Commit graph

1635 Commits

Autor SHA1 Nachricht Datum
Travis Watkins
7f7192f8fd Update CraftBukkit to Minecraft 1.4.4. 2012-11-13 16:09:52 -06:00
EvilSeph
f683d5568f Migrate world data with world when switching from vanilla Minecraft to
Bukkit. Fixes BUKKIT-2816 and BUKKIT-2760
2012-11-02 21:12:02 -04:00
md_5
53d24e2b22 [Bleeding] Fix mistranslation affecting time of the server vs time of day.
Fixes BUKKIT-2797
2012-11-02 16:36:43 -04:00
EvilSeph
1623bf0f9b Fire HangingBreakEvent when explosions remove hanging entities. Fixes BUKKIT-2764 2012-10-31 14:24:03 -04:00
Travis Watkins
347fd3cb6e Fix NPE when blowing up an item frame. Fixes BUKKIT-2763 2012-10-31 13:09:57 -04:00
Travis Watkins
f479aa84a4 Implement API for ambient mob spawn limit. Add spawn-limit.ambient to
bukkit.yml. Adds BUKKIT-2765
2012-10-31 13:01:48 -04:00
Travis Watkins
46d7cd1e05 Use BlockCommandSender for dispatching Command block commands
Also allow commands that don't start with a / to match vanilla behavior
2012-10-31 06:37:46 -05:00
feildmaster
9e4e2c62af Expose API for managing and using GameRules. Adds BUKKIT-2757 2012-10-31 03:40:43 -04:00
Travis Watkins
59dc403a61 Hook command block up to ConsoleCommandSender. Fixes BUKKIT-2684
This will need to have its own CommandSender but this makes command blocks
work for now with any command console can run.
2012-10-31 02:39:56 -05:00
h31ix
02ca9be079 [Bleeding] Fire damage is no longer a valid reason for hanging entity removal 2012-10-31 00:45:47 -04:00
h31ix
54cce5bf92 [Bleeding] Implement new Hanging events. Adds BUKKIT-2754 2012-10-31 00:21:31 -04:00
EvilSeph
4efd06a6b5 Remove Anvil debug. Fixes BUKKIT-2732 2012-10-30 19:11:34 -04:00
md_5
42391009f7 [Bleeding] Prevent players from appearing to be sneaking after they change dimensions whilst doing so. 2012-10-30 19:11:34 -04:00
EvilSeph
b7886d1421 Disable portal support for entities for now. Restore allowNether check.
Relates to:
BUKKIT-2695 BUKKIT-2675
2012-10-30 19:11:33 -04:00
feildmaster
856fdc2ab6 Update map cursors to reflect 1.4 changes. Fixes BUKKIT-2740 2012-10-29 23:29:40 -04:00
Travis Watkins
216cddb2ab Get skull data before destroying block. Fixes BUKKIT-2723
Skull blocks store their type in a tile entity and use their block data
as rotation. When breaking a block the block data is used for determining
what item to drop. Simply changing this to use the skull method for getting
their drop data is not enough because their tile entity is already gone.
Therefore we have to special case skulls to get the correct data _and_ get
that data before breaking the block.
2012-10-29 12:54:16 -05:00
EvilSeph
14f4bd9024 Fix bug preventing non bed-reliant spawns from being successfully set. Fixes BUKKIT-2708 2012-10-29 04:56:30 -04:00
Travis Watkins
d16f8c5e65 Drop skulls like every other block. Fixes BUKKIT-2678
Instead of having a special case for skulls just use the normal logic for
breaking a block. This avoids issues when interacting with API.
2012-10-29 02:28:27 -05:00
EvilSeph
442b7a69f1 Prevent health from wrapping around. 2012-10-28 23:55:40 -04:00
h31ix
db49a57694 Update PotionEffects on player death. Fixes BUKKIT-2673
On player death player PotionEffects need to be updated so that a player's
invisibility and other effects are removed, otherwise they will persist
after a respawn. This is a carry-over from our use of persistent player
entities.
2012-10-28 23:27:02 -04:00
Travis Watkins
0fb806c566 Clamp difficulty levels to prevent invalid values
Some features added in 1.4.2 use the difficulty value as an index to an
array so while before having it set to an invalid value would do nothing
or maybe cause an odd side effect somewhere it now crashes the server. This
patch ensures difficulty values are clamped between 0 and 3, inclusive.
2012-10-28 10:07:11 -05:00
Travis Watkins
37a0d6757d Don't filter item data for anvils. Fixes BUKKIT-2640
Filtering item data is usually a good idea to make sure we don't have
invalid data or data on items that shouldn't have it. However, anvils
use item data in slightly different way and so running its code for
filtering here causes the data to be corrupted.
2012-10-28 09:37:47 -05:00
Travis Watkins
9841b77009 Use correct variable for squid Y motion. Fixes BUKKIT-2648 2012-10-28 03:23:48 -05:00
Travis Watkins
c675cc0b3b Fix missed rename for ore exp dropping. Fixes BUKKIT-2662 2012-10-28 02:43:23 -05:00
h31ix
788e9e84cf Fix incorrect method names missed during update. Fixes BUKKIT-2653
A couple method names were changed between 1.3.2 and 1.4.2 but were missed
in the update. One of these affects being able to enchant bows and the
other is used for updating player animations while firing.
2012-10-28 03:06:59 -04:00
EvilSeph
11d65171cd These books are too powerful! 2012-10-28 03:05:28 -04:00
EvilSeph
784f9e31a8 Remove spawn-radius setting in bukkit.yml in favour of spawn-protection in
server.properties. Fixes BUKKIT-2657
2012-10-28 01:55:27 -04:00
EvilSeph
5fe8523023 Fixed generator-settings not being set. Fixes BUKKIT-2652 2012-10-28 01:00:28 -04:00
Travis Watkins
5469311a36 Don't pass vanilla plugin channels to plugins. Fixes BUKKIT-2638
Vanilla has its own handlers for plugin channel messages for things like
texture packs, books, and anvils. When vanilla handles one of these messages
we should not also pass it to plugins because they will be duplicating work
and potentially running in to situations our plugin system isn't setup to
handle. This is how 1.3.2 worked but was lost in the 1.4.2 update.
2012-10-27 23:25:10 -05:00
Travis Watkins
60819c6693 Update CraftBukkit to Minecraft 1.4(.2). 2012-10-27 22:19:03 -04:00
EvilSeph
df7f86d028 Made books less powerful, though you should still read them! 2012-10-27 20:44:16 -04:00
Score_Under
3ce954bb86 Delegate tab-completion. Fixes BUKKIT-2181. Adds BUKKIT-2602
CommandMap now contains the functionality for tab completion. This
commit replaces the vanilla implementation and simply delegates it to
the Bukkit API.
2012-10-15 03:18:59 -05:00
Wesley Wolfe
05e889f346 Queue tasks from secondary threads. Fixes BUKKIT-2546 and BUKKIT-2600
This change affects the old chat compatibility layer from an
implementation only standpoint. It does not queue the 'event' to fire,
but rather queues a runnable that allows the calling thread to wait for
execution to finish.

The other effect of this change is that rcon connects now have their
commands queued to be run on next server tick using the same
implementation.

The internal implementation is in org.bukkit.craftbukkit.util.Waitable.
It is very similar to a Future<T> task, but only contains minimal
implementation with object.wait() and object.notify() calls
under the hood of waitable.get() and waitable.run().

PlayerPreLoginEvent now properly implements thread-safe event execution
by queuing the events similar to chat and rcon. This is still a poor way
albeit proper way to implement thread-safety; PlayerPreLoginEvent will
stay deprecated.
2012-10-14 17:26:53 -05:00
Travis Watkins
506a1a0765 Ensure entity isn't destroyed when trying to show it. Fixes BUKKIT-2038
If two players (or a player and any other entity) are teleported to the
same location in the same tick they will both get added to the other's
destroy queue then have a new entity spawn packet sent. Next tick the
destroy queue will be processed and they will then be invisible to each
other. To prevent this situation we remove the entity from the destroy
queue when sending out a spawn packet for them.
2012-10-13 15:27:45 -05:00
EdGruberman
59d6b60c0a Update entity target data to reflect current AI status. Fixes BUKKIT-2280
The new AI system introduced by Minecraft 1.2 no longer relies on the
target field in the entity so it is frequently out of sync with what the
entity is actually doing. This modifies the AI goal to update the target
so our API can return the correct information.
2012-09-28 15:04:32 -05:00
Travis Watkins
62a9b8815b Allow data values on mushroom and mob spawner blocks. Fixes BUKKIT-2346
In 1.2.5 and older versions of CraftBukkit we allowed the use of data
values on bug mushroom and mob spawner blocks for use with plugins.
For the 1.3 update the mechanism for doing this was changed and I
accidentally used the wrong value when adding these, indicating that
they should not have data instead of our actual intent. This change
corrects this regression.
2012-09-28 15:00:02 -05:00
Travis Watkins
244a39d209 Use this world instead of the one in the entity. Fixes BUKKIT-2315
In some situations an entity or tile entity can be added to the world but
have its own 'world' field be null or otherwise incorrect. As the entity
was added to this world to be ticked assume it actually is in this world.
2012-09-28 14:46:30 -05:00
Travis Watkins
74b3be57b7 Replace LongObjectHashMap with a more efficient implementation
After further testing it appears that while the original LongHashtable
has issues with object creation churn and is severly slower than even
java.util.HashMap in general case benchmarks it is in fact very efficient
for our use case.

With this in mind I wrote a replacement LongObjectHashMap modeled after
LongHashtable. Unlike the original implementation this one does not use
Entry objects for storage so does not have the same object creation churn.
It also uses a 2D array instead of a 3D one and does not use a cache as
benchmarking shows this is more efficient. The "bucket size" was chosen
based on benchmarking performance of the HashMap with contents that would
be plausible for a 200+ player server. This means it uses a little extra
memory for smaller servers but almost always uses less than the normal
java.util.HashMap.

To make up for the original LongHashtable being a poor choice for generic
datasets I added a mixer to the new implementation based on code from
MurmurHash. While this has no noticable effect positive or negative with
our normal use of chunk coordinates it makes the HashMap perform just as
well with nearly any kind of dataset.

After these changes ChunkProviderServer.isChunkLoaded() goes from using
20% CPU time while sampling to not even showing up after 45 minutes of
sampling due to the CPU usage being too low to be noticed.
2012-09-21 11:20:10 -05:00
Wesley Wolfe
9f70c1f386 Set last accessed variables after grabbing chunk. Fixes BUKKIT-1033
This fix changes the 'state' of the last accessed variables to be more
accurate. Changing the coordinates of the last accessed chunk should
never precede actually setting the last accessed chunk, as loading a
chunk may at some point call back to getChunkAt with a new set of
coordinates before the chunk has actually been loaded. The coordinates
would have been set, but the actual chunk would not. With no check for
accuracy, this causes fringe case issues such as null block states.

Big thanks to @V10lator for finding where the root of the problem was
occurring.
2012-09-20 23:00:34 -05:00
Wesley Wolfe
cebc8cffec CraftBukkit comment fixes 2012-09-14 01:53:42 -04:00
mbax
4b1f6aff3f [Bleeding] Check visibility API for sounds. Fixes BUKKIT-2210
This implementation of a visibility API check for sounds
was created by adding extra methods carrying the source entity
in WorldManager and ServerConfigurationManagerAbstract and
adding a test for canSee in the SCMA sendPacketNearby method.
This approach involves no logic copying, just method addition.
I opted to cast to WorldManager as:
1) IWorldAccess is not in CraftBukkit at the moment
2) There is no other IWorldAccess implemented in CraftBukkit,
  nor is there likely to be one soon. If that day comes, easy fix.
2012-09-14 01:53:42 -04:00
EvilSeph
349cb0bba6 What is dead may never die. 2012-09-14 01:53:34 -04:00
EvilSeph
412b4624c3 Update the client after a FoodLevelChange event is fired. Fixes BUKKIT-2510 2012-09-12 22:06:36 -04:00
Mike Primm
9a4b85c931 [Bleeding] Avoid spawn checks on empty worlds. Fixes BUKKIT-2508
Change a server wide check for players to be world specific. Worlds
without players will not spawn entities.
2012-09-12 22:06:36 -04:00
EvilSeph
4c0dd6964e Reverted changes to chunk saving behaviour. 2012-09-12 22:06:35 -04:00
Mike Primm
beee3ce2da [Bleeding] Add autosave interval setting in bukkit.yml. Adds BUKKIT-2507
The new setting is located at "ticks-per.autosave". By changing this
value, it affects how often a full save is automatically executed,
measured in ticks.

This value is defaulting to 0 (off) because we believe that the vast
majority of servers already have a third-party solution to automatically
saving the server at set intervals. Having the built in auto-save disabled
by default ensures that we are not saving things twice; doing so leads to
absolutely no benefits, but results in detrimental and noticeable
unnecessary performance decrease.

For servers that do not use an automated external script to perform saves,
this setting can be turned on by setting the value higher than 0, with 900
being the value used in vanilla.
2012-09-12 22:05:52 -04:00
Wesley Wolfe
e2b1514daf Bulk pending cleanup. 2012-09-09 23:19:28 -05:00
Wesley Wolfe
4d5894e4cb Fix crash from console-commands throwing exception. Fixes BUKKIT-2479
When 1.3.1 was released, a try-catch block was removed from the tick
loop that called the method in NMS to handle commands. This restores a
try-catch to prevent the console from crashing the server.
2012-09-06 22:11:17 -05:00
feildmaster
c710ca827f Fix BUKKIT-2419: PlayerAbilities not being updated on teleport/respawn
Minecraft resets abilities based on what it knows client side, when someone dies and is in "survival," by default they should be in "survival." However, we allow modification of the PlayerAbilities, so we send this update out to the client.

Oh and, the format of the commit is like this to see if it looks any good. :)
2012-08-27 12:02:25 -05:00
feildmaster
cb84d6b994 Fix empty chunks not sending biome properly and causing client side issues. Fixes BUKKIT-2396 2012-08-25 08:59:33 -05:00
Travis Watkins
b8cc862083 Update to 1.3.2 2012-08-25 00:54:21 -04:00
feildmaster
35cff16da5 Fix EmptyChunk's not sending to the Client correctly. Fixes BUKKIT-2206 2012-08-23 14:58:23 -05:00
feildmaster
8fdb006143 Use constant Player for EnderPearls
Also make sure players are online before proceeding to each event
2012-08-22 14:32:10 -05:00
feildmaster
98c98d0f7a Fix entities not having valid "isValid" states. Addresses BUKKIT-2366 2012-08-22 14:16:51 -05:00
V10lator
e3ae188ed2 Fix instances where Signs have null lines. Addresses BUKKIT-684 2012-08-21 20:17:29 -05:00
EdGruberman
450edc3004 Use standard format function to format logs. Addresses BUKKIT-2246
Also fix "excess" Log Levels.
2012-08-21 19:17:29 -05:00
Travis Watkins
ccc760d629 Use a dynamic pool size for the iterator cache
Many codepaths only end up with one iterator being used at a time and
most of the rest only get up to two being used so using a static pool of
three is wasteful. This also allows us to efficiently handle cases that
exceed 3 iterators in use. Overall this dramatically increases the hit rate
and results in less iterators being created.
2012-08-20 18:44:07 -05:00
Travis Watkins
feb0327d22 Check unload queue so we don't accidentally leave a chunk loaded 2012-08-19 16:06:14 -05:00
Mike Primm
7dde6cc566 [Bleeding] Stub out MethodProfiler class
Instead of trying to track down every place this class is used we can
simply stub out the entire class so it has no extra overhead.
2012-08-19 09:51:09 -05:00
Mike Primm
e079d9457e [Bleeding] Strip out unused HashSet in IntHashMap 2012-08-19 09:51:07 -05:00
Mike Primm
eaa3154b0e [Bleeding] Cache packet ID instead of doing lookups each time it is needed 2012-08-19 09:51:04 -05:00
Mike Primm
627cf2ef8b [Bleeding] Remove redundant chunkList from ChunkProviderServer
This ArrayList duplicates part of the functionality of the much more
efficient chunk map so can be removed as the map can be used in the few
places this was needed.
2012-08-19 09:51:00 -05:00
Travis Watkins
97ac0a3f14 Add LongObjectHashMap and LongHashSet
Replace uses of LongHashtable and LongHashset with new implementations.
Remove EntryBase, LongBaseHashtable, LongHashset, and LongHashtable as they
are no longer used.

LongObjectHashMap does not use Entry or EntryBase classes internally for
storage so has much lower object churn and greater performance. LongHashSet
is not as much of performance win for our use case but for general use is
up to seventeen times faster than the old implementation and is in fact
faster than alternatives from "high performance" java libraries. This is
being added so that if someone tries to use it in the future in a place
unrelated to its current use they don't accidentally end up with something
slower than the Java collections HashSet implementation.
2012-08-19 09:51:00 -05:00
Travis Watkins
7b20caf8fe Use TrigMath in hotspots
Use our implementation of atan2 in AI routines as profiling shows these are
hotspots and (for these cases) our implementation is much faster.
2012-08-19 09:51:00 -05:00
Mike Primm
8219081385 [Bleeding] Change Vec3DPool to a stack based pool
Avoid overhead of using an ArrayList and resizing it. Also allows for reuse
of objects in the pool during the same tick by explicitly releasing them
back to the pool. This allows for much better cache performance as well
as reduced cache footprint.
2012-08-19 09:50:57 -05:00
Travis Watkins
d628c886d2 Optimize entity AI goal selector
Remove redundant ArrayList to avoid excessive object creation and CPU
overhead, the entries are added to the list then immediately iterated through
to run so just run them directly.

Swap order of some conditionals to perform the more efficient check first
as if it fails the list lookup will not be executed.

Remove profiling hooks including some rather expensive calls to getSimpleName.
2012-08-19 09:50:57 -05:00
Travis Watkins
858d36efc9 Add iterator cache to UnsafeList and use it in hotspots
Adds a specialized iterator for the list and a pool of iterators to avoid
object churn. Also optimizes the clear() method to reduce object creation.
2012-08-19 09:50:57 -05:00
Mike Primm
6d777ade16 [Bleeding] Optimize chunk loading
ChunkSection.e() is called once per chunk section loaded and is quite
expensive (about 20% of CPU time for loading the chunk). This changes the
logic to add a fast path when extended block data is not being used and
reorganizes the loops for more optimal array traversal. Overall this saves
about 20-30% CPU time in this method.
2012-08-19 09:50:45 -05:00
Mike Primm
852602e430 Add files from mc-dev for diff visibility 2012-08-19 09:19:28 -05:00
Mike Primm
5254993510 Fix issues with chunk saving. Fixes BUKKIT-2158, BUKKIT-2018 and BUKKIT-2229 2012-08-19 08:36:47 -04:00
Wesley Wolfe
cacfc71b46 Add more detailed CrashReport for CraftBukkit. Addresses BUKKIT-2319 2012-08-17 23:18:22 -05:00
Wesley Wolfe
acedd049c5 Add CrashReport for diff visiblity 2012-08-17 22:22:20 -05:00
John Driscoll
0bde47a173 Don't extend pistons until data is set. Fixes BUKKIT-2153 2012-08-17 17:06:46 -05:00
Wesley Wolfe
050a9276bc Removed unneeded mc-dev imports. Fixes BUKKIT-682 2012-08-17 16:37:53 -05:00
Travis Watkins
add387dee3 Call PlayerQuitEvent in correct location. Fixes BUKKIT-2193 2012-08-15 12:22:52 -05:00
feildmaster
8748c8c757 Enable hardcore support. Fixes BUKKIT-2259
- Hardcore requires a newly generated world
- You will be banned if you die in a hardcore world
- You will NOT be banned if you die in a non-vanilla world
- Your "heart container" will not change without logging back in. (Vanilla bug)
2012-08-12 16:50:00 -05:00
feildmaster
bfc5189818 Fix "block update packet" not being sent to the correct world. Fixes BUKKIT-2023 2012-08-12 14:11:34 -05:00
Wesley Wolfe
342f9c3bd3 Implement player speed API. Addresses BUKKIT-2205 2012-08-10 00:00:04 -05:00
Wesley Wolfe
77cda7e715 Add PlayerAbilities for diff visibility 2012-08-09 23:16:19 -05:00
feildmaster
27c1c85adb Implement BlockBreakEvent block experience. Adds BUKKIT-2033 2012-08-08 19:49:10 -05:00
feildmaster
8d946b88b3 Add BlockMobSpawner and BlockOre for diff visibility 2012-08-08 19:49:08 -05:00
Wesley Wolfe
a16e0b6323 Change socket traffic class try-catch. Fixes BUKKIT-2093 2012-08-08 07:00:41 -05:00
Wesley Wolfe
25fe93479f Restore port to the hostname. Fixes BUKKIT-2124 2012-08-08 07:00:29 -05:00
EvilSeph
24809ef986 Re-add support for full chunk saving so the server save-alls on stop. Fixes BUKKIT-2158 2012-08-08 03:08:46 -04:00
EvilSeph
a133bc7182 Make periodic chunk saving less aggressive and fixed double player data saving. Fixes BUKKIT-1994 and fixes BUKKIT-2144 2012-08-07 18:52:53 -04:00
Travis Watkins
bfbdbbd05c Tripwire isn't redstone, only fire interact events. 2012-08-06 19:47:22 -05:00
Travis Watkins
7a3dfecba0 Don't force chunks to load again, causes chunk leaks with multiworld. 2012-08-06 17:31:03 -05:00
Wesley Wolfe
0792b15887 Pistons no longer extend before they are pistons. Fixes BUKKIT-1999 2012-08-06 09:55:38 -05:00
feildmaster
59aaa6a80a Fix dispenser removing data from items. Fixes BUKKIT-2045 2012-08-06 09:09:05 -05:00
THDigi
7dc47892a4 Don't rotate ShapedRecipes. Fixes BUKKIT-1334
ShapedRecipe's getShape() always returns a 90deg rotated shape of the original shape, this commit fixes it.
2012-08-06 07:11:35 -05:00
Travis Watkins
164c066453 Fix "moved too quickly" detection. 2012-08-05 23:57:22 -05:00
Travis Watkins
e1a4273957 Fire events for tripwire and hooks. 2012-08-05 23:57:22 -05:00
Travis Watkins
982efb8c24 Add BlockTripwire and BlockTripwireHook from mc-dev for diff visibility. 2012-08-05 23:57:22 -05:00
Travis Watkins
304cb019e4 Fire EntityDeathEvent for pigs. Fixes BUKKIT-2100 2012-08-05 23:57:22 -05:00
Wesley Wolfe
9cccb1c89e Fix Vec3DPool; don't pool objects indefinitely or O(n^2) clear() 2012-08-05 21:36:25 -05:00
Wesley Wolfe
f5777cc0b7 Add Vec3DPool for diff visibility 2012-08-05 21:36:09 -05:00
Wesley Wolfe
44234c47ce Cease execution if block is AIR. Fixes BUKKIT-2104 2012-08-05 21:32:01 -05:00
Travis Watkins
beb71069b7 Don't use Packet56 and clear client cache on world changes. 2012-08-05 18:42:03 -05:00
Wesley Wolfe
0e013fa4b0 Fixed PlayerManager ConcurrentModificationExceptions. Fixes BUKKIT-1972 2012-08-04 22:12:16 -05:00
Wesley Wolfe
9804665fec Fix bounding box pool to use a dynamic cache size
Also changed insane array copy routine. This should reduce server lag
spikes that occur periodically.
2012-08-04 21:11:28 -05:00
Wesley Wolfe
14a470985d Add AABBPool for diff visibility 2012-08-04 21:06:17 -05:00
Travis Watkins
e5acb6cf3a Don't tick chunks or entities on chunks that are queued for unload.
Treat chunks in the unload queue as if they are already unloaded to prevent
processing on them removing them from the unload queue and leaking.
2012-08-04 18:08:26 -05:00
Travis Watkins
fdd01feb8c Avoid CME when lightning strikes by making a copy. Fixes BUKKIT-2055 2012-08-04 18:02:30 -05:00
Wesley Wolfe
a5da834258 Fix chat not being cancellable when not using deprecated API. 2012-08-04 05:44:23 -05:00
feildmaster
9bed5272d3 Re-implement code missing from leaving the end. Fixes BUKKIT-2003 2012-08-04 04:11:21 -05:00
feildmaster
823e3fb0c6 Correctly detect invalid PistonExtension's to allow removal of StickyPistons. Fixes BUKKIT-2059 2012-08-04 04:10:55 -05:00
feildmaster
ab8b7c7e33 Potentially fix chunk leaking, needs further examination 2012-08-04 01:43:17 -05:00
Steve Anton
f90bd7e7cc Fix PlayerBucketEmptyEvent handling. Fixes BUKKIT-2002 and fixes BUKKIT-1997
The method this.a(world, d0, d1, d2, i, j, k) is responsible for
actually placing the lava or water source block in the world. The event
is currently called after this method, thus canceling the event will
cause the player to keep their water/lava bucket but the water/lava will
still appear where they attempted to place it.

In addition, the check for whether a player has creative inventory is
short circuiting before the event fires, so the event will not be called
for these players.

This moves the event call and cancelled check above these two calls to
ensure it always fires and the results of it are honored.

Closes GH-835.
2012-08-03 23:44:45 -05:00
Wesley Wolfe
02d6703da7 Implement new AsyncPlayerChatEvent. Addresses BUKKIT-2064
Added two utility collections for use with PlayerChatEvents allowing lazier
initialization of events and less need to synchronize against the player
list.

Provided a hidden queue system for similar logic to pre-1.3 chat. When a
plugin is listening for the deprecated PlayerChatEvent, all chat will be
delayed to be mirror executed from the main thread. All developers are
encouraged to immediately update to the developmental Bukkit chat API as a
minimum transition for server stability.

Additionally, changes were required to bring thread-safety to the flow
logic. CopyOnWriteArrayList is the only viable means to produce thread
safety with minimal diff; using a sane pre-implemented collection would
require reworking of sections of NMS logic.

As a minor change, implemented expected functionality for
PlayerCommandPreProcessEvent. Setting the player should now change the
player executing the command.
2012-08-03 23:44:45 -05:00
Travis Watkins
4942f5184a Don't merge items with enchantments. Fixes BUKKIT-2050 2012-08-03 19:30:04 -05:00
feildmaster
8834d1423e Fix 1.3 changes that prevent nether and the_end to save level data. 2012-08-03 18:58:47 -05:00
md_5
07794300d0 [Bleeding] Fire inventory close event. Fixes BUKKIT-2036 2012-08-03 02:41:48 -05:00
Mike Primm
fe8fc6b90e Process entity ticks on worlds without players. Fixes BUKKIT-2031
Both the CB 1.3.1 code, and vanilla 1.3.1 code, have modified the
behavior of entity tick processing in a way that can lead to disabling
of entity cleanup. Specifically, the tickEntities() call in n.m.s.World,
which processes both the entity cleanup (removing from the world entity
list) and tile entity tick processing (furnaces and such) does not get
called by n.m.s.MinecraftServer's q() method (which drives tick
processing calls in general) when no players are on the given world.
This causes a serious memory leak when automation processes, like dynmap
mapping, load and unload chunks - as entities on unloaded chunks are
only cleaned up during entity tick processing. It also will cause issues
with any mods that use persistent chunk loading (that is, keeping chunks
loaded so that tile entities will continue being processed), since such
processing will no longer function without at least one player on the
given world.

In any case, the tickEntities() call should be called in the same
fashion as under 1.2.x (each tick, independent of player population, as
opposed to being suspended indefinitely when no players are on the given
world). The specific memory leak observed, with removing the unloaded
entites from the world, requires this call be made regularly (or, at
least, whenever the entity unload queue (world.g) is not empty.

Closes GH-832
2012-08-03 01:19:10 -05:00
Travis Watkins
f5794937a9 Print short message on exception to avoid spamming console. Fixes BUKKIT-2018 2012-08-03 01:04:16 -05:00
Travis Watkins
dcf83bc1b5 Restore configurable connection throttle. 2012-08-03 01:04:10 -05:00
Travis Watkins
e156354a60 Add DedicatedServerConnectionThread from mc-dev for diff visibility. 2012-08-03 00:48:07 -05:00
EvilSeph
d5fea5fd0d Fixed translation issue breaking custom world generation. Fixes BUKKIT-1975 2012-08-02 23:47:41 -04:00
Travis Watkins
8dc52123bf Fix dispenser event handling 2012-08-02 17:55:13 -05:00
feildmaster
d18972eca2 Fix Nether and The End having the same world names. 2012-08-02 11:02:14 -05:00
feildmaster
402b177be4 Add missing callWorldInitEvent on startup. 2012-08-02 10:14:01 -05:00
feildmaster
a43d621c01 Update CraftBukkit to Minecraft 1.3.1 2012-08-02 04:58:50 -05:00
Wesley Wolfe
a4d7691299 Detect and disconnect 1.3 clients properly. Fixes BUKKIT-1952 2012-07-26 01:17:09 -05:00
Wesley Wolfe
b00de5f176 Cleaned up CraftBukkit comments in NMS.
Added newlines at the end of files
Fixed improper line endings on some files
Matched start - end comments
Added some missing comments for diffs
Fixed syntax on some spots
Minimized some diff
Removed some no longer used files
Added comment on some required files with no changes
Fixed imports of items used once
Added imports for items used more than once
2012-07-23 23:55:31 -05:00
Steve Anton
8b9aad8c2b Add remaining missing setLastDamageCause's 2012-07-14 17:57:31 -05:00
feildmaster
79189c1c13 Add missing setLastDamageCause. Thanks MonsieurApple 2012-07-13 22:57:42 -05:00
feildmaster
cf9544c1d9 Reuse ItemInWorldManager, and stop applying ability changes. Fixes BUKKIT-1811 2012-07-09 18:07:53 -05:00
Mike Primm
08740d7f91 [Bleeding] Include chunk biome data for refresh chunk. Fixes BUKKIT-1166 2012-07-08 19:11:51 -05:00
feildmaster
00efc8c464 Apply setLastDamageCause after processing events and the event has not been canceled. Fixes BUKKIT-1881
This allows previous causes to be available during the event, as well as making the damage cause a valid one. If EntityDamageEvent is canceled, then it's not the last DamageCause.

Also prevents setting DamageCause involuntarily through construction.
2012-07-02 22:22:03 -05:00
H31IX
6093bcc445 Fix client crash on InventoryClick cancel. Fixes BUKKIT-1841 2012-06-28 19:34:51 -05:00
Travis Watkins
a21f038fc3 Mark entities as invalid when they get despawned. Addresses BUKKIT-810 2012-06-28 19:34:31 -05:00
Wesley Wolfe
f5b6abfae1 Fix double overflow/underflow calculations with explosions. Fixes BUKKIT-1865 2012-06-27 21:17:20 -05:00
Travis Watkins
78acee359e Use LinkedHashSet to make redstone update order consistent. Fixes BUKKIT-1850 2012-06-23 10:47:38 -05:00
feildmaster
568fae2e86 Trigger EntityBlockChangeEvent for Silverfish. Adds BUKKIT-1560 and BUKKIT-1593 2012-06-23 06:42:08 -05:00
feildmaster
23d5922bbf Added EntitySilverfish for diff visibility 2012-06-23 06:42:06 -05:00
Travis Ralston
9f37f70527 Fire PlayerItemBreakEvent. Addresses BUKKIT-1600 2012-06-21 01:10:30 -05:00
H31IX
0095add08c Add query-plugins setting. Addresses BUKKIT-1781 2012-06-20 12:40:12 -05:00
Wesley Wolfe
6bbae461d5 Fix Heisenplayers 2012-06-17 01:25:01 -05:00
Jeff Wardian
ae94a3308d Preserve whitelist ordering. Addresses BUKKIT-1805 2012-06-14 23:33:13 -05:00
obnoxint
e35f6f2526 Fire NotePlayEvent. Fixes BUKKIT-1779 2012-06-14 20:58:57 -05:00
obnoxint
72d64b516c Add TileEntityNote from mc-dev for diff visibility. 2012-06-14 20:58:57 -05:00
Wesley Wolfe
9002690651 Implement asynchronous pre-login event; Addresses BUKKIT-1213 2012-06-13 23:00:46 -05:00
Wesley Wolfe
ed6d4c7759 Support asynchronous events; Addresses BUKKIT-1212 2012-06-13 23:00:46 -05:00
Jake King
f58e514192 Don't send kick message if the message is empty. Fixes BUKKIT-1789 2012-06-13 22:21:40 -05:00
H31IX
01fe76733f Fire PlayerToggleFlightEvent. Fixes BUKKIT-1696 2012-06-13 22:21:35 -05:00
EvilSeph
b7827c4d22 Fixed EnderDragon not dealing damage after it has been hit. Fixes BUKKIT-1751 2012-06-12 16:37:47 -04:00
Wesley Wolfe
0f23a4fe23 Synchronize handler lists 2012-06-11 01:00:35 -05:00
Travis Watkins
0942b1861b Handle rcon timeouts properly 2012-06-10 22:26:07 -05:00
feildmaster
d836e57871 Kill fireball if velocity isn't present. Fixes BUKKIT-1228 2012-06-09 04:35:55 -05:00
feildmaster
d5ba6c6644 Fix fireballs freezing when the chunk unloads. Addresses BUKKIT-1228 2012-06-09 04:35:32 -05:00
EvilSeph
3df6608a72 Fixed potential infinite loop in RCON handling. Fixes BUKKIT-1570 2012-06-09 02:52:14 -04:00
Wesley Wolfe
873ce288c2 Fixed decompile for loop handling 2012-06-09 02:47:25 -04:00
EvilSeph
282fcb44ed Added RemoteControlSession for diff visibility. 2012-06-08 20:23:44 -04:00
Travis Watkins
77cc225b83 Don't try to parse directories if we don't have any. 2012-06-06 12:12:42 -05:00
Travis Watkins
6a37511144 Try to make parent directories for --log-pattern path. Fixes BUKKIT-680 2012-06-04 18:05:23 -05:00
Travis Watkins
e385ffaefc Call ignite event for fireball shot from dispenser. 2012-06-04 17:25:39 -05:00
feildmaster
d8199aaa39 Fix a NullPointerException. 2012-06-04 04:22:22 -05:00
feildmaster
e520032205 Further improving ItemStack handling 2012-06-03 05:30:22 -05:00
Travis Watkins
894ea06567 Reduce default size of path array. Addresses BUKKIT-1469.
The Path object creates an array of 1024 PathPoint objects as the backing
for a sorted queue but testing shows we tend to get only 80 or so entries
in the array at most. To save memory this changes the default size of the
array to 128. Changing it to 64 was considered but that triggered too many
resizes which is detremental to performance.
2012-05-31 19:55:28 -05:00
Travis Watkins
9e5d6699f5 Add Path.java from mc-dev for diff visibility 2012-05-31 19:54:31 -05:00
Charles Daffern
2f16b8ffa3 Don't spam console with errors on unexpected disconnect. Addresses BUKKIT-693 2012-05-23 21:53:02 -05:00
Charles Daffern
c07d4fffb0 Adding NetworkWriterThread for diff visibility 2012-05-23 21:53:01 -05:00
Charles Daffern
8be14b5bb3 Fix inaccurate head yaw. Fixes BUKKIT-1702 2012-05-23 21:52:59 -05:00
Travis Watkins
94e9543a14 Add fallback for when jline fails to initialize. Fixes BUKKIT-1675. 2012-05-23 15:32:33 -05:00
md_5
21327265f0 [Bleeding] Improve handling of ItemStacks. Addresses BUKKIT-1697 2012-05-23 04:10:49 -05:00
Travis Watkins
af89cc783f Don't cap food level at 20 when eating. Fixes BUKKIT-1667
The amount of food gained when eating is used for calculating the food
saturation value so capping it at 20 at this point causes us to get
incorrect results. FoodMetaData.eat caps it at 20 anyway so we're safe to
not do so here.

Also readds a line from mc-dev that was mistakenly removed.
2012-05-17 21:17:23 -05:00
feildmaster
b6d611d9be Revert obsolete "fix" for Redstone Torches 2012-05-17 00:24:26 -04:00
feildmaster
41b2e89c70 Assert that the block is still present after placement. Fixes BUKKIT-1399 2012-05-17 00:24:10 -04:00
Travis Watkins
4c8f6f2caa Add option to strip color codes from server.log file 2012-05-16 13:21:23 -05:00
Travis Watkins
e91169ebad Add ConsoleLogFormatter for diff visibility 2012-05-15 23:29:39 -05:00
EdGruberman
31d488a386 Update to jline 2. Fixes BUKKIT-717
JLine 2 allows for better color matching in the console and support for
colors in console on Windows. Hopefully provides better performance as well.
2012-05-15 23:27:51 -05:00
Travis Watkins
cbd20ec9ea Use a different temp file for each player to avoid corruption. Fixes BUKKIT-1607 2012-05-09 01:40:19 -05:00
Travis Watkins
ef7e14f9ef Fire events for fireball item usage. Fixes BUKKIT-1566 2012-05-09 01:40:19 -05:00
Travis Watkins
bbc3d31be7 Add ItemFireball from mc-dev for diff visibility 2012-05-09 01:40:19 -05:00
Travis Watkins
53ed0dad48 Don't call event if getOwner is null. Fixes BUKKIT-1545 2012-04-25 22:43:15 -04:00
md_5
3e382034e9 Fix growing large tress near world height. Fixes BUKKIT-1072 2012-04-25 22:30:42 -04:00
Travis Watkins
0153fe1f33 Check if packet is null before checking priority. Fixes BUKKIT-1579 2012-04-25 10:34:53 -05:00
Travis Watkins
40be9c8403 Optimized a little too much. Update goals every tick again to avoid AI oddness. 2012-04-24 23:20:29 -04:00
Travis Watkins
8f1fc96da0 Fixed per-world spawn limits. I have no idea how we missed this. 2012-04-24 22:28:26 -04:00
Travis Watkins
73ae279e8d Update players when potion effects are moved from them. Fixes BUKKIT-789 2012-04-24 21:58:35 -04:00
Travis Watkins
e98cfbd992 Remove address from throttle hashmap before killing socket. Fixes BUKKIT-659 2012-04-24 21:58:24 -04:00
Travis Watkins
e3363db0a9 Remove "Fetching addPacket..." spam as it isn't useful. Fixes BUKKIT-32 2012-04-24 21:58:12 -04:00
feildmaster
0220c1ff74 Remove legacy Chunk cache. Fixes BUKKIT-1400 2012-04-24 15:06:11 -05:00
feildmaster
119b5d18a5 Load player data before calling PlayerLoginEvent. Fixes BUKKIT-1531 and Fixes BUKKIT-601. 2012-04-23 22:12:19 -05:00
Travis Watkins
edfc8ba92f Add per-world spawn limits with fallback to server-wide bukkit.yml settings.
Fixes BUKKIT-1565
2012-04-23 22:54:43 -04:00
Travis Watkins
b7376e0865 Avoid doing unnecessary range checks when we're looping from start to end.
Make EntityLiving call AI logic every tick again.
Rework PathfinderGoalSelector logic.

Adds UnsafeList for use in places where we use ArrayList and know we won't
get index out of range errors. Added usage to World's tickEntities, Chunk's
entitySlices to speed up searching for entities, and to PathfinderGoalSelector
to speed up dealing with AI goals.

Reworked logic in PathfinderGoalSelector with help from fullwall. This code
no longer uses an extra ArrayList for setting up goals and only updates which
goals should be run every other time it is called.

Removed only calling PathfinderGoalSelector every other tick from EntityLiving
as we now only setup new goals every other tick. This ensures existing goals
run every tick to properly update mob movement.
2012-04-23 21:52:08 -04:00
Travis Watkins
e8459c1ff6 Optimize AI and EntityLiving ticking
Reduce usage of getCubes as it is an expensive call.
Remove iterator usage and object creation from PathfinderGoalSelector
methods as these are called very often.
Update EntityLiving goal selectors less often as this is still quite an
expensive task.
2012-04-21 23:53:10 -04:00
Travis Watkins
343f39b2b3 Add PathfinderGoalSelector for diff visibility 2012-04-21 23:52:38 -04:00
EvilSeph
8f6fe0a643 Rework clipping logic again, now works as well as the original implementation 2012-04-21 00:45:30 -04:00
EvilSeph
3e15a6911f Added Packet24 for diff visibility. 2012-04-21 00:44:31 -04:00
Wesley Wolfe
e28ae3f2fe Reworking clipping logic; Fixes BUKKIT-1472 2012-04-15 18:29:02 -05:00
feildmaster
748ebae550 Properly call EntityDeathEvent for mobs. Fixes BUKKIT-1519 2012-04-15 09:16:43 -05:00
feildmaster
6307efd2d1 Set current recipe to null when a recipe isn't found. Fixes BUKKIT-1456 2012-04-15 01:53:18 -05:00
feildmaster
27a9b4c907 Filter entity spawning sanely. 2012-04-15 01:52:51 -05:00
feildmaster
0026a08fa8 Use SpawnReason.DEFAULT instead of SpawnReason.CUSTOM, freeing CUSTOM to plugin spawning.
This gets used in case we are missing appropriate SpawnReason's for various Entity spawns.
2012-04-14 01:44:01 -05:00
feildmaster
e17d3ece00 Added SpawnReason.SLIME_SPLIT, Fixes BUKKIT-790 2012-04-14 01:38:22 -05:00
h31ix
7586e7168b Make the dispenser check if the dispensed item has been changed before removing it. Fixes BUKKIT-316 2012-04-03 21:42:37 -05:00
Wesley Wolfe
6a79e506cf Implement new address to PlayerLoginEvent; Addresses BUKKIT-431 2012-04-03 21:07:15 -05:00
feildmaster
20dea920c2 Don't spawn conditional mobs if original entity is dead. Fixes BUKKIT-1444 2012-04-03 18:07:46 -05:00
feildmaster
af0018a962 Mark entities as dead when spawning fails. Treat as canceled if entity is dead. 2012-04-03 18:06:51 -05:00
EvilSeph
0c9e1b13a0 Made using RAW_FISH on Ocelots when a player has the ability to instantly build not decrement the stack. Fixes BUKKIT-1439 2012-04-03 14:13:27 -04:00
feildmaster
bad3979b8f Make EntityCreatePortalEvent block list Unmodifiable. 2012-04-02 16:32:54 -05:00
feildmaster
470d9f9e1d Tell clients to update if EntityPortalCreateEvent is canceled. Fixes BUKKIT-1426 2012-04-02 16:32:52 -05:00
EvilSeph
81102479a7 Made Slimes spawn less often in FLAT worlds. Fixes BUKKIT-1441 2012-04-02 17:10:17 -04:00
EvilSeph
7594c91c84 Made item use when a player has the ability to instantly build not decrement the stack. Fixes BUKKIT-1439 2012-04-02 15:25:21 -04:00
Travis Watkins
f4558f5d7d [Bleeding] Hacky entity clipping fix; Fixes BUKKIT-50
Special thanks to 'trunkz' on Minecraft Forums for initial
implementation.
2012-04-02 14:17:20 -05:00
feildmaster
a963880bd8 Add BlockRedstoneEvent to Redstone Lamps, Addresses BUKKIT-1431 2012-04-02 14:11:02 -05:00
feildmaster
ed8cf5196e Add BlockRedstoneLamp for diff visibility. 2012-04-02 14:08:11 -05:00
feildmaster
7c137d8b19 Added a reason for randomly spawning Ocelot babies. Addresses BUKKIT-1391 2012-03-31 21:30:28 -05:00
Dinnerbone (Laptop)
fdab1db7c5 Added missing //CB comment 2012-03-30 23:43:52 +02:00
Dinnerbone (Laptop)
1fa4d8430e Updated version to 1.2.5-R0.1-SNAPSHOT 2012-03-30 23:33:51 +02:00
EvilSeph
e0c01154b0 Fixed potential issue when converting worlds. Fixes BUKKIT-1307 2012-03-29 08:41:41 -04:00
EvilSeph
cbab48a7bd Added OldChunkLoader for diff visibility. 2012-03-29 08:01:57 -04:00
feildmaster
57873b8d05 [Bleeding] Added SpawnReason.BREEDING. Fixes BUKKIT-1356 2012-03-27 20:29:22 -04:00
feildmaster
ec123deb74 Adding PathfinderGoalBreed for diff visibility. 2012-03-27 20:29:03 -04:00
Warren Loo
c100e20d60 Reverting the Drop API for now, we need to re-evalute this as it is causing too many issues and blocking releases.
This reverts commits:
- d2d03afc8854394aeefb40ea5ebf224c8032b19f
- 6245746e91123dd8ef70e5f15b7cdfc7e36d8e8c
- 41fae5c613e9e69a8f6bdf33b23bb09d7f407433
- c34bdecab42cf4098054a5ea43e1c2958d44ae92
- d7445084ac9a90fa0b66d8b050b8d0d2a062eaf3
- 6a6ed2e6ae2328a8a791bcc6857c44dc6c6a7030
- a783bc4dc95da8e26c673abe48fad96b550aba28
- cb50fd68766df8e07631ba5be85759f8257e8068
- 34dfff2ad5c407c712b2783f02960aac5e8649f2
- f33b513820de987b49a4338e85df80968217a601
- 5fd9fdfde055e6eb6a83db246d009b69377b7c94
- 2795b116f40d06551fbb7b96d1963c0ddbeac384
2012-03-27 20:04:26 -04:00
feildmaster
c16bf07e85 [Bleeding] Allow CraftItem to be backed by non-EntityItems. Fixes BUKKIT-1351 2012-03-26 16:36:31 -04:00
feildmaster
bdccfd29ec [Bleeding] Stop filtering out 0 damage for Humans. Fixes BUKKIT-1348 2012-03-26 16:32:42 -04:00
feildmaster
9d0ea52021 [Bleeding] Fixed potions throwing double events. Fixes BUKKIT-1332 2012-03-26 16:05:38 -04:00
feildmaster
b45184fdf8 [Bleeding] Fixed dropping invalid Magma Creams. Fixes BUKKIT-1336 2012-03-25 19:52:44 -04:00
feildmaster
f1a235dcba [Bleeding] Fixed ocelot dropping leather. Fixes BUKKIT-1333 2012-03-25 19:52:14 -04:00
feildmaster
e66159e21d [Bleeding] Fix snowball drops. Fixes BUKKIT-1314 2012-03-25 19:47:14 -04:00
feildmaster
80db22b643 Refactor code to be more efficient. 2012-03-25 19:46:55 -04:00
feildmaster
c30e339af6 [Bleeding] Fixed item duping in certain occasions. Fixes BUKKIT-1310 2012-03-25 18:57:27 -04:00
feildmaster
0c9b59e071 [Bleeding] Fixed TNT dropping when it shouldn't. Fixes BUKKIT-1304 2012-03-25 18:57:13 -04:00
Travis Watkins
94d718a146 Check abilities instead of mode for allow flight check. Fixes BUKKIT-1302 2012-03-25 18:23:51 -04:00
feildmaster
9c7ffb6d3c [Bleeding] Fixed blocks dropping when BlockBreakEvent is canceled. Fixes BUKKIT-1299 2012-03-23 14:51:05 -04:00
Nathan Adams
6ef9500410 Fixed fatal crash at world generation. 2012-03-23 14:32:00 +00:00
feildmaster
40e0962735 Seriously fix natural drops. Fixes BUKKIT-1297 and fixes BUKKIT-1295 2012-03-23 07:18:20 -04:00
EvilSeph
cf2abd20e8 Fixed Doors not dropping when the block they are placed on is removed. Fixes BUKKIT-1292 2012-03-23 01:48:24 -04:00
EvilSeph
724b82626a Reverted to original TextWrapper. Might re-investigate after the RB. Fixes BUKKIT-1275 2012-03-22 19:22:35 -04:00
Nathan Adams
904cf388b4 Re-added TextWrapper, and fixed chat length issues (at cost of it looking not so nice sometimes!) This fixes BUKKIT-1275 2012-03-22 23:03:02 +00:00
EvilSeph
ddaf3c84d3 Fixed Connection Throttle handling. Fixes BUKKIT-1279 2012-03-22 18:57:02 -04:00
EvilSeph
ca8b9a0bb4 Removed temporary hackish fix for the entity interactivity issues, fixed properly in MC1.2.4. 2012-03-22 17:40:07 -04:00
EvilSeph
ccbb4b479a Made Snowmen use a DamageCause MELTING for melting in hot biomes. Addresses BUKKIT-1244 2012-03-22 17:33:33 -04:00
EvilSeph
f6bcaa6b0a Fixed minecarts being dropped when crashing a boat. Fixes BUKKIT-1273 2012-03-22 16:58:13 -04:00
EvilSeph
c2cdeac09b Added configurable Connection Throttle. Addresses BUKKIT-1274 2012-03-22 16:56:15 -04:00
Nathan Adams
dda37aa18c Nuked TextWrapper. We don't need you anymore, old friend :( 2012-03-22 20:49:05 +00:00
Nathan Adams
9d09e7d016 Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1. 2012-03-22 20:39:39 +00:00
md_5
8dc7417a3d [Bleeding] Fixed bug involving pistons and powered rails. This fixes BUKKIT-517 2012-03-22 03:09:52 -04:00
md_5
8ad27aa01d Added BlockMinecartTrack and MinecartTrackLogic for diff visibility. 2012-03-22 03:09:33 -04:00
EvilSeph
8d35caf070 Kick for invalid carried item. 2012-03-22 02:55:50 -04:00
Mike Primm
f188afe794 [Bleeding] Prevent update inconsistencies on generation/decoration that span chunks. Fixes BUKKIT-871 2012-03-22 02:36:38 -04:00
Mike Primm
09a73d352c [Bleeding] Make sure biome data is initialized during generate - prevent uninitialized data being sent to client. Fixes BUKKIT-871 2012-03-22 02:34:54 -04:00
Mike Primm
6cd2a70803 Added for diff visibility:
- ChunkProviderGenerate
- ChunkProviderFlat
- ChunkProviderHell
- ChunkProviderTheEnd
2012-03-22 02:34:41 -04:00
zml2008
8aee4c3f56 [Bleeding] Added support for all TreeType entries to CraftWorld.generateTree(). Addresses BUKKIT-1161 2012-03-21 20:32:17 -04:00
zml2008
27acb4c41e Added WorldGenSwampTree for diff visibility 2012-03-21 20:32:05 -04:00
aPunch
169c2ee8cb [Bleeding] Added Ageable interface for Villagers and Animals to extend. Addresses BUKKIT-1232 2012-03-21 16:05:07 -04:00
zerg960
96c4bb7da6 [Bleeding] Account for new rare drops in EntityDeath events. Fixes BUKKIT-1105 2012-03-21 13:24:59 -04:00
Celtic Minstrel
1c95413f49 [Bleeding] Fix for creeper getDrops() not reporting the music disk if it was killed by a skeleton. Addresses BUKKIT-1133 2012-03-21 13:11:47 -04:00
Celtic Minstrel
5ba8928041 [Bleeding] Added getting and setting drops to all appropriate events. Fixes BUKKIT-397 and fixes BUKKIT-1252
- Allows drops in creative mode by adding items to the getDrops() list
- Contents of containers are not reported
- Contents of storage minecarts are not reported
2012-03-21 12:42:51 -04:00
Celtic Minstrel
8d62de7055 Added for diff visibility:
- BlockBed
- BlockDeadBush
- BlockLongGrass
- BlockVine
2012-03-20 22:17:47 -04:00
Celtic Minstrel
43001ca2a8 [Bleeding] Only fire CraftItemEvent if there's actually an item there to craft (ie, don't fire it for a click on an empty result slot). Fixes BUKKIT-1250 2012-03-20 21:18:14 -04:00
Celtic Minstrel
b9a71db046 [Bleeding] Make crafting and enchanting inventories keep track of their owner rather than returning null. Addresses BUKKIT-1209 2012-03-20 20:30:54 -04:00
md_5
7966531113 [Bleeding] Completely fix the tree generation algorithm to make it near identical to vanilla as well as fix potential bugs associated with disappearing saplings. 2012-03-20 06:38:03 -04:00
Wesley Wolfe
68b98d4c8f [Bleeding] Implement ExpBottleEvent; Addresses BUKKIT-888 2012-03-20 03:24:57 -04:00
Wesley Wolfe
9055a20d71 Added EntityThrownExpBottle for diff visibility. 2012-03-20 03:24:08 -04:00
EvilSeph
fc697a4f44 Fixed translation issue in EntityMinecart. Addresses BUKKIT-980 2012-03-16 02:38:57 -04:00
Celtic Minstrel
db5f804482 [Bleeding] Check top inventory type when determining whether a click event is a craft event. Fixes BUKKIT-1112
- Credit to Taufiq Hoven for locating the root cause of the issue.
2012-03-15 23:24:54 -04:00
Celtic Minstrel
f7da5d2ad7 [Bleeding] Disabled data filtering for mob spawners. Addresses BUKKIT-329 2012-03-15 23:24:34 -04:00
Celtic Minstrel
5c8fd4995f [Bleeding] Implemented Inventory.{get,set}MaxStackSize(). Addresses BUKKIT-1076
- Custom inventories also respect this setting now.
2012-03-15 22:44:10 -04:00
Celtic Minstrel
76cc488402 [Bleeding] DoubleChestInventory.getHolder() no longer returns null. Addresses BUKKIT-995 2012-03-15 22:13:46 -04:00
EvilSeph
42822ddca4 Re-added EntityCombust event to skeletons. Fixes BUKKIT-1188 2012-03-15 18:48:44 -04:00
Celtic Minstrel
92f771a022 [Bleeding] Implemented ProjectileLaunchEvent. Addresses BUKKIT-284 2012-03-15 07:18:59 -04:00
feildmaster
b4c9ad518a [Bleeding] Call DamageEvent before CombustEvent for Arrows. Fixes BUKKIT-1100 2012-03-15 06:05:49 -04:00
feildmaster
4503167283 Fixed EntityDamageByEntityEvent to call for every attackable entity. Fixes BUKKIT-1129, Fixes BUKKIT-1054 and Fixes BUKKIT-147. 2012-03-15 05:11:48 -04:00
EvilSeph
c625d00351 Stop loading the 'flying' setting from player.dat until it is properly implemented and used in NMS. Fixes BUKKIT-1183 2012-03-15 05:00:37 -04:00
EvilSeph
adebd466fb Added PlayerAbilities for diff visibility. 2012-03-15 04:54:59 -04:00
EvilSeph
5a6878b9b1 Made stepping on Redstone Ore fire PlayerInteract events for players, EntityInteract events for other entities. Fixes BUKKIT-1163 and fixes BUKKIT-1182
Note: the client seems to predict redstone ore interacting, so you may see
ore lighting up when it shouldn't be. However, cancelled events should
function as expected.
2012-03-15 04:38:16 -04:00
EvilSeph
16c6cbe5eb Added BlockRedstoneOre for diff visibility. 2012-03-15 00:33:56 -04:00
zml2008
868eaf571c [Bleeding] Call a LAVA BlockIgniteEvent in another place in BlockStationary. Fixes BUKKIT-970
Also adds CraftEventFactory.callEvent(Event), which returns the event called. Currently only used for n.m.s.BlockStationary's lava
BlockIgniteEvent calls.
2012-03-15 00:33:55 -04:00
EvilSeph
2a4167d8a5 Made snowmen in rain or water fire EntityDamage events with DamageCause DROWNING. Fixes BUKKIT-1165 2012-03-14 01:29:02 -04:00
EvilSeph
373afd1b22 Made snowmen melting fire EntityDamage events with DamageCause FIRE_TICK. Fixes BUKKIT-1164 2012-03-14 01:27:31 -04:00
EvilSeph
b37872c1a6 Made PlayerInteractEvent fire for digging within spawn for informational purposes only. Fixes BUKKIT-1086 2012-03-13 19:15:20 -04:00
feildmaster
06b814fd7e [Bleeding] Added EntityBreakDoorEvent. Fixes BUKKIT-1134 2012-03-11 16:31:11 -04:00
feildmaster
69ee00b6f0 Adding PathfinderGoalBreakDoor for diff visibility. 2012-03-11 16:30:44 -04:00
EvilSeph
1b6ca577f5 Fixed translation issue and enderman not spawning when The End is generated. Fixes BUKKIT-1115 2012-03-11 07:04:54 -04:00
EvilSeph
0f659850b2 Made golems spawning respect spawn-animals for real. Fixes BUKKIT-1124 2012-03-11 06:28:03 -04:00
feildmaster
4545336fdf Only remove blocks when golem is successfully spawned. Fixes BUKKIT-1094 2012-03-11 01:30:16 -05:00
EvilSeph
433efec68f Fixed BlockStateListPopulator in EntityEnderDragon not being populated. Fixes BUKKIT-1130 2012-03-11 00:42:43 -05:00
EvilSeph
2aad49eecc Made ender pearls use the player's yaw and pitch. Fixes BUKKIT-1056 2012-03-11 00:11:41 -05:00
Mike Primm
eaa56941f3 [Bleeding] Make zero (or very small) explosions do no damage. Fixes BUKKIT-931 2012-03-10 18:36:27 -05:00
EvilSeph
5c757df673 Made iron golems spawning to defend villagers respect spawn-animals. Fixes BUKKIT-1124 2012-03-10 16:56:21 -05:00
EvilSeph
ae6b3711ea Made zombie invasions respect spawn-monsters setting. Fixes BUKKIT-1123 2012-03-10 16:31:21 -05:00
EvilSeph
68c89fcac9 Fixed enchanting in Creative. Fixes BUKKIT-1119 2012-03-10 15:52:56 -05:00
feildmaster
77ef051095 [Bleeding] Added new target events. Fixes BUKKIT-935 2012-03-10 02:08:33 -05:00
feildmaster
a967d6e371 Added PathfinderGoalTarget, PathfinderGoalArrowAttack, PathfinderGoalMeleeAttack for diff visibility. 2012-03-10 02:07:23 -05:00
EvilSeph
08bd33a3ed Made entering an end portal from The End move the player to their bed spawn if it exists. Fixes BUKKIT-1061 2012-03-10 01:52:45 -05:00
EvilSeph
6f40a22e16 Made feeding wolves fire EntityRegainHealth events. Fixes BUKKIT-1111 2012-03-09 22:45:26 -05:00
EvilSeph
fce3386aa0 Added EntityTame event. Fixes BUKKIT-1109 2012-03-09 22:26:21 -05:00
EvilSeph
e625999f24 Added EntityWolf for diff visibility. 2012-03-09 22:26:21 -05:00
Nathan Adams
36406afa6b Re-re-fixed block transmutation 2012-03-10 03:18:04 +00:00
Nathan Adams
cf9d00a71a Re-fixed block transmutation 2012-03-10 03:12:39 +00:00
EvilSeph
848344250d Fixed sheep not firing events when eating grass. Fixes BUKKIT-1104 2012-03-09 14:36:21 -05:00
EvilSeph
9b5a4d68b9 Added PathfinderGoalEatTile for diff visibility. 2012-03-09 14:25:44 -05:00
EvilSeph
c4b4afa14d Fixed being unable to use water in The End. Fixes BUKKIT-1002 2012-03-09 13:35:04 -05:00
EvilSeph
ec2713b256 Added WorldProviderTheEnd for diff visibility. 2012-03-09 13:34:27 -05:00
EvilSeph
45cf927446 (Re)restricted the nether to 128 world height. Fixes BUKKIT-976 2012-03-09 12:08:59 -05:00
SpaceManiac
a602d5c8c1 [Bleeding] Implemented getting the hostname a player used to log in. Addresses BUKKIT-984 2012-03-09 11:46:06 -05:00
Mike Primm
97669f8d90 [Bleeding] Add updated interfaces for custom chunk generation. Addresses BUKKIT-874 2012-03-09 11:46:06 -05:00
Mike Primm
796a9ba8fd Add vanilla ChunkSection.java from mc-dev for diff visibility. 2012-03-09 01:10:29 -05:00
EvilSeph
cbdcb44a11 Made zombie invasions fire CreatureSpawn event. Fixes BUKKIT-1090 2012-03-08 22:12:54 -05:00
EvilSeph
ec555a71e3 Added VillageSiege for diff visibility. 2012-03-08 22:08:37 -05:00
EvilSeph
ecb00bba85 Made iron golems fire CreatureSpawn event. Fixes BUKKIT-1089 2012-03-08 21:57:46 -05:00
EvilSeph
f5ce8627c6 Added Village for diff visibility. 2012-03-08 21:54:29 -05:00
EvilSeph
43a00954f5 Made PlayerPortalEvent fire when leaving The End. Fixes BUKKIT-478 2012-03-08 19:50:01 -05:00
EvilSeph
f26fbc3bf3 Fixed EnderPearls not being limited to the world they were used in. Fixes BUKKIT-658 2012-03-08 19:31:10 -05:00
EvilSeph
8ecdfe9eed Added missing filters to addEntity. Fixes BUKKIT-794 2012-03-08 18:09:32 -05:00
Mike Primm
1e06e150b6 [Bleeding] Only do unload-all on tick when last player leaves. Fixes BUKKIT-1060 2012-03-08 16:27:01 -05:00
aPunch
0ba2d285f0 [Bleeding] Made Iron Golems and Ocelots throw EntityDeathEvent. This fixes BUKKIT-1010. 2012-03-08 02:17:46 -05:00
aPunch
1c641ed982 Added EntityIronGolem and EntityOcelot for diff visibility. 2012-03-08 02:14:41 -05:00
EvilSeph
7a8ef4f6a4 Extremely hackish fix for the entity interactivity issue. Fixes BUKKIT-960 2012-03-07 23:51:55 -05:00
EvilSeph
b5af5adc7e Fixed the dreaded GSOD crash. Fixes BUKKIT-1040 2012-03-07 22:07:37 -05:00
Tahg
4ac2b08320 Added missing null check for enchantments. Fixes BUKKIT-897 2012-03-03 05:59:40 -05:00
Nathan Adams
90fae3b579 Fixed leaf decay issue - this fixes BUKKIT-948 and BUKKIT-871 2012-03-03 10:15:26 +00:00
Tahg
2d5263bfe5 recover from converter issue FIXES BUKKIT-890 2012-03-02 20:59:24 -05:00
Nathan Adams
974ff6cb8a ... Comments! 2012-03-02 20:13:53 +00:00
Nathan Adams
61fb069c61 Fixed fatal crashes when there's a block at maxheight at spawn - this fixes BUKKIT-922. 2012-03-02 20:12:53 +00:00
Nathan Adams
8016bf2dd0 Fixed punching out fire in creative - this fixes BUKKIT-914, thanks to md-5 2012-03-02 19:56:03 +00:00
Travis Watkins
4ac8d68c39 Fixed porting issue in World. Now uses correct variable names to add chunks for growth. This fixes BUKKIT-934 2012-03-02 14:34:31 -05:00
Nathan Adams
a42e710bbc Updated from 1.2.2 to 1.2.3. This fixes BUKKIT-943 2012-03-02 19:31:06 +00:00
Tahg
cb669f72a0 Fixed porting issue with SpawnerCreature. Fixes BUKKIT-921 2012-03-02 11:12:47 -05:00
md_5
5198f2efb4 Allow the new jungle tree type to be grown both as a single sapling and as a group of 4. Fixes BUKKIT-886 2012-03-02 13:32:46 +00:00
Nathan Adams
94d4d68211 Convert contained worlds to Anvil (thanks to Amaranth) 2012-03-02 13:17:49 +00:00
EvilSeph
bcf979b2a6 Fixed hunger not behaving correctly. Addresses BUKKIT-907 2012-03-01 22:47:33 -05:00
Tahg
2510af0d1a Fix porting issue in World.mayPlace Fixes BUKKIT-915 2012-03-01 21:26:21 -05:00
Mike Primm
82f2a2e773 World height related fixes - 128 -> 256. Addresses BUKKIT-889 2012-03-01 20:13:28 -05:00
Nathan Adams
efc9ced128 Fixed sending maxPlayers at initial login 2012-03-01 18:41:20 +00:00
Tahg
5108569383 Revert filtering by dynamic block range 2012-03-01 12:17:24 -05:00
Nathan Adams
0e7b9834f9 Potentially fixed crash when building at max world height 2012-03-01 17:07:02 +00:00
Nathan Adams
6f1fecbd31 Fixed cast issues when passing delegates to world generators, and WorldGenMegaTree method exception. This fixes BUKKIT-866, and references BUKKIT-868.
Also bumped version to 1.2.2-R0.1-SNAPSHOT to match Bukkit.
2012-03-01 15:35:12 +00:00
Nathan Adams
aa3678a783 Fixed NoSuchMethodError in WorldGenGroundBush 2012-03-01 15:10:06 +00:00
Nathan Adams
543c4879fe Updated CraftBukkit to 1.2 2012-03-01 14:38:31 +00:00
rmichela
1161de3f63 [Bleeding] Added Conversations API. Addresses BUKKIT-864 2012-03-01 04:33:59 -05:00
Erik Broes
33ba9f0a2f Updated to rename revision 02 2012-03-01 01:12:41 +00:00
Celtic Minstrel
0842bab48b [Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details.

Implementation details:
- Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack
- Better handling of null itemstacks in general (ie less converting them to air stacks)
- Inventory.setContents() can now take an array smaller than the inventory without error
- Player.updateInventory() should now correctly update the result slot in a crafting inventory

Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:19:07 -05:00
Celtic Minstrel
10e593649c Imported from mc-dev:
- TileEntity
- Container
- ContainerFurnace
- ContainerDispenser
- ContainerChest
- ContainerEnchantTableSubcontainer
- ContainerEnchantTableInventory
- ContainerBrewingStand
2012-02-29 15:13:08 -05:00
ZNickq
bf01e93ab6 Added EntityTargetEvent for Experience Orbs, happens when it starts moving towards a human entity! Addresses BUKKIT-820 2012-02-29 14:45:18 -05:00
James Clarke
cd90cec48c Implemented TeleportCause enums. Addresses BUKKIT-265 2012-02-29 14:23:12 -05:00
TomyLobo
92dfb2500b Adjusted CraftBukkit to work with the entity event convenience patch in Bukkit. Addresses BUKKIT-809 2012-02-29 00:12:26 -05:00
Sam Wilson
cc2e721ffc Implement PortalCreateEvent reason codes. Addresses BUKKIT-833
This commit modifies the construction of PortalCreateEvents to specify
a reason for the event.  Reasons are either:
1. FIRE: the portal is being created because a player set fire to an
obsidian frame.
2. DESTINATION: the portal is being created as a destination for an existing portal.
2012-02-26 15:20:09 -05:00
Celtic Minstrel
57bd84510f [Bleeding] Made dragon eggs trigger BlockFromTo events when they teleport. Addresses BUKKIT-828 2012-02-25 19:17:12 -05:00
EvilSeph
5901a74565 Fixed changes made to PlayerCommandPreprocess events having no effect. Fixes BUKKIT-376 2012-02-25 16:53:54 -05:00
Celtic Minstrel
d6c6b18ba9 Fix for shaped recipes stripping enchantments from the result. Fixes BUKKIT-602 2012-02-25 16:43:16 -05:00
steffen
2887f99fe5 Fixed EntityArrow just to use the PVP setting if the destination is a
Player. Fixes BUKKIT-803
2012-02-24 16:58:39 -05:00
Zeerix
7a49e29b55 [Bleeding] Undo changes to the tree WorldGenerators.
- All StructureGrowEvent handling for these is in BlockSapling now, using a BlockChangeDelegate to collect the data.
- Moved StructureGrowDelegate into a separate class
2012-02-23 18:27:23 -05:00
Feildmaster
d7f6d2d929 [Bleeding] Use player.getItemInHand(), instead of a new ItemStack. Addresses BUKKIT-767 2012-02-23 18:27:22 -05:00
Celtic Minstrel
af51313ffb [Bleeding] Added EntityType to replace CreatureType. 2012-02-22 22:06:29 -05:00
Feildmaster
7792156fb2 [Bleeding] Added BlockGrowEvent. Addresses BUKKIT-104 2012-02-22 21:46:45 -05:00
Feildmaster
847e1c62c5 [Bleeding] Added BlockCrops, BlockReed, BlockStem, BlockNetherWart for diff visibility. 2012-02-22 21:46:44 -05:00
Celtic Minstrel
326091c130 [Bleeding] Recipe API improvements and fixes. Addresses BUKKIT-738 and BUKKIT-624
Add a recipe iterator to make it possible to retrieve and remove recipes (BUKKIT-738), and updated the recipe classes to not clip the data to 127 (BUKKIT-624)
2012-02-21 04:24:24 -05:00
Celtic Minstrel
84ecdb5439 Imported from mc-dev:
- ShapedRecipes
- ShapelessRecipes
- CraftingRecipe
- FurnaceRecipes
2012-02-20 16:39:33 -05:00
EvilSeph
4d89a21a25 Removed EndermanPickup/Place events, replaced with EntityChangeBlock event. 2012-02-19 04:16:46 -05:00
Feildmaster
b06719dd03 [Bleeding] Moved projectile EntityDamageByEntityEvent's to event factory. Addresses BUKKIT-775 2012-02-19 01:05:11 -05:00
Erik Broes
137880b727 Deprecation cleanup. 2012-02-18 13:06:12 -05:00
Nathan Adams
236cfed616 Added a built-in update checker. See http://wiki.bukkit.org/Bukkit.yml#auto-updater for new bukkit.yml options. 2012-02-16 22:32:17 +00:00
EvilSeph
64264f61b8 Revert "Remove tile entities when a block is removed."
This reverts commit 1d4347fbaf3c891580a9ee40a8e9632c992f8b08.
2012-02-14 02:37:47 -05:00
EvilSeph
1c28c946fa Fixed sprinting while breaking a painting edge case. Fixes BUKKIT-740 2012-02-13 00:40:32 -05:00
Aidan Matzko
9b10970f6b [Bleeding] Fixed EntityChangeBlock event reporting incorrect information
for Enderman block placing.
2012-02-10 21:29:21 -05:00
EvilSeph
da1aead88a Made splash options abide by PVP settings. Fixes BUKKIT-542 2012-02-10 19:23:22 -05:00
fullwall
f52665348e [Bleeding] Added Potions API. Fixes BUKKIT-389 2012-02-10 17:41:13 -05:00
EvilSeph
63b9ed9ab4 Added configurable animal and monster ticks per spawn setting. 2012-02-10 12:16:06 -05:00
EvilSeph
c38fcb360a Implemented JOCKEY and CHUNK_GEN SpawnReasons. 2012-02-10 07:17:41 -05:00
EvilSeph
0170ae9523 Cleanup. 2012-02-10 00:43:12 -05:00
EvilSeph
56741552e5 Made damaging EntityEnderCrystals fire EntityDamageByEntity. Fixes BUKKIT-724 2012-02-09 23:31:10 -05:00
Feildmaster
391ac23c9a [Bleeding] Fire EntityDamageByEntityEvent's for EnderDragon being hit by Projectiles. 2012-02-09 22:20:44 -05:00
Evenprime
d8ca2401ff [Bleeding] Send new player location after teleports only to nearby players. 2012-02-09 21:30:52 -05:00
Feildmaster
80bae060c6 [Bleeding] Use event values for damage. 2012-02-09 20:30:02 -05:00
Feildmaster
fa6fd24f2a [Bleeding] Handle EntityHuman attack a bit more properly. 2012-02-09 20:17:03 -05:00
Feildmaster
8ecfca47de [Bleeding] Fixed EnderDragon suffocation. 2012-02-09 20:12:38 -05:00
Aidan Matzko
6dda89d873 [Bleeding] Deprecate Enderman events in favor of EntityChangeBlock 2012-02-09 11:36:04 -05:00
Tahg
10ab7b96ed Made steps fire a BlockPlace event. Fixes BUKKIT-394 2012-02-09 11:25:53 -05:00
EvilSeph
6abd178ea7 Added ItemStep for diff visibility. 2012-02-09 11:21:35 -05:00
craftycreeper
ad6bab8c6f Implemented EntityTeleportEvent. Fixes BUKKIT-366 2012-02-09 03:46:42 -05:00
EvilSeph
be0ecf4670 Pass EntityEnderCrystal to EntityExplode event. 2012-02-08 21:54:22 -05:00
EvilSeph
39002fd39f Added EntityEnderCrystal for diff visibility. 2012-02-08 20:01:46 -05:00
EvilSeph
ae333ded91 Made flaming arrows respect PVP settings. Fixes BUKKIT-541 2012-02-08 19:06:09 -05:00
EvilSeph
879a87b1e0 Fixed Pumpkins being reported as AIR in BlockPlace event when building snowmen. Fixes BUKKIT-697 2012-02-08 18:30:59 -05:00
EvilSeph
6d67456970 Made BlockPumpkin report an appropriate SpawnReason.BUILD_SNOWMAN when a snowman is spawned. 2012-02-08 18:28:41 -05:00
EvilSeph
8e7e073523 Made Ender Dragons fire EntityRegainHealth events when getting healed by Ender Crystals. 2012-02-08 10:55:15 -05:00
EvilSeph
0a52fd372a Fixed VehicleBlockCollisionEvent returning the wrong block. Fixes BUKKIT-396 2012-02-08 06:18:04 -05:00
EvilSeph
497a0e247b Made crafted maps fire MapInitializeEvent. Fixes BUKKIT-143 2012-02-08 05:45:55 -05:00
EvilSeph
274e8a141a Made flaming arrows fire EntityCombustByEntity events. Fixes BUKKIT-707 2012-02-08 03:27:34 -05:00
EvilSeph
4d563342ba Added Spawner Egg support to CreatureSpawnEvent. 2012-02-05 02:11:21 -05:00
Travis Watkins
5ae8f13fde Fixed items losing their enchantments under certain circumstances. 2012-02-03 03:39:35 -05:00
Travis Watkins
329cf29667 Added BlockFurnace for diff visibility. 2012-02-03 03:38:23 -05:00
Travis Watkins
37c8868532 [Bleeding] Implemented Vanish API.
Remove players that cannot see a player from their EntityTrackerEntry and only
send user list updates to players who can see the player they reference.
2012-02-03 03:34:03 -05:00
Tahg
5479a2ca82 Fixed being unable to cancel TNT placement. Fixes BUKKIT-89. 2012-02-03 01:39:00 -05:00
Tahg
1884f2f763 Added BlockTNT for diff visibility. 2012-02-03 01:32:29 -05:00
Tahg
14bb771957 Allow plugins to change ID and Data during BlockPlace event.
Fixes BUKKIT-674
2012-02-03 01:14:47 -05:00
Tahg
1bb011a543 Fixed other types of 'block transmuters'. 2012-02-03 00:51:59 -05:00
Tahg
8bf770c5f9 Added debug to help with diagnosing tile entity issues in the future. 2012-02-03 00:50:35 -05:00
Tahg
2dba592dc4 Remove tile entities when a block is removed. 2012-02-03 00:45:58 -05:00
EvilSeph
8b5289d431 Fixed wrong game type being sent when a player is teleported across worlds. Fixes BUKKIT-510 2012-02-01 01:30:53 -05:00
Tahg
69e766c5f3 Fixed BlockPlace event. Fixes BUKKIT-663 2012-01-30 02:57:58 -05:00
Nathan Adams
875219e28c Fixed vanilla issue where chunks would be mislocated and corrupt. Big thanks to Wug for the fix. 2012-01-30 04:27:25 +00:00
Nathan Adams
72559fe634 Added ChunkLoader.java and ChunkRegionLoader.java for diff visibility 2012-01-30 04:20:59 +00:00
Eric Stokes
3a419481ea Added 'generate-structure' setting support and WorldCreator property.
Fixes BUKKIT-655 and BUKKIT-592
2012-01-29 13:07:44 -05:00
EvilSeph
f1a35effb0 Added useExactLoginLocation(). Closes BUKKIT-145
useExactLoginLocation() looks for settings.use-exact-login-location within bukkit.yml.

If true, we will bypass Vanilla's behaviour of checking for collisions and moving the player if needed when they login.

If false, we will continue to follow Vanilla's behaviour and move players that 'collide' with objects when they login.
2012-01-29 12:33:05 -05:00
Erik Broes
c5a4bfd291 Use OO > new method 2012-01-29 16:06:11 +01:00
EvilSeph
1ea0037f49 Fixed maps crashing/disconnecting the client under certain circumstances. 2012-01-29 01:15:55 -05:00