Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
82f4b3b1 SPIGOT-4292: Ignore itemstacks with invalid enchants
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
fd6a980a Fix PlayerInventory.setItem docs
Mojang changed behavior of .cloneItemStack() so that if you clone while
count = 0, it clones as AIR instead of original Item type.
So we needed a flag to keep old behavior.
illegal packet concept is gone
hoppers was old version, newer version was under diff file name
jungle appears completely different and inapplicable now
invalid stats was already re-applied
The key can be retrieved via methods Location#toBlockKey() and
Block#getBlockKey()
World provides lookup for blocks by long key via method World#getBlockAtKey(long)
The formatting for the key is as follows:
10 bit y|27 bit z|27 bit x
The y value is considered unsigned while z and x are considered two's complement
Y range: [0, 1023]
X, Z range: [-67 108 864, 67 108 863]
Checked encoding and decoding via https://gist.github.com/Spottedleaf/74f4e241012ca2fa67d8f1c7e8e34722
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
f7662d5c SPIGOT-4283: Allow setting recipe groups
CraftBukkit Changes:
bfb91314 SPIGOT-4283: Allow setting recipe groups
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
5d659aa0 Fix Material.createBlockData methods
* master:
Fix bug in last patch
Ensure chunks are always loaded on hard position sets
Improve Watchdog Early Warning Feature - Closes#1319
Allow disabling armour stand ticking
Player Movement, Entity Creation and Teleportation move
entities with a very "You are here, no debate" change, making
the server register them as there, regardless if that chunk was
loaded or not.
It appears possible that with hack clients and lag, a player
may be able to move fast enough to move into an unloaded
chunk and get into a buggy state.
To prevent this, we will ensure a chunk is always loaded,
guaranteeing that the entity will be properly registered
into its new home comfortably.
Closes#1316
1) Don't kick in until server has started (the full crash will still kick in before full start)
2) Delay reporting until 10 seconds, then print every 5
3) Make the intervals configurable
4) Make it able to be disabled by setting every interval to <= 0
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
06112946 Fix whitespace issue in previous commit
375bc637 SPIGOT-4276: Fix untyped statistics causing client errors
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
5bf0abb3 SPIGOT-4281: Fix looting enchantment
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
b865db3b SPIGOT-4278: EntityChangeBlockEvent for turtles laying eggs
1728eb29 SPIGOT-4279: Move turtle egg interact event
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b7af60cc Remove draft status from PigZombieAngerEvent and PlayerRiptideEvent
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Spigot Changes:
fe3ab0d8 Update BungeeCord chat API
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
7c341e9b Fix StructureGrowEvent originating from dispensers
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
7ba8d633 SPIGOT-4265: Declare org.bukkit module
Banners only load color if the world is set. I don't know why...
For some reason, the world was not set on these, so it was changing behavior.
So if we want an accurate clone, world needs to be set.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
dde07e23 Update docs for Enderman carrying methods
CraftBukkit Changes:
452a1738 SPIGOT-4271: Fix API error when enderman are not carrying a block
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
290eb729 SPIGOT-4264: Fix channeling EnchantmentWrapper
Particle packets contain a boolean which marks the particle to either force or show normal to the receiver.
Spigot has been sending all particles with the force boolean which overrides client particle settings.
Related changes in this commit;
- Add a force option to the ParticleBuilder API, which defaults to true to keep spigot consistent with existing api.
- Add a new spawnParticle method to support this mode as a parameter. Of course kept existing api methods the same so as to not break them.
Let me know if changes are needed.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
4a241086 SPIGOT-4261: Missing turtle / phantom spawn egg meta
1) Don't kick in until server has started (the full crash will still kick in before full start)
2) Delay reporting until 10 seconds, then print every 5
3) Make the intervals configurable
4) Make it able to be disabled by setting every interval to <= 0