diff --git a/proxy/src/main/java/com/velocitypowered/proxy/connection/client/ClientPlaySessionHandler.java b/proxy/src/main/java/com/velocitypowered/proxy/connection/client/ClientPlaySessionHandler.java index dec99c0de..cd443ebe3 100644 --- a/proxy/src/main/java/com/velocitypowered/proxy/connection/client/ClientPlaySessionHandler.java +++ b/proxy/src/main/java/com/velocitypowered/proxy/connection/client/ClientPlaySessionHandler.java @@ -403,8 +403,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler { private void doSafeClientServerSwitch(JoinGame joinGame) { // Some clients do not behave well with the "fast" respawn sequence. In this case we will use - // a "safe" respawn sequence that involves sending three packets to the clients. They have the - // same affect but tend to work better with buggier clients (Forge 1.8 in particular). + // a "safe" respawn sequence that involves sending three packets to the client. They have the + // same effect but tend to work better with buggier clients (Forge 1.8 in particular). // Send the JoinGame packet itself, unmodified. player.getConnection().delayedWrite(joinGame);