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Commit graph

111 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
ef556afbf3 Rewrote scheduler to use ScheduledExecutorService for delay/repeat tasks 2018-08-26 17:56:43 -04:00
Andrew Steinborn
ffd6217170 Broaden a catch clause so Java Errors while loading plugins don't halt the proxy. 2018-08-26 14:40:07 -04:00
Andrew Steinborn
27288685ff Register 1.13+ channels on legacy clients too.
Prior to this commit, Velocity registered 1.13 and "legacy" channels
differently. This commit unifies both for legacy clients to make
compatibility easier. It also fixes a related issue in the new LuckPerms
port to Velocity.
2018-08-26 14:39:31 -04:00
Andrew Steinborn
f273c046ec Add javadoc and reorganize the player settings stuff. 2018-08-25 12:54:30 -04:00
Andrew Steinborn
86461c2b60
Merge branch 'master' into ping 2018-08-25 12:45:07 -04:00
Andrew Steinborn
78a2bd313a
Merge pull request #57 from Leymooo/client-settings
Add PlayerSettings API
2018-08-25 12:44:35 -04:00
Andrew Steinborn
2b3503e2df Fix compile. 2018-08-25 11:02:20 -04:00
Leymooo
09153ae620 oops 2018-08-25 18:02:19 +03:00
Leymooo
1b4c537c81 Add PlayerSettings API 2018-08-25 15:52:05 +03:00
Leymooo
bf2dff7693 add method to get player ping 2018-08-25 14:44:44 +03:00
Andrew Steinborn
a37a0d6665 Merge branch 'master' into native-crypto
# Conflicts:
#	native/src/main/java/com/velocitypowered/natives/util/Natives.java
2018-08-25 01:12:26 -04:00
Andrew Steinborn
7ee56d9f5f Massively improved Javadoc coverage to prepare for Javadoc site. 2018-08-25 00:29:22 -04:00
Andrew Steinborn
6ccf16cee4
Merge pull request #52 from Leymooo/header-footer
Add Header and Footer. Resolves #50
2018-08-24 21:46:03 -04:00
Leymooo
d65e4ed296 add method to clear header and footer 2018-08-25 04:45:10 +03:00
Leymooo
1f8c8dcd94 Add Header and Footer. Resolves #50 2018-08-25 04:37:07 +03:00
Andrew Steinborn
bc2f3a7288 Clean up ConnectedPlayer initialization. 2018-08-24 21:30:58 -04:00
Andrew Steinborn
afb6e69388 Improve Javadoc and the GameProfileRequestEvent. 2018-08-24 21:09:56 -04:00
Slava Maspanov
a3c4522ca0 Allow to enable online mode for player connection (#51) 2018-08-24 20:55:15 -04:00
Andrew Steinborn
e6e3ccaa95 Fix minor bug with shutdown messages. 2018-08-23 21:57:10 -04:00
Andrew Steinborn
91265b12a3 Fix repeat 2018-08-23 21:51:15 -04:00
Andrew Steinborn
8fd026e025 Totally removed all uses of jsr305. Fixes #38 2018-08-22 21:46:17 -04:00
Andrew Steinborn
27760f5a97 Limit scope of "attempted server connections" to just initial log ons. 2018-08-22 21:10:14 -04:00
Andrew Steinborn
2d21c01f8a Fix boss bar handling on Minecraft 1.13+. 2018-08-22 21:08:47 -04:00
Andrew Steinborn
ccb904eeb1 Update for Minecraft 1.13.1 support 2018-08-22 20:53:53 -04:00
Andrew Steinborn
d9c35a680a Plugins can get plugin messages now. 2018-08-22 18:59:10 -04:00
Andrew Steinborn
c36f417b1e Add support for sending plugin messages over the wire 2018-08-22 00:53:02 -04:00
Andrew Steinborn
8352f7fa70 Add disconnect API call 2018-08-22 00:47:29 -04:00
Andrew Steinborn
55041aa1b1 Add basic implementation. 2018-08-21 23:03:09 -04:00
Andrew Steinborn
7b84da2fa7 Cleaning up some stuff in the proxy implementation. 2018-08-21 22:29:01 -04:00
Andrew Steinborn
2d0c826ec9 Introduce ServerConnection interface
This will become very useful for plugin messaging support.
2018-08-21 21:51:31 -04:00
Andrew Steinborn
9c4e43e1b0
Merge pull request #44 from Minecrell/meta-cleanup
Various improvements to plugin metadata
2018-08-21 17:34:41 -04:00
Minecrell
c43c6cbea2 Add plugin description 2018-08-21 23:13:25 +02:00
Jadon Fowler
65de126934
Fallback to next server on connection error
Closes #11

Co-authored-by: Dylan Keir <jinjaproductionz@gmail.com>
Signed-off-by: Jadon Fowler <jadonflower@gmail.com>
2018-08-21 11:45:07 -07:00
Minecrell
830b1d4798 Various improvements to plugin metadata
- Add plugin (display) name and plugin URL
 - Make everything except plugin ID optional (instead of empty string)
 - Exclude empty properties from generated velocity-plugin.json
 - Make plugin author list immutable
 - Other (minor) cleanup and refactoring
2018-08-21 20:37:10 +02:00
kashike
c4fdac9591 allow more than one author 2018-08-21 09:09:48 -07:00
Andrew Steinborn
a028467e66
Plugin API (#34)
The Velocity API has had a lot of community input (special thanks to @hugmanrique who started the work, @lucko who contributed permissions support, and @Minecrell for providing initial feedback and an initial version of ServerListPlus).

While the API is far from complete, there is enough available for people to start doing useful stuff with Velocity.
2018-08-20 19:30:32 -04:00
Leymooo
381b2033d5 Rename packetDecoding field to onlyEncode 2018-08-17 02:02:22 +03:00
Leymooo
9469065b3c Fix PacketMapping toString/equals/hashCode, do not handle Chat and TabCompleteResponse packets from backend 2018-08-15 20:52:50 +03:00
Andrew Steinborn
718f615d3f Simplify and improve the startup timer. 2018-08-13 07:23:49 -04:00
MatrixTunnel
dbe207d0c2 Add startup time to log messages 2018-08-13 00:44:55 -07:00
Andrew Steinborn
671df77c1f Forward the keep-alive packet directly onto the client.
This improves anti-cheat compatibility.
2018-08-12 08:06:50 -04:00
Andrew Steinborn
5787709ed3
Merge pull request #32 from Leymooo/no-scoreboards
Don't handle scoreboards from backend server
2018-08-12 07:31:11 -04:00
Leymooo
6a2b945ed6 Do not handle scoreboards from backend
Changes in StateRegistry will allow to us skip packets decode which we don't want handle in BackendPlaySessionHandler for a specific versions
Also do not handle respawn packet
2018-08-12 13:35:13 +03:00
kashike
6a3a5a0458 minor shuffle to log messages 2018-08-12 01:36:37 -07:00
Andrew Steinborn
21e72556c9 Correctly handle rapid disconnects. Fixes #31 2018-08-11 06:46:40 -04:00
Andrew Steinborn
8068f72729 Fix up player info forwarding. 2018-08-11 00:22:24 -04:00
Andrew Steinborn
95bd152fee More protocol sanity. 2018-08-10 23:44:52 -04:00
Andrew Steinborn
8bf3b99b10 Make sure the client has time to respond to the player info packet.
Apparently, Minecraft 1.13 can take a little too long to respond to
Velocity's player info forwarding packet. This especially noticeable in
offline mode: by the time the client does respond, Velocity has already
completed the login process and tried connecting to the server (it is
very quick under offline mode).

Noticed by Leymooo.
2018-08-10 23:40:51 -04:00
Andrew Steinborn
7130942032
Merge pull request #28 from MatrixTunnel/feature/ratelime-config
Add login ratelimit configuration
2018-08-10 21:57:58 -04:00
MatrixTunnel
6e4f90dfae Add ratelimit tests 2018-08-10 18:57:10 -07:00