13
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geforkt von Mirrors/Velocity
Commit graph

563 Commits

Autor SHA1 Nachricht Datum
Lechner Markus
0377a6829f Move to Registry 2020-06-05 16:00:51 +02:00
Lechner Markus
6368b47e78 Old sins 2020-06-05 15:58:34 +02:00
Lechner Markus
aa4a8de2fd Stylize 2020-06-05 15:45:11 +02:00
Lechner Markus
368d50b455 Rework Dimension Registry 2020-06-05 15:22:55 +02:00
Five (Xer)
009f207883
More progress 2020-06-04 21:21:54 +02:00
Five (Xer)
6734ef3a08
Checkstyle-auto 2020-06-04 19:13:10 +02:00
Lechner Markus
18e5953976 Save progress 2020-06-04 15:36:58 +02:00
Five (Xer)
38487c5bba
Server-change mechanics update 2020-05-23 13:03:33 +02:00
Five (Xer)
197bc4f288
Make checkstyle happy again 2020-05-23 11:49:27 +02:00
Five (Xer)
fca73bae67
Some minor touch-ups 2020-05-23 11:46:27 +02:00
Five (Xer)
d37b6a361c
Snapshot 20w21a 2020-05-23 00:18:36 +02:00
Andrew Steinborn
10680f16d3 Reject invalid tab complete command requests. 2020-05-08 18:16:40 -04:00
Andrew Steinborn
f7e70cff20 We're well into 2020, just saying. 2020-05-08 14:03:57 -04:00
Andrew Steinborn
88641662d8 Implement brigadier:long argument type, fixes #295 2020-04-23 16:19:49 -04:00
Andrew Steinborn
bb129a3d0b Fix rare race condition with transitioning
If the player unexpectedly disconnects after ServerConnectEvent is
fired, but before the connection transitions to the new player, Velocity
would throw an exception thinking the connection was not present. This
is the correct behavior, but the behavior is very surprising. Instead we
will double-check to ensure the connection has not been lost before we
continue with transitioning to the new server.
2020-04-22 10:31:13 -04:00
Andrew Steinborn
4494033fbe No need to register multiple times 2020-04-12 17:20:38 -04:00
Andrew Steinborn
558c158592 Close one last "proxy crasher" loophole 2020-04-12 17:19:00 -04:00
Andrew Steinborn
2e38e0e1cb Properly fix the previous patch 2020-04-11 21:52:01 -04:00
Andrew Steinborn
8df4467392 Upon connection exception, discard all incoming packets instead 2020-04-11 21:24:39 -04:00
Andrew Steinborn
c0ef3edcc4
Merge pull request #274 from Crypnotic/bugfix/invalid-server-key
Clean server name keys before attempting to register
2020-04-08 16:45:02 -04:00
Hugo Manrique
d722422947
Only finish non-repeating tasks 2020-03-13 18:52:15 +01:00
Hugo Manrique
6ec6beedbd
Remove tasks from lookup map upon completion 2020-03-13 18:17:06 +01:00
Andrew Steinborn
5c6163d8cd Use more obvious/broken-down test cases for topological sort tests 2020-02-13 19:20:53 -05:00
Andrew Steinborn
29168ae549 Update to new bStats revision 2020-02-13 12:57:48 -05:00
Crypnotic
8fba9d7438 Add cleanServerName to VelocityConfiguration to remove quotes and other unforeseen characters from server names before registration 2020-02-09 13:40:15 -06:00
Andrew Steinborn
0c7a995767 Don't attempt to retain the buffer if it goes to a closed connection 2020-01-24 01:22:44 -05:00
Andrew Steinborn
c3068ea26b Rename mystery field in JoinGame 2019-12-14 17:45:54 -05:00
Andrew Steinborn
b56302b17e Minecraft 1.15 (backport from 1.1.0) 2019-12-10 12:22:24 -05:00
Andrew Steinborn
e06e2e4cf9 Introduce velocity.natives-tmpdir property for properly handling noexec /tmp 2019-11-29 14:26:59 -05:00
Andrew Steinborn
2baa162d91 Make sure we only tab-complete commands for which we have access to 2019-11-26 14:07:55 -05:00
Andrew Steinborn
893391202b Manually backport e29e20b from Velocity 1.1.0 2019-11-26 13:47:58 -05:00
Andrew Steinborn
da63406ee7 Fix potential UDP speculative reflection attack 2019-11-23 01:06:00 -05:00
Andrew Steinborn
17e6944dae Clean up HandshakeSessionHandler 2019-09-27 22:37:42 -04:00
Andrew Steinborn
1824c7ad7e Suppress invalid protocol spam 2019-09-27 22:23:40 -04:00
Andrew Steinborn
aff06164cd Fix "all" not appearing in the tab-complete for /server 2019-09-15 19:54:33 -04:00
Andrew Steinborn
c64d16326c Fix bug where connect() wouldn't reset in-flight connections 2019-08-08 17:22:55 -04:00
Andrew Steinborn
7c2cbdbf1f Explicitly parse IP addresses before using an unresolved address
This allows plugins to more correctly use InetSocketAddress#getAddress(),
however "gotchas" remain.
2019-08-07 16:21:15 -04:00
Andrew Steinborn
4940f6b447 Allow certain mangled large packets to pass through 2019-07-30 17:11:26 -04:00
Andrew Steinborn
58b52cce0c Add flag to disable native transports 2019-07-12 14:32:37 -04:00
Seppe Volkaerts
145dfa8ac6 Wait for player disconnect events on shutdown. (#229) 2019-07-05 00:54:23 -04:00
Andrew Steinborn
5b518eaf20 Remove kqueue bug workaround since the issue is now fixed upstream
See https://github.com/netty/netty/pull/9149
2019-07-02 02:37:15 -04:00
Andrew Steinborn
226074a0df Add suggestion for reconnecting for "not online-mode" message 2019-06-29 14:35:28 -04:00
Andrew Steinborn
1fd2bd9ee4 Avoid sending duplicate set latency/gamemode/display name packets 2019-06-15 17:08:05 -04:00
kashike
335c34a679 Explicity bind the main plugin class in the singleton scope 2019-06-14 01:06:08 -07:00
Andrew Steinborn
d7e4e20c76 This is Velocity 1.0.0 2019-06-12 18:10:33 -04:00
Andrew Steinborn
b19d36e939 Strictly enforce packet size limits for incoming compressed packets 2019-06-09 04:25:13 -04:00
Vjatšeslav Maspanov
f64b44ec21 Remove protocol linking (#212) 2019-06-02 19:44:23 -04:00
Andrew Steinborn
8d61e7ffd0 Removed redundant (non-)nullable annotations from boss bar. 2019-06-02 17:57:31 -04:00
kashike
0a53343547 Rename some bossbar-related fields and methods 2019-06-02 14:47:41 -07:00
MrIvanPlays
20b34447f8 Add BossBar API (#213) 2019-06-02 15:02:43 -04:00