Andrew Steinborn
50c27066e2
Import cleanup
2018-09-19 14:56:49 -04:00
Andrew Steinborn
1be508ed5e
Merge branch 'master' into merged
2018-09-19 14:54:44 -04:00
Andrew Steinborn
50316f2f1c
Merge branch 'master' into merged
2018-09-19 14:54:03 -04:00
Andrew Steinborn
c29b92c1bf
Merge branch 'plugin-message-event' into merged
2018-09-19 14:52:28 -04:00
Andrew Steinborn
6bd3c70015
Merge pull request #93 from VelocityPowered/remove-legacychatcolorutils
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Remove LegacyChatColorUtils
2018-09-18 17:27:38 -04:00
Andrew Steinborn
9016162a49
Optimize and clarify GS4 query handler.
2018-09-18 17:24:28 -04:00
Andrew Steinborn
d796f079f0
I forgot this.
2018-09-18 17:01:26 -04:00
Andrew Steinborn
c38b73863a
Fix more scheduler issues
2018-09-18 16:59:13 -04:00
Andrew Steinborn
717c2afeb3
Update for changes in master.
2018-09-18 16:50:33 -04:00
Andrew Steinborn
89b5da25be
Merge branch 'master' into registered-server
2018-09-18 16:50:13 -04:00
Andrew Steinborn
2bfb7061ee
Turn StatusRequest into a singleton.
2018-09-18 16:48:21 -04:00
Andrew Steinborn
44b1b82b09
Try to avoid locking, use an actual concurrent data structure
2018-09-18 16:40:51 -04:00
Andrew Steinborn
a60c55007a
Remove LegacyChatColorUtils
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In most cases, you should only work with legacy text to deserialize or
serialize it for backwards compatibility or user configurations only.
2018-09-17 16:11:23 -04:00
Andrew Steinborn
037dceb599
Fix potential race
2018-09-16 15:35:25 -04:00
Andrew Steinborn
2a842bffbe
Add missing null check
2018-09-16 15:32:51 -04:00
Andrew Steinborn
291069af80
Implement RegisteredServer#ping()
2018-09-16 13:59:44 -04:00
Andrew Steinborn
1f8152c3a5
ProxyServer#getServerInfo -> ProxyServer#getServer
2018-09-16 13:16:16 -04:00
Andrew Steinborn
8b94fe6ed2
Readd missing check
2018-09-16 02:41:35 -04:00
Andrew Steinborn
5ff36f1ae7
Merge branch 'master' into plugin-message-event
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# Conflicts:
# proxy/src/main/java/com/velocitypowered/proxy/connection/backend/BackendPlaySessionHandler.java
# proxy/src/main/java/com/velocitypowered/proxy/connection/client/ClientPlaySessionHandler.java
2018-09-16 02:35:38 -04:00
Andrew Steinborn
e1b2dc0d43
Introduce RegisteredServer API
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This interface roughly maps the BungeeCord ServerInfo API. Accordingly,
this is a breaking API change, as many of the server-related events and
methods working with server info instances now provide/expect the
RegisteredServer interface instead.
2018-09-16 02:26:29 -04:00
Andrew Steinborn
88b7407aaf
Fix rare NPE during server transition. Fixes #87
2018-09-15 13:37:30 -04:00
Andrew Steinborn
ab568405dd
Cleaned up client plugin message logic.
2018-09-15 02:22:52 -04:00
Andrew Steinborn
84947564e4
Handle unexpected disconnects without a reason.
2018-09-15 01:46:28 -04:00
Andrew Steinborn
871319d679
Allow custom connection and read timeouts.
2018-09-15 01:26:54 -04:00
Andrew Steinborn
2b1d55a0fc
Expose original server in ServerPreConnectEvent
2018-09-15 01:16:26 -04:00
Andrew Steinborn
e9568e1b6c
Do not write plugin messages from the server if the player hasn't joined
2018-09-14 15:26:51 -04:00
Andrew Steinborn
9776675b70
Queue mod plugin messages instead.
2018-09-14 14:16:32 -04:00
Andrew Steinborn
496c579e46
Drop non-FML handshake packets if the game start process is not done.
2018-09-14 13:56:38 -04:00
Andrew Steinborn
0469aaa03a
Fix several invalid connection closure issues.
2018-09-14 01:00:56 -04:00
PurpleIsEverything
cf46659d9e
Change to a 5 second connection timeout.
2018-09-13 22:53:23 -06:00
ShadowKitten
14590ca3ea
Add CONNECT_TIMEOUT_MILLIS to fix timeout errors.
2018-09-13 22:41:21 -06:00
Andrew Steinborn
d028c281c9
Merge pull request #76 from kashike/mrn
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ServerPreConnectEvent#getInfo -> getServer
2018-09-14 00:17:25 -04:00
Andrew Steinborn
656987db03
Merge pull request #83 from dualspiral/fix/fml-plugin-messages
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Only send FML/FML|MP plugin messages if the player has joined the server
2018-09-13 16:10:03 -04:00
Andrew Steinborn
6ca39e459e
Merge pull request #80 from dualspiral/fix/reset-on-first
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Don't fire a FML reset packet on first login, set it as required for the second join after the first completes
2018-09-13 16:09:51 -04:00
Daniel Naylor
bcbf4cfd5f
Only send FML/FML|MP plugin messages if the player has joined the server.
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See #78
2018-09-13 10:33:27 +01:00
kashike
c3fd559ac2
ServerPreConnectEvent#getInfo -> getServer
2018-09-12 22:41:51 -07:00
Daniel Naylor
f10e9ac8e4
Don't fire a FML reset packet on first login, set it as required for the second join after the first.
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Fixes #69
2018-09-12 10:21:28 +01:00
Leymooo
bc86a12c57
expand PreLoginComponentResult with force offline mode
2018-09-12 11:47:28 +03:00
Leymooo
79bb43468f
remove @NonNull, revert reindentation
2018-09-11 17:44:51 +03:00
Leymooo
74bf246c39
Add PostLoginEvent. Resolve #72
2018-09-11 16:15:54 +03:00
Daniel Naylor
df637cd598
Ensure the reset packet is not sent when Forge isn't expecting it.
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Fixes #69
2018-09-10 18:15:13 +01:00
Andrew Steinborn
56a50c60b5
Add missing readable check
2018-09-09 15:05:27 -04:00
Andrew Steinborn
46aa8efb35
Improve reliability of varint decoder.
2018-09-09 14:37:43 -04:00
Andrew Steinborn
f2e3b5c7ec
Increase plugin channels limit
2018-09-09 14:20:46 -04:00
Andrew Steinborn
0b1f95147a
Implment simple backpressure support
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In most cases this should only trigger on initial spawns and server
switches.
2018-09-08 01:00:21 -04:00
Andrew Steinborn
f75a51638c
Enable TCP_NODELAY on Minecraft proxy connections too
2018-09-07 23:29:49 -04:00
Andrew Steinborn
a62238d073
Allow toggling announcing Forge support on and off
2018-09-07 18:18:38 -04:00
Andrew Steinborn
be9547612f
Misc code cleanup
2018-09-07 17:54:59 -04:00
Andrew Steinborn
f8a3f24d6b
Make sure to always forward on keep-alives from the client
2018-09-07 16:35:36 -04:00
Andrew Steinborn
30baee84bd
Add the same check to ClientPlaySessionHandler
2018-09-06 16:11:44 -04:00