BucketsInInventorys #141
@ -1,7 +1,7 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2022 SteamWar.de-Serverteam
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Copyright (C) 2023 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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@ -26,10 +26,7 @@ import com.sk89q.worldedit.world.block.BaseBlock;
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import de.steamwar.schematicsystem.CheckSchemType;
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import org.bukkit.Material;
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import java.util.EnumSet;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.*;
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public class AutoChecker15 implements AutoChecker.IAutoChecker {
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private static final Set<Material> INVENTORY = EnumSet.of(
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@ -110,6 +107,16 @@ public class AutoChecker15 implements AutoChecker.IAutoChecker {
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return result;
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}
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private static final Map<Material, Set<Material>> itemsInInv = new EnumMap<>(Material.class);
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static {
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itemsInInv.put(Material.BUCKET, EnumSet.of(Material.DISPENSER));
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itemsInInv.put(Material.TNT, EnumSet.of(Material.CHEST, Material.BARREL));
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itemsInInv.put(Material.FIRE_CHARGE, EnumSet.of(Material.DISPENSER));
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itemsInInv.put(Material.ARROW, EnumSet.of(Material.DISPENSER));
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FLOWERS.forEach(material -> itemsInInv.put(material, INVENTORY));
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}
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private void checkInventory(AutoChecker.BlockScanResult result, BaseBlock block, Material material, BlockPos pos) {
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CompoundTag nbt = block.getNbtData();
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if(nbt == null) {
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@ -138,11 +145,12 @@ public class AutoChecker15 implements AutoChecker.IAutoChecker {
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if(itemType == null) //Leere Slots
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continue;
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if(material == Material.DISPENSER && (itemType.equals(Material.FIRE_CHARGE) || itemType.equals(Material.ARROW))) {
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counter += item.getByte("Count");
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} else if(!FLOWERS.contains(itemType) && !((material == Material.CHEST || material == Material.BARREL) && itemType.equals(Material.TNT))) {
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if (!itemsInInv.getOrDefault(itemType, EnumSet.noneOf(Material.class)).contains(material)) {
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result.getForbiddenItems().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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Lixfel
hat
Das sollten wir vll.t immer prüfen, unabhängig von Inventartyp und Material... Das sollten wir vll.t immer prüfen, unabhängig von Inventartyp und Material...
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}else if(item.containsKey("tag")) {
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} else if(material == Material.DISPENSER && (itemType == Material.ARROW || itemType == Material.FIRE_CHARGE)) {
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counter += item.getByte("Count");
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}
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if (item.containsKey("tag")) {
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result.getForbiddenNbt().computeIfAbsent(pos, blockVector3 -> new HashSet<>()).add(itemType);
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}
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}
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@ -1,7 +1,7 @@
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/*
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This file is a part of the SteamWar software.
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Copyright (C) 2022 SteamWar.de-Serverteam
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Copyright (C) 2023 SteamWar.de-Serverteam
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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@ -27,9 +27,8 @@ import com.sk89q.worldedit.regions.Region;
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import de.steamwar.schematicsystem.CheckSchemType;
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import org.bukkit.Material;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.*;
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import java.util.stream.Collectors;
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@SuppressWarnings("deprecation")
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public class AutoChecker8 implements AutoChecker.IAutoChecker {
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@ -90,6 +89,16 @@ public class AutoChecker8 implements AutoChecker.IAutoChecker {
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}
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}
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private static final Map<Material, EnumSet<Material>> itemsInInv = new EnumMap<>(Material.class);
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static {
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itemsInInv.put(Material.BUCKET, EnumSet.of(Material.DISPENSER));
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itemsInInv.put(Material.TNT, EnumSet.of(Material.CHEST));
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itemsInInv.put(Material.FIREBALL, EnumSet.of(Material.DISPENSER));
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itemsInInv.put(Material.ARROW, EnumSet.of(Material.DISPENSER));
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FLOWERS.forEach(material -> itemsInInv.put(material, INVENTORY.stream().map(Material::getMaterial).collect(Collectors.toCollection(() -> EnumSet.noneOf(Material.class)))));
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}
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private static void checkInventory(AutoChecker.BlockScanResult result, BaseBlock block, int blockId, BlockPos pos) {
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CompoundTag nbt = block.getNbtData();
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if(nbt == null){
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@ -123,12 +132,13 @@ public class AutoChecker8 implements AutoChecker.IAutoChecker {
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if(itemType == null) //Leere Slots
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continue;
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if(blockId == DISPENSER && (itemType.equals(Material.FIREBALL) || itemType.equals(Material.ARROW)))
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counter += item.getByte("Count");
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else if(!FLOWERS.contains(itemType) && !(blockId == CHEST && itemType.equals(Material.TNT))) {
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if(!itemsInInv.getOrDefault(itemType, EnumSet.noneOf(Material.class)).contains(Material.getMaterial(blockId))) {
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result.getForbiddenItems().computeIfAbsent(pos, blockPos -> new HashSet<>()).add(Material.getMaterial(blockId));
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} else if(blockId == DISPENSER && (itemType.equals(Material.FIREBALL) || itemType.equals(Material.ARROW))) {
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counter += item.getByte("Count");
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}
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else if(item.containsKey("tag")) {
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if(item.containsKey("tag")) {
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result.getForbiddenNbt().computeIfAbsent(pos, blockPos -> new HashSet<>()).add(Material.getMaterial(blockId));
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}
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}
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In neuem Issue referenzieren
Einen Benutzer sperren
Alle weiteren Items werden nicht mehr geprüft...