geforkt von Mirrors/Paper
Merge branch 'master' into pre/1.13
Dieser Commit ist enthalten in:
Commit
466e43b16d
@ -1,19 +1,20 @@
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From 883ac3334bba303050fbf07799feee0d56cea5c7 Mon Sep 17 00:00:00 2001
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From f07a9db92dd5b0017c2cbd316a15fe3ee338057b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 29 Aug 2017 23:58:48 -0400
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Subject: [PATCH] Expand World.spawnParticle API and add Builder
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Adds ability to control who receives it and who is the source/sender (vanish API)
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the standard API is to send the packet to everyone in the world, which is ineffecient.
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Adds an option to control the force mode of the particle.
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This adds a new Builder API which is much friendlier to use.
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diff --git a/src/main/java/com/destroystokyo/paper/ParticleBuilder.java b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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new file mode 100644
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index 000000000..2bccc4098
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index 000000000..f7aa162fb
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
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@@ -0,0 +1,365 @@
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@@ -0,0 +1,378 @@
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+package com.destroystokyo.paper;
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+
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+import com.google.common.collect.Lists;
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@ -42,6 +43,7 @@ index 000000000..2bccc4098
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+ private double offsetX = 0, offsetY = 0, offsetZ = 0;
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+ private double extra = 1;
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+ private Object data;
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+ private boolean force = true;
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+
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+ public ParticleBuilder(Particle particle) {
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+ this.particle = particle;
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@ -57,7 +59,7 @@ index 000000000..2bccc4098
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+ }
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+ location.getWorld().spawnParticle(particle, receivers, source,
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+ location.getX(), location.getY(), location.getZ(),
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+ count, offsetX, offsetY, offsetZ, extra, data
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+ count, offsetX, offsetY, offsetZ, extra, data, force
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+ );
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+ return this;
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+ }
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@ -350,6 +352,18 @@ index 000000000..2bccc4098
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+ }
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+
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+ /**
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+ * Sets whether the particle is forcefully shown to the player.
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+ * If forced, the particle will show faraway, as far as the player's view distance allows.
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+ * If false, the particle will show according to the client's particle settings.
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+ *
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+ * @param force true to force, false for normal
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+ */
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+ public ParticleBuilder force(boolean force) {
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+ this.force = force;
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+ return this;
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+ }
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+
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+ /**
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+ * Sets the particle Color.
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+ * Only valid for REDSTONE, SPELL_MOB and SPELL_MOB_AMBIENT.
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+ */
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@ -410,15 +424,15 @@ index 4d0acaf5b..0ae85d855 100644
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* Options which can be applied to redstone dust particles - a particle
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* color and size.
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index cf5bd1540..a7964fb1e 100644
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index cf5bd1540..ef1494dee 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -1709,7 +1709,31 @@ public interface World extends PluginMessageRecipient, Metadatable {
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@@ -1709,7 +1709,57 @@ public interface World extends PluginMessageRecipient, Metadatable {
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* the type of this depends on {@link Particle#getDataType()}
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* @param <T> Type
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*/
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- public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data);
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+ public default <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) { spawnParticle(particle, null, null, x, y, z, count, offsetX, offsetY, offsetZ, extra, data); }// Paper start - Expand Particle API
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+ public default <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) { spawnParticle(particle, null, null, x, y, z, count, offsetX, offsetY, offsetZ, extra, data, true); }// Paper start - Expand Particle API
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+ /**
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+ * Spawns the particle (the number of times specified by count)
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+ * at the target location. The position of each particle will be
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@ -441,8 +455,34 @@ index cf5bd1540..a7964fb1e 100644
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+ * the type of this depends on {@link Particle#getDataType()}
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+ * @param <T> Type
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+ */
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+ public <T> void spawnParticle(Particle particle, List<Player> receivers, Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data);
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+ public default <T> void spawnParticle(Particle particle, List<Player> receivers, Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) { spawnParticle(particle, receivers, source, x, y, z, count, offsetX, offsetY, offsetZ, extra, data, true); }
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+ /**
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+ * Spawns the particle (the number of times specified by count)
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+ * at the target location. The position of each particle will be
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+ * randomized positively and negatively by the offset parameters
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+ * on each axis.
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+ *
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+ * @param particle the particle to spawn
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+ * @param receivers List of players to receive the particles, or null for all in world
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+ * @param source Source of the particles to be used in visibility checks, or null if no player source
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+ * @param x the position on the x axis to spawn at
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+ * @param y the position on the y axis to spawn at
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+ * @param z the position on the z axis to spawn at
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+ * @param count the number of particles
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+ * @param offsetX the maximum random offset on the X axis
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+ * @param offsetY the maximum random offset on the Y axis
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+ * @param offsetZ the maximum random offset on the Z axis
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+ * @param extra the extra data for this particle, depends on the
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+ * particle used (normally speed)
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+ * @param data the data to use for the particle or null,
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+ * the type of this depends on {@link Particle#getDataType()}
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+ * @param <T> Type
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+ * @param force allows the particle to be seen further away from the player
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+ * and shows to players using any vanilla client particle settings
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+ */
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+ public <T> void spawnParticle(Particle particle, List<Player> receivers, Player source, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force);
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+ // Paper end
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+
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// Spigot start
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public class Spigot
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|
@ -1,32 +1,33 @@
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From f40dfd47e9dbb7f53a4f297fb8aa39e285a17d71 Mon Sep 17 00:00:00 2001
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From 4efa9bc44f6b6249bea85669ddc94d746343ef1e Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 15 Aug 2017 22:29:12 -0400
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Subject: [PATCH] Expand World.spawnParticle API and add Builder
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Adds ability to control who receives it and who is the source/sender (vanish API)
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the standard API is to send the packet to everyone in the world, which is ineffecient.
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Adds an option to control the force mode of the particle.
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This adds a new Builder API which is much friendlier to use.
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 5d5f6f6328..d506503e93 100644
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index 5d5f6f6328..544f789bda 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -1205,14 +1205,20 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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@@ -1205,14 +1205,19 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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// CraftBukkit - visibility api support
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return sendParticles(null, t0, d0, d1, d2, i, d3, d4, d5, d6);
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}
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-
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+ // Paper start - Particle API Expansion
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+ // TODO: rework this, "flag" should probably be exposed as it was before
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public <T extends ParticleParam> int sendParticles(EntityPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6) {
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+ return sendParticles(this.players, sender, t0, d0, d1, d2, i, d3, d5, d5, d6);
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+ return sendParticles(this.players, sender, t0, false, d0, d1, d2, i, d3, d5, d5, d6);
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+ }
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+
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+ public <T extends ParticleParam> int sendParticles(List<EntityHuman> receivers, EntityPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6) {
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+ // Paper end
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+ public <T extends ParticleParam> int sendParticles(List<EntityHuman> receivers, EntityPlayer sender, T t0, boolean force, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6) {
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// CraftBukkit end
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PacketPlayOutWorldParticles packetplayoutworldparticles = new PacketPlayOutWorldParticles(t0, false, (float) d0, (float) d1, (float) d2, (float) d3, (float) d4, (float) d5, (float) d6, i);
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- PacketPlayOutWorldParticles packetplayoutworldparticles = new PacketPlayOutWorldParticles(t0, false, (float) d0, (float) d1, (float) d2, (float) d3, (float) d4, (float) d5, (float) d6, i);
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+ PacketPlayOutWorldParticles packetplayoutworldparticles = new PacketPlayOutWorldParticles(t0, force, (float) d0, (float) d1, (float) d2, (float) d3, (float) d4, (float) d5, (float) d6, i);
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+ // Paper end
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int j = 0;
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- for (int k = 0; k < this.players.size(); ++k) {
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@ -37,18 +38,17 @@ index 5d5f6f6328..d506503e93 100644
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if (this.a(entityplayer, false, d0, d1, d2, packetplayoutworldparticles)) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 5cadee4ae0..aa8b237faf 100644
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index 5cadee4ae0..92fadd7f78 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -1611,13 +1611,17 @@ public class CraftWorld implements World {
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@@ -1611,14 +1611,18 @@ public class CraftWorld implements World {
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spawnParticle(particle, location.getX(), location.getY(), location.getZ(), count, offsetX, offsetY, offsetZ, extra, data);
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}
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+ // Paper start - Particle API Expansion
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+ // TODO: Add back extended?
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@Override
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- public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) {
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+ public <T> void spawnParticle(Particle particle, List<Player> receivers, Player sender, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data) {
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+ public <T> void spawnParticle(Particle particle, List<Player> receivers, Player sender, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) {
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+ // Paper end
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if (data != null && !particle.getDataType().isInstance(data)) {
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throw new IllegalArgumentException("data should be " + particle.getDataType() + " got " + data.getClass());
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@ -58,8 +58,10 @@ index 5cadee4ae0..aa8b237faf 100644
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+ receivers == null ? getHandle().players : receivers.stream().map(player -> ((CraftPlayer) player).getHandle()).collect(java.util.stream.Collectors.toList()), // Paper - Particle API Expansion
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+ sender != null ? ((CraftPlayer) sender).getHandle() : null, // Sender // Paper - Particle API Expansion
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CraftParticle.toNMS(particle, data), // Particle
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+ force , // Extended range // Paper - Particle API Expansion
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x, y, z, // Position
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count, // Count
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offsetX, offsetY, offsetZ, // Random offset
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--
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2.18.0
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