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geforkt von Mirrors/Velocity
Commit graph

303 Commits

Autor SHA1 Nachricht Datum
Riley Park
60e917b4a1
Player has an identity 2020-10-13 22:36:51 -07:00
Andrew Steinborn
3b1009caba Prepare for 1.16.4 2020-10-11 20:15:29 -04:00
Frank van der Heijden
2b6c271cc7
Add ability to check for command alias existence in api module 2020-09-13 19:11:40 +02:00
Andrew Steinborn
3a4aa4a25c Minecraft 1.16.3 2020-09-10 10:47:25 -04:00
Andrew Steinborn
540541842a Minecraft 1.16.3-rc1 2020-09-07 10:06:49 -04:00
Andrew Steinborn
5d287306c2 Small code cleanups 2020-09-01 03:25:15 -04:00
Andrew Steinborn
764c8ed3e5 Fix compile error
While we're at it, change the newly-introduced shutdown API to use a generic Adventure component instead.
2020-08-30 07:09:52 -04:00
Andrew Steinborn
1f621300f6 Revert #338
This is creating more problems than it actually solves
2020-08-22 02:40:35 -04:00
Andrew Steinborn
26f3cb43c7 Clean up some Adventure support code, implement another sendMessage overload 2020-08-16 14:02:04 -04:00
Andrew Steinborn
1717d7f9b4 Add SimpleCommand.Invocation#alias function.
It seems like this ability is generally useful outside RawCommand, so let's add this to SimpleCommand too.
2020-08-15 16:41:35 -04:00
Andrew Steinborn
c0af5668b9
Merge pull request #338 from xxDark/read-timeout
Make initial read timeout configurable
2020-08-10 23:05:52 -04:00
Andrew Steinborn
ab10b6de1e Cross our fingers and hope this is 1.16.2 2020-08-10 21:46:13 -04:00
Andrew Steinborn
1a31b99701 1.16.2-rc2 2020-08-10 12:53:23 -04:00
Andrew Steinborn
ba66d15b1d 1.16.2-rc1 2020-08-07 13:35:31 -04:00
Andrew Steinborn
b34b198064 1.16.2-pre3 2020-08-06 15:08:50 -04:00
Andrew Steinborn
d79c1d0407 Port of #325 for Velocity 1.1.0
Co-authored-by: Five (Xer) <admin@xernium.com>
2020-08-05 18:13:16 -04:00
xxDark
e94778c149
Resolve code style issue 2020-08-05 21:31:51 +03:00
Andrew Steinborn
3beaeb2df7
Merge pull request #341 from alexstaeding/feature/shutdown-api
Add shutdown methods to ProxyServer
2020-08-05 11:35:38 -04:00
Jacob Allen
76173e4145
Add PRE_SERVER_JOIN to DisconnectEvent#LoginStatus (#346) 2020-08-04 16:30:17 -04:00
Alexander Staeding
c963343e27
Add dataAsInputStream() to PluginMessageEvent 2020-08-03 00:52:54 +02:00
Alexander Staeding
190bef375a
Add shutdown methods to ProxyServer 2020-07-30 21:48:58 +02:00
xDark
b79f6ad827 Make initial read timeout configurable 2020-07-29 16:59:39 +03:00
Hugo Manrique
6cc6e0f641
New command API (#330) 2020-07-29 03:43:16 -04:00
Andrew Steinborn
cb261c6513 Better handle not failing over on a read timeout
The existing Velocity logic was pretty optimistic, hoping the player connection would stay alive long enough to accept a connection to another server. Now, if we notice a read timeout on the server end, we'll treat the disconnect as "unsafe" and disconnect the player immediately.

I've added a configuration option to solve the issue in the way BungeeCord does it. This could cause issues with servers that extensively modify the server pipeline and could degrade the user experience, though. Let's try this more conservative and see if it helps,
2020-07-20 21:55:33 -04:00
Andrew Steinborn
2296a9d8dd Fix compile error caused by adventure changes 2020-07-16 11:50:48 -04:00
Andrew Steinborn
bcab3be2e2 Fix Checkstyle error 2020-07-14 21:31:16 -04:00
Mariell Hoversholm
9c8c851d12
Add async command suggestions 2020-07-15 00:28:22 +02:00
Andrew Steinborn
4c3d9de5fe Add ServerPostConnectEvent as a less confusing (and non-blocking) alternative to ServerConnectedEvent 2020-07-12 16:13:04 -04:00
Andrew Steinborn
d47462c606 Fix accidential deprecation 2020-07-12 11:42:44 -04:00
Andrew Steinborn
6e84261166 Merge branch 'dev/1.1.0' into adventure-api 2020-07-12 01:49:08 -04:00
Andrew Steinborn
86259f788f Adjust for recent adventure API changes. 2020-07-11 12:00:54 -04:00
Andrew Steinborn
079b352c97 Add a new loginstatus for CANCELLED_BY_USER_BEFORE_COMPLETE 2020-07-03 17:48:20 -04:00
Andrew Steinborn
801ae4f33d Add one more case to disconnectedDuringLogin() 2020-07-03 17:26:11 -04:00
Andrew Steinborn
5285a3c155 Remove AdventureCompact in favor of the text 3.x serializer added in KyoriPowered/adventure-platform#23 2020-06-29 23:34:59 -04:00
Andrew Steinborn
1938013ab2 Make DisconnectEvent more sane
This is a step towards fixing #289 and removing some less-than-optimal behavior in plugins I maintain internally.
2020-06-29 11:17:08 -04:00
Andrew Steinborn
5b9dbb74c9 Fix up some annotations 2020-06-29 10:42:01 -04:00
Andrew Steinborn
70698246bf Get everything compiling and Checkstyle clean 2020-06-28 23:20:46 -04:00
Andrew Steinborn
5c02d6b007 RegisteredServer and ProxyServer now implement MultiAudience 2020-06-28 22:01:45 -04:00
Andrew Steinborn
8ef2835a47 Fix API breaking change, deprecate ProxyAudience 2020-06-28 21:44:44 -04:00
Andrew Steinborn
70a989e955 Minor cleanup and add some missing Deprecated tags 2020-06-28 21:29:25 -04:00
Andrew Steinborn
2e7a598916 Initial commit of adventure-adapted Velocity API. 2020-06-28 21:23:01 -04:00
Andrew Steinborn
2f11c22003 Add Minecraft 1.16.1 compatibility 2020-06-24 10:07:24 -04:00
Andrew Steinborn
780e1c8be5 Handle duplicates from server pings gracefully 2020-06-23 23:03:19 -04:00
Andrew Steinborn
6ec2ad3c7a Anticipatory bump to final Minecraft 1.16 version 2020-06-22 20:25:38 -04:00
Andrew Steinborn
ada35ff286 Merge branch 'Xernium-future/1.16' into future/1.16-velocity-1.1.0
# Conflicts:
#	.travis.yml
#	api/src/main/java/com/velocitypowered/api/network/ProtocolVersion.java
#	build.gradle
#	proxy/build.gradle
#	proxy/src/main/java/com/velocitypowered/proxy/VelocityServer.java
#	proxy/src/main/java/com/velocitypowered/proxy/connection/backend/VelocityServerConnection.java
#	proxy/src/main/java/com/velocitypowered/proxy/connection/client/ClientPlaySessionHandler.java
#	proxy/src/main/java/com/velocitypowered/proxy/connection/client/ConnectedPlayer.java
#	proxy/src/main/java/com/velocitypowered/proxy/network/netty/DiscardHandler.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/ProtocolUtils.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/StateRegistry.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftCompressDecoder.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/netty/MinecraftDecoder.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/JoinGame.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/Respawn.java
#	proxy/src/main/java/com/velocitypowered/proxy/protocol/packet/ServerLoginSuccess.java
#	proxy/src/test/java/com/velocitypowered/proxy/plugin/util/PluginDependencyUtilsTest.java
2020-06-20 23:24:32 -04:00
FivePB (Xer)
83ba7d6051
Changes 1.16-rc1 2020-06-18 18:24:39 +02:00
Five (Xer)
ee64b97b8e
Changes 1.16-pre7 2020-06-16 18:39:51 +02:00
Five (Xer)
a1ab29186b
Changes 1.16-pre6 2020-06-16 17:56:56 +02:00
Five (Xer)
6577b08bdd
Changes 1.16-pre5 2020-06-13 11:26:51 +02:00
Five (Xer)
78b442a852
Changes 1.16-pre4 and Logic fixes 2020-06-11 23:39:16 +02:00
Five (Xer)
101a6a58dd
Changes 1.16-pre3 2020-06-10 21:00:18 +02:00
Lechner Markus
368d50b455 Rework Dimension Registry 2020-06-05 15:22:55 +02:00
Five (Xer)
009f207883
More progress 2020-06-04 21:21:54 +02:00
Andrew Steinborn
b028d9ca8f Use standard Guava annotation 2020-05-28 10:44:42 -04:00
Andrew Steinborn
cb99b184ed Allow plugins to mutate available commands sent to the client.
This is the first unstable API being introduced and is primarily to get feedback on the system.
2020-05-28 07:14:49 -04:00
Andrew Steinborn
305949487e Add @UnstableApi annotation. Resolves #313 2020-05-28 07:05:19 -04:00
Five (Xer)
d37b6a361c
Snapshot 20w21a 2020-05-23 00:18:36 +02:00
Mark Vainomaa
21f03d5d50
Add prevent-proxy-connections option to make sending client IP to Mojang toggleable 2020-05-08 21:16:12 +03:00
Leymooo
4b4ed02e8d fix build 2020-04-30 01:00:12 +03:00
Leymooo
d096eb3429 update class javadoc 2020-04-29 22:15:33 +03:00
Leymooo
9d6689f64a forgot annotation 2020-04-27 13:12:03 +03:00
Leymooo
26bf94f08f fix typos, update javadocs 2020-04-27 13:09:04 +03:00
Leymooo
c0b8e9d646 add async methods, also add separate methods which will call event and which will not call event 2020-04-27 01:05:57 +03:00
Leymooo
6555e0e337 Add CommandExecuteEvent 2020-04-27 00:04:12 +03:00
Andrew Steinborn
24c9fc0ef1 Relax GameProfileRequestEvent#setGameProfile to allow faking even in online-mode 2020-04-19 09:20:03 -04:00
Andrew Steinborn
a5350c6822 Deal with potentially nullable player sample entries 2020-02-13 13:32:47 -05:00
Andrew Steinborn
7d1770d37e Deal with potentially nullable player sample entries 2020-02-13 13:32:22 -05:00
Andrew Steinborn
a1577dd8a5 Minecraft 1.15.2 2020-01-21 13:28:37 -05:00
Andrew Steinborn
6e41ce7f15 Minecraft 1.15.2 2020-01-21 13:28:27 -05:00
Andrew Steinborn
fb0446f4fc Add DisconnectEvent#disconnectedDuringLogin() 2019-12-24 23:56:39 -05:00
Andrew Steinborn
1e50615993 Minecraft 1.15.1 2019-12-17 13:58:44 -05:00
Andrew Steinborn
4c09024952 Minecraft 1.15.1 2019-12-17 13:57:23 -05:00
Andrew Steinborn
b56302b17e Minecraft 1.15 (backport from 1.1.0) 2019-12-10 12:22:24 -05:00
Andrew Steinborn
07c2024307 Minecraft 1.15 2019-12-10 11:47:10 -05:00
Andrew Steinborn
b5aeeab2a8
Minecraft 1.15-pre7 2019-12-09 18:00:08 -05:00
Andrew Steinborn
0b6fc06e67 Initial 1.15-pre2 support 2019-11-26 15:10:22 -05:00
Andrew Steinborn
d2b8271eb4 Allow running Velocity without any servers.
This is a niche setup, however if your network is 100% dynamically configured, this is a handy feature to have available.

To support this functionality, a new PlayerChooseInitialServerEvent event was added to allow the initial server to connect to be changed as desired.
2019-11-16 23:17:09 -05:00
Andrew Steinborn
09d33de03e
Merge pull request #256 from Gabik21/previous-server-in-event
Add previous server to ServerConnectedEvent
2019-10-31 19:51:32 -04:00
Gabik21
bc8756f715
Readd old constructor 2019-10-31 19:31:47 +01:00
Gabik21
9498376bfa
Add missing info to constructor doc 2019-10-28 21:23:28 +01:00
Gabik21
ad291803ea
Add missing JavaDoc 2019-10-28 21:18:53 +01:00
Gabik21
802251d273
Add previous server to toString method 2019-10-28 20:49:11 +01:00
Gabik21
7c0a402cca
Add previous server to ServerConnectedEvent 2019-10-28 14:45:13 +01:00
james58899
bd35c6835e
Allow set redirect message 2019-10-17 08:32:50 +08:00
Andrew Steinborn
47ada83700 Add modified FastUUID 2019-09-26 22:27:08 -04:00
Andrew Steinborn
260f7f575a ServerInfo is now comparable 2019-09-07 17:06:06 -04:00
Leymooo
fd367c6efd Add method to determine if player is in OnlineMode 2019-09-04 01:44:40 +03:00
Gabik21
18a56d8b1d
Merge remote-tracking branch 'upstream/dev/1.1.0' 2019-08-29 19:47:04 +02:00
Andrew Steinborn
ca9a4492c4 Add support for ping pass-through
By default, ping pass-through is not enabled. However, you can use
ping passthrough to pass through just mods (great for modded servers)
or everything.
2019-08-06 02:06:53 -04:00
Andrew Steinborn
2d9227ccf0 Fix Checkstyle 2019-08-05 10:51:45 -04:00
Andrew Steinborn
b4e62443c9 Add arbitrary chat tab complete event. Fixes #236 2019-08-05 10:30:55 -04:00
Jamie Campbell
5d37a7f96e 1.14.4 support 2019-07-26 01:34:02 -04:00
Jamie Campbell
950104850e 1.14.4 support 2019-07-19 17:50:15 +01:00
Gabik21
5c314c9068
Add 1.7 Protocol Support 2019-07-01 08:56:22 +02:00
Andrew Steinborn
f0ba7e1eea Add method to check if an entry already exists in the tab list. 2019-07-01 00:07:20 -04:00
Andrew Steinborn
275685f45f Merge branch 'master' into dev/1.1.0
# Conflicts:
#	build.gradle
2019-06-30 23:52:22 -04:00
Leymooo
de4f5e32dd 1.14.3 2019-06-24 19:37:17 +03:00
Andrew Steinborn
81840abc86 Enforce at least one parameter in CommandManager#register()
The old register method has been deprecated.
2019-06-22 21:13:20 -04:00
Andrew Steinborn
ed8209cfd1 Merge branch 'master' into dev/1.1.0 2019-06-22 21:01:46 -04:00
Leymooo
d0745acde1 1.14.3-pre4 2019-06-22 14:11:47 +03:00