Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-16 21:10:30 +01:00
Merge branch 'dev/1.1.0' into decode-multiple
# Conflicts: # proxy/src/main/java/com/velocitypowered/proxy/connection/client/ConnectedPlayer.java
Dieser Commit ist enthalten in:
Commit
62d3f61a77
@ -11,7 +11,6 @@ import com.velocitypowered.api.plugin.PluginDescription;
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import com.velocitypowered.api.proxy.ProxyServer;
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import com.velocitypowered.api.util.ProxyVersion;
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import com.velocitypowered.proxy.VelocityServer;
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import java.io.IOException;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Locale;
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@ -20,7 +19,6 @@ import java.util.stream.Collectors;
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import net.kyori.text.TextComponent;
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import net.kyori.text.event.ClickEvent;
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import net.kyori.text.event.HoverEvent;
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import net.kyori.text.event.HoverEvent.Action;
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import net.kyori.text.format.TextColor;
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import net.kyori.text.format.TextDecoration;
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import org.apache.logging.log4j.LogManager;
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@ -4,7 +4,7 @@ import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_13;
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import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_8;
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import static com.velocitypowered.proxy.protocol.util.PluginMessageUtil.constructChannelsPacket;
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import com.velocitypowered.api.event.command.CommandExecuteEvent;
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import com.velocitypowered.api.event.command.CommandExecuteEvent.CommandResult;
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import com.velocitypowered.api.event.connection.PluginMessageEvent;
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import com.velocitypowered.api.event.player.PlayerChatEvent;
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import com.velocitypowered.api.event.player.PlayerResourcePackStatusEvent;
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@ -42,6 +42,7 @@ import java.util.List;
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import java.util.Optional;
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import java.util.Queue;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import net.kyori.text.TextComponent;
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import net.kyori.text.format.TextColor;
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import org.apache.logging.log4j.LogManager;
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@ -124,30 +125,18 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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String msg = packet.getMessage();
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if (msg.startsWith("/")) {
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String originalCommand = msg.substring(1);
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server.getCommandManager().callCommandEvent(player, msg.substring(1))
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.thenAcceptAsync(event -> {
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CommandExecuteEvent.CommandResult commandResult = event.getResult();
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Optional<String> eventCommand = event.getResult().getCommand();
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String command = eventCommand.orElse(event.getCommand());
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if (commandResult.isForwardToServer()) {
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smc.write(Chat.createServerbound("/" + command));
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return;
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}
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if (commandResult.isAllowed()) {
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try {
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if (!server.getCommandManager().executeImmediately(player, command)) {
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smc.write(Chat.createServerbound("/" + command));
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}
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} catch (Exception e) {
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logger.info("Exception occurred while running command for {}", player.getUsername(),
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e);
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player.sendMessage(
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TextComponent.of("An error occurred while running this command.",
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TextColor.RED));
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}
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}
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}, smc.eventLoop());
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.thenComposeAsync(event -> processCommandExecuteResult(originalCommand,
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event.getResult()))
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.exceptionally(e -> {
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logger.info("Exception occurred while running command for {}",
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player.getUsername(), e);
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player.sendMessage(
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TextComponent.of("An error occurred while running this command.",
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TextColor.RED));
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return null;
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});
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} else {
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PlayerChatEvent event = new PlayerChatEvent(player, msg);
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server.getEventManager().fire(event)
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@ -481,6 +470,27 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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}, player.getConnection().eventLoop());
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}
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private CompletableFuture<Void> processCommandExecuteResult(String originalCommand,
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CommandResult result) {
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if (result == CommandResult.denied()) {
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return CompletableFuture.completedFuture(null);
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}
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MinecraftConnection smc = player.ensureAndGetCurrentServer().ensureConnected();
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String commandToRun = result.getCommand().orElse(originalCommand);
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if (result.isForwardToServer()) {
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return CompletableFuture.runAsync(() -> smc.write(Chat.createServerbound("/"
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+ commandToRun)), smc.eventLoop());
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} else {
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return server.getCommandManager().executeImmediatelyAsync(player, commandToRun)
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.thenAcceptAsync(hasRun -> {
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if (!hasRun) {
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smc.write(Chat.createServerbound("/" + commandToRun));
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}
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}, smc.eventLoop());
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}
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}
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/**
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* Immediately send any queued messages to the server.
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*/
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@ -1,5 +1,8 @@
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package com.velocitypowered.proxy.connection.client;
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import static com.velocitypowered.proxy.connection.util.ConnectionRequestResults.plainResult;
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import static java.util.concurrent.CompletableFuture.completedFuture;
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import com.google.common.base.Preconditions;
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import com.google.gson.JsonObject;
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import com.velocitypowered.api.event.connection.DisconnectEvent;
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@ -33,7 +36,6 @@ import com.velocitypowered.proxy.connection.MinecraftConnectionAssociation;
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import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
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import com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeConstants;
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import com.velocitypowered.proxy.connection.util.ConnectionMessages;
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import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
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import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
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import com.velocitypowered.proxy.protocol.StateRegistry;
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import com.velocitypowered.proxy.protocol.packet.Chat;
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@ -711,8 +713,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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}
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private Optional<ConnectionRequestBuilder.Status> checkServer(RegisteredServer server) {
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Preconditions
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.checkState(server instanceof VelocityRegisteredServer, "Not a valid Velocity server.");
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Preconditions.checkArgument(server instanceof VelocityRegisteredServer,
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"Not a valid Velocity server.");
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if (connectionInFlight != null || (connectedServer != null
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&& !connectedServer.hasCompletedJoin())) {
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return Optional.of(ConnectionRequestBuilder.Status.CONNECTION_IN_PROGRESS);
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@ -723,49 +725,58 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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return Optional.empty();
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}
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private CompletableFuture<Optional<Status>> getInitialStatus() {
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return CompletableFuture.supplyAsync(() -> checkServer(toConnect), connection.eventLoop());
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}
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private CompletableFuture<Impl> internalConnect() {
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Optional<ConnectionRequestBuilder.Status> initialCheck = checkServer(toConnect);
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if (initialCheck.isPresent()) {
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return CompletableFuture
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.completedFuture(ConnectionRequestResults.plainResult(initialCheck.get(), toConnect));
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return this.getInitialStatus()
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.thenCompose(initialCheck -> {
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if (initialCheck.isPresent()) {
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return completedFuture(plainResult(initialCheck.get(), toConnect));
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}
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ServerPreConnectEvent event = new ServerPreConnectEvent(ConnectedPlayer.this,
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toConnect);
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return server.getEventManager().fire(event)
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.thenComposeAsync(newEvent -> {
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Optional<RegisteredServer> newDest = newEvent.getResult().getServer();
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if (!newDest.isPresent()) {
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return completedFuture(
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plainResult(ConnectionRequestBuilder.Status.CONNECTION_CANCELLED, toConnect)
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);
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}
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RegisteredServer realDestination = newDest.get();
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Optional<ConnectionRequestBuilder.Status> check = checkServer(realDestination);
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if (check.isPresent()) {
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return completedFuture(plainResult(check.get(), realDestination));
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}
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VelocityRegisteredServer vrs = (VelocityRegisteredServer) realDestination;
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VelocityServerConnection con = new VelocityServerConnection(vrs,
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ConnectedPlayer.this, server);
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connectionInFlight = con;
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return con.connect().whenCompleteAsync((result, throwable) ->
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this.cleanupIfRequired(con), connection.eventLoop());
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}, connection.eventLoop());
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});
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}
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private void cleanupIfRequired(VelocityServerConnection establishedConnection) {
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if (establishedConnection == connectionInFlight) {
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resetInFlightConnection();
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}
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// Otherwise, initiate the connection.
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ServerPreConnectEvent event = new ServerPreConnectEvent(ConnectedPlayer.this, toConnect);
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return server.getEventManager().fire(event)
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.thenComposeAsync(newEvent -> {
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Optional<RegisteredServer> connectTo = newEvent.getResult().getServer();
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if (!connectTo.isPresent()) {
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return CompletableFuture.completedFuture(
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ConnectionRequestResults
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.plainResult(ConnectionRequestBuilder.Status.CONNECTION_CANCELLED, toConnect)
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);
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}
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RegisteredServer rs = connectTo.get();
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Optional<ConnectionRequestBuilder.Status> lastCheck = checkServer(rs);
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if (lastCheck.isPresent()) {
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return CompletableFuture
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.completedFuture(ConnectionRequestResults.plainResult(lastCheck.get(), rs));
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}
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VelocityRegisteredServer vrs = (VelocityRegisteredServer) rs;
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VelocityServerConnection con = new VelocityServerConnection(vrs, ConnectedPlayer.this,
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server);
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connectionInFlight = con;
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return con.connect();
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}, connection.eventLoop());
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}
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@Override
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public CompletableFuture<Result> connect() {
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return this.internalConnect()
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.whenCompleteAsync((status, throwable) -> {
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if (status != null && !status.isSafe()) {
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// If it's not safe to continue the connection we need to shut it down.
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handleConnectionException(status.getAttemptedConnection(), throwable, true);
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} else if ((status != null && !status.isSuccessful())) {
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resetInFlightConnection();
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if (status != null && !status.isSuccessful()) {
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if (!status.isSafe()) {
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handleConnectionException(status.getAttemptedConnection(), throwable, false);
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}
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}
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}, connection.eventLoop())
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.thenApply(x -> x);
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