Andrew Steinborn
07c2024307
Minecraft 1.15
2019-12-10 11:47:10 -05:00
Andrew Steinborn
b5aeeab2a8
Minecraft 1.15-pre7
2019-12-09 18:00:08 -05:00
Andrew Steinborn
0b6fc06e67
Initial 1.15-pre2 support
2019-11-26 15:10:22 -05:00
Andrew Steinborn
d2b8271eb4
Allow running Velocity without any servers.
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This is a niche setup, however if your network is 100% dynamically configured, this is a handy feature to have available.
To support this functionality, a new PlayerChooseInitialServerEvent event was added to allow the initial server to connect to be changed as desired.
2019-11-16 23:17:09 -05:00
Andrew Steinborn
09d33de03e
Merge pull request #256 from Gabik21/previous-server-in-event
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Add previous server to ServerConnectedEvent
2019-10-31 19:51:32 -04:00
Gabik21
bc8756f715
Readd old constructor
2019-10-31 19:31:47 +01:00
Gabik21
9498376bfa
Add missing info to constructor doc
2019-10-28 21:23:28 +01:00
Gabik21
ad291803ea
Add missing JavaDoc
2019-10-28 21:18:53 +01:00
Gabik21
802251d273
Add previous server to toString method
2019-10-28 20:49:11 +01:00
Gabik21
7c0a402cca
Add previous server to ServerConnectedEvent
2019-10-28 14:45:13 +01:00
james58899
bd35c6835e
Allow set redirect message
2019-10-17 08:32:50 +08:00
Andrew Steinborn
47ada83700
Add modified FastUUID
2019-09-26 22:27:08 -04:00
Andrew Steinborn
260f7f575a
ServerInfo is now comparable
2019-09-07 17:06:06 -04:00
Leymooo
fd367c6efd
Add method to determine if player is in OnlineMode
2019-09-04 01:44:40 +03:00
Gabik21
18a56d8b1d
Merge remote-tracking branch 'upstream/dev/1.1.0'
2019-08-29 19:47:04 +02:00
Andrew Steinborn
ca9a4492c4
Add support for ping pass-through
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By default, ping pass-through is not enabled. However, you can use
ping passthrough to pass through just mods (great for modded servers)
or everything.
2019-08-06 02:06:53 -04:00
Andrew Steinborn
2d9227ccf0
Fix Checkstyle
2019-08-05 10:51:45 -04:00
Andrew Steinborn
b4e62443c9
Add arbitrary chat tab complete event. Fixes #236
2019-08-05 10:30:55 -04:00
Jamie Campbell
5d37a7f96e
1.14.4 support
2019-07-26 01:34:02 -04:00
Gabik21
5c314c9068
Add 1.7 Protocol Support
2019-07-01 08:56:22 +02:00
Andrew Steinborn
f0ba7e1eea
Add method to check if an entry already exists in the tab list.
2019-07-01 00:07:20 -04:00
Andrew Steinborn
275685f45f
Merge branch 'master' into dev/1.1.0
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# Conflicts:
# build.gradle
2019-06-30 23:52:22 -04:00
Leymooo
de4f5e32dd
1.14.3
2019-06-24 19:37:17 +03:00
Andrew Steinborn
81840abc86
Enforce at least one parameter in CommandManager#register()
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The old register method has been deprecated.
2019-06-22 21:13:20 -04:00
Andrew Steinborn
ed8209cfd1
Merge branch 'master' into dev/1.1.0
2019-06-22 21:01:46 -04:00
Leymooo
d0745acde1
1.14.3-pre4
2019-06-22 14:11:47 +03:00
Andrew Steinborn
c55ab2c908
Make sure to include the right repo
2019-06-18 07:48:03 -04:00
Andrew Steinborn
04a23e3622
Introduce raw String-based command API
2019-06-18 00:13:49 -04:00
Andrew Steinborn
8d61e7ffd0
Removed redundant (non-)nullable annotations from boss bar.
2019-06-02 17:57:31 -04:00
kashike
0a53343547
Rename some bossbar-related fields and methods
2019-06-02 14:47:41 -07:00
MrIvanPlays
20b34447f8
Add BossBar API ( #213 )
2019-06-02 15:02:43 -04:00
Leymooo
85c6238d68
1.14.2 support
2019-05-27 17:20:42 +03:00
Andrew Steinborn
fc9e2d576d
Update for Minecraft 1.14.1
2019-05-13 12:12:08 -04:00
Andrew Steinborn
37999ed32e
Support 1.14-pre2
2019-05-10 02:51:00 -04:00
kashike
3800610f66
Bump text to 3.0.0
2019-05-06 19:34:53 -07:00
Andrew Steinborn
1661cece2d
An Easter basket bearing gifts! ( #191 )
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* Delay switch to new server until after JoinGame is sent.
Unfortunately, in some cases (especially vanilla Minecraft) some login
disconnects are sent after ServerLoginSuccess but before JoinGame.
We've been using ServerLoginSuccess but it has caused too many problems.
Now Velocity will switch to a stripped-down version of the play session
handler until JoinGame is received. This handler does very little by
itself: it simply forwards plugin messages (for Forge) and waits for the
JoinGame packet from the server.
This is an initial version: only vanilla Minecraft 1.12.2 was tested.
However this is the way Waterfall without entity rewriting does server
switches (which, in turn, is inherited from BungeeCord).
* Move to Gradle 5 and Error Prone.
2019-04-24 14:36:49 -04:00
Andrew Steinborn
545966a4e7
Minecraft 1.14
2019-04-23 13:46:49 -04:00
Andrew Steinborn
21368f542c
Merge pull request #189 from Leymooo/1.14
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Support for 1.14 protocol
2019-04-23 02:21:46 -04:00
Andrew Steinborn
edcd13b532
Fix Checkstyle issues
2019-04-21 02:56:29 -04:00
Andrew Steinborn
dea7c215d7
Allow empty channel names (but not namespaces).
2019-04-21 02:52:52 -04:00
Leymooo
ac192c281c
1.14-pre5
2019-04-18 22:45:17 +03:00
Andrew Steinborn
564cb99861
Add Player#getGameProfile() to make tab list plugins easier to make.
2019-03-29 15:01:52 -04:00
Andrew Steinborn
118574e535
Updated log4j and Checker Framework
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Updating Checker Framework flagged numerous warnings, which have been
corrected. These probably involve type declarations lacking a nullness
annotation that appeared elsewhere.
2019-03-28 22:27:51 -04:00
Andrew Steinborn
e2fa06fa17
Merge pull request #176 from Crypnotic/master
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Add matchPlayer and matchServer
2019-03-09 00:15:07 -05:00
Andrew Steinborn
c7a379ebb8
Include server that we attempted to connect to in the result.
2019-03-08 23:51:47 -05:00
Crypnotic
b35fd05d2e
Add matchPlayer and matchServer
2019-03-03 09:57:19 -06:00
Andrew Steinborn
12f5bdfc48
Properly implement fallback support.
2019-02-15 15:07:38 -05:00
Andrew Steinborn
89bcc9a100
Grab most of the low-hanging fruit.
2018-12-29 17:22:36 -05:00
Andrew Steinborn
c8f73ea0ab
Add Javadoc to resource pack API
2018-12-29 15:37:56 -05:00
Andrew Steinborn
0ca0c2a297
Resource pack API
2018-12-29 15:21:47 -05:00