geforkt von Mirrors/Paper
Fix bug with lootable refresh not saving inventory if on
Dieser Commit ist enthalten in:
Ursprung
bdc783f176
Commit
49c8b34653
@ -453,6 +453,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (this.c != null) {
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nbttagcompound.setString("LootTable", this.c.toString());
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if (this.d != 0L) {
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nbttagcompound.setLong("LootTableSeed", this.d);
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}
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- } else {
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+ } if (true) { // Paper - Always save the items, Table may stick around
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NBTTagList nbttaglist = new NBTTagList();
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for (int i = 0; i < this.items.length; ++i) {
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@@ -0,0 +0,0 @@ public abstract class EntityMinecartContainer extends EntityMinecartAbstract imp
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protected void a(NBTTagCompound nbttagcompound) {
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super.a(nbttagcompound);
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@ -461,6 +468,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (nbttagcompound.hasKeyOfType("LootTable", 8)) {
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this.c = new MinecraftKey(nbttagcompound.getString("LootTable"));
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this.d = nbttagcompound.getLong("LootTableSeed");
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- } else {
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+ } if (true) { // Paper - always load the items, table may still remain
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NBTTagList nbttaglist = nbttagcompound.getList("Items", 10);
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for (int i = 0; i < nbttaglist.size(); ++i) {
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@@ -0,0 +0,0 @@ public abstract class EntityMinecartContainer extends EntityMinecartAbstract imp
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}
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@ -555,7 +567,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (nbttagcompound.hasKeyOfType("LootTable", 8)) {
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this.m = new MinecraftKey(nbttagcompound.getString("LootTable"));
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this.n = nbttagcompound.getLong("LootTableSeed");
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@@ -0,0 +0,0 @@ public abstract class TileEntityLootable extends TileEntityContainer implements
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return true;
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} else {
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- return false;
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+ return true; // Paper - always load the items, table may still remain
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}
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}
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protected boolean e(NBTTagCompound nbttagcompound) {
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@ -564,6 +580,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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nbttagcompound.setString("LootTable", this.m.toString());
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if (this.n != 0L) {
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@@ -0,0 +0,0 @@ public abstract class TileEntityLootable extends TileEntityContainer implements
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return true;
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} else {
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- return false;
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+ return true; // Paper - always save the items, table may still remain
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}
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}
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protected void d(@Nullable EntityHuman entityhuman) {
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