
Andrew Steinborn
a4e91793ca
Merge branch 'dev/1.1.0' into dev/2.0.0
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# Conflicts:
# api/build.gradle
# api/src/main/java/com/velocitypowered/api/proxy/connection/Player.java
# build.gradle
# proxy/src/main/java/com/velocitypowered/proxy/command/builtin/VelocityCommand.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/MinecraftConnection.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/StatusSessionHandler.java
# proxy/src/main/java/com/velocitypowered/proxy/network/pipeline/MinecraftCompressEncoder.java
# proxy/src/main/java/com/velocitypowered/proxy/network/pipeline/MinecraftCompressorAndLengthEncoder.java
# proxy/src/test/java/com/velocitypowered/proxy/command/CommandManagerTests.java
2021-05-09 03:51:54 -04:00
Andrew Steinborn
11ed4b46e4
whoops
2021-05-09 02:57:52 -04:00
Andrew Steinborn
5170da8fd7
Improve writeVarInt inlining by peeling the two most common cases
2021-05-09 02:57:01 -04:00
Andrew Steinborn
150fd9a9cf
Add highly-optimized VarInt writing method
2021-05-08 23:26:43 -04:00
Andrew Steinborn
6369a95ec9
Readd safe and slow compression handling and hide it behind a system property
2021-05-08 18:40:23 -04:00
Leymooo
a8e0516d18
Also do not copy memory in case when packet needs to compress
2021-05-07 19:36:30 +03:00
Andrew Steinborn
37a4199d43
Combine VarInt prefix encoding with compression
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This saves us a memory copy in the common "there is no need to compress this packet" case.
2021-05-06 19:56:45 -04:00
Andrew Steinborn
fb3f21abc6
More bitshifting magic
2021-05-06 00:48:19 -04:00
Andrew Steinborn
1cef82d54d
Unroll the VarInt writing loop
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This is about as optimized as it can get. Thanks to @Leymooo for the idea, I simply expanded on it. We optimize for the common 1-3 byte cases, and punt more "complicated" cases to the original VarInt writing function we had before.
2021-05-05 22:13:54 -04:00
Andrew Steinborn
d42cc4f984
Force a flush after a certain threshold of packets have been queued for sending
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Fixes #486 .
2021-05-04 18:51:01 -04:00
Nicolas RAYNAUD
e0153267db
Fixed copyright year ( #490 )
2021-05-04 18:22:50 -04:00
Andrew Steinborn
7c76ae9a27
Make sure to check not only the entire array but also how much was written
2021-05-04 16:32:37 -04:00
Andrew Steinborn
3dc8e25ec7
Fix varint writing (for real!)
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Thanks to @Leymooo for reporting and providing test cases. (I also added one of my own tests which proved the most useful to debugging the issue.)
2021-05-04 16:30:32 -04:00
Riley Park
2713831f77
Revert "Avoid calling writeVarInt in the (very) common uncompressed packet case"
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This reverts commit c041bea1b6
.
2021-05-03 19:38:39 -07:00
Andrew Steinborn
c041bea1b6
Avoid calling writeVarInt in the (very) common uncompressed packet case
2021-05-03 20:17:51 -04:00
Andrew Steinborn
0debb81392
I was nagged to make it more consistent
2021-05-03 20:08:16 -04:00
Andrew Steinborn
0811ebb312
Gotta add the license header to the test file
2021-05-03 19:18:06 -04:00
Andrew Steinborn
4ca97a6df9
Reapply "Optimize varint writing"
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Inspired by the approach described at the bottom of https://richardstartin.github.io/posts/dont-use-protobuf-for-telemetry
Given that we do a lot of varint writing as well, this should provide a small performance boost for larger/complex packets whilst not regressing hard on smaller packets.
This includes a test to ensure that the behavior is as expected and fixes the initialization loop so that the correct results will be given. Much thanks to @octylFractal for acting as my duck while trying to figure this out.
2021-05-03 19:14:48 -04:00
Andrew Steinborn
e531cdb373
Revert "Optimize varint writing"
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This reverts commit 3db2fe8d63
.
2021-05-03 18:07:25 -04:00
Andrew Steinborn
3db2fe8d63
Optimize varint writing
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Inspired by the approach described at the bottom of https://richardstartin.github.io/posts/dont-use-protobuf-for-telemetry
Given that we do a lot of varint writing as well, this should provide a small performance boost for larger/complex packets whilst not regressing hard on smaller packets.
2021-05-03 17:31:32 -04:00
Andrew Steinborn
347853b945
Disable hinting test for now
2021-04-25 10:18:58 -04:00
Andrew Steinborn
81311e7516
Don't attempt to decode empty buffers ( fixes #482 )
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Stuff like this makes me want to drop support for <=1.13 versions of Minecraft.
2021-04-25 10:14:13 -04:00
Andrew Steinborn
f00b9b73ea
Make ServerboundHandshakePacket immutable
2021-04-23 19:16:47 -04:00
Andrew Steinborn
3dc3c40c33
Convert some more packets to use PacketReader/PacketWriter
2021-04-23 19:01:40 -04:00
Andrew Steinborn
ce26ae76c2
Fix case-sensitivity for ping passthrough
2021-04-22 11:23:42 -04:00
Andrew Steinborn
e416b9fc45
Reapply f1cb3eb
and add the same fix to ping passthrough
2021-04-22 11:22:55 -04:00
Andrew Steinborn
a5565847d1
Merge branch 'dev/1.1.0' into dev/2.0.0
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# Conflicts:
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ConnectedPlayer.java
2021-04-22 11:21:33 -04:00
Mariell Hoversholm
8b38fba08e
feat: nb_NO and nn_NO localisation ( #467 )
2021-04-21 16:21:51 -04:00
Andrew Steinborn
688babb4da
Actually fix loading locales from paths with spaces in them
2021-04-19 08:48:42 -04:00
Andrew Steinborn
1bd691f91b
Checkstyle strikes again!
2021-04-19 08:03:55 -04:00
Andrew Steinborn
7c0b622742
Try #2 at explicit path
2021-04-19 08:01:58 -04:00
Andrew Steinborn
6a349d24ac
Specify an explicit path instead of using Paths.get() to construct it
2021-04-19 07:54:48 -04:00
Andrew Steinborn
efa9f6f303
Make sure we fallback to en_US. Fixes #474
2021-04-19 07:42:16 -04:00
Seppe Volkaerts
71db78e172
Fix the automatic registration of main plugin event listeners. ( #471 )
2021-04-18 19:18:01 -04:00
Seppe Volkaerts
6ac5643212
Fix ambiguous newFileSystem method when using Java 13.
2021-04-18 22:54:18 +02:00
Andrew Steinborn
d26d61f038
Fix pluralization of /glist player summary
2021-04-18 11:16:11 -04:00
Andrew Steinborn
ca52f8989e
Load forced hosts as lowercase too, see #464
2021-04-18 08:22:36 -04:00
Andrew Steinborn
ff54622663
Forced hosts should be case-insensitive. Fixes #464
2021-04-18 08:20:04 -04:00
Andrew Steinborn
c069a0730f
Fix "too many servers" message
2021-04-17 22:23:04 -04:00
Andrew Steinborn
f2ddd391a5
Fix localization loading from JAR
2021-04-17 09:15:34 -04:00
Andrew Steinborn
6c369c7d09
Fix SpotBugs stuff
2021-04-17 09:05:23 -04:00
Andrew Steinborn
3209103317
Licensing fun
2021-04-17 09:01:21 -04:00
Andrew Steinborn
69cba59630
Load localizations automatically.
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Also included a sample "backwards" localization to demonstrate that it does in fact work.
2021-04-17 09:00:48 -04:00
Andrew Steinborn
c0b6f461cb
Add localization support. Fixes #230
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This is less flexible, but it is an Adventure-native solution and doesn't require an onerous amount of work to maintain.
2021-04-17 08:30:31 -04:00
Andrew Steinborn
5d07c29cf6
Fix SpotBugs issue
2021-04-17 07:08:35 -04:00
Andrew Steinborn
50f4742240
Add some cases where the locale should fallback to the default
2021-04-17 07:06:23 -04:00
Andrew Steinborn
3d0ca2732e
Run all components in cases where the locale is known through the translation registry.
2021-04-17 07:02:39 -04:00