geforkt von Mirrors/Velocity
Do not use an ASCII string for handshake
Dieser Commit ist enthalten in:
Ursprung
f88283f127
Commit
514115a85c
@ -97,24 +97,6 @@ public enum ProtocolUtils {
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}
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}
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/**
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* Reads a VarInt length-prefixed ASCII string from the {@code buf}, making sure to not go over
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* {@code cap} size. This method is specialized for select parts of the Minecraft protocol where
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* ASCII characters are guaranteed to be used.
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*
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* @param buf the buffer to read from
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* @param cap the maximum size of the string, in UTF-8 character length
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* @return the decoded string
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*/
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public static String readAsciiString(ByteBuf buf, int cap) {
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int length = readVarInt(buf);
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checkFrame(length >= 0, "Got a negative-length string (%s)", length);
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checkFrame(length <= cap, "Bad string size (got %s, maximum is %s)", length, cap);
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String str = buf.toString(buf.readerIndex(), length, StandardCharsets.US_ASCII);
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buf.skipBytes(length);
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return str;
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}
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public static String readString(ByteBuf buf) {
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return readString(buf, DEFAULT_MAX_STRING_SIZE);
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}
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@ -65,7 +65,7 @@ public class Handshake implements MinecraftPacket {
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public void decode(ByteBuf buf, ProtocolUtils.Direction direction, ProtocolVersion ignored) {
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int realProtocolVersion = ProtocolUtils.readVarInt(buf);
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this.protocolVersion = ProtocolVersion.getProtocolVersion(realProtocolVersion);
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this.serverAddress = ProtocolUtils.readAsciiString(buf, MAXIMUM_HOSTNAME_LENGTH);
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this.serverAddress = ProtocolUtils.readString(buf, MAXIMUM_HOSTNAME_LENGTH);
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this.port = buf.readUnsignedShort();
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this.nextStatus = ProtocolUtils.readVarInt(buf);
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}
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