md_5
ed8a073298
SPIGOT-3044: BlockDispenseEvent for shulker boxes
2017-01-31 21:38:55 +11:00
md_5
80dd971b52
Make tile activeContainer assignment consistent.
2017-01-27 11:42:21 +11:00
md_5
16b5116c7c
SPIGOT-3033: Alter behaviour of cancelled hopper transfers (reverted from commit 334aa07e2f
)
2017-01-26 14:08:04 +11:00
md_5
334aa07e2f
SPIGOT-3033: Alter behaviour of cancelled hopper transfers
2017-01-26 11:13:00 +11:00
md_5
46226d6a03
SPIGOT-3031: Pigs are not dropping their saddle
2017-01-24 13:39:22 +11:00
Pokechu22
4d3bf20155
Re-enable the vanilla debug MethodProfiler and /debug command
...
This is highly useful for profiling vanilla code, and in some cases plugin code. It is somewhat expensive, though, which is why it was initially disabled.
I chose to use a system property instead of a configuration setting because 1) the MethodProfiler is exclusive to CraftBukkit and not part of the general API (the timings system is the general API equivalent), and 2) using a static final boolean property _may_ allow the JITter to optimize out the methods when disabled (though I'm not sure of it).
There are several changes to fix cases where the profiler code was broken slightly by other craftbukkit changes. All of cases have been fixed, except for the block entity ticking one, due to the cost of the getSimpleName call. For that, a ticking entry is used instead, so that time spent actually ticking the block entities can be compared with time processing the list.
This (effectively) reverts 7dde6cc566
.
2017-01-18 17:42:35 -08:00
md_5
f709362074
SPIGOT-3002: Mob spawners are valid
2017-01-11 09:24:08 +11:00
md_5
27dd3ca45f
SPIGOT-2997: Explicitly disallow invalid tiles to be opened
2017-01-10 09:56:20 +11:00
md_5
270755dc06
Fix crash if entities other than players (somehow?) consume their item.
2017-01-09 14:28:49 +11:00
md_5
d5e7885c2e
SPIGOT-2990: EntityTeleportEvent for tameable animals following owner
2017-01-05 20:44:26 +11:00
md_5
c91863850d
SPIGOT-2989: Use existing horse inventory object.
2017-01-05 15:03:22 +11:00
md_5
ce89845fda
SPIGOT-1915: Fix players seeing their own passengers
2017-01-04 10:50:02 +11:00
md_5
63b5f7d338
More robust inventory handling
2017-01-04 10:04:27 +11:00
md_5
613be0d841
SPIGOT-2980: Improve SpawnEgg NBT application and ItemStack conversion.
2017-01-02 16:13:25 +11:00
md_5
bf8303f25d
Clear effectsToProccess after applying potion effects
2017-01-02 13:51:16 +11:00
md_5
e2a288c863
SPIGOT-2969: Shulker box removal not updating comparators
2016-12-28 14:23:52 +11:00
md_5
70bc70b4ee
SPIGOT-2966: Entirely remove problematic check
2016-12-28 09:50:40 +11:00
md_5
f9e044059f
SPIGOT-2960: Fire HOTBAR_MOVE_AND_READD in more cases
2016-12-27 12:14:55 +11:00
md_5
056af8b9c2
SPIGOT-2964: Correct number of shelve sin PrepareEnchantEvent
2016-12-27 11:53:09 +11:00
md_5
0fb3f8b47a
Correct some code.
2016-12-24 22:52:50 +11:00
md_5
96f03d9065
SPIGOT-2127: Add DamageCause.ENTITY_SWEEP_ATTACK
2016-12-23 22:40:38 +11:00
md_5
746cf0f0d7
Additional fireworks damage tracking.
2016-12-23 22:32:40 +11:00
Zach Brown
622add8458
MC-88491: Fix projectile colliding with shooter
...
In some situations, a projectile made collide with the entity that shot
it. This occurs because the game sets the ignored entity incorrectly.
Our fix is to ensure that the shooter is the only entity that gets
ignored by the projectile.
2016-12-23 16:41:54 +11:00
md_5
e232e1519e
SPIGOT-2953: Set damager for fireworks
2016-12-22 20:26:27 +11:00
md_5
13a5b12206
SPIGOT-2944: Just apply filtering to players
2016-12-22 16:50:24 +11:00
md_5
a86731306b
Update to Minecraft 1.11.2
2016-12-21 22:00:00 +11:00
md_5
fb50a80d0f
SPIGOT-2948: Alter filtering logic
2016-12-21 17:12:39 +11:00
md_5
8ea0c87f51
Update to Minecraft 1.11.1
2016-12-21 07:00:00 +11:00
md_5
c8ff65136f
SPIGOT-2936: Simplify WorldBorder diff
2016-12-19 23:05:39 +11:00
md_5
4602331b1d
SPIGOT-2930: Shift calling of PlayerItemBreakEvent to before break.
2016-12-18 09:26:36 +11:00
md_5
7f313269d7
SPIGOT-2926: Check spawn-npcs setting for NPCs.
...
Probably should refactor this code to be more similar to Vanilla in future.
2016-12-17 14:26:09 +11:00
md_5
655d8407ce
SPIGOT-2918: Always call EnchantItemEvent
2016-12-14 14:38:55 +11:00
md_5
c6d6844254
SPIGOT-2913: Only one enchantment applied to items
2016-12-13 08:44:50 +11:00
md_5
4f479728ee
SPIGOT-2912: Fix enchanting with ID of 0
2016-12-12 09:35:31 +11:00
md_5
c4baa9cdf9
Add getLocation for InventoryEnderChest
2016-12-11 16:41:40 +11:00
md_5
0a81101bd2
Add EnchantmentOffer to PrepareItemEnchantEvent
2016-12-11 11:12:10 +11:00
md_5
7e02867f09
SPIGOT-2242: Handle changed item in PlayerPickupArrowEvent
2016-12-10 12:48:56 +11:00
md_5
aa257534dc
SPIGOT-2524: Update inventory for cancelled air right click
2016-12-10 12:36:09 +11:00
md_5
7dfa530395
SPIGOT-2907: Improve EntityResurrectEvent handling
2016-12-10 12:16:14 +11:00
md_5
622630c823
Clean up BlockFlowing
2016-12-09 12:56:49 +11:00
Brokkonaut
f9eddf3f6e
SPIGOT-2886: Call BlockFormEvent when Lava and Water collide
2016-12-09 12:53:15 +11:00
md_5
caf86c88a9
Use CraftEventFactory for BlockFormEvent
2016-12-09 12:45:21 +11:00
md_5
58bff62b2d
SPIGOT-2891: Remove chunks if first check is false
...
Minecraft does double checking for synchronous generation, but since we generate chunks asynchronously we are required to check the first condition also in case the chunk was loaded between ticks. We leave the other logic to be cleaned up by the loops below.
2016-12-06 22:05:58 +11:00
Senmori
8c4397207f
Implement EntityDeathEvent for ArmorStands
2016-12-06 17:10:33 +11:00
md_5
a710176e46
SPIGOT-2889: Error cancelling creative InventoryClickEvent
2016-12-05 09:07:25 +11:00
Jacob Martin
b64d852496
#326 : Convert BlockMeta to handle older serialized items.
2016-12-03 10:58:18 +11:00
md_5
9beb0c9968
SPIGOT-2879: Change order of entity addition for ender pearls
2016-12-03 09:55:36 +11:00
md_5
b6ad714e85
SPIGOT-2871: Improve BlockStates + BlockStateMeta
2016-12-02 09:29:33 +11:00
Xor Boole
eb6c1bf31a
Add some expansions to Anvil Inventory API
2016-11-30 16:40:40 +11:00
md_5
6d5a66f00f
SPIGOT-2867: Update inventory on cancelled interacts too
2016-11-30 15:33:29 +11:00