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87 Commits

Autor SHA1 Nachricht Datum
Kristian S. Stangeland
63197bbbd5 Add the other cases where we need to know if we're on the main thread
or not.
2012-09-29 23:52:28 +02:00
Kristian S. Stangeland
8a26d047b2 Client packets are processed on the server, so they must be
synchronized with the main thread.
2012-09-29 23:48:09 +02:00
Kristian S. Stangeland
d58ff1c4c1 Properly clean up after async listeners. 2012-09-29 23:21:09 +02:00
Kristian S. Stangeland
15b33925c0 Fixed a couple of minor bugs. 2012-09-29 22:25:09 +02:00
Kristian S. Stangeland
721d92bd4f Fixed a minor bug. 2012-09-29 22:20:21 +02:00
Kristian S. Stangeland
b3098bc6ad Pull up the important methods in the asynchronous packet handler. 2012-09-29 22:18:19 +02:00
Kristian S. Stangeland
e86c3d3a6e We have to keep the setAsyncMarker method. 2012-09-29 22:12:30 +02:00
Kristian S. Stangeland
65b5a0e8ec We don't expect consumers to create asynchronous markers, so
don't allow them to set it in the packet event.
2012-09-29 21:42:16 +02:00
Kristian S. Stangeland
a6db5419c0 Detect packet timeout. 2012-09-29 21:29:12 +02:00
Kristian S. Stangeland
4f4202185c Make it even clearer that the listener loop method should be
called from a separate thread.
2012-09-29 21:18:21 +02:00
Kristian S. Stangeland
025e97ca95 Renamed the ListenerToken in the code as well. 2012-09-29 20:34:29 +02:00
Kristian S. Stangeland
880520cd94 Renamed the ListenerToken into a AsyncListenerHandler. 2012-09-29 20:32:18 +02:00
Kristian S. Stangeland
fad6a0a99c Connect the asynchronous listeners to the system. 2012-09-29 20:30:22 +02:00
Kristian S. Stangeland
81321383d5 Renamed the async marker. Added handling of close. 2012-09-29 19:33:22 +02:00
Kristian S. Stangeland
285952b14d Use the normal packet listener instead of an async listener. 2012-09-29 19:13:12 +02:00
Kristian S. Stangeland
6f02e79802 Still a work in progress.
I'm considering removing the async listener and use the packet listener
for both sync and async processing.
2012-09-29 18:05:08 +02:00
Kristian S. Stangeland
23e676533a Beginning to add support for asynchronous packet listeners. 2012-09-29 01:00:12 +02:00
Kristian S. Stangeland
2012698275 Just in case, try to load the generated class first.
We might have generated it from a previous run.
2012-09-27 06:04:29 +02:00
Kristian S. Stangeland
42303ae0fc Use the FieldAccessException instead of InvalidArgumentException.
Otherwise, the CompiledStructureModifier has a leaky abstraction.
2012-09-27 05:42:34 +02:00
Kristian S. Stangeland
0004fb530d Update the package name in the compiler. 2012-09-27 05:28:52 +02:00
Kristian S. Stangeland
ea823e58f7 Move structure modifier compiler to the reflect package. 2012-09-27 05:28:13 +02:00
Kristian S. Stangeland
8293c71a4c Make sure the packet IDs are actually valid. 2012-09-27 05:26:02 +02:00
Kristian S. Stangeland
eb8abd4635 Try to clean up after a failed hook. 2012-09-27 05:22:08 +02:00
Kristian S. Stangeland
240df9dc7a Complicated feature - auto-compilation of structure modifier.
Using ASM we can automatically generate a faster structure modifier
that doesn't use reflection to read or write public fields.

Note that because the compilation itself is a bit slow (10 ms++), 
we have to create a background compilation thread. Future work:
 * Disable the thread if it's idle after 60 seconds.
 * Don't recreate the thread when the server reloads.
2012-09-27 03:24:34 +02:00
Kristian S. Stangeland
90970d1b9b Ensure that server operators are informed about incompatibility. 2012-09-26 06:00:26 +02:00
Kristian S. Stangeland
9efb85e7c3 Handle 1.3 correctly. 2012-09-26 04:06:10 +02:00
Kristian S. Stangeland
22f2f45d1e Added support for a hook method that can intercept map chunk packets. 2012-09-26 03:31:59 +02:00
Kristian S. Stangeland
e04a78fc04 Added yet another player hook method.
This method works by injecting into the NetServerHandler object
of a player. That way, we can also intercept map chunk packets.
2012-09-26 02:26:44 +02:00
Kristian S. Stangeland
9e402a3ab4 Added a "canInject" property in the injectors. 2012-09-26 02:01:44 +02:00
Kristian S. Stangeland
d8b300e3a6 Try to get the local player object if possible. 2012-09-25 23:10:08 +02:00
Kristian S. Stangeland
e0c03186c3 Add support for Java serialization of PacketEvent. It might be useful. 2012-09-25 23:09:02 +02:00
Kristian S. Stangeland
7f69c0204d Added a bit of commentary. 2012-09-25 17:13:23 +02:00
Kristian S. Stangeland
8839c03948 Fixed a number of simple bugs discovered by FindBugs. 2012-09-20 18:35:45 +02:00
Kristian S. Stangeland
3899704774 Merge pull request #1 from mbax/mbax
TagAPI is compatible as of version 1.7
2012-09-19 11:00:18 -07:00
mbax
9ad6dcb41c TagAPI is compatible as of version 1.7 2012-09-19 13:47:38 -04:00
Kristian S. Stangeland
54242debaa Made structure modifiers more overridable. 2012-09-19 19:25:11 +02:00
Kristian S. Stangeland
bc7b395889 Adding desperately needed async/sync documentation. 2012-09-19 03:48:46 +02:00
Kristian S. Stangeland
77376a2fa3 Make the Bukkit unwrapper use the actual return type. 2012-09-18 18:37:11 +02:00
Kristian S. Stangeland
cd9fa1cdf6 Fixing documentation. 2012-09-18 17:20:48 +02:00
Kristian S. Stangeland
ad6fbae5d6 Incrementing to version 1.1.0 2012-09-18 17:17:20 +02:00
Kristian S. Stangeland
8f9939f65c Added the ability to refresh the apperance of entities and players. 2012-09-18 16:30:46 +02:00
Kristian S. Stangeland
3783328cb1 Forgot to convert the types to NMS. 2012-09-18 02:16:11 +02:00
Kristian S. Stangeland
140edabb4e Fixed packet constructor and tons of other bugs. 2012-09-18 02:04:26 +02:00
Kristian S. Stangeland
ffbaed283a Improved the API slightly. 2012-09-18 00:01:02 +02:00
Kristian S. Stangeland
e5beca4ea5 And the PacketConstructor class itself. 2012-09-17 22:59:41 +02:00
Kristian S. Stangeland
fb15ee1b22 Adding packet constructors.
This should simplify a lot of code.
2012-09-17 22:59:20 +02:00
Kristian S. Stangeland
7a60c5aac7 Made the server registry static. 2012-09-17 16:40:08 +02:00
Kristian S. Stangeland
f74a6e9832 Made the packet ids static and thus usable in a switch statement. 2012-09-17 16:38:26 +02:00
Kristian S. Stangeland
381484fc5d Adding a simple packet registry. 2012-09-17 16:21:15 +02:00
Kristian S. Stangeland
455ffca63f Adding a entity structure modifier. 2012-09-17 01:34:10 +02:00