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568 Commits

Autor SHA1 Nachricht Datum
Zach Brown
78f5fda472 Disable delayed chunk unloads by default
While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.

We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar
122f47ac1c More Upstream tacos 2016-06-30 01:38:53 -04:00
Zach Brown
b978b76443 Update upstream CB
It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
98c7a31d79 Stop overwriting block locations, root issue looks to be the TE fixer itself
Fixes GH-352
2016-06-26 18:38:39 -05:00
Zach Brown
afb1926947 Move setBlock tile->tile transition workaround into TE removal 2016-06-26 13:58:12 -05:00
Zach Brown
e93299df87 Update upstream CB
Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown
e213840fce Update clients when setting blocks to air 2016-06-25 21:09:08 -05:00
Zach Brown
57cff1f17f Update to MC 1.10.2 2016-06-25 12:19:04 -05:00
Aikar
ba61e44475 Fix Old Sign Conversion
1) Sign loading code was trying to parse the JSON before the check for oldSign.
       That code could then skip the old sign converting code if it triggers a JSON parse exception.
    2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
       This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Aikar
faa5f1fb18 Fix Double World Add issues - Fixes #328
Vanilla will double add Spider Jockeys to the world, so ignore already added.

Also add debug if something else tries to, and abort before world gets bad state
2016-06-22 22:50:19 -04:00
Aikar
6463bc2fe2 Optimize isInvalidYLocation, getType and getBlockData
Some pretty micro optimizations, but this is the hottest method in the server....

This will drastically reduce number of operations to perform getType

the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00
Aikar
03553d232e Update upstream 2016-06-22 22:18:41 -04:00
Zach Brown
7253bb10ca Update upstream B/CB 2016-06-19 21:41:46 -05:00
Jadon Fowler
62af55a00c Toggleable Elytra Wall Damage
Instead of calculating the damage taken from hitting a wall, you can
disable it in the config.
2016-06-18 23:14:58 -07:00
Aikar
284e2f4856 Delay Chunk Unloads based on Player Movement
When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.

A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.

This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.

This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
2016-06-18 23:33:57 -04:00
totokaka
cd0d4d1674 Fix issue with setting player view distance 2016-06-18 20:52:11 -05:00
Aikar
76ccb4c5f0 Remove the item from the correct hand when spawn egg depletes 2016-06-18 03:44:11 -04:00
Techcable
94a6e8cb09 Make entities look for hoppers
Cherry-pick of PR GH-319
2016-06-18 01:03:40 -05:00
Zach Brown
9127c31ed6 Fix missed case in top of nether void damage patch
General cleanup, etc.
Closes GH-343
2016-06-18 00:25:37 -05:00
Jadon Fowler
3093562782 Fix infinite loop when saving chunks
Running `/save-all flush` would start an infinite loop that prints:
    ThreadedAnvilChunkSotrage (world): All chunks are saved
2016-06-17 02:29:57 -07:00
Zach Brown
9e7853d9dd Remove timings addition that was fixed upstream 2016-06-15 17:51:30 -05:00
Zach Brown
3497f7000d Update upstreams 2016-06-15 17:43:51 -05:00
Zach Brown
03eeadc2df Update upstream B/CB
Merges fixes for SPIGOT-2404 and SPIGOT-2408 into Paper
2016-06-13 18:42:08 -05:00
Zach Brown
0aaf5eb95c Update upstream B/CB 2016-06-11 22:22:27 -05:00
Jedediah Smith
ad39344717 Resolve an ISE in MagmaBlock damage handling 2016-06-11 19:10:18 -05:00
Zach Brown
4282b7c95d MC-80966 - Always send chunk sections 2016-06-11 14:59:28 -05:00
Zach Brown
2a773b737b Update upstream and rebuild 2016-06-11 14:58:54 -05:00
Zach Brown
59cc0a9834 Simplify getEntity by UUID patch, misc readme changes 2016-06-09 21:43:32 -05:00
Zach Brown
9b192b2708 Update to Minecraft 1.10 2016-06-08 22:57:14 -05:00
chickeneer
f53bec077b Fix Potion Equals Bug
Will be in Spigot 1.10, but getting it in for 1.9 users
2016-06-08 20:41:10 -04:00
Aikar
c9bf3f3819 Fix issue with chests being erased - #322 Fixed 2016-06-07 03:03:51 -04:00
Aikar
85df861eda more chunk unload queue fixes, hopefully fix various odd bugs 2016-06-07 02:08:59 -04:00
Aikar
49c8b34653 Fix bug with lootable refresh not saving inventory if on 2016-06-06 19:56:51 -04:00
Martin Panzer
74a3b887ff Make falling block height nerf respect doEntityDrops 2016-06-06 21:14:35 +02:00
Aikar
fbcd3ce763 Add sub timings to chunk map 2016-06-05 00:10:50 -04:00
Zach Brown
ebfc40dde6 Merge pull request #317 from MyPlayPlanet/fix-fence-fallblock
Fix fallingblocks getting stuck on fences
2016-06-04 18:24:27 -05:00
Zach Brown
d9e7de59e9 Fix a few global configuration options being unavailable 2016-06-04 17:26:11 -05:00
Aikar
e18cef3e72 remove part of my hopper patch, not sure its doing what I intended 2016-06-04 11:52:25 -04:00
Martin Panzer
fb10fff9b0 Fix fallingblocks getting stuck on fences 2016-06-04 10:11:03 +02:00
Aikar
ba0a4c75bd Only send Dragon/Wither Death sounds to same world
Also fix view distance lookup
2016-05-31 23:56:19 -04:00
Aikar
a9ec7b3a75 Fix skeleton horse spawn chance ignoring difficulty modifier if custom set
Also reduce diff
2016-05-30 12:50:57 -04:00
Zach Brown
44857e00e2 Merge pull request #310 from MyPlayPlanet/server-name-param
Add server-name as server parameter
2016-05-29 18:35:03 -05:00
Zach Brown
a618f33267 Stop relocating jopt-simple
Workaround for GH-189
Relocation breaks the lookup of a resource bundle, and this is easier than forking and maintaining our own version
 AFAIK this should be fine to do. Guess we'll see
2016-05-29 18:26:35 -05:00
Martin Panzer
805e5c6be7 Add server-name as server parameter 2016-05-28 12:02:57 +02:00
Aikar
d9971432c2 re-add timing that spigot missed 2016-05-27 22:29:09 -04:00
Aikar
e9c7cca230 Ensure chunks never load async
Force operation to main thread if it occurs async
2016-05-27 22:28:23 -04:00
Zach Brown
ff2c1ee38e Update upstreams 2016-05-27 21:22:18 -05:00
Aikar
cac7bbc139 Remove unneeded mob spawn cap patch - Fixes #235
I misread the code and thought the code kept looping until the mob spawn cap was hit.

Upon furthur review, this is not true, so this patch doesn't do anything sane.
2016-05-27 21:35:28 -04:00
Aikar
45aa7db5c4 Update Upstream 2016-05-25 12:37:17 -04:00
Martin Panzer
bd2fb5d530 Optimize Redstone torch list removal 2016-05-24 20:08:40 -05:00