Kristian S. Stangeland
8a2e696363
Adding partial support for MCPC-Plus 1.7.2.
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This doesn't include handling the different package names of
net.minecraft.util.io.netty in MCPC.
2014-05-03 19:13:20 +02:00
Kristian S. Stangeland
71ce362c8e
Add support for reading and writing tile entities.
2014-05-03 02:52:03 +02:00
Kristian S. Stangeland
f9cd2b3db4
Fix JavaDoc of a copy-paste error.
2014-05-02 17:17:01 +02:00
Kristian S. Stangeland
2244f986bb
Print a hex dump in the case of very large arrays.
2014-05-02 03:50:40 +02:00
Kristian S. Stangeland
d8e8a88076
Add the "compare" flag to the "packet add" command.
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This instructs ProtocolLib to fetch the original state of the packet,
before its processed by any packet listeners above LOWEST. Then,
it displays this state in the console, along with the final state as
retrieved in MONITOR.
2014-05-01 20:14:03 +02:00
Kristian S. Stangeland
1ef602416d
Added the ability to schedule packets after an event has succeeded.
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Also fixes post listeners and asynchronous packet listeners.
2014-04-26 00:21:05 +02:00
Kristian S. Stangeland
f7c4fd4ec9
Added support for "post packet events".
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NetworkMarker now contains a list of post listeners that are invoked
(in no particular order) when a packet has been serialize and sent
to a player, OR, when it has been enqueued for processing by the
server.
This works for both 1.7.2+ (Netty) and 1.6.4 and earlier, though the
1.6.4 version has a good deal more overhead.
2014-04-25 02:55:17 +02:00
Kristian S. Stangeland
5185442f35
Added support for retrieving the signed property map of a profile.
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In addition, we also allow WrappedGameProfile to be retrieved from a
player.
2014-04-21 15:51:38 +02:00
Kristian S. Stangeland
ce8d115b5a
Incrementing to 3.4.0-SNAPSHOT
2014-04-21 15:50:54 +02:00
Kristian S. Stangeland
58e66b80da
Release of 3.3.1
2014-04-18 00:27:41 +02:00
Kristian S. Stangeland
17dda7f032
Better to fail updating the version number than crashing.
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If we update the number, we have to also use the "empty file" trick
to remove the old file, which will crash ProtocolLib on the first
reload. It takes a second reload for it to function at all.
It's much better to take the hit on the version number, and avoid
this issue altogether. The update method simply wasn't designed for
plugins with version numbers in their file name.
2014-04-18 00:27:25 +02:00
Kristian S. Stangeland
19ea5dfc33
Never downgrade ProtocolLib after an update.
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Also ensure the version number is incremented after an update.
2014-04-18 00:08:18 +02:00
Kristian S. Stangeland
3bd1361c9a
Add the ability to clonse java.util.Arrays$ArrayList.
2014-04-16 02:45:00 +02:00
Kristian S. Stangeland
486ac2653d
Remove pointless line.
2014-04-16 02:18:43 +02:00
Kristian S. Stangeland
c1890cb256
Interpret the empty string as 0-0-0-0-0 as well.
2014-04-14 17:49:04 +02:00
Kristian S. Stangeland
a65eac6471
Use the newer server ping version (5) in 1.7.8
2014-04-14 14:18:58 +02:00
Kristian S. Stangeland
0a4b1b3201
Merge pull request #45 from Johni0702/master
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Fix NPE in WrappedGameProfile.getId()
2014-04-14 14:16:09 +02:00
johni0702
2476ab67a6
Fix NPE in getId()
2014-04-14 09:53:05 +02:00
Kristian S. Stangeland
74947c02af
Incrementing to 3.3.1-SNAPSHOT
2014-04-12 23:57:41 +02:00
Kristian S. Stangeland
e0b0e51342
Updating to 1.7.8
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This was necessitated by two new NMS changes:
* NBTCompressedStreamTools.a(DataInput, int) now includes an additional
parameter NBTReadLimiter
* GameProfile changed the type of getId() from String to UUID, along
with the constructor (String, String) to (UUID, String).
2014-04-12 23:56:11 +02:00
Kristian S. Stangeland
c84a5d7fa2
Handle the possibility that getSuperclass() returns NULL.
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Thanks to libraryaddict for discovering this bug.
2014-04-10 20:24:24 +02:00
Kristian S. Stangeland
4dea26b847
[TinyProtocol] Add support for intercepting login and status packets.
2014-04-10 01:37:56 +02:00
Kristian S. Stangeland
be238f6ac6
Don't remove channel handlers in the main thread - can case deadlock.
2014-04-09 02:57:52 +02:00
Kristian S. Stangeland
8cb9e050a5
Don't attempt to register a client packet as a server packet.
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And vice versa. This is a leftover from the time we used ConnectionSide
and packet IDs.
2014-04-08 02:00:13 +02:00
Kristian S. Stangeland
a800a505f5
Update gitignore
2014-04-08 01:59:37 +02:00
Kristian S. Stangeland
24de835440
Add the ability to load or save NBT compounds from files.
2014-04-01 23:20:24 +02:00
Kristian S. Stangeland
4f871c64d7
Warn instead of throwing an exception on packet type change.
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We don't want to crash plugins over this, since it doesn't
automatically cause problems. But it may trip up plugins that
assume the packet types they set when registering a listener is the
only ones they'll ever recieve in the method body, which is not true
if a preceeding packet listener can change a packet to an arbitrary
type.
I'm open for better suggestions here. But for now, I'll just print a
warning and hope people use sendServerPacket() instead.
2014-03-30 00:50:45 +01:00
Kristian S. Stangeland
839c186609
Added a way to compute a "histogram" (ordered by time slices).
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This allows us to see snapshots of the online statistics algorihm.
2014-03-29 23:29:25 +01:00
Kristian S. Stangeland
300d3c2475
Handle errors in Apache.
2014-03-28 20:50:10 +01:00
Kristian S. Stangeland
485c3856c1
Don't fetch NetworkMarker uncessarily.
2014-03-27 23:23:45 +01:00
Kristian S. Stangeland
3b26940385
Don't poll the current time more than once a second for updates.
2014-03-27 21:00:36 +01:00
Kristian S. Stangeland
3257d6069a
Compare packet type with equals(), just in case.
2014-03-22 23:21:57 +01:00
Kristian S. Stangeland
45e236b54a
Adds some sanity checks in PacketEvent.setPacket().
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Thanks libraryaddict. :)
2014-03-22 23:20:16 +01:00
Kristian S. Stangeland
7adb6548aa
Ensure output handlers function correctly in 1.7.2
2014-03-21 22:19:24 +01:00
Kristian S. Stangeland
bd3a60b7eb
Don't intercept catastrophic errors such as ThreadDeath and OOM.
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May fix ticket 206.
2014-03-20 23:26:07 +01:00
Kristian S. Stangeland
d76d4247b0
Ensure Player.getAddress() returns the client's address.
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I mistakenly returned the server's address instead.
2014-03-16 03:51:44 +01:00
Kristian S. Stangeland
5e0000d139
Properly cancel or modify packets intercepted in the channel thread.
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This fixes ticket #204 on BukkitDev.
2014-03-15 19:25:40 +01:00
Kristian S. Stangeland
ad060b10af
Fixed a bug introduced in #218 causing packet loops. FIXES 202.
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In 659f01cc63
, I attempted to
execute packet listeners for receiveClientPacket() on the channel
thread, inadvertently causing them to be executed regardless if
filtered was FALSE, and twice if it is TRUE.
Since asynchronous packet listeners use this feature to take out
packets from the packet stream, they wound up causing an infinite
packet loop. This prevented them from ever being received by the
server.
2014-03-15 03:59:28 +01:00
Kristian S. Stangeland
75a5efcaa1
Add the ability to see registered asynchronous listeners.
2014-03-13 23:55:33 +01:00
Kristian S. Stangeland
f4f8817fd5
Undo mocking when we're done with the test.
2014-03-13 03:34:51 +01:00
Kristian S. Stangeland
38c62c4cfd
Ensure sendServerPacket() works in the channel thread as well.
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If we're already in the channel event thread, we won't go through
the ChannelProxy code, so, check scheduledProcessing in the write
method as well.
2014-03-13 03:02:41 +01:00
Kristian S. Stangeland
4259a86740
Optimize lookup of getBukkitEntity.
2014-03-03 23:11:05 +01:00
Kristian S. Stangeland
b84aace585
Increment to 3.3.0-SNAPSHOT.
2014-02-23 22:49:46 +01:00
Kristian S. Stangeland
e8c77af92b
Get rid of the other weak maps, and use thread local fields instead.
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This should improve performance, and prevent the possibility of not
informing plugins of sent packets.
2014-02-23 22:13:46 +01:00
Kristian S. Stangeland
659f01cc63
Remove concurrent "processed" and "ignore" hash maps.
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We can rely on the fact that channel handlers are processed in a single
thread, and simply enable/disable a flag.
2014-02-23 18:55:41 +01:00
Kristian S. Stangeland
6e0a44f9df
Don't cache the NetHandler when checking if it has changed.
2014-02-21 19:28:07 +01:00
Kristian S. Stangeland
5f66dc6b4a
Update to 3.2.2-SNAPSHOT.
2014-02-21 19:15:31 +01:00
Kristian S. Stangeland
eb7760236f
Don't update the player instances on the LOGIN packet.
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Instead, always check for the presence of NetServerHandler,
and update then.
2014-02-21 19:14:58 +01:00
Kristian S. Stangeland
eb421dd31e
Don't load converters that belong in 1.7.2.
2014-02-21 19:14:05 +01:00
Kristian S. Stangeland
7503470cb1
No need to throw an exception if the "last updated" file is corrupt.
2014-02-18 21:46:42 +01:00