geforkt von Mirrors/Velocity
8bf3b99b10
Apparently, Minecraft 1.13 can take a little too long to respond to Velocity's player info forwarding packet. This especially noticeable in offline mode: by the time the client does respond, Velocity has already completed the login process and tried connecting to the server (it is very quick under offline mode). Noticed by Leymooo. |
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api | ||
gradle/wrapper | ||
native | ||
proxy | ||
.gitignore | ||
build.gradle | ||
gradlew | ||
gradlew.bat | ||
Jenkinsfile | ||
LICENSE | ||
README.md | ||
settings.gradle |
Velocity
Velocity is a next-generation Minecraft: Java Edition proxy suite. It is designed specifically with mass-scale Minecraft in mind.
Goals
- Simple, easy to understand codebase.
- High performance: handle thousands of players on one proxy.
- Flexible API built for mass-scale Minecraft.
- Licensed under the MIT license.
- First-class support for Paper, Sponge, and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)
Building
Velocity is built with Gradle. We recommend using the
wrapper script (./gradlew
) as our CI builds using it.
It is sufficient to run ./gradlew build
to run the full build cycle.
Running
Once you've built Velocity, you can copy and run the -all
JAR from
proxy/build/libs
. Velocity will generate a default configuration file
and you can configure it from there.
Alternatively, you can get the proxy JAR from the downloads page.
Status
Velocity is far from finished, but most of the essential pieces you would expect are in place. Velocity supports Minecraft 1.8-1.13. More functionality is planned.