powercas_gamer
f6a47ae8b0
[ci skip] update docs url ( #1393 )
2024-07-24 18:25:41 -05:00
Patryk Twardosz
09f687e5d5
feat: Add server registered/unregistered events ( #1386 )
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* feat: Add server registered/unregistered events
* Annotate new API with `@Beta`
* Migrate from classes to records
* Add null checks
* Fix code style indent
* Add links in documentation
* Fix docs indent
---------
Co-authored-by: powercas_gamer <cas@mizule.dev>
2024-07-24 18:13:21 -05:00
Shane Freeder
44b1e0c6f9
Print correct exception when hotspot dump fails
2024-07-22 15:42:42 +01:00
Jaime Costas
a4476253ab
End bundle session on server switch ( #1385 )
2024-07-19 20:34:46 +02:00
Gero
d999ee2058
Fix PlayerConfigurationEvent only being called for initial configuration on 1.20.5+
2024-07-14 16:29:30 +02:00
Andrew Steinborn
ebc418f6cc
Do not use classes from io.netty.util.internal
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In this case, we don't even need a concurrency-friendly MPSC queue, since this code only ever gets run in the event loop associated to the channel, so a simple `ArrayDeque` is enough for our needs.
2024-07-13 21:50:27 -04:00
Rubén
d5e7fa5b84
Add ServerResourcePackRemoveEvent ( #1379 )
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* Add ServerResourcePackRemoveEvent
* Add nonnull check
* Fix indentation
* Fix import code style
2024-07-12 05:02:00 -05:00
Gero
6073f698e2
Add PlayerConfigurationEvent and PlayerEnteredConfigurationEvent ( #1371 )
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* Configuring the player (i.e. sending resource packs) should now be done in the new PlayerConfigurationEvent.
* The new PlayerEnteredConfigurationEvent is called when a player acknowledged the switch to configuration state.
* The PlayerEnterConfigurationEvent is no longer called twice. It is now called when the backed wants to reconfigure the player.
* The PlayerFinishConfigurationEvent should no longer be used to configure the player (i.e. sending resource packs). This is because since 1.20.5 the backend server can't send keep alive packets between switching state anymore and the connection will thus time out.
2024-07-12 11:16:42 +02:00
Jason Penilla
e0f74a8493
Bump Adventure to 4.17 ( #1376 )
2024-07-10 23:15:28 -05:00
Shane Freeder
79a5634dfe
[ci skip] fix some trivial javadoc warns
2024-07-10 23:05:24 +01:00
Shane Freeder
82e81909d8
Add handling for KickPlayerRaw
2024-07-10 23:00:20 +01:00
Andrew Steinborn
5154f02910
Improved fix for #1372
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Realized that the precondition that gets violated happens way too early, in `Maps.uniqueIndex()`.
2024-07-05 22:07:15 -04:00
Andrew Steinborn
6224adf70a
Don't try to load a candidate plugin with the same ID more than once
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Fixes #1372 . Honestly, this was an oversight that I'm somewhat surprised that nobody caught until recently.
2024-07-05 22:01:31 -04:00
Gegy
4eae510fb7
Don't forward chat acknowledgement if the client didn't acknowledge any chat
2024-07-04 21:34:47 -07:00
Gegy
c6bb15c69b
Fix: only treat command as signed if it has signatures
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The Vanilla client will send 'last seen' even if the message is not signed, so this is much stricter than it needs to be. This should allow commands without any signed arguments to be modified/consumed by the proxy.
2024-07-04 21:34:47 -07:00
Gegy
077968089e
Fix: pass through last seen update in a few missing places
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This is hardly useful in the case of signed player chat messages, as these fundamentally cannot be spoofed or modified - however, for any unsigned input (particularly commands without any signed arguments), 'last seen' updates are still required and should be passed through in a consistent state.
2024-07-04 21:34:47 -07:00
Gegy
b5ee9dd20a
Capture a consistent and reusable 'last seen' state for use in command packets
2024-07-04 21:34:47 -07:00
Gegy
ec9745769f
Explicitly reject consuming signed command when denied by event
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This would fail down the line anyway due to inconsistent chat state (if holding a 'last seen' update)
2024-07-04 21:34:47 -07:00
Gegy
3b7ffa837e
Don't require command to be signed to pass it through as-is
2024-07-04 21:34:47 -07:00
Gegy
92c48507eb
Extract common command handler paths
2024-07-04 21:34:47 -07:00
Gegy
be73131d5d
Remove unneeded check
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SessionCommandHandler is only constructed for >= 1.19.3.
2024-07-04 21:34:47 -07:00
Gegy
6b03b28a61
Refactor ChatQueue to track and expose general chat state
2024-07-04 21:34:47 -07:00
wallenjos01
aa4e8780bd
Assign ServerConnection to Player before enabling auto read ( #1309 )
2024-07-04 10:57:30 +02:00
Lixfel
01208bb359
Indicate NoChatReports support in ServerPing
SteamWarCI Build successful
2024-06-24 18:36:32 +02:00
Oliwier Miodun
410636a305
[ci skip] Add Issue Forms ( #1364 )
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* copy issue contact links from Paper
* bug report template
* bug report template fixes
* why no code block
* feature request issue template and fixes to bug report template
* make fields required
2024-06-23 11:57:40 -05:00
Lixfel
fa88aaae52
Always unsign chat.
SteamWarCI Build successful
2024-06-21 12:48:58 +02:00
2da400a267
Merge pull request 'Implement Velocity PRs #998 #1246 and #1309 (io_uring, tcp_fastopen and PluginMessage race condition fix)' ( #3 ) from io_uring into master
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SteamWarCI Build successful
Reviewed-on: #3
Reviewed-by: YoyoNow <jwsteam@nidido.de>
2024-06-19 12:06:10 +02:00
Lixfel
8103135dfb
Fix type
SteamWarCI Build successful
2024-06-19 10:21:36 +02:00
Lixfel
cfabff7288
Implement Velocity PRs #998 #1246 and #1309 (io_uring, tcp_fastopen and PluginMessage race condition fix)
SteamWarCI Build successful
2024-06-19 10:11:32 +02:00
Lixfel
2f5a27a708
Fix CI
SteamWarCI Build successful
2024-06-19 09:47:18 +02:00
Lixfel
fdfe8bcc4b
Fix CI
2024-06-19 09:40:58 +02:00
William
9d25d309d3
feat: Add basic API for server links ( #1353 )
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* feat: add basic server links API
* refactor: more precondition checking on links
* refactor: remove whitespace
* refactor: adjust method order, JDs in ServerLink
* refactor: remove "throws" from constructors
* refactor: add @NotNull annotations
* refactor: requested changes
* refactor: just use `List#copyOf`
2024-06-18 09:29:58 -05:00
a19fd8db74
Add UpdateTeamsPacket
2024-06-16 21:27:13 +02:00
e63d71423d
Add UpdateTeamsPacket
2024-06-16 21:24:06 +02:00
Adrian
e60e2063a8
Add Configuration State API ( #1261 )
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* Implement Configuration State events
* Implement PlayerFinishedConfigurationEvent
* Fixed PlayerFinishConfigurationEvent execution
* Apply suggestions
* Fix keep alive when blocking PlayerFinishConfigurationEvent
* Add ServerConnection to configuration events
* Separate PlayPacketQueueHandler to fix AutoReadHolderHandler
---------
Co-authored-by: Gero <gecam59@gmail.com>
2024-06-16 10:56:09 -05:00
Lixfel
a7afe35fab
Rebuild
SteamWarCI Build successful
2024-06-16 13:25:07 +02:00
Lixfel
56d6339313
Fix JVM
2024-06-16 13:18:29 +02:00
Lixfel
2475572573
Add steamwarci.yml
2024-06-16 12:52:43 +02:00
Gero
350ea7f31e
1.21 support ( #1338 )
2024-06-12 20:33:01 +02:00
Adrian
2d015cdf5c
Add support for canceling ProxyPingEvent ( #1264 )
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* Added support for canceling ProxyPingEvent
2024-06-08 14:28:33 -05:00
Luccboy
46cf9be297
[ci skip] Fix Javadocs of CookieRequestEvent ( #1339 )
2024-05-30 17:21:26 +01:00
Luccboy
07f1f9e7bd
Add Cookie API ( #1313 )
2024-05-30 16:52:30 +01:00
Gero
deacdb6228
Fix StackOverflowError in CommandGraphInjector when using redirects ( #1335 )
2024-05-30 13:40:07 +02:00
R00tB33rMan
1c36b66dcb
Fix null
or empty has handling in LegacyResourcepackHandler
( #1331 )
2024-05-28 14:53:20 +01:00
Gero
42d4288334
Fix tab completions not being forwarded to backend if proxy command exists but is inaccessible ( #1329 )
2024-05-26 13:19:37 +01:00
Pantera (Mad_Daniel)
71bb0246a8
Fix query listener reload bug ( #1322 )
2024-05-23 19:12:28 +01:00
Gijs de Jong
a02b601b6c
Pass through packets in config state ( #1326 )
2024-05-23 19:09:53 +01:00
booky10
afd8b55fb5
Fix permission for velocity dump command ( #1318 )
2024-05-09 18:56:03 -07:00
Shane Freeder
1228f14742
Hotfix cancelling unsigned 1.20.6 commands
2024-05-03 19:20:12 +01:00
Shane Freeder
368d1a7c12
Do not send empty upsert player info packets
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There is no harm in this, but seemingly, some common mod blows up on this, and,
well, why eat buffer?
2024-05-01 18:03:37 +01:00