geforkt von Mirrors/Velocity
Don't fire a FML reset packet on first login, set it as required for the second join after the first.
Fixes #69
Dieser Commit ist enthalten in:
Ursprung
ab2c887e2c
Commit
f10e9ac8e4
@ -82,12 +82,6 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
|
||||
if (existingConnection == null) {
|
||||
// Strap on the play session handler
|
||||
connection.getPlayer().getConnection().setSessionHandler(new ClientPlaySessionHandler(server, connection.getPlayer()));
|
||||
|
||||
// This is for legacy Forge servers - during first connection the FML handshake will transition to complete regardless
|
||||
// Thus, we need to ensure that a reset packet is ALWAYS sent on first switch.
|
||||
//
|
||||
// The call will handle if the player is not a Forge player appropriately.
|
||||
connection.getPlayer().getConnection().setCanSendLegacyFMLResetPacket(true);
|
||||
} else {
|
||||
// The previous server connection should become obsolete.
|
||||
// Before we remove it, if the server we are departing is modded, we must always reset the client state.
|
||||
|
@ -164,9 +164,19 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
|
||||
public void handleBackendJoinGame(JoinGame joinGame) {
|
||||
resetPingData(); // reset ping data;
|
||||
if (!spawned) {
|
||||
// nothing special to do here
|
||||
// Nothing special to do with regards to spawning the player
|
||||
spawned = true;
|
||||
player.getConnection().delayedWrite(joinGame);
|
||||
|
||||
// We have something special to do for legacy Forge servers - during first connection the FML handshake
|
||||
// will transition to complete regardless. Thus, we need to ensure that a reset packet is ALWAYS sent on
|
||||
// first switch.
|
||||
//
|
||||
// As we know that calling this branch only happens on first join, we set that if we are a Forge
|
||||
// client that we must reset on the next switch.
|
||||
//
|
||||
// The call will handle if the player is not a Forge player appropriately.
|
||||
player.getConnection().setCanSendLegacyFMLResetPacket(true);
|
||||
} else {
|
||||
// Ah, this is the meat and potatoes of the whole venture!
|
||||
//
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren