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1747 Commits

Autor SHA1 Nachricht Datum
Leymooo
4b4ed02e8d fix build 2020-04-30 01:00:12 +03:00
Andrew Steinborn
42ad7594ae
Merge pull request #300 from Leymooo/command-event
fix command forwarding to server
2020-04-29 15:26:29 -04:00
Leymooo
d096eb3429 update class javadoc 2020-04-29 22:15:33 +03:00
Leymooo
aa55af8eb7 fix command forwarding 2020-04-29 22:13:16 +03:00
Andrew Steinborn
e759668f53
Merge pull request #299 from Leymooo/command-event
Add event for commands
2020-04-29 12:51:47 -04:00
Andrew Steinborn
37a1a49fda Allow disabling BungeeCord plugin message channel. 2020-04-28 14:10:54 -04:00
Leymooo
9d6689f64a forgot annotation 2020-04-27 13:12:03 +03:00
Leymooo
26bf94f08f fix typos, update javadocs 2020-04-27 13:09:04 +03:00
Leymooo
c0b8e9d646 add async methods, also add separate methods which will call event and which will not call event 2020-04-27 01:05:57 +03:00
Leymooo
fb64333813 pass eventLoop to thenApplyAsync 2020-04-27 00:11:49 +03:00
Leymooo
1fb382e0f6 fix logic 2020-04-27 00:09:25 +03:00
Leymooo
6555e0e337 Add CommandExecuteEvent 2020-04-27 00:04:12 +03:00
Andrew Steinborn
1441dec367 Implement brigadier:long argument type, fixes #295 2020-04-23 16:21:44 -04:00
Andrew Steinborn
957c0dd307 Implement brigadier:long argument type, fixes #295 2020-04-23 16:21:22 -04:00
Andrew Steinborn
88641662d8 Implement brigadier:long argument type, fixes #295 2020-04-23 16:19:49 -04:00
Andrew Steinborn
bb129a3d0b Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:13 -04:00
Andrew Steinborn
81a0cbe3b9 Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:05 -04:00
Andrew Steinborn
20eb14143d Bump Netty to 4.1.49.Final
This is intended to fix netty/netty#10165 directly, and supersede our current workaround.
2020-04-22 10:28:41 -04:00
Andrew Steinborn
e6ea191c92 Bump Netty to 4.1.49.Final
This is intended to fix netty/netty#10165 directly, and supersede our current workaround.
2020-04-22 10:28:17 -04:00
Andrew Steinborn
187a625aa4 Bump Netty to 4.1.49.Final
This is intended to fix netty/netty#10165 directly, and supersede our current workaround.
2020-04-22 10:27:08 -04:00
Andrew Steinborn
2b84d35798 Fix bug in ConnectOther message
Credits to @Jay113355 for spotting this
2020-04-21 06:23:04 -04:00
Andrew Steinborn
24c9fc0ef1 Relax GameProfileRequestEvent#setGameProfile to allow faking even in online-mode 2020-04-19 09:20:03 -04:00
Andrew Steinborn
d0cbcf65e9 Fix some tab-complete regressions 2020-04-19 09:07:17 -04:00
Andrew Steinborn
413578f979 Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-19 03:39:15 -04:00
Andrew Steinborn
5c93fd3866
Merge pull request #294 from creeper123123321/backend-initializer
(Implementation) Allow injecting into backend connection
2020-04-14 01:43:24 -04:00
creeper123123321
9f6d7c2e82 fix name 2020-04-13 11:57:12 -03:00
creeper123123321
e93a510b0f (Implementation) Allow injecting into backend connection 2020-04-13 10:35:26 -03:00
Andrew Steinborn
aae151e3d9 No need to register multiple times 2020-04-12 17:21:00 -04:00
Andrew Steinborn
4ddc55a5b7 No need to register multiple times 2020-04-12 17:20:54 -04:00
Andrew Steinborn
4494033fbe No need to register multiple times 2020-04-12 17:20:38 -04:00
Andrew Steinborn
558c158592 Close one last "proxy crasher" loophole 2020-04-12 17:19:00 -04:00
Andrew Steinborn
49ab2764c4 Close one last "proxy crasher" loophole 2020-04-12 17:18:53 -04:00
Andrew Steinborn
f49d36b719 Close one last "proxy crasher" loophole 2020-04-12 17:05:36 -04:00
Andrew Steinborn
b04b43954f Merge branch 'dev/1.1.0' into decode-multiple 2020-04-11 22:05:43 -04:00
Andrew Steinborn
5d3479aae5 Velocity 1.0.8-SNAPSHOT 2020-04-11 21:56:28 -04:00
Andrew Steinborn
3e24d7ea8d Velocity 1.0.7 2020-04-11 21:56:07 -04:00
Andrew Steinborn
2e38e0e1cb Properly fix the previous patch 2020-04-11 21:52:01 -04:00
Andrew Steinborn
6ad8381645 Velocity 1.0.7-SNAPSHOT 2020-04-11 21:30:25 -04:00
Andrew Steinborn
386e7e94c8 Velocity 1.0.6 2020-04-11 21:30:09 -04:00
Andrew Steinborn
8df4467392 Upon connection exception, discard all incoming packets instead 2020-04-11 21:24:39 -04:00
Andrew Steinborn
6ed61848e9 Upon connection exception, discard all incoming packets instead 2020-04-11 21:19:54 -04:00
Hugo Manrique
2c2eca3548 Only finish non-repeating tasks 2020-04-11 21:09:15 -04:00
Hugo Manrique
55818ce5eb Remove tasks from lookup map upon completion 2020-04-11 21:09:02 -04:00
Crypnotic
d4e51e2d07 Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration 2020-04-11 21:08:47 -04:00
Andrew Steinborn
c0ef3edcc4
Merge pull request #274 from Crypnotic/bugfix/invalid-server-key
Clean server name keys before attempting to register
2020-04-08 16:45:02 -04:00
Andrew Steinborn
bb74fe769e
Merge pull request #279 from hugmanrique/cleanup-task
Remove tasks from lookup map upon completion
2020-04-07 21:17:03 -04:00
Andrew Steinborn
98b03376e5
Merge pull request #281 from Gabik21/tablist-improvement
Don't send ping update twice (1.7)
2020-04-07 13:35:18 -04:00
Andrew Steinborn
4374f1e4d6
Merge pull request #288 from Gabik21/fix-1.7-weirdness
Fix tablist behaving wrong with colors (1.7) (Fixes #282)
2020-04-07 11:51:21 -04:00
Gabik21
2217e8a5c9
Fix 1.7 tablist behaving weird with colored names
The 1.7 tablist packet only contains three types of information:

 - Name of the tablist entry (limited to 16 characters including colors)
 - Ping of the entry
 - If this entry needs to be added or removed (client accepts duplicates
 as 'ping update')

The previous logic was trying to preserve parity with
GameProfile#getName returning a stripped down name to have a 'real'
username.
That is fundamentally broken, because entries with duplicate content,
but different colors are very common, especially with custom tablists.

For packets coming from a native 1.7 server we just won't define the
displayname anymore, as there is no such thing as a 'displayname',
because tablist entries are not bound to any player.

Using the Velocity Tablist API to modify existing entries will work, though
the backend server will completely loose control over the entry. Custom
entries added over the Velocity Tablist API will work, but are cut off
by the 16 character limitation.

This commit only fixes the bug, where entries are incorrectly handled
with their stripped name, a lot of the things explained above were
already implemented correctly.
2020-04-07 12:17:02 +02:00
Gabik21
5089da07fc
Don't send ping update twice
VelocityTabListEntry#setLatency calls the update method, which
constructs a new packet and sends it to the client.
The backend packet we are processing also reaches the client, therefore
we are sending the same packet twice.
VelocityTabListEntry#setLatencyInternal is the correct method here.
2020-04-02 17:46:24 +02:00