geforkt von Mirrors/Paper
[Bleeding] Optimize chunk loading
ChunkSection.e() is called once per chunk section loaded and is quite expensive (about 20% of CPU time for loading the chunk). This changes the logic to add a fast path when extended block data is not being used and reorganizes the loops for more optimal array traversal. Overall this saves about 20-30% CPU time in this method.
Dieser Commit ist enthalten in:
Ursprung
852602e430
Commit
6d777ade16
@ -111,6 +111,63 @@ public class ChunkSection {
|
||||
}
|
||||
|
||||
public void e() {
|
||||
// CraftBukkit start - optimize for speed
|
||||
byte[] dd = this.d;
|
||||
int cntb = 0;
|
||||
int cntc = 0;
|
||||
if (this.e == null) { // No extended block IDs? Don't waste time messing with them
|
||||
for (int off = 0; off < dd.length; off++) {
|
||||
int l = dd[off] & 0xFF;
|
||||
if (l > 0) {
|
||||
if (Block.byId[l] == null) {
|
||||
dd[off] = 0;
|
||||
} else {
|
||||
++cntb;
|
||||
if (Block.byId[l].r()) {
|
||||
++cntc;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
byte[] ext = this.e.a;
|
||||
for (int off = 0, off2 = 0; off < dd.length;) {
|
||||
byte extid = ext[off2];
|
||||
int l = (dd[off] & 0xFF) | ((extid & 0xF) << 8); // Even data
|
||||
if (l > 0) {
|
||||
if (Block.byId[l] == null) {
|
||||
dd[off] = 0;
|
||||
ext[off2] &= 0xF0;
|
||||
} else {
|
||||
++cntb;
|
||||
if (Block.byId[l].r()) {
|
||||
++cntc;
|
||||
}
|
||||
}
|
||||
}
|
||||
off++;
|
||||
l = (dd[off] & 0xFF) | ((extid & 0xF0) << 4); // Odd data
|
||||
if (l > 0) {
|
||||
if (Block.byId[l] == null) {
|
||||
dd[off] = 0;
|
||||
ext[off2] &= 0x0F;
|
||||
} else {
|
||||
++cntb;
|
||||
if (Block.byId[l].r()) {
|
||||
++cntc;
|
||||
}
|
||||
}
|
||||
}
|
||||
off++;
|
||||
off2++;
|
||||
}
|
||||
}
|
||||
this.b = cntb;
|
||||
this.c = cntc;
|
||||
}
|
||||
|
||||
private void old_e() {
|
||||
// CraftBukkit end
|
||||
this.b = 0;
|
||||
this.c = 0;
|
||||
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren