Andrew Steinborn
85d88d59d3
Fix pinging being "delayed" on 1.7
2020-07-03 19:16:55 -04:00
Andrew Steinborn
079b352c97
Add a new loginstatus for CANCELLED_BY_USER_BEFORE_COMPLETE
2020-07-03 17:48:20 -04:00
Andrew Steinborn
4c1db86760
Merge branch 'make-disconnectevent-more-sane' into dev/1.1.0
2020-07-03 17:26:24 -04:00
Andrew Steinborn
209291e702
Improve the test a little
2020-07-01 00:36:12 -04:00
Andrew Steinborn
07da606abd
Add OnceTest
2020-06-30 22:54:49 -04:00
Andrew Steinborn
47560442ca
Remove SyncMap for now, use more obvious and correct MapMaker
2020-06-30 22:46:21 -04:00
Andrew Steinborn
1b8955a76b
Add initial adventure boss bar support
2020-06-30 22:33:07 -04:00
Andrew Steinborn
5285a3c155
Remove AdventureCompact in favor of the text 3.x serializer added in KyoriPowered/adventure-platform#23
2020-06-29 23:34:59 -04:00
Luck
ea52cedfdf
Fire ProxyShutdownEvent before closing the scheduler / event bus
...
Fixes #322
2020-06-29 11:18:52 -04:00
Andrew Steinborn
1938013ab2
Make DisconnectEvent more sane
...
This is a step towards fixing #289 and removing some less-than-optimal behavior in plugins I maintain internally.
2020-06-29 11:17:08 -04:00
Andrew Steinborn
70698246bf
Get everything compiling and Checkstyle clean
2020-06-28 23:20:46 -04:00
Andrew Steinborn
c2edd82b16
Use more idiomatic adventure text serializer
2020-06-28 23:13:57 -04:00
Andrew Steinborn
0c6039a773
Make sure console is included in the ProxyServer audience
2020-06-28 22:57:28 -04:00
Andrew Steinborn
c4f143a2bc
Implement adventure title APIs
2020-06-28 22:52:46 -04:00
Andrew Steinborn
5c02d6b007
RegisteredServer and ProxyServer now implement MultiAudience
2020-06-28 22:01:45 -04:00
Andrew Steinborn
70a989e955
Minor cleanup and add some missing Deprecated tags
2020-06-28 21:29:25 -04:00
Andrew Steinborn
2e7a598916
Initial commit of adventure-adapted Velocity API.
2020-06-28 21:23:01 -04:00
Andrew Steinborn
7fd76962f2
Graceful fallback if these values are absent
2020-06-27 23:03:47 -04:00
Andrew Steinborn
62703780e1
Fix a few areas of concern spotted by JITWatch
2020-06-27 21:33:05 -04:00
Andrew Steinborn
51819b563f
Tolerate broken brand sending by some bots.
2020-06-24 22:32:44 -04:00
Andrew Steinborn
28d2366c73
Switch Velocity from existing toml4j+homebrew TOML serializer to night-config.
...
This allows us to allow many more valid configurations and allows us to eliminate a bunch of ugly hacks.
2020-06-24 21:31:39 -04:00
Andrew Steinborn
4bebda2549
Loosen Checkstyle rules for this.
2020-06-24 11:34:13 -04:00
Andrew Steinborn
7eaa6ef939
Fix saving of escaped strings
2020-06-24 11:21:34 -04:00
Andrew Steinborn
283d8d71b6
Restore compatibility with TCPShield plugin with recent change
2020-06-24 00:07:27 -04:00
Andrew Steinborn
780e1c8be5
Handle duplicates from server pings gracefully
2020-06-23 23:03:19 -04:00
Andrew Steinborn
fd231c71fd
Restore server disconnect messages.
2020-06-23 21:57:16 -04:00
Andrew Steinborn
24cd1f4da0
Allow showing ping requests in the console.
...
The default is false, but this can be enabled in the configuration if desired.
2020-06-23 17:05:01 -04:00
Andrew Steinborn
1fe01596d2
Fix escaping issues with spaces in server names
...
Fixes #320
2020-06-23 16:07:25 -04:00
Andrew Steinborn
f7f4620b53
Temporarily revert DisconnectEvent changes due to some issues
2020-06-23 14:48:01 -04:00
Andrew Steinborn
ae6afc8b18
Fix Minecraft 1.7 support (bad merge)
2020-06-23 13:17:36 -04:00
Andrew Steinborn
0684e08f67
Really suppress the initial connection stuff
2020-06-23 08:32:47 -04:00
Andrew Steinborn
e9cc390abd
Revert "Clean up ClientPlaySessionHandler#handle(PluginMessage)"
...
This reverts commit ac4359ad21
.
Suspected to be causing problems with Fabric and Forge
2020-06-23 08:22:09 -04:00
Andrew Steinborn
df82c0b566
Suppress some really annoying spam
2020-06-23 07:56:19 -04:00
Andrew Steinborn
91743aaa9d
Merge branch 'dev/1.1.0' into future/1.16-velocity-1.1.0
...
# Conflicts:
# proxy/build.gradle
2020-06-21 13:40:19 -04:00
Andrew Steinborn
ab9115178b
Merge branch 'decode-multiple' into dev/1.1.0
2020-06-21 13:39:24 -04:00
Andrew Steinborn
d1a5d8dd82
Fix compile on JDK 8 and bad merge
2020-06-21 13:38:05 -04:00
Andrew Steinborn
09f71dede9
Rebase #310 on Velocity 1.1.0
...
Totally untested, proceed with caution.
2020-06-20 23:26:24 -04:00
Andrew Steinborn
ada35ff286
Merge branch 'Xernium-future/1.16' into future/1.16-velocity-1.1.0
...
# Conflicts:
# .travis.yml
# api/src/main/java/com/velocitypowered/api/network/ProtocolVersion.java
# build.gradle
# proxy/build.gradle
# proxy/src/main/java/com/velocitypowered/proxy/VelocityServer.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/backend/VelocityServerConnection.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ClientPlaySessionHandler.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ConnectedPlayer.java
# proxy/src/main/java/com/velocitypowered/proxy/network/netty/DiscardHandler.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/ProtocolUtils.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/StateRegistry.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftCompressDecoder.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftDecoder.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/JoinGame.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/Respawn.java
# proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/ServerLoginSuccess.java
# proxy/src/test/java/com/velocitypowered/proxy/plugin/util/PluginDependencyUtilsTest.java
2020-06-20 23:24:32 -04:00
Andrew Steinborn
cd9bb61f20
Merge branch 'future/1.16' of https://github.com/Xernium/Velocity into Xernium-future/1.16
2020-06-20 23:11:19 -04:00
Andrew Steinborn
d6b1bc26d8
Read target of Forward message properly. Fixes #318
2020-06-19 05:36:52 -04:00
Andrew Steinborn
d1cbc7028a
Merge branch 'dev/1.1.0' into decode-multiple
2020-06-19 05:23:20 -04:00
Andrew Steinborn
f8e20ab3a7
Fix tab complete using proper vanilla limit.
2020-06-19 05:22:35 -04:00
Andrew Steinborn
b79d2d4a94
Fix tab complete using proper vanilla limit.
2020-06-19 05:22:19 -04:00
Five (Xer)
a1ab29186b
Changes 1.16-pre6
2020-06-16 17:56:56 +02:00
Andrew Steinborn
0109f4477a
Complete the teardown future anyway
2020-06-12 07:27:51 -04:00
Andrew Steinborn
8a6e77689b
Checkstyle strikes again
2020-06-12 07:26:25 -04:00
Andrew Steinborn
8b8fd284b3
Call DisconnectEvent explicitly instead of relying on ConnectedPlayer#teardown() to do it for us
...
Should fix (but not verified) #289
2020-06-12 07:24:17 -04:00
Andrew Steinborn
ac4359ad21
Clean up ClientPlaySessionHandler#handle(PluginMessage)
2020-06-12 07:16:43 -04:00
Andrew Steinborn
f4bc2ac131
Regenerate with random secret if not present in velocity.toml.
2020-06-12 03:10:25 -04:00
Five (Xer)
78b442a852
Changes 1.16-pre4 and Logic fixes
2020-06-11 23:39:16 +02:00
Andrew Steinborn
9bece076f5
Remove old Checker Framework relics.
...
Proper Checker Framework support needs to wait for a major Velocity version and almost necessities a total refactor, if not rewrite, of Velocity.
2020-06-11 02:08:04 -04:00
Andrew Steinborn
cf5f7fa38f
Fix a typo.
2020-06-11 01:56:41 -04:00
Andrew Steinborn
6e7c0298de
Remove Netty async DNS resolver completely
...
It "mostly works" - but it's not good enough. Instead, we'll offload
the DNS resolution outside the event loop. This is a middle-ground approach between doing the resolution on the calling method (and potentially a Netty I/O thread) and using the intermittently broken Netty async DNS resolver.
2020-06-11 01:54:12 -04:00
Five (Xer)
101a6a58dd
Changes 1.16-pre3
2020-06-10 21:00:18 +02:00
Five (Xer)
4e5f708bed
Resolve review
2020-06-07 00:51:21 +02:00
Five (Xer)
3ed5e7718c
Fix logic error
2020-06-07 00:33:06 +02:00
Five (Xer)
ef5b9cf183
Sync to IDE
2020-06-07 00:22:11 +02:00
Five (Xer)
f868cea583
Move to proper API
2020-06-07 00:14:23 +02:00
Lechner Markus
0377a6829f
Move to Registry
2020-06-05 16:00:51 +02:00
Lechner Markus
6368b47e78
Old sins
2020-06-05 15:58:34 +02:00
Lechner Markus
aa4a8de2fd
Stylize
2020-06-05 15:45:11 +02:00
Lechner Markus
368d50b455
Rework Dimension Registry
2020-06-05 15:22:55 +02:00
Five (Xer)
009f207883
More progress
2020-06-04 21:21:54 +02:00
Andrew Steinborn
bb69481f99
Lay down foundation for cross-architecture natives
...
We have dropped the rarely used kqueue and replaced it with the new Netty aarch64
native. In addition, lay down the foundation for other aarch64 natives.
2020-06-04 14:59:22 -04:00
Five (Xer)
6734ef3a08
Checkstyle-auto
2020-06-04 19:13:10 +02:00
Lechner Markus
18e5953976
Save progress
2020-06-04 15:36:58 +02:00
Andrew Steinborn
456b4b217f
Run closeWith() logic in the event loop
2020-06-04 01:35:32 -04:00
Andrew Steinborn
ee4bae60a9
Merge branch 'dev/1.1.0' into decode-multiple
2020-06-03 12:18:43 -04:00
Andrew Steinborn
669bd14779
Remove duplicate in-flight connection reset
2020-06-03 12:18:29 -04:00
Andrew Steinborn
042a9df4f1
Merge branch 'dev/1.1.0' into decode-multiple
2020-06-03 12:13:34 -04:00
Luck
4263c4e2d4
Fix config formatting
2020-06-03 00:58:26 +01:00
Luck
c563372ffd
Remove unnecessary imports
2020-06-03 00:35:04 +01:00
Luck
2cd9f081c3
Merge branch 'dev/1.1.0' into feature/bungeeguard
2020-06-03 00:32:27 +01:00
Luck
70abda9c5b
Implement legacy forwarding BungeeGuard handshake support
2020-06-02 23:48:42 +01:00
Andrew Steinborn
46e92a069b
Fix an issue with too short not breaking the loop
2020-05-31 14:01:27 -04:00
Andrew Steinborn
f27aa8e3ba
Handle empty packets too
2020-05-31 09:54:47 -04:00
Andrew Steinborn
c856635ac5
Try two, with improved state maintenance and some bugs fixed
2020-05-31 08:14:33 -04:00
Andrew Steinborn
3a8ba76f25
This did not work :(
2020-05-31 07:55:19 -04:00
Andrew Steinborn
869f2a6b32
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-29 21:37:10 -04:00
Andrew Steinborn
e83662e8c3
Clean up imports and remove some legacy declarations.
2020-05-29 21:36:58 -04:00
Andrew Steinborn
11fb5f2be3
Simplify the discard logic.
2020-05-29 21:35:07 -04:00
Andrew Steinborn
dd2e1ad241
Handle partially sent varints better
2020-05-29 21:11:21 -04:00
Andrew Steinborn
b6f1dcc166
Optimize varint frame decoding again
...
Use ByteProcessor in a controlled matter in one specific case. Performance measurements with my Ryzen 5 3600 indicate a 25-35% improvement in time spent framing incoming packets.
2020-05-29 20:52:04 -04:00
Andrew Steinborn
9f6d8e1840
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-29 19:03:03 -04:00
Andrew Steinborn
cb99b184ed
Allow plugins to mutate available commands sent to the client.
...
This is the first unstable API being introduced and is primarily to get feedback on the system.
2020-05-28 07:14:49 -04:00
Andrew Steinborn
d66766a38b
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-26 05:25:11 -04:00
Andrew Steinborn
eeb660ce00
Fix bad ordering
2020-05-26 05:25:03 -04:00
Andrew Steinborn
0d1acdb056
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-25 16:09:19 -04:00
Andrew Steinborn
ebad3d1005
Use Integer.MIN_VALUE for the sentinel for readVarIntSafely()
2020-05-25 16:05:36 -04:00
Andrew Steinborn
d7bbe7531a
Additional protocol hardening.
2020-05-25 15:58:52 -04:00
Andrew Steinborn
62d3f61a77
Merge branch 'dev/1.1.0' into decode-multiple
...
# Conflicts:
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ConnectedPlayer.java
2020-05-25 13:27:44 -04:00
Andrew Steinborn
abd81a0216
Fix Checkstyle errors.
2020-05-25 13:24:41 -04:00
Andrew Steinborn
0cb4c02107
Run all commands on a separate thread pool.
2020-05-25 13:09:04 -04:00
Andrew Steinborn
ec1fc3944d
Make sure this runs on the event loop.
2020-05-25 12:08:24 -04:00
Andrew Steinborn
942e2f2e1a
Better generic cleanup.
2020-05-25 11:56:56 -04:00
Andrew Steinborn
74ff56cbc9
Also reset when an exception is thrown.
2020-05-25 11:49:45 -04:00
Andrew Steinborn
64c16e61d2
Reset in-flight connection only if the server disconnects the client.
2020-05-25 11:44:02 -04:00
Andrew Steinborn
b0f1398b45
Further confinement of preconnect checks to event loop.
2020-05-25 10:26:05 -04:00
Andrew Steinborn
fa954ab717
Confine preconnect validation/setup logic to event loop.
2020-05-25 09:38:41 -04:00
Andrew Steinborn
75ddeb062f
Confine preconnect validation/setup logic to event loop.
2020-05-25 09:38:22 -04:00
Andrew Steinborn
a98a7dd67e
Merge branch 'dev/1.1.0' into decode-multiple
2020-05-24 11:41:17 -04:00
Andrew Steinborn
b3bd773fea
Switch out Cloudflare zlib for libdeflate.
...
libdeflate is significantly faster than vanilla zlib, zlib-ng, and Cloudflare zlib. It is also MIT-licensed (so no licensing concerns). In addition, it simplifies a lot of the native code (something that's been tricky to get right).
While we're at it, I have also taken the time to fine-time compression in Velocity in general. Thanks to this work, native compression only requires one JNI call, an improvement from the more than 2 (sometimes up to 5) that were possible before. This optimization also extends to the existing Java compressors, though they require potentially two JNI calls.
2020-05-24 10:56:26 -04:00
Five (Xer)
38487c5bba
Server-change mechanics update
2020-05-23 13:03:33 +02:00
Five (Xer)
197bc4f288
Make checkstyle happy again
2020-05-23 11:49:27 +02:00
Five (Xer)
fca73bae67
Some minor touch-ups
2020-05-23 11:46:27 +02:00
Five (Xer)
d37b6a361c
Snapshot 20w21a
2020-05-23 00:18:36 +02:00
Andrew Steinborn
91e9769c5a
Cap /server list to 50 servers.
...
Any more, and the server list is arguably useless. Thanks to BXBW for finding this particular issue!
2020-05-17 00:24:00 -04:00
Andrew Steinborn
feb7c2f893
Reject invalid tab complete command requests.
2020-05-08 18:22:21 -04:00
Andrew Steinborn
b42045c050
Reject invalid tab complete command requests.
2020-05-08 18:17:02 -04:00
Andrew Steinborn
10680f16d3
Reject invalid tab complete command requests.
2020-05-08 18:16:40 -04:00
Andrew Steinborn
2418cc271a
Merge pull request #307 from mikroskeem/feature/prevent-proxy-connections
...
Add prevent-proxy-connections option
2020-05-08 14:57:20 -04:00
Mark Vainomaa
21f03d5d50
Add prevent-proxy-connections option to make sending client IP to Mojang toggleable
2020-05-08 21:16:12 +03:00
Andrew Steinborn
4d62d61485
We're well into 2020, just saying.
2020-05-08 14:04:07 -04:00
Andrew Steinborn
f7e70cff20
We're well into 2020, just saying.
2020-05-08 14:03:57 -04:00
Andrew Steinborn
3bc8323ed5
We're well into 2020, just saying.
2020-05-08 14:03:35 -04:00
Andrew Steinborn
42ad7594ae
Merge pull request #300 from Leymooo/command-event
...
fix command forwarding to server
2020-04-29 15:26:29 -04:00
Leymooo
aa55af8eb7
fix command forwarding
2020-04-29 22:13:16 +03:00
Andrew Steinborn
e759668f53
Merge pull request #299 from Leymooo/command-event
...
Add event for commands
2020-04-29 12:51:47 -04:00
Andrew Steinborn
37a1a49fda
Allow disabling BungeeCord plugin message channel.
2020-04-28 14:10:54 -04:00
Leymooo
26bf94f08f
fix typos, update javadocs
2020-04-27 13:09:04 +03:00
Leymooo
c0b8e9d646
add async methods, also add separate methods which will call event and which will not call event
2020-04-27 01:05:57 +03:00
Leymooo
fb64333813
pass eventLoop to thenApplyAsync
2020-04-27 00:11:49 +03:00
Leymooo
1fb382e0f6
fix logic
2020-04-27 00:09:25 +03:00
Leymooo
6555e0e337
Add CommandExecuteEvent
2020-04-27 00:04:12 +03:00
Andrew Steinborn
1441dec367
Implement brigadier:long argument type, fixes #295
2020-04-23 16:21:44 -04:00
Andrew Steinborn
957c0dd307
Implement brigadier:long argument type, fixes #295
2020-04-23 16:21:22 -04:00
Andrew Steinborn
88641662d8
Implement brigadier:long argument type, fixes #295
2020-04-23 16:19:49 -04:00
Andrew Steinborn
bb129a3d0b
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:13 -04:00
Andrew Steinborn
81a0cbe3b9
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:05 -04:00
Andrew Steinborn
2b84d35798
Fix bug in ConnectOther message
...
Credits to @Jay113355 for spotting this
2020-04-21 06:23:04 -04:00
Andrew Steinborn
d0cbcf65e9
Fix some tab-complete regressions
2020-04-19 09:07:17 -04:00
Andrew Steinborn
413578f979
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-19 03:39:15 -04:00
creeper123123321
9f6d7c2e82
fix name
2020-04-13 11:57:12 -03:00
creeper123123321
e93a510b0f
(Implementation) Allow injecting into backend connection
2020-04-13 10:35:26 -03:00
Andrew Steinborn
aae151e3d9
No need to register multiple times
2020-04-12 17:21:00 -04:00
Andrew Steinborn
4ddc55a5b7
No need to register multiple times
2020-04-12 17:20:54 -04:00
Andrew Steinborn
4494033fbe
No need to register multiple times
2020-04-12 17:20:38 -04:00
Andrew Steinborn
558c158592
Close one last "proxy crasher" loophole
2020-04-12 17:19:00 -04:00
Andrew Steinborn
49ab2764c4
Close one last "proxy crasher" loophole
2020-04-12 17:18:53 -04:00
Andrew Steinborn
f49d36b719
Close one last "proxy crasher" loophole
2020-04-12 17:05:36 -04:00
Andrew Steinborn
b04b43954f
Merge branch 'dev/1.1.0' into decode-multiple
2020-04-11 22:05:43 -04:00
Andrew Steinborn
2e38e0e1cb
Properly fix the previous patch
2020-04-11 21:52:01 -04:00
Andrew Steinborn
8df4467392
Upon connection exception, discard all incoming packets instead
2020-04-11 21:24:39 -04:00
Andrew Steinborn
6ed61848e9
Upon connection exception, discard all incoming packets instead
2020-04-11 21:19:54 -04:00
Hugo Manrique
2c2eca3548
Only finish non-repeating tasks
2020-04-11 21:09:15 -04:00
Hugo Manrique
55818ce5eb
Remove tasks from lookup map upon completion
2020-04-11 21:09:02 -04:00
Crypnotic
d4e51e2d07
Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration
2020-04-11 21:08:47 -04:00
Andrew Steinborn
c0ef3edcc4
Merge pull request #274 from Crypnotic/bugfix/invalid-server-key
...
Clean server name keys before attempting to register
2020-04-08 16:45:02 -04:00
Andrew Steinborn
98b03376e5
Merge pull request #281 from Gabik21/tablist-improvement
...
Don't send ping update twice (1.7)
2020-04-07 13:35:18 -04:00
Gabik21
2217e8a5c9
Fix 1.7 tablist behaving weird with colored names
...
The 1.7 tablist packet only contains three types of information:
- Name of the tablist entry (limited to 16 characters including colors)
- Ping of the entry
- If this entry needs to be added or removed (client accepts duplicates
as 'ping update')
The previous logic was trying to preserve parity with
GameProfile#getName returning a stripped down name to have a 'real'
username.
That is fundamentally broken, because entries with duplicate content,
but different colors are very common, especially with custom tablists.
For packets coming from a native 1.7 server we just won't define the
displayname anymore, as there is no such thing as a 'displayname',
because tablist entries are not bound to any player.
Using the Velocity Tablist API to modify existing entries will work, though
the backend server will completely loose control over the entry. Custom
entries added over the Velocity Tablist API will work, but are cut off
by the 16 character limitation.
This commit only fixes the bug, where entries are incorrectly handled
with their stripped name, a lot of the things explained above were
already implemented correctly.
2020-04-07 12:17:02 +02:00