geforkt von Mirrors/Velocity
Introduce ServerConnection interface
This will become very useful for plugin messaging support.
Dieser Commit ist enthalten in:
Ursprung
9c4e43e1b0
Commit
2d0c826ec9
@ -29,7 +29,7 @@ public interface Player extends CommandSource, InboundConnection {
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* Returns the server that the player is currently connected to.
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* @return an {@link Optional} the server that the player is connected to, which may be empty
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*/
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Optional<ServerInfo> getCurrentServer();
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Optional<ServerConnection> getCurrentServer();
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/**
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* Sends a chat message to the player's client.
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@ -0,0 +1,12 @@
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package com.velocitypowered.api.proxy;
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import com.velocitypowered.api.server.ServerInfo;
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/**
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* Represents a connection to a backend server from the proxy for a client.
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*/
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public interface ServerConnection {
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ServerInfo getServerInfo();
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Player getPlayer();
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}
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@ -11,22 +11,22 @@ import com.velocitypowered.proxy.protocol.util.PluginMessageUtil;
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import io.netty.buffer.ByteBuf;
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public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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private final ServerConnection connection;
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private final VelocityServerConnection connection;
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public BackendPlaySessionHandler(ServerConnection connection) {
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public BackendPlaySessionHandler(VelocityServerConnection connection) {
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this.connection = connection;
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}
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@Override
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public void activated() {
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VelocityServer.getServer().getEventManager().fireAndForget(new ServerConnectedEvent(connection.getProxyPlayer(),
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VelocityServer.getServer().getEventManager().fireAndForget(new ServerConnectedEvent(connection.getPlayer(),
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connection.getServerInfo()));
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}
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@Override
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public void handle(MinecraftPacket packet) {
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//Not handleable packets: Chat, TabCompleteResponse, Respawn, Scoreboard*
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if (!connection.getProxyPlayer().isActive()) {
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if (!connection.getPlayer().isActive()) {
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// Connection was left open accidentally. Close it so as to avoid "You logged in from another location"
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// errors.
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connection.getMinecraftConnection().close();
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@ -34,14 +34,14 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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}
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ClientPlaySessionHandler playerHandler =
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(ClientPlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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(ClientPlaySessionHandler) connection.getPlayer().getConnection().getSessionHandler();
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if (packet instanceof KeepAlive) {
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// Forward onto the player
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playerHandler.setLastPing(((KeepAlive) packet).getRandomId());
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connection.getProxyPlayer().getConnection().write(packet);
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connection.getPlayer().getConnection().write(packet);
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} else if (packet instanceof Disconnect) {
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Disconnect original = (Disconnect) packet;
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connection.getProxyPlayer().handleConnectionException(connection.getServerInfo(), original);
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connection.getPlayer().handleConnectionException(connection.getServerInfo(), original);
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} else if (packet instanceof JoinGame) {
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playerHandler.handleBackendJoinGame((JoinGame) packet);
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} else if (packet instanceof BossBar) {
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@ -54,7 +54,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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playerHandler.getServerBossBars().remove(bossBar.getUuid());
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break;
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}
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connection.getProxyPlayer().getConnection().write(packet);
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connection.getPlayer().getConnection().write(packet);
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} else if (packet instanceof PluginMessage) {
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PluginMessage pm = (PluginMessage) packet;
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if (!canForwardPluginMessage(pm)) {
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@ -62,20 +62,20 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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}
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if (PluginMessageUtil.isMCBrand(pm)) {
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connection.getProxyPlayer().getConnection().write(PluginMessageUtil.rewriteMCBrand(pm));
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connection.getPlayer().getConnection().write(PluginMessageUtil.rewriteMCBrand(pm));
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return;
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}
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connection.getProxyPlayer().getConnection().write(pm);
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connection.getPlayer().getConnection().write(pm);
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} else {
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// Just forward the packet on. We don't have anything to handle at this time.
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connection.getProxyPlayer().getConnection().write(packet);
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connection.getPlayer().getConnection().write(packet);
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}
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}
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@Override
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public void handleUnknown(ByteBuf buf) {
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if (!connection.getProxyPlayer().isActive()) {
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if (!connection.getPlayer().isActive()) {
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// Connection was left open accidentally. Close it so as to avoid "You logged in from another location"
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// errors.
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connection.getMinecraftConnection().close();
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@ -83,19 +83,19 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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}
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ClientPlaySessionHandler playerHandler =
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(ClientPlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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(ClientPlaySessionHandler) connection.getPlayer().getConnection().getSessionHandler();
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ByteBuf remapped = playerHandler.getIdRemapper().remap(buf, ProtocolConstants.Direction.CLIENTBOUND);
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connection.getProxyPlayer().getConnection().write(remapped);
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connection.getPlayer().getConnection().write(remapped);
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}
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@Override
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public void exception(Throwable throwable) {
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connection.getProxyPlayer().handleConnectionException(connection.getServerInfo(), throwable);
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connection.getPlayer().handleConnectionException(connection.getServerInfo(), throwable);
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}
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private boolean canForwardPluginMessage(PluginMessage message) {
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ClientPlaySessionHandler playerHandler =
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(ClientPlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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(ClientPlaySessionHandler) connection.getPlayer().getConnection().getSessionHandler();
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if (connection.getMinecraftConnection().getProtocolVersion() <= ProtocolConstants.MINECRAFT_1_12_2) {
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return message.getChannel().startsWith("MC|") ||
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playerHandler.getClientPluginMsgChannels().contains(message.getChannel());
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@ -25,10 +25,10 @@ import java.security.NoSuchAlgorithmException;
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import java.util.concurrent.CompletableFuture;
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public class LoginSessionHandler implements MinecraftSessionHandler {
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private final ServerConnection connection;
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private final VelocityServerConnection connection;
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private boolean informationForwarded;
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public LoginSessionHandler(ServerConnection connection) {
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public LoginSessionHandler(VelocityServerConnection connection) {
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this.connection = connection;
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}
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@ -45,8 +45,8 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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response.setSuccess(true);
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response.setId(message.getId());
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response.setData(createForwardingData(configuration.getForwardingSecret(),
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connection.getProxyPlayer().getRemoteAddress().getHostString(),
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connection.getProxyPlayer().getProfile()));
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connection.getPlayer().getRemoteAddress().getHostString(),
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connection.getPlayer().getProfile()));
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connection.getMinecraftConnection().write(response);
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informationForwarded = true;
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} else {
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@ -76,10 +76,10 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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// The player has been logged on to the backend server.
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connection.getMinecraftConnection().setState(StateRegistry.PLAY);
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ServerConnection existingConnection = connection.getProxyPlayer().getConnectedServer();
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VelocityServerConnection existingConnection = connection.getPlayer().getConnectedServer();
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if (existingConnection == null) {
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// Strap on the play session handler
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connection.getProxyPlayer().getConnection().setSessionHandler(new ClientPlaySessionHandler(connection.getProxyPlayer()));
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connection.getPlayer().getConnection().setSessionHandler(new ClientPlaySessionHandler(connection.getPlayer()));
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} else {
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// The previous server connection should become obsolete.
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existingConnection.disconnect();
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@ -87,14 +87,14 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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doNotify(ConnectionRequestResults.SUCCESSFUL);
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connection.getMinecraftConnection().setSessionHandler(new BackendPlaySessionHandler(connection));
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connection.getProxyPlayer().setConnectedServer(connection);
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connection.getPlayer().setConnectedServer(connection);
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}
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}
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@Override
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public void exception(Throwable throwable) {
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CompletableFuture<ConnectionRequestBuilder.Result> future = connection.getMinecraftConnection().getChannel()
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.attr(ServerConnection.CONNECTION_NOTIFIER).getAndSet(null);
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.attr(VelocityServerConnection.CONNECTION_NOTIFIER).getAndSet(null);
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if (future != null) {
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future.completeExceptionally(throwable);
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}
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@ -102,7 +102,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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private void doNotify(ConnectionRequestBuilder.Result result) {
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CompletableFuture<ConnectionRequestBuilder.Result> future = connection.getMinecraftConnection().getChannel()
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.attr(ServerConnection.CONNECTION_NOTIFIER).getAndSet(null);
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.attr(VelocityServerConnection.CONNECTION_NOTIFIER).getAndSet(null);
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if (future != null) {
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future.complete(result);
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}
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@ -1,9 +1,10 @@
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package com.velocitypowered.proxy.connection.backend;
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import com.velocitypowered.api.proxy.ConnectionRequestBuilder;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.api.proxy.ServerConnection;
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import com.velocitypowered.proxy.config.PlayerInfoForwarding;
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import com.velocitypowered.proxy.connection.MinecraftConnectionAssociation;
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import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
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import com.velocitypowered.proxy.protocol.ProtocolConstants;
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import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
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import com.velocitypowered.proxy.protocol.netty.MinecraftEncoder;
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@ -31,7 +32,7 @@ import static com.velocitypowered.network.Connections.MINECRAFT_ENCODER;
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import static com.velocitypowered.network.Connections.READ_TIMEOUT;
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import static com.velocitypowered.network.Connections.SERVER_READ_TIMEOUT_SECONDS;
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public class ServerConnection implements MinecraftConnectionAssociation {
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public class VelocityServerConnection implements MinecraftConnectionAssociation, ServerConnection {
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static final AttributeKey<CompletableFuture<ConnectionRequestBuilder.Result>> CONNECTION_NOTIFIER =
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AttributeKey.newInstance("connection-notification-result");
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@ -40,7 +41,7 @@ public class ServerConnection implements MinecraftConnectionAssociation {
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private final VelocityServer server;
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private MinecraftConnection minecraftConnection;
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public ServerConnection(ServerInfo target, ConnectedPlayer proxyPlayer, VelocityServer server) {
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public VelocityServerConnection(ServerInfo target, ConnectedPlayer proxyPlayer, VelocityServer server) {
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this.serverInfo = target;
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this.proxyPlayer = proxyPlayer;
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this.server = server;
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@ -62,7 +63,7 @@ public class ServerConnection implements MinecraftConnectionAssociation {
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ch.attr(CONNECTION_NOTIFIER).set(result);
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MinecraftConnection connection = new MinecraftConnection(ch);
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connection.setState(StateRegistry.HANDSHAKE);
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connection.setAssociation(ServerConnection.this);
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connection.setAssociation(VelocityServerConnection.this);
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ch.pipeline().addLast(HANDLER, connection);
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}
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})
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@ -74,7 +75,7 @@ public class ServerConnection implements MinecraftConnectionAssociation {
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minecraftConnection = future.channel().pipeline().get(MinecraftConnection.class);
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// Kick off the connection process
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minecraftConnection.setSessionHandler(new LoginSessionHandler(ServerConnection.this));
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minecraftConnection.setSessionHandler(new LoginSessionHandler(VelocityServerConnection.this));
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startHandshake();
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} else {
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result.completeExceptionally(future.cause());
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@ -118,10 +119,6 @@ public class ServerConnection implements MinecraftConnectionAssociation {
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minecraftConnection.write(login);
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}
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public ConnectedPlayer getProxyPlayer() {
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return proxyPlayer;
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}
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public MinecraftConnection getMinecraftConnection() {
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return minecraftConnection;
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}
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@ -130,6 +127,11 @@ public class ServerConnection implements MinecraftConnectionAssociation {
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return serverInfo;
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}
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@Override
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public ConnectedPlayer getPlayer() {
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return proxyPlayer;
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}
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public void disconnect() {
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minecraftConnection.close();
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minecraftConnection = null;
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@ -6,6 +6,7 @@ import com.velocitypowered.api.event.player.ServerPreConnectEvent;
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import com.velocitypowered.api.permission.PermissionFunction;
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import com.velocitypowered.api.permission.PermissionProvider;
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import com.velocitypowered.api.proxy.ConnectionRequestBuilder;
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import com.velocitypowered.api.proxy.ServerConnection;
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import com.velocitypowered.api.util.MessagePosition;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.proxy.VelocityServer;
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@ -15,7 +16,7 @@ import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
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import com.velocitypowered.api.util.GameProfile;
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import com.velocitypowered.proxy.protocol.packet.Chat;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.backend.ServerConnection;
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import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
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import com.velocitypowered.proxy.protocol.packet.ClientSettings;
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import com.velocitypowered.proxy.util.ThrowableUtils;
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import com.velocitypowered.api.server.ServerInfo;
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@ -48,9 +49,9 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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private final InetSocketAddress virtualHost;
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private PermissionFunction permissionFunction = null;
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private int tryIndex = 0;
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private ServerConnection connectedServer;
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private VelocityServerConnection connectedServer;
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private ClientSettings clientSettings;
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private ServerConnection connectionInFlight;
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private VelocityServerConnection connectionInFlight;
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public ConnectedPlayer(GameProfile profile, MinecraftConnection connection, InetSocketAddress virtualHost) {
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this.profile = profile;
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@ -69,8 +70,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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}
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@Override
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public Optional<ServerInfo> getCurrentServer() {
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return connectedServer != null ? Optional.of(connectedServer.getServerInfo()) : Optional.empty();
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public Optional<ServerConnection> getCurrentServer() {
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return Optional.ofNullable(connectedServer);
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}
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public GameProfile getProfile() {
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@ -133,7 +134,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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return new ConnectionRequestBuilderImpl(info);
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}
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public ServerConnection getConnectedServer() {
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public VelocityServerConnection getConnectedServer() {
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return connectedServer;
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}
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@ -222,11 +223,11 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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);
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}
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return new ServerConnection(newEvent.getResult().getInfo().get(), this, VelocityServer.getServer()).connect();
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return new VelocityServerConnection(newEvent.getResult().getInfo().get(), this, VelocityServer.getServer()).connect();
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});
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}
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public void setConnectedServer(ServerConnection serverConnection) {
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public void setConnectedServer(VelocityServerConnection serverConnection) {
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if (this.connectedServer != null && !serverConnection.getServerInfo().equals(connectedServer.getServerInfo())) {
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this.tryIndex = 0;
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}
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