Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-19 21:10:10 +01:00
Added per player time support. Thanks eisental, Shamebot and needspeed10!
Dieser Commit ist enthalten in:
Ursprung
a70a5abc3d
Commit
cc1b0a005c
@ -483,6 +483,19 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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// CraftBukkit start
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public long timeOffset = 0;
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public boolean relativeTime = true;
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public long getPlayerTime() {
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if (relativeTime) {
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// Adds timeOffset to the current server time.
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return world.getTime() + timeOffset;
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} else {
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// Adds timeOffset to the beginning of this day.
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return world.getTime() - (world.getTime() % 24000) + timeOffset;
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}
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}
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@Override
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public String toString() {
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return super.toString() + "(" + name + " at " + locX + "," + locY + "," + locZ + ")";
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@ -177,7 +177,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
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File newWorld = new File(new File(name), dim);
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File oldWorld = new File(new File(s), dim);
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if ((!newWorld.isDirectory()) && (oldWorld.isDirectory())) {
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log.info("---- Migration of old " + worldType + " folder required ----");
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log.info("Unfortunately due to the way that Minecraft implemented multiworld support in 1.6, Bukkit requires that you move your " + worldType + " folder to a new location in order to operate correctly.");
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@ -411,7 +411,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
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// CraftBukkit start - only send timeupdates to the people in that world
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for (int i = 0; i < this.serverConfigurationManager.players.size(); ++i) {
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EntityPlayer entityplayer = (EntityPlayer) this.serverConfigurationManager.players.get(i);
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entityplayer.netServerHandler.sendPacket(new Packet4UpdateTime(entityplayer.world.getTime()));
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entityplayer.netServerHandler.sendPacket(new Packet4UpdateTime(entityplayer.getPlayerTime())); // Add support for per player time
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}
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}
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@ -97,7 +97,7 @@ public class NetLoginHandler extends NetHandler {
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this.server.serverConfigurationManager.c(entityplayer);
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netserverhandler.a(entityplayer.locX, entityplayer.locY, entityplayer.locZ, entityplayer.yaw, entityplayer.pitch);
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this.server.networkListenThread.a(netserverhandler);
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netserverhandler.sendPacket(new Packet4UpdateTime(worldserver.getTime()));
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netserverhandler.sendPacket(new Packet4UpdateTime(entityplayer.getPlayerTime())); // CraftBukkit - add support for player specific time
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entityplayer.syncInventory();
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}
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@ -424,7 +424,7 @@ public class CraftWorld implements World {
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// Forces the client to update to the new time immediately
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for (Player p: getPlayers()) {
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CraftPlayer cp = (CraftPlayer) p;
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cp.getHandle().netServerHandler.sendPacket(new Packet4UpdateTime(time));
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cp.getHandle().netServerHandler.sendPacket(new Packet4UpdateTime(cp.getHandle().getPlayerTime()));
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}
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}
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@ -297,4 +297,25 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getHandle().netServerHandler.sendPacket(new Packet200Statistic(id, amount));
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}
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public void setPlayerTime(long time, boolean relative) {
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getHandle().timeOffset = time;
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getHandle().relativeTime = relative;
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}
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public long getPlayerTimeOffset() {
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return getHandle().timeOffset;
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}
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public long getPlayerTime() {
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return getHandle().getPlayerTime();
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}
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public boolean isPlayerTimeRelative() {
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return getHandle().relativeTime;
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}
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public void resetPlayerTime() {
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setPlayerTime(0, true);
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}
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}
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