Andrew Steinborn
c161a3859c
1.17-pre2
2021-05-31 12:47:13 -04:00
Andrew Steinborn
10bfd8685e
Minecraft 1.17-pre1
2021-05-27 11:02:07 -04:00
FivePB
18466bb595
Snapshot 21w19a
2021-05-13 23:50:00 +02:00
FivePB
6eb2432e88
Snapshot 21w18a
2021-05-13 23:50:00 +02:00
FivePB
00f81a3fd7
Snapshot 21w17a
2021-05-13 23:50:00 +02:00
FivePB
be1848f8e7
Snapshot 21w16a
2021-05-13 23:50:00 +02:00
FivePB
8def411b2b
Snapshot 21w15a
2021-05-13 23:49:55 +02:00
Five (Xer)
2220209495
Snapshot 21w14a
2021-05-12 21:42:28 +02:00
Five (Xer)
625fa9b0ad
Snapshot 21w13a
2021-05-12 21:42:28 +02:00
Five (Xer)
f6e023bf60
Snapshot 21w11a
2021-05-12 21:42:27 +02:00
Five (Xer)
581303a54c
Snaphot 21w10a
2021-05-12 21:42:27 +02:00
Five (Xer)
6207647aae
Remove leftovers
2021-05-12 21:42:27 +02:00
Five (Xer)
22bc759044
Snapshot 21w08a
2021-05-12 21:42:27 +02:00
Five (Xer)
b19cf16345
Snapshot 21w07a
2021-05-12 21:42:27 +02:00
Five (Xer)
c9e92bcc53
Snapshot 21w06a
2021-05-12 21:42:27 +02:00
Five (Xer)
03327c2677
Snapshot 21w05b
2021-05-12 21:42:27 +02:00
FivePB (Xer)
7ea7e77564
Snapshot 21w05a
2021-05-12 21:42:27 +02:00
FivePB
f0d9a445ed
Snapshot 21w03a
2021-05-12 21:42:27 +02:00
FivePB (Xer)
76493549bf
Snapshot 20w51a
2021-05-12 21:42:27 +02:00
Five (Xer)
040cc29c34
Snapshot 20w49a
2021-05-12 21:42:27 +02:00
Five (Xer)
b588bfe448
Snapshot 20w48a
2021-05-12 21:42:27 +02:00
Five (Xer)
d8a39fc438
Snapshot 20w46a
2021-05-12 21:42:27 +02:00
Five (Xer)
d444bed96b
Adjust snapshot -> final version
2021-05-12 21:42:27 +02:00
Five (Xer)
7f0964155c
Snapshot 20w45a
2021-05-12 21:42:27 +02:00
Andrew Steinborn
06ecab2627
Merge pull request #493 from VelocityPowered/feature/combine-varint-prefix-with-compression
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Further packet handling performance improvements
2021-05-09 03:07:44 -04:00
Andrew Steinborn
11ed4b46e4
whoops
2021-05-09 02:57:52 -04:00
Andrew Steinborn
5170da8fd7
Improve writeVarInt inlining by peeling the two most common cases
2021-05-09 02:57:01 -04:00
Andrew Steinborn
150fd9a9cf
Add highly-optimized VarInt writing method
2021-05-08 23:26:43 -04:00
Andrew Steinborn
6369a95ec9
Readd safe and slow compression handling and hide it behind a system property
2021-05-08 18:40:23 -04:00
Andrew Steinborn
0a4e226571
Merge pull request #492 from Leymooo/feature/combine-varint-prefix-with-compression
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Do not copy memory in case when packet needs to compress
2021-05-08 17:01:56 -04:00
Leymooo
a8e0516d18
Also do not copy memory in case when packet needs to compress
2021-05-07 19:36:30 +03:00
Andrew Steinborn
9318fe3dca
Update link to Adventure documentation
2021-05-06 21:08:57 -04:00
Andrew Steinborn
37a4199d43
Combine VarInt prefix encoding with compression
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This saves us a memory copy in the common "there is no need to compress this packet" case.
2021-05-06 19:56:45 -04:00
Andrew Steinborn
3d9a166892
Fix Checkstyle
2021-05-06 16:46:43 -04:00
Andrew Steinborn
3fdacd30d1
Explain why Player#sendPluginMessage may not do what some people think it ought to do
2021-05-06 16:43:45 -04:00
Andrew Steinborn
bbc53da87e
Create FUNDING.yml
2021-05-06 16:10:56 -04:00
Andrew Steinborn
fb3f21abc6
More bitshifting magic
2021-05-06 00:48:19 -04:00
Andrew Steinborn
1cef82d54d
Unroll the VarInt writing loop
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This is about as optimized as it can get. Thanks to @Leymooo for the idea, I simply expanded on it. We optimize for the common 1-3 byte cases, and punt more "complicated" cases to the original VarInt writing function we had before.
2021-05-05 22:13:54 -04:00
Andrew Steinborn
d42cc4f984
Force a flush after a certain threshold of packets have been queued for sending
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Fixes #486 .
2021-05-04 18:51:01 -04:00
Nicolas RAYNAUD
e0153267db
Fixed copyright year ( #490 )
2021-05-04 18:22:50 -04:00
Andrew Steinborn
7c76ae9a27
Make sure to check not only the entire array but also how much was written
2021-05-04 16:32:37 -04:00
Andrew Steinborn
3dc8e25ec7
Fix varint writing (for real!)
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Thanks to @Leymooo for reporting and providing test cases. (I also added one of my own tests which proved the most useful to debugging the issue.)
2021-05-04 16:30:32 -04:00
Riley Park
2713831f77
Revert "Avoid calling writeVarInt in the (very) common uncompressed packet case"
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This reverts commit c041bea1b6
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2021-05-03 19:38:39 -07:00
Andrew Steinborn
c041bea1b6
Avoid calling writeVarInt in the (very) common uncompressed packet case
2021-05-03 20:17:51 -04:00
Andrew Steinborn
0debb81392
I was nagged to make it more consistent
2021-05-03 20:08:16 -04:00
Andrew Steinborn
0811ebb312
Gotta add the license header to the test file
2021-05-03 19:18:06 -04:00
Andrew Steinborn
4ca97a6df9
Reapply "Optimize varint writing"
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Inspired by the approach described at the bottom of https://richardstartin.github.io/posts/dont-use-protobuf-for-telemetry
Given that we do a lot of varint writing as well, this should provide a small performance boost for larger/complex packets whilst not regressing hard on smaller packets.
This includes a test to ensure that the behavior is as expected and fixes the initialization loop so that the correct results will be given. Much thanks to @octylFractal for acting as my duck while trying to figure this out.
2021-05-03 19:14:48 -04:00
Andrew Steinborn
e531cdb373
Revert "Optimize varint writing"
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This reverts commit 3db2fe8d63
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2021-05-03 18:07:25 -04:00
Andrew Steinborn
3db2fe8d63
Optimize varint writing
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Inspired by the approach described at the bottom of https://richardstartin.github.io/posts/dont-use-protobuf-for-telemetry
Given that we do a lot of varint writing as well, this should provide a small performance boost for larger/complex packets whilst not regressing hard on smaller packets.
2021-05-03 17:31:32 -04:00
Andrew Steinborn
347853b945
Disable hinting test for now
2021-04-25 10:18:58 -04:00