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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-16 21:10:30 +01:00

Optimize varint writing

Inspired by the approach described at the bottom of https://richardstartin.github.io/posts/dont-use-protobuf-for-telemetry

Given that we do a lot of varint writing as well, this should provide a small performance boost for larger/complex packets whilst not regressing hard on smaller packets.
Dieser Commit ist enthalten in:
Andrew Steinborn 2021-05-03 17:31:32 -04:00
Ursprung 347853b945
Commit 3db2fe8d63

Datei anzeigen

@ -62,6 +62,17 @@ public enum ProtocolUtils {
private static final int DEFAULT_MAX_STRING_SIZE = 65536; // 64KiB
private static final QuietDecoderException BAD_VARINT_CACHED =
new QuietDecoderException("Bad varint decoded");
private static final int[] VAR_INT_LENGTHS = new int[33];
static {
// Inspired by https://richardstartin.github.io/posts/dont-use-protobuf-for-telemetry
//
// This has been slightly modified in that we reduce the length to 32-bit only, since Velocity
// doesn't look at any part of the Minecraft protocol that requires us to look at VarLongs.
for (int i = 0; i <= 32; ++i) {
VAR_INT_LENGTHS[i] = (31 - i) / 7;
}
}
/**
* Reads a Minecraft-style VarInt from the specified {@code buf}.
@ -97,21 +108,22 @@ public enum ProtocolUtils {
return Integer.MIN_VALUE;
}
public static int varintBytes(int value) {
return VAR_INT_LENGTHS[Integer.numberOfLeadingZeros(value)];
}
/**
* Writes a Minecraft-style VarInt to the specified {@code buf}.
* @param buf the buffer to read from
* @param value the integer to write
*/
public static void writeVarInt(ByteBuf buf, int value) {
while (true) {
if ((value & 0xFFFFFF80) == 0) {
buf.writeByte(value);
return;
}
buf.writeByte(value & 0x7F | 0x80);
int length = varintBytes(value);
for (int i = 0; i < length; ++i) {
buf.writeByte(((byte) ((value & 0x7F) | 0x80)));
value >>>= 7;
}
buf.writeByte((byte) value);
}
public static String readString(ByteBuf buf) {