lexikiq
72408d5bd8
Remove display name
2021-06-12 12:12:04 -04:00
lexikiq
8356b812c3
Cache permission pointers
2021-06-11 23:44:59 -04:00
lexikiq
4003666c27
Cache pointers
2021-06-11 23:32:49 -04:00
lexikiq
19f80bd618
Don't directly implement PermissionChecker
2021-06-11 21:49:40 -04:00
lexikiq
29b409b9f1
Move #pointers to Player
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It uses fully API methods so it makes sense to me to use it in Player, open to criticism though
2021-06-11 21:33:15 -04:00
lexikiq
db7e3262a6
Optimize imports
2021-06-11 21:25:51 -04:00
lexikiq
3c4312056b
Switch to #pointers
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Ensures that Pointered#getOrDefault[From] works
2021-06-11 21:12:44 -04:00
lexikiq
f59516165f
Rebase onto feature/adventure-pointers
2021-06-11 21:06:59 -04:00
Riley Park
f579725002
Provide access to Pointer values
2021-06-10 01:08:27 -07:00
Andrew Steinborn
e1af30e0fa
whoops
2021-06-08 15:42:20 -04:00
Andrew Steinborn
8892e2a5c6
We don't need the hash to go along with the resource pack response
2021-06-08 15:41:54 -04:00
Andrew Steinborn
496372d7af
Check if the resource pack hash looks like it might be a SHA-1 hash
2021-06-07 15:32:36 -04:00
FivePB
59b29a075e
Improve new Resource-pack API
2021-06-05 16:07:24 +02:00
FivePB
18466bb595
Snapshot 21w19a
2021-05-13 23:50:00 +02:00
FivePB
8def411b2b
Snapshot 21w15a
2021-05-13 23:49:55 +02:00
Five (Xer)
581303a54c
Snaphot 21w10a
2021-05-12 21:42:27 +02:00
Five (Xer)
6207647aae
Remove leftovers
2021-05-12 21:42:27 +02:00
Five (Xer)
22bc759044
Snapshot 21w08a
2021-05-12 21:42:27 +02:00
Five (Xer)
b19cf16345
Snapshot 21w07a
2021-05-12 21:42:27 +02:00
FivePB
f0d9a445ed
Snapshot 21w03a
2021-05-12 21:42:27 +02:00
Five (Xer)
040cc29c34
Snapshot 20w49a
2021-05-12 21:42:27 +02:00
Five (Xer)
d8a39fc438
Snapshot 20w46a
2021-05-12 21:42:27 +02:00
Five (Xer)
7f0964155c
Snapshot 20w45a
2021-05-12 21:42:27 +02:00
Andrew Steinborn
11ed4b46e4
whoops
2021-05-09 02:57:52 -04:00
Andrew Steinborn
5170da8fd7
Improve writeVarInt inlining by peeling the two most common cases
2021-05-09 02:57:01 -04:00
Andrew Steinborn
150fd9a9cf
Add highly-optimized VarInt writing method
2021-05-08 23:26:43 -04:00
Andrew Steinborn
6369a95ec9
Readd safe and slow compression handling and hide it behind a system property
2021-05-08 18:40:23 -04:00
Leymooo
a8e0516d18
Also do not copy memory in case when packet needs to compress
2021-05-07 19:36:30 +03:00
Andrew Steinborn
37a4199d43
Combine VarInt prefix encoding with compression
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This saves us a memory copy in the common "there is no need to compress this packet" case.
2021-05-06 19:56:45 -04:00
Andrew Steinborn
fb3f21abc6
More bitshifting magic
2021-05-06 00:48:19 -04:00
Andrew Steinborn
1cef82d54d
Unroll the VarInt writing loop
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This is about as optimized as it can get. Thanks to @Leymooo for the idea, I simply expanded on it. We optimize for the common 1-3 byte cases, and punt more "complicated" cases to the original VarInt writing function we had before.
2021-05-05 22:13:54 -04:00
Andrew Steinborn
d42cc4f984
Force a flush after a certain threshold of packets have been queued for sending
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Fixes #486 .
2021-05-04 18:51:01 -04:00
Nicolas RAYNAUD
e0153267db
Fixed copyright year ( #490 )
2021-05-04 18:22:50 -04:00
Andrew Steinborn
7c76ae9a27
Make sure to check not only the entire array but also how much was written
2021-05-04 16:32:37 -04:00
Andrew Steinborn
3dc8e25ec7
Fix varint writing (for real!)
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Thanks to @Leymooo for reporting and providing test cases. (I also added one of my own tests which proved the most useful to debugging the issue.)
2021-05-04 16:30:32 -04:00
Riley Park
2713831f77
Revert "Avoid calling writeVarInt in the (very) common uncompressed packet case"
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This reverts commit c041bea1b6
.
2021-05-03 19:38:39 -07:00
Andrew Steinborn
c041bea1b6
Avoid calling writeVarInt in the (very) common uncompressed packet case
2021-05-03 20:17:51 -04:00
Andrew Steinborn
0debb81392
I was nagged to make it more consistent
2021-05-03 20:08:16 -04:00
Andrew Steinborn
0811ebb312
Gotta add the license header to the test file
2021-05-03 19:18:06 -04:00
Andrew Steinborn
4ca97a6df9
Reapply "Optimize varint writing"
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Inspired by the approach described at the bottom of https://richardstartin.github.io/posts/dont-use-protobuf-for-telemetry
Given that we do a lot of varint writing as well, this should provide a small performance boost for larger/complex packets whilst not regressing hard on smaller packets.
This includes a test to ensure that the behavior is as expected and fixes the initialization loop so that the correct results will be given. Much thanks to @octylFractal for acting as my duck while trying to figure this out.
2021-05-03 19:14:48 -04:00
Andrew Steinborn
e531cdb373
Revert "Optimize varint writing"
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This reverts commit 3db2fe8d63
.
2021-05-03 18:07:25 -04:00
Andrew Steinborn
3db2fe8d63
Optimize varint writing
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Inspired by the approach described at the bottom of https://richardstartin.github.io/posts/dont-use-protobuf-for-telemetry
Given that we do a lot of varint writing as well, this should provide a small performance boost for larger/complex packets whilst not regressing hard on smaller packets.
2021-05-03 17:31:32 -04:00
Andrew Steinborn
347853b945
Disable hinting test for now
2021-04-25 10:18:58 -04:00
Andrew Steinborn
81311e7516
Don't attempt to decode empty buffers ( fixes #482 )
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Stuff like this makes me want to drop support for <=1.13 versions of Minecraft.
2021-04-25 10:14:13 -04:00
Andrew Steinborn
ce26ae76c2
Fix case-sensitivity for ping passthrough
2021-04-22 11:23:42 -04:00
Andrew Steinborn
ca52f8989e
Load forced hosts as lowercase too, see #464
2021-04-18 08:22:36 -04:00
Andrew Steinborn
ff54622663
Forced hosts should be case-insensitive. Fixes #464
2021-04-18 08:20:04 -04:00
Andrew Steinborn
f1cb3eb1a2
Move timeout handler to after frame decoder
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Mitigates attacks like the one described in SpigotMC/BungeeCord#3066 . This cannot be considered a full protection, only a mitigation that expects full packets. The attack described is essentially the infamous Slowloris attack.
2021-04-15 22:56:37 -04:00
Andrew Steinborn
c51359e893
Move away from deprecated percent() method.
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Also fixed another small nit.
2021-04-15 04:23:59 -04:00
Andrew Steinborn
4de71fe942
Fix color and overlay packets for Adventure boss bar
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Someone discovered this bug but decided not to tell anyone. For the record, I'm the one who was brain-damaged... well, I made that particular copy-paste error.
2021-04-15 04:22:44 -04:00