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geforkt von Mirrors/Velocity
Dieser Commit ist enthalten in:
Andrew Steinborn 2020-11-03 16:06:30 -05:00
Ursprung d708716ef6
Commit 54c5effe27

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@ -403,8 +403,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
private void doSafeClientServerSwitch(JoinGame joinGame) {
// Some clients do not behave well with the "fast" respawn sequence. In this case we will use
// a "safe" respawn sequence that involves sending three packets to the clients. They have the
// same affect but tend to work better with buggier clients (Forge 1.8 in particular).
// a "safe" respawn sequence that involves sending three packets to the client. They have the
// same effect but tend to work better with buggier clients (Forge 1.8 in particular).
// Send the JoinGame packet itself, unmodified.
player.getConnection().delayedWrite(joinGame);