Andrew Steinborn
b42045c050
Reject invalid tab complete command requests.
2020-05-08 18:17:02 -04:00
Andrew Steinborn
4d62d61485
We're well into 2020, just saying.
2020-05-08 14:04:07 -04:00
Andrew Steinborn
1441dec367
Implement brigadier:long argument type, fixes #295
2020-04-23 16:21:44 -04:00
Andrew Steinborn
20eb14143d
Bump Netty to 4.1.49.Final
...
This is intended to fix netty/netty#10165 directly, and supersede our current workaround.
2020-04-22 10:28:41 -04:00
Andrew Steinborn
413578f979
Fix rare race condition with transitioning
...
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-19 03:39:15 -04:00
Andrew Steinborn
aae151e3d9
No need to register multiple times
2020-04-12 17:21:00 -04:00
Andrew Steinborn
f49d36b719
Close one last "proxy crasher" loophole
2020-04-12 17:05:36 -04:00
Andrew Steinborn
b04b43954f
Merge branch 'dev/1.1.0' into decode-multiple
2020-04-11 22:05:43 -04:00
Andrew Steinborn
6ed61848e9
Upon connection exception, discard all incoming packets instead
2020-04-11 21:19:54 -04:00
Hugo Manrique
2c2eca3548
Only finish non-repeating tasks
2020-04-11 21:09:15 -04:00
Hugo Manrique
55818ce5eb
Remove tasks from lookup map upon completion
2020-04-11 21:09:02 -04:00
Crypnotic
d4e51e2d07
Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration
2020-04-11 21:08:47 -04:00
Andrew Steinborn
98b03376e5
Merge pull request #281 from Gabik21/tablist-improvement
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Don't send ping update twice (1.7)
2020-04-07 13:35:18 -04:00
Andrew Steinborn
4374f1e4d6
Merge pull request #288 from Gabik21/fix-1.7-weirdness
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Fix tablist behaving wrong with colors (1.7) (Fixes #282 )
2020-04-07 11:51:21 -04:00
Gabik21
2217e8a5c9
Fix 1.7 tablist behaving weird with colored names
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The 1.7 tablist packet only contains three types of information:
- Name of the tablist entry (limited to 16 characters including colors)
- Ping of the entry
- If this entry needs to be added or removed (client accepts duplicates
as 'ping update')
The previous logic was trying to preserve parity with
GameProfile#getName returning a stripped down name to have a 'real'
username.
That is fundamentally broken, because entries with duplicate content,
but different colors are very common, especially with custom tablists.
For packets coming from a native 1.7 server we just won't define the
displayname anymore, as there is no such thing as a 'displayname',
because tablist entries are not bound to any player.
Using the Velocity Tablist API to modify existing entries will work, though
the backend server will completely loose control over the entry. Custom
entries added over the Velocity Tablist API will work, but are cut off
by the 16 character limitation.
This commit only fixes the bug, where entries are incorrectly handled
with their stripped name, a lot of the things explained above were
already implemented correctly.
2020-04-07 12:17:02 +02:00
Gabik21
5089da07fc
Don't send ping update twice
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VelocityTabListEntry#setLatency calls the update method, which
constructs a new packet and sends it to the client.
The backend packet we are processing also reaches the client, therefore
we are sending the same packet twice.
VelocityTabListEntry#setLatencyInternal is the correct method here.
2020-04-02 17:46:24 +02:00
kashike
c54ea62012
update text to 3.0.3
2020-03-29 19:26:10 -07:00
Andrew Steinborn
ae7f0143de
Do not trim the args for string-based command APIs
2020-02-28 16:54:46 -05:00
Andrew Steinborn
29bedf0943
Do not trim the args for string-based command APIs
2020-02-28 16:54:25 -05:00
Andrew Steinborn
65acb13dca
Checkstyle
2020-02-21 18:51:41 -05:00
Andrew Steinborn
3e053d63b4
Allow ping passthrough for descriptions too
2020-02-21 18:36:10 -05:00
Andrew Steinborn
9edbef981c
Uncomment compile lines from script
2020-02-18 01:35:54 -05:00
Andrew Steinborn
b3ac73a51e
Use Cloudflare zlib for more aggressive optimizations
2020-02-18 01:34:39 -05:00
Andrew Steinborn
496027f7c1
Add AMD64-specific compile script
2020-02-18 01:15:33 -05:00
Andrew Steinborn
932f3bc2bf
Merge branch 'dev/1.1.0' into decode-multiple
2020-02-17 20:52:19 -05:00
Andrew Steinborn
c63bd4cd02
Fix checkstyle error
2020-02-17 20:35:28 -05:00
Andrew Steinborn
8ae7945b9f
Upon connection exception, discard all incoming packets instead
2020-02-17 19:34:22 -05:00
Andrew Steinborn
599adc6d2c
Merge remote-tracking branch 'origin/dev/1.1.0' into dev/1.1.0
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# Conflicts:
# proxy/src/test/java/com/velocitypowered/proxy/plugin/util/PluginDependencyUtilsTest.java
2020-02-17 16:33:34 -05:00
Andrew Steinborn
37994449d7
Fix regressions with plugin dependency loading from #272
...
This is a quick and dirty fix because it's late. I'll need to
commit a better fix later.
2020-02-16 03:19:13 -05:00
Andrew Steinborn
3b6f8e2421
Use more obvious/broken-down test cases for topological sort tests
2020-02-16 00:29:35 -05:00
Andrew Steinborn
9444cfa70f
Use more obvious/broken-down test cases for topological sort tests
2020-02-13 19:21:40 -05:00
Andrew Steinborn
a5350c6822
Deal with potentially nullable player sample entries
2020-02-13 13:32:47 -05:00
Andrew Steinborn
e558b7ca1f
Update to new bStats revision
2020-02-13 12:58:24 -05:00
alexstaeding
da8cee2260
Make PluginContainer injectable ( #272 )
2020-02-07 16:22:47 -05:00
Andrew Steinborn
77526d9bf4
Merge pull request #266 from alex11441/dev/1.1.0
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Allow users to specify a reason in the shutdown command
2020-01-24 16:01:23 -05:00
Andrew Steinborn
c7bac69290
Don't attempt to retain the buffer if it goes to a closed connection
2020-01-24 01:22:32 -05:00
Andrew Steinborn
53c951bc52
Revert "Another experiment for memory leaks: Create a brand-new buffer for passthrough uncompressed content"
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This reverts commit 92571a65db
.
It looks like c3fab89bd7
nabbed it at last.
2020-01-24 01:21:50 -05:00
Andrew Steinborn
6e41ce7f15
Minecraft 1.15.2
2020-01-21 13:28:27 -05:00
Andrew Steinborn
be867a8ca9
Minecraft 1.15.2
2020-01-21 13:28:01 -05:00
Andrew Steinborn
c3fab89bd7
Don't attempt to retain the buffer if it goes to a closed connection
2020-01-20 17:37:21 -05:00
Andrew Steinborn
92571a65db
Another experiment for memory leaks: Create a brand-new buffer for passthrough uncompressed content
2020-01-14 22:18:05 -05:00
Andrew Steinborn
c14ceb315d
Return the magic-3 loop again... :(
2020-01-01 10:14:15 -05:00
Andrew Steinborn
a15c8ecc2b
Merge branch 'dev/1.1.0' into decode-multiple
2019-12-31 21:43:11 -05:00
Andrew Steinborn
08df080771
Try to diagnose memory leak
2019-12-31 21:43:02 -05:00
Alex
9f340347b6
Allow users to specify a reason in the shutdown command
2019-12-30 23:20:55 -07:00
Alex
941800ce96
Add VelocityServer#shutdown(boolean, TextComponent)
2019-12-30 23:20:25 -07:00
Andrew Steinborn
fb0446f4fc
Add DisconnectEvent#disconnectedDuringLogin()
2019-12-24 23:56:39 -05:00
Andrew Steinborn
2073d79771
Minecraft 1.15.1
2019-12-17 13:57:48 -05:00
Andrew Steinborn
deede70070
Rename mystery field in JoinGame
2019-12-17 13:57:48 -05:00
Andrew Steinborn
4c09024952
Minecraft 1.15.1
2019-12-17 13:57:23 -05:00