sunkid
6e746ef79a
Made bukkit settings reload on reload().
2011-06-23 14:35:05 -04:00
EvilSeph
ebfd973d09
Fixed PlayerPickupItem event firing even if the player could not pick up the item.
2011-06-23 01:25:08 -04:00
Dinnerbone
98098481e9
Fixed default command alias to do an array
2011-06-22 19:20:14 +01:00
Dinnerbone
0a3b89c8f8
Implemented new alias system
2011-06-22 19:10:29 +01:00
Dinnerbone
e73b10cf9e
Fire WorldLoad events on default worlds for plugins who load:startup
2011-06-22 18:33:23 +01:00
Dinnerbone
7f0126a364
You may now set a generator to a default world using plugin.yml
2011-06-22 18:27:52 +01:00
Dinnerbone
d647e2098e
Implemented startup plugin loading
2011-06-22 18:27:51 +01:00
EvilSeph
ff67eda4c4
Fixed players not healing in other worlds when spawn-monsters is false.
2011-06-22 12:52:02 -04:00
Rigby
7efaa1a02e
Inform the client when a move event is cancelled.
2011-06-22 12:49:50 -04:00
Dinnerbone
568731f29c
Line endings.
2011-06-22 16:55:04 +01:00
EvilSeph
79337d3aab
Added SpawnReasons to CreatureSpawn events. Thanks winsock!
2011-06-21 16:37:07 -04:00
EvilSeph
faab690dc7
Added Sky biome for the Skylands. Thanks robin0van0der0v!
2011-06-21 15:46:02 -04:00
EvilSeph
cd1c3858eb
Fixed spawn location offset.
2011-06-21 00:24:20 -04:00
Rigby
0648302078
Implements isBedSpawn() to the PlayerRespawnEvent.
2011-06-21 00:21:11 -04:00
Rigby
138c70183d
Changed Nether portals to be handled by a customiseable PortalTravelAgent and updated the PlayerPortalEvent
2011-06-20 18:33:21 -04:00
sunkid
214d412505
Added the abitility to spawn fireballs.
2011-06-20 16:26:22 -04:00
EvilSeph
8df3fe62f4
Remove Squid spawning restriction as Squids seem to obey spawn flags.
2011-06-20 12:45:33 -04:00
EvilSeph
5335508c2e
Possible fix for furnaces leaving items behind.
2011-06-20 01:40:11 -04:00
EvilSeph
918f488d23
Added Furnace smelt and burn events.
2011-06-20 00:15:32 -04:00
sunkid
6cf0fc4a7b
No more ghastly pigs!
2011-06-19 18:39:47 -04:00
sk89q
57d677d1e8
Fixed CraftWorld.spawn() having all the inheritance checks backwards.
2011-06-19 12:59:36 -07:00
EvilSeph
7ac53dfc8b
Fixed NPEs in infinite item loss fix
2011-06-19 13:58:38 -04:00
EvilSeph
cb7b82d452
Added API to allow plugins to set the world's spawn flags.
2011-06-19 06:34:22 -04:00
EvilSeph
89a524678a
Added getOnlineMode() for the Server. Thanks Rigby!
2011-06-19 06:34:21 -04:00
EvilSeph
a6e5c97223
Fixed losing an infinite item when interacting with an entity. Thanks for the help Rigby!
2011-06-19 04:25:57 -04:00
EvilSeph
12b7499c4f
Added Entity target events to EntityGhast. Thanks winsock!
2011-06-19 01:44:42 -04:00
EvilSeph
98f05f7756
Fixed hostile entities continuously targeting dead entities. Thanks Rigby!
2011-06-19 00:53:45 -04:00
EvilSeph
b292a9dfbc
Added more events for Wolves. Thanks Deaygo!
...
Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
2011-06-18 22:37:52 -04:00
sunkid
155874eec9
Implemented the concept of a projectile.
2011-06-18 22:21:02 -04:00
sunkid
546e1306d8
Fix for spawnMinecart.
2011-06-18 21:56:42 -04:00
Rigby
0ef0bdb61c
I'm sorry Paintings... please come back...
2011-06-19 09:05:28 +08:00
sk89q
a6b8b80fad
Added PlayerToggleSneakEvent.isSneaking().
2011-06-18 14:35:51 -07:00
EvilSeph
4cefee5be7
Added world seed display to 'Preparing level' log message for each world
2011-06-18 00:29:34 -04:00
EvilSeph
87b421767c
Added wolf damage and target events. Thanks Deaygo!
2011-06-18 00:12:47 -04:00
EvilSeph
b0fcbe7fca
Fixed several NPEs within World. Thanks Deaygo!
2011-06-18 00:12:47 -04:00
EvilSeph
68695fb9d6
Fixed EntityTame event firing too many times.
2011-06-17 23:06:20 -04:00
EvilSeph
d48e9c22f5
Added BlockSpread, BlockForm and BlockFade events.
2011-06-17 22:19:43 -04:00
EvilSeph
22f26895ec
Added Redstone event support for detector rails.
2011-06-17 20:11:16 -04:00
EvilSeph
b92f54639a
Added recommended work-around for handling player movement in such a way that it doesn't trigger the movement speed check. Thanks for the help Rigby!
...
Plugins are advised to no longer teleport players in the PlayerMove event and to use setTo instead, as we now trigger a teleport when setTo is used.
2011-06-17 19:22:57 -04:00
EvilSeph
f3d25e647f
Added EntityRegainHealthEvent. Thanks TimWolla!
2011-06-17 16:55:00 -04:00
sunkid
fadd962b9c
Added the implementation of the concept of an Explosive.
2011-06-17 16:55:00 -04:00
EvilSeph
10fb5dc843
Added ChunkSnapShot improvements. Thanks mikeprimm!
...
Added support for biome data to chunk snapshot
Added method for returning empty chunk snapshot (for ungenerated chunks)
2011-06-17 09:23:19 -04:00
EvilSeph
105cc5393c
Forgot to account for code shuffling with player.dat fixes.
2011-06-17 08:59:03 -04:00
EvilSeph
39332e5c87
Added Instrument enum, Note class and get/setNote functions. Thanks xZise!
2011-06-17 03:16:18 -04:00
EvilSeph
cc1b0a005c
Added per player time support. Thanks eisental, Shamebot and needspeed10!
2011-06-17 02:29:16 -04:00
sunkid
a70a5abc3d
Added implementation of general spawn method.
2011-06-17 01:57:33 -04:00
sunkid
a8817b7bd1
Implemented extended createExplosion methods.
2011-06-17 01:44:32 -04:00
EvilSeph
be45f900e5
Fixed issues with infinite items. Thanks for the help Rigby!
...
Dropped infinite items now become a stack of 1. Our reasoning behind this is that people who want an infinite item can usually give it to themselves or have someone else give it to them through a plugin (most plugins provide this functionality already).
2011-06-17 01:12:49 -04:00
Rigby
0c56bfb62f
Possible Player.dat fixes to address issues with switching between Vanilla and Bukkit or vice versa.
2011-06-17 01:00:19 -04:00
Dinnerbone
7aadc3d666
Moved spawn-protection from server.properties into (settings.)spawn-radius in bukkit.yml
2011-06-17 04:49:58 +01:00