13
0
geforkt von Mirrors/Velocity

Revert "Revert strict handshake hostname checks"

This reverts commit 4f80d2b261.

Experience elsewhere (Waterfall PR) and confirmation from TCPShield means
this ought to work. Let's hope.
Dieser Commit ist enthalten in:
Andrew Steinborn 2021-03-30 12:07:46 -04:00
Ursprung 8aad6e2ece
Commit f88283f127
2 geänderte Dateien mit 26 neuen und 2 gelöschten Zeilen

Datei anzeigen

@ -97,12 +97,30 @@ public enum ProtocolUtils {
}
}
/**
* Reads a VarInt length-prefixed ASCII string from the {@code buf}, making sure to not go over
* {@code cap} size. This method is specialized for select parts of the Minecraft protocol where
* ASCII characters are guaranteed to be used.
*
* @param buf the buffer to read from
* @param cap the maximum size of the string, in UTF-8 character length
* @return the decoded string
*/
public static String readAsciiString(ByteBuf buf, int cap) {
int length = readVarInt(buf);
checkFrame(length >= 0, "Got a negative-length string (%s)", length);
checkFrame(length <= cap, "Bad string size (got %s, maximum is %s)", length, cap);
String str = buf.toString(buf.readerIndex(), length, StandardCharsets.US_ASCII);
buf.skipBytes(length);
return str;
}
public static String readString(ByteBuf buf) {
return readString(buf, DEFAULT_MAX_STRING_SIZE);
}
/**
* Reads a VarInt length-prefixed string from the {@code buf}, making sure to not go over
* Reads a VarInt length-prefixed UTF-8 string from the {@code buf}, making sure to not go over
* {@code cap} size.
* @param buf the buffer to read from
* @param cap the maximum size of the string, in UTF-8 character length

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@ -1,13 +1,19 @@
package com.velocitypowered.proxy.protocol.packet;
import static com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeConstants.HANDSHAKE_HOSTNAME_TOKEN;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeConstants;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import io.netty.buffer.ByteBuf;
public class Handshake implements MinecraftPacket {
// This size was chosen to ensure Forge clients can still connect even with very long hostnames.
// While DNS technically allows any character to be used, in practice ASCII is used.
private static final int MAXIMUM_HOSTNAME_LENGTH = 255 + HANDSHAKE_HOSTNAME_TOKEN.length() + 1;
private ProtocolVersion protocolVersion;
private String serverAddress = "";
private int port;
@ -59,7 +65,7 @@ public class Handshake implements MinecraftPacket {
public void decode(ByteBuf buf, ProtocolUtils.Direction direction, ProtocolVersion ignored) {
int realProtocolVersion = ProtocolUtils.readVarInt(buf);
this.protocolVersion = ProtocolVersion.getProtocolVersion(realProtocolVersion);
this.serverAddress = ProtocolUtils.readString(buf);
this.serverAddress = ProtocolUtils.readAsciiString(buf, MAXIMUM_HOSTNAME_LENGTH);
this.port = buf.readUnsignedShort();
this.nextStatus = ProtocolUtils.readVarInt(buf);
}