Nathan Adams
139ad8c34a
Fixed crash when breaking gravel with a high fortune enchant
2011-11-27 01:41:56 +00:00
Nathan Adams
eb7bd5f23b
Implemented Enchantment API
2011-11-27 01:37:00 +00:00
Erik Broes
ba608f55e4
Remove expensive debugcalls from production code
2011-11-26 18:27:39 +01:00
Nathan Adams
9907638130
Fixed ancient vanilla typo in offline mode warnings. Thanks to Alexitaly92 for catching it.
2011-11-26 01:09:04 +00:00
Nathan Adams
256d4ba555
Fixed the NPE in inventoryplayer once again, thanks to don4of4
2011-11-26 01:01:43 +00:00
Nathan Adams
8062d5c7be
Added death events for blaze and snowman, fixed reported loot for chickens
2011-11-26 00:56:11 +00:00
Nathan Adams
b9aaf3977c
Fixed NPE travelling to the nether from a custom world
2011-11-25 21:10:16 +00:00
Nathan Adams
197fdbd84c
Nether portals should now only work in the default world
2011-11-25 20:54:29 +00:00
Nathan Adams
bb16e6c5c1
Fixed portal event reporting wrong from-world
2011-11-25 20:05:51 +00:00
Nathan Adams
a105ec32b3
Fixed comment
2011-11-25 03:50:10 +00:00
Nathan Adams
ef75a286ac
Implemented world.getWorldFolder
2011-11-25 03:47:12 +00:00
Nathan Adams
620f101487
Another attempt at the vanilla tile entity bug
2011-11-25 00:15:00 +00:00
Nathan Adams
e31cedf583
Fixed NPE in player inventory + don't ignore the cancel state of world unloads
2011-11-24 20:27:16 +00:00
Nathan Adams
a7664a104f
Implemented new age methods in animals, and made spawned animals via eggs properly age back to children
2011-11-24 20:16:43 +00:00
Nathan Adams
47b4406b7e
I've either fixed going to The End, or made it worse. I'm sure we'll find out soon!
2011-11-24 20:00:55 +00:00
Nathan Adams
c6beae8872
Fixed allow-nether being ignored
2011-11-24 18:48:01 +00:00
Nathan Adams
de7402ea8e
Fixed fireballs sleeping on the job
2011-11-23 03:33:53 +00:00
Nathan Adams
03762600df
Fixed trapdoors + few comments
2011-11-23 00:08:56 +00:00
Nathan Adams
774e59e179
Fixed vanillas tile-entity placement bug (thanks Moo0)
2011-11-22 21:14:42 +00:00
Nathan Adams
a3399c6431
Fixed crash on right clicking dragon eggs
2011-11-21 22:56:17 +00:00
Nathan Adams
246ff3b352
Made the new Status info list plugins (test it out at http://dinnerbone.com/minecraft/tools/status/ )
2011-11-20 00:01:57 -08:00
Erik Broes
345ea36c7b
Update for 1.0.0
2011-11-20 00:01:33 -08:00
Nathan Adams
589f66bd1b
Added new --noconsole command argument, thanks to mkurzeja for the idea
2011-11-05 20:15:19 +00:00
Tahg
c69f5fda9b
added some missing comments for falling entities
2011-10-27 20:03:28 -04:00
sk89q
695f25a32b
Added a case previously not covered by VehicleDestroyEvent for boats.
2011-10-13 01:17:04 -07:00
Nathan Adams
75d9b04deb
Added new bukkit.yml entry (settings -> world-container) to control the directory worlds are stored in
2011-10-12 04:25:03 +01:00
Nathan Adams
fd57c7111c
Fixed fauxSleeping check on leaving bed
2011-10-11 02:38:32 +01:00
Nathan Adams
ac0641887b
Fixed Explosion cast error
2011-10-11 02:12:22 +01:00
Nathan Adams
a49a358349
Changing the blockList on explosions now correctly updates which blocks are changed
2011-10-11 00:37:39 +01:00
Tahg
d39c363e5c
another attempt at mob spawners - 3rd time's the charm?
2011-10-06 11:02:39 -04:00
Tahg
696349884b
don't store weak references for EmptyChunks or cache CraftBlocks
2011-10-05 11:36:03 -04:00
Tahg
8ab90b344c
fix for spawners not properly checking whether an entity can spawn
2011-10-05 11:36:02 -04:00
Tahg
d74145ef23
hopeful fix for blocks not being pistons when they should be
2011-10-05 11:36:02 -04:00
EvilSeph
73f419197a
Fixed Skeletons not dropping experience.
2011-10-04 10:04:45 -04:00
EvilSeph
09801eeabf
Exempted moving pistons from the tile entity fix.
2011-10-03 18:18:14 -04:00
EvilSeph
1f4e671af9
Fixed Silverfish having a base damage of 0.
2011-10-03 17:40:53 -04:00
sunkid
3a224266c4
Fixed PlayerChangedWorld event.
...
Moved the call of PlayerChangedWorldEvent to more appropriate location
2011-10-03 00:28:47 -04:00
Dinnerbone
80c2bc266a
Minimal diffs! Move methods for the new list-name away from nms
2011-10-03 00:37:44 +01:00
Dinnerbone
bf09121354
Attempt to fix any damage caused by misplaced tile entities
2011-10-03 00:14:06 +01:00
sunkid
199a5c2a77
Implemented PlayerChangedWorldEvent.
2011-10-01 15:38:25 -04:00
EvilSeph
d532136903
Fixed bed spawns for multiworld worlds. Thanks Meaglin!
2011-10-01 13:37:20 -04:00
EvilSeph
22baa13894
Painting improvements. Thanks CelticMinstrel!
...
Implement get/setArt and facing direction for paintings; expanded painting break causes; added painting support to World.spawn
2011-10-01 13:37:03 -04:00
EvilSeph
d53a155e4c
Packet handling improvements.
2011-10-01 01:40:08 -04:00
EvilSeph
64322ed26b
Added SlimeSplit event. Thanks garbagemule!
...
The SlimeSplit event is fired when a Slime attempts to split upon death.
The event may be cancelled, and the amount of smaller slimes may be
customized.
2011-09-30 19:50:19 -04:00
Tahg
b73d095a9f
revert change to make mobspawners drop a spawner of that type
...
removed some debug code
fixed a 1.5 compatibility issue
2011-09-29 15:36:52 -04:00
Tahg
95666779f8
added fallback code for invalid entities from mobspawners
2011-09-27 16:46:29 -04:00
sk89q
40c8cc0421
Fixed monsters being spawned even when one was faux sleeping. Thanks to EdGruberman.
2011-09-26 15:37:38 -07:00
sk89q
afd95b7e30
Added server list ping event.
2011-09-26 15:32:05 -07:00
sk89q
87494d46f8
Added Player.get/setListName to change the name of the player on the player list.
2011-09-26 15:10:35 -07:00
EvilSeph
484376bbac
Fixed saturation handling for FoodLevelChange event.
2011-09-26 14:33:37 -04:00
Tahg
31eef6e001
fixed build issues, code cleanup
2011-09-26 04:30:24 -04:00
Tahg
d226e551ae
data improvements
2011-09-26 03:07:46 -04:00
sk89q
b7c43fbff1
Boat get/set (double) occupied acceleration, (double) unoccupied deceleration, (boolean) work on land. Good values to maximize boat utility: 0.6 (fast accel.), 0.99 (no loss of boat), true/false, respectively.
2011-09-25 11:20:51 -07:00
Dinnerbone
a1f8d3fd47
Changed max player count from 126 to 60 for ingame player list rendering fixes
2011-09-25 04:14:27 +01:00
Dinnerbone
ceba082703
Implemented getOperators
2011-09-25 03:28:00 +01:00
Wizjany
3c7a843944
Made grass throw a BlockSpread event when growing and a BlockFade event when receding.
2011-09-25 01:54:38 +01:00
Dinnerbone
79e7ae85dd
Swapped an =="" for "".equals in EntityHuman
2011-09-25 01:36:05 +01:00
Dinnerbone
44136f2e7d
Blocked access to ColouredConsoleSenders constructor, implemented getConsoleSender
2011-09-24 23:14:13 +01:00
Dinnerbone
0118a20d6a
Update to mcdev rename revision 01 for 1.8.1
2011-09-24 22:05:22 +01:00
Erik Broes
75ac4e00b2
Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.
2011-09-23 21:05:23 +02:00
Erik Broes
a2957c7b8f
Stop sending multiple time packets to each client
2011-09-23 20:20:18 +02:00
EvilSeph
e08535d688
Fixed FoodLevelChange event adding too much to the food level.
2011-09-22 15:53:39 -04:00
EvilSeph
a7717d4d79
Added RegainReason.SATIATED.
...
This reason is used when a player regains health from generating due to their hunger being satisfied.
2011-09-22 01:36:31 -04:00
EvilSeph
aa0739d90a
Added FoodLevelChange event.
2011-09-21 22:13:54 -04:00
EvilSeph
8d5a8667de
Made death message handling check for 'null' to disable death messages, along with an empty string.
2011-09-21 18:02:59 -04:00
EvilSeph
217b414118
Added EntityDamageEvent for caused by starving.
2011-09-21 17:11:06 -04:00
Rigby
e6e9cec1e9
Added PlayerToggleSprint event and sprinting related API.
2011-09-21 16:25:26 -04:00
Rigby
1da2d1f5b6
Implements the ability to customise and remove Player death messages.
2011-09-21 16:55:27 +01:00
Dinnerbone
59908c43c9
Ok, this'll have to do for exp orbs.
2011-09-21 16:28:46 +01:00
Dinnerbone
02f6e99d9e
Let's swap that around. More results!
2011-09-21 16:12:11 +01:00
Dinnerbone
5a8ec0cb9d
This should reduce the amount of exp-orbs quite a bunch
2011-09-21 16:07:19 +01:00
Dinnerbone
20ddc944bb
Refactored a bunch of death code into the event factory
2011-09-21 15:41:24 +01:00
Tahg
751ab82be0
stopgap build - mostly stable
2011-09-21 08:38:41 -04:00
Tahg
f6ab0f8611
more chest checks
2011-09-21 05:01:44 -04:00
Tahg
75e18f304a
better chest fix
2011-09-21 04:26:05 -04:00
Tahg
d06d111b94
fix for stair data
2011-09-21 01:40:18 -04:00
EvilSeph
3f04f04be6
Added/updated EntityDeathEvents to reflect changes to the Vanilla spec.
2011-09-20 23:44:44 -04:00
EvilSeph
0a52c7f334
Made health regeneration only occur if difficulty is set to 0 (Peaceful).
2011-09-20 23:44:43 -04:00
Dinnerbone
e4d58faf5b
Fixed NPE when players are killed by (for example) dispensers
2011-09-21 00:50:35 +01:00
Dinnerbone
2d1d86b77e
Fixed endermen not loading carried-data properly
2011-09-20 18:52:37 +01:00
Wizjany
2ae6b431b3
Added event for endermen picking up and placing blocks and methods to get/set what an enderman is holding.
2011-09-20 18:49:47 +01:00
EvilSeph
167febd8e6
Fixed allow-animals not applying to chunk generation.
...
Moved the legitimacy checking into World.addEntity for better organisation and to better account for future methods being added that control whether or not an entity should spawn.
2011-09-20 01:20:05 -04:00
Dinnerbone
d01a3acd82
Added missing //cb comments from dfa9c9bccb7feac44824c146d2dc11874b50b19d
2011-09-19 22:06:38 +01:00
Dinnerbone
5b68bae02e
Fixed NPE when people experience the chest crash
2011-09-19 21:58:47 +01:00
Erik Broes
9954a3d8b4
Missed closing the comment block -- doh
2011-09-18 14:26:26 +02:00
Erik Broes
a4355d4bd9
Remove pingpacket updating completely for now -- this needs a better fix, the default original implementation has a hug bug
2011-09-18 13:11:17 +02:00
Dinnerbone
65052c8a59
Workaround for crash when chests mix up with furnaces - need to investigate cause
2011-09-18 11:19:03 +02:00
Tahg
5534efd66f
painting fix
2011-09-17 16:47:33 -04:00
Dinnerbone
f5957c1831
Invalid position errors for chunks now display what world they're for
2011-09-17 14:53:14 +01:00
Erik Broes
0ae6e11761
Fix silly infiniteloop in pingpacket
2011-09-17 14:35:48 +02:00
EvilSeph
e83a197567
Removed extra addEntity call in SpawnerCreature.
2011-09-17 02:26:40 -04:00
EvilSeph
392e2a4272
Implemented configurable ping packet limit.
2011-09-16 22:26:49 -04:00
Tahg
fb26465c58
passive fix for chests (add an active fix later)
2011-09-16 16:25:16 -04:00
Dinnerbone
bd93cd7182
Fixed not being able to move properly around doors or trapdoors
2011-09-16 21:08:47 +01:00
Dinnerbone
900c541246
Bunchafixes which may or may not have any end result
2011-09-16 20:10:11 +01:00
Dinnerbone
94d1338feb
Fix for doors breaking themselves in certain situations
2011-09-16 13:57:05 +01:00
EvilSeph
88e57fbf2d
Fixed bow drawback not affecting arrow damage.
2011-09-16 07:11:48 -04:00
Rigby
456ce51711
More latency handling fixes.
...
Fixed Clientside rendering issues of the PlayerInfo window if max players > 126.
Limited PlayerInfo packets to 126 at a time as it cannot render anymore than 126.
2011-09-16 06:02:06 -04:00
EvilSeph
76493f9c76
Fixed fall distance accumulating while being in Creative mode.
2011-09-16 05:48:05 -04:00
EvilSeph
72e5ea6cc3
Fixed NPE when a client queries a server that is unable to handle it.
2011-09-16 05:32:25 -04:00