Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-12-24 23:30:26 +01:00
Force a flush after a certain threshold of packets have been queued for sending
Fixes #486.
Dieser Commit ist enthalten in:
Ursprung
e0153267db
Commit
d42cc4f984
@ -56,12 +56,16 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
|
||||
private static final Logger logger = LogManager.getLogger(BackendPlaySessionHandler.class);
|
||||
private static final boolean BACKPRESSURE_LOG = Boolean
|
||||
.getBoolean("velocity.log-server-backpressure");
|
||||
private static final int MAXIMUM_PACKETS_TO_FLUSH = Integer
|
||||
.getInteger("velocity.max-packets-per-flush", 8192);
|
||||
|
||||
private final VelocityServer server;
|
||||
private final VelocityServerConnection serverConn;
|
||||
private final ClientPlaySessionHandler playerSessionHandler;
|
||||
private final MinecraftConnection playerConnection;
|
||||
private final BungeeCordMessageResponder bungeecordMessageResponder;
|
||||
private boolean exceptionTriggered = false;
|
||||
private int packetsFlushed;
|
||||
|
||||
BackendPlaySessionHandler(VelocityServer server, VelocityServerConnection serverConn) {
|
||||
this.server = server;
|
||||
@ -271,16 +275,25 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
|
||||
((PluginMessage) packet).retain();
|
||||
}
|
||||
playerConnection.delayedWrite(packet);
|
||||
if (++packetsFlushed >= MAXIMUM_PACKETS_TO_FLUSH) {
|
||||
playerConnection.flush();
|
||||
packetsFlushed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleUnknown(ByteBuf buf) {
|
||||
playerConnection.delayedWrite(buf.retain());
|
||||
if (++packetsFlushed >= MAXIMUM_PACKETS_TO_FLUSH) {
|
||||
playerConnection.flush();
|
||||
packetsFlushed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readCompleted() {
|
||||
playerConnection.flush();
|
||||
packetsFlushed = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren