13
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geforkt von Mirrors/Velocity
Datei suchen
Andrew Steinborn 81a0cbe3b9 Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:05 -04:00
api Relax GameProfileRequestEvent#setGameProfile to allow faking even in online-mode 2020-04-19 09:20:03 -04:00
config/checkstyle Reformat with Google code style and enforce Checkstyle. 2018-10-27 23:45:36 -04:00
gradle An Easter basket bearing gifts! (#191) 2019-04-24 14:36:49 -04:00
native Introduce velocity.natives-tmpdir property for properly handling noexec /tmp 2019-11-29 14:27:27 -05:00
proxy Fix rare race condition with transitioning 2020-04-22 10:31:05 -04:00
.gitignore Fix typo in gitignore 2019-09-29 22:07:49 +02:00
.travis.yml Allow building on Java 11 (and set Travis to build on OpenJDK 11) 2019-10-04 17:09:41 -04:00
build.gradle Bump Netty to 4.1.49.Final 2020-04-22 10:28:17 -04:00
CONTRIBUTING.md Update CONTRIBUTING.md since we now enforce Checkstyle. 2018-12-30 03:31:32 -05:00
gradlew Initial commit. Very broken and only does Server List Ping! 2018-07-24 14:08:55 -04:00
gradlew.bat Initial commit. Very broken and only does Server List Ping! 2018-07-24 14:08:55 -04:00
Jenkinsfile Disallow all concurrent builds. 2018-12-07 17:25:04 -05:00
LICENSE MIT license 2018-07-24 14:14:52 -04:00
README.md Remove inaccurate "Status" section 2019-08-17 20:12:09 -04:00
settings.gradle An Easter basket bearing gifts! (#191) 2019-04-24 14:36:49 -04:00

Velocity

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A Minecraft server proxy with unparalleled server support, scalability, and flexibility.

Velocity is licensed under the MIT license for ultimate permissiveness and expanding the pool of potential contributors and users.

Goals

  • A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
  • High performance: handle thousands of players on one proxy.
  • A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
  • First-class support for Paper, Sponge, and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)

Building

Velocity is built with Gradle. We recommend using the wrapper script (./gradlew) as our CI builds using it.

It is sufficient to run ./gradlew build to run the full build cycle.

Running

Once you've built Velocity, you can copy and run the -all JAR from proxy/build/libs. Velocity will generate a default configuration file and you can configure it from there.

Alternatively, you can get the proxy JAR from the downloads page.