Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-12-24 15:20:35 +01:00
Changes 1.16-pre4 and Logic fixes
Dieser Commit ist enthalten in:
Ursprung
8d159408ba
Commit
78b442a852
@ -35,7 +35,7 @@ public enum ProtocolVersion {
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MINECRAFT_1_15(573, "1.15"),
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MINECRAFT_1_15_1(575, "1.15.1"),
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MINECRAFT_1_15_2(578, "1.15.2"),
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MINECRAFT_1_16(725, "1.16");
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MINECRAFT_1_16(727, "1.16");
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private final int protocol;
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private final String name;
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@ -18,7 +18,10 @@ import com.velocitypowered.api.event.permission.PermissionsSetupEvent;
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import com.velocitypowered.api.event.player.GameProfileRequestEvent;
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import com.velocitypowered.api.proxy.server.RegisteredServer;
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import com.velocitypowered.api.util.GameProfile;
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import com.velocitypowered.api.util.UuidUtils;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.config.PlayerInfoForwarding;
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import com.velocitypowered.proxy.config.VelocityConfiguration;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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@ -41,6 +44,7 @@ import java.security.GeneralSecurityException;
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import java.security.KeyPair;
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import java.util.Arrays;
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import java.util.Optional;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ThreadLocalRandom;
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import net.kyori.text.Component;
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@ -253,10 +257,14 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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mcConnection.write(new SetCompression(threshold));
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mcConnection.setCompressionThreshold(threshold);
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}
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VelocityConfiguration configuration = server.getConfiguration();
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UUID playerUniqueId = player.getUniqueId();
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if (configuration.getPlayerInfoForwardingMode() == PlayerInfoForwarding.NONE) {
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playerUniqueId = UuidUtils.generateOfflinePlayerUuid(player.getUsername());
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}
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ServerLoginSuccess success = new ServerLoginSuccess();
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success.setUsername(player.getUsername());
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success.setUuid(player.getUniqueId());
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success.setUuid(playerUniqueId);
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mcConnection.write(success);
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mcConnection.setAssociation(player);
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