Painting improvements. Thanks CelticMinstrel!
Implement get/setArt and facing direction for paintings; expanded painting break causes; added painting support to World.spawn
Dieser Commit ist enthalten in:
Ursprung
d53a155e4c
Commit
22baa13894
@ -4,8 +4,11 @@ import java.util.ArrayList;
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import java.util.List;
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// CraftBukkit start
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Painting;
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import org.bukkit.event.painting.PaintingBreakByEntityEvent;
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import org.bukkit.event.painting.PaintingBreakByWorldEvent;
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import org.bukkit.event.painting.PaintingBreakEvent.RemoveCause;
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import org.bukkit.event.painting.PaintingBreakEvent;
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// CraftBukkit end
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public class EntityPainting extends Entity {
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@ -123,7 +126,17 @@ public class EntityPainting extends Entity {
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this.f = 0;
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if (!this.i()) {
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// CraftBukkit start
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PaintingBreakByWorldEvent event = new PaintingBreakByWorldEvent((org.bukkit.entity.Painting) this.getBukkitEntity());
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Material material = this.world.getMaterial((int)this.locX, (int)this.locY, (int)this.locZ);
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RemoveCause cause;
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if (material.equals(Material.WATER)) {
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cause = RemoveCause.WATER;
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} else if (!material.equals(Material.AIR)) {
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// TODO: This feels insufficient to catch 100% of suffocation cases
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cause = RemoveCause.OBSTRUCTION;
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} else {
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cause = RemoveCause.PHYSICS;
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}
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PaintingBreakEvent event = new PaintingBreakEvent((Painting) this.getBukkitEntity(), cause);
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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@ -204,11 +217,21 @@ public class EntityPainting extends Entity {
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public boolean damageEntity(DamageSource damagesource, int i) {
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if (!this.dead && !this.world.isStatic) {
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// CraftBukkit start
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PaintingBreakByEntityEvent event = new PaintingBreakByEntityEvent((org.bukkit.entity.Painting) this.getBukkitEntity(), damagesource.getEntity() == null ? null : damagesource.getEntity().getBukkitEntity());
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this.world.getServer().getPluginManager().callEvent(event);
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PaintingBreakEvent event = null;
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if (damagesource.getEntity() != null) {
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event = new PaintingBreakByEntityEvent((Painting) this.getBukkitEntity(), damagesource.getEntity() == null ? null : damagesource.getEntity().getBukkitEntity());
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} else {
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if (damagesource == DamageSource.FIRE) {
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event = new PaintingBreakEvent((Painting) this.getBukkitEntity(), RemoveCause.FIRE);
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}
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// TODO: Could put other stuff here?
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}
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if (event != null) {
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return true;
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if (event.isCancelled()) {
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return true;
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}
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}
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if(!dead) {
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@ -222,6 +245,25 @@ public class EntityPainting extends Entity {
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return true;
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}
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// CraftBukkit start - copy of a method in Entity except for the CraftBukkit-specific code
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// TODO: Better way?
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public void a(EntityWeatherStorm entityweatherstorm) {
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// CraftBukkit start
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PaintingBreakByEntityEvent event = new PaintingBreakByEntityEvent((Painting) this.getBukkitEntity(), entityweatherstorm.getBukkitEntity());
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Bukkit.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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// CraftBukkit end
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++this.fireTicks;
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if (this.fireTicks == 0) {
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this.fireTicks = 300;
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}
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}
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// CraftBukkit end
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public void b(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("Dir", (byte) this.a);
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nbttagcompound.setString("Motive", this.e.A);
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@ -20,6 +20,7 @@ import org.bukkit.event.weather.WeatherChangeEvent;
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import org.bukkit.event.weather.ThunderChangeEvent;
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import org.bukkit.event.world.SpawnChangeEvent;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Boat;
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import org.bukkit.Chunk;
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import org.bukkit.inventory.ItemStack;
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@ -755,7 +756,37 @@ public class CraftWorld implements World {
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}
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} else if (Painting.class.isAssignableFrom(clazz)) {
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// negative
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Block block = getBlockAt(location);
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BlockFace face = BlockFace.SELF;
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if (block.getRelative(BlockFace.EAST).getTypeId() == 0) {
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face = BlockFace.EAST;
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} else if (block.getRelative(BlockFace.NORTH).getTypeId() == 0) {
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face = BlockFace.NORTH;
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} else if (block.getRelative(BlockFace.WEST).getTypeId() == 0) {
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face = BlockFace.WEST;
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} else if (block.getRelative(BlockFace.SOUTH).getTypeId() == 0) {
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face = BlockFace.SOUTH;
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}
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int dir;
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switch(face) {
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case EAST:
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default:
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dir = 0;
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break;
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case NORTH:
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dir = 1;
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break;
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case WEST:
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dir = 2;
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break;
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case SOUTH:
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dir = 3;;
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break;
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}
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entity = new EntityPainting(world, (int) x, (int) y, (int) z, dir);
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if (!((EntityPainting)entity).i()) {
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entity = null;
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}
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} else if (TNTPrimed.class.isAssignableFrom(clazz)) {
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entity = new EntityTNTPrimed(world, x, y, z);
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} else if (ExperienceOrb.class.isAssignableFrom(clazz)) {
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@ -1,8 +1,16 @@
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package org.bukkit.craftbukkit.entity;
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import net.minecraft.server.EntityPainting;
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import net.minecraft.server.EnumArt;
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import net.minecraft.server.Packet25EntityPainting;
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import net.minecraft.server.Packet29DestroyEntity;
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import net.minecraft.server.WorldServer;
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import org.bukkit.Art;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.entity.Painting;
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public class CraftPainting extends CraftEntity implements Painting {
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@ -12,8 +20,108 @@ public class CraftPainting extends CraftEntity implements Painting {
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}
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@Override
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public String toString() {
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return "CraftPainting";
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public EntityPainting getHandle() {
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return (EntityPainting) super.getHandle();
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}
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@Override
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public String toString() {
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return "CraftPainting[art=" + getArt() + "]";
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}
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public Art getArt() {
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EnumArt art = getHandle().e;
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// Since both EnumArt and Art have exactly the same enum constants, this works
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return Art.getByName(art.toString());
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}
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public boolean setArt(Art art) {
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return setArt(art, false);
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}
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public boolean setArt(Art art, boolean force) {
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EntityPainting painting = getHandle();
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EnumArt oldArt = painting.e;
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EnumArt newArt = EnumArt.valueOf(art.toString());
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painting.e = newArt;
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painting.b(painting.a);
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if(!force && !painting.i()) {
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// Revert painting since it doesn't fit
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painting.e = oldArt;
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painting.b(painting.a);
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return false;
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}
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this.update();
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return true;
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}
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public BlockFace getAttachedFace() {
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return getFacing().getOppositeFace();
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}
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public void setFacingDirection(BlockFace face) {
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setFacingDirection(face, false);
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}
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public boolean setFacingDirection(BlockFace face, boolean force) {
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Block block = getLocation().getBlock().getRelative(getAttachedFace()).getRelative(face.getOppositeFace()).getRelative(getFacing());
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EntityPainting painting = getHandle();
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int x = painting.b, y = painting.c, z = painting.d, dir = painting.a;
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painting.b = block.getX();
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painting.c = block.getY();
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painting.d = block.getZ();
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switch(face) {
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case EAST:
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default:
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getHandle().b(0);
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break;
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case NORTH:
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getHandle().b(1);
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break;
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case WEST:
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getHandle().b(2);
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break;
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case SOUTH:
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getHandle().b(3);
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break;
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}
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if(!force && !painting.i()) {
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// Revert painting since it doesn't fit
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painting.b = x;
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painting.c = y;
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painting.d = z;
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painting.b(dir);
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return false;
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}
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this.update();
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return true;
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}
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public BlockFace getFacing() {
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switch(getHandle().a) {
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case 0:
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default:
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return BlockFace.EAST;
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case 1:
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return BlockFace.NORTH;
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case 2:
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return BlockFace.WEST;
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case 3:
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return BlockFace.SOUTH;
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}
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}
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private void update() {
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WorldServer world = ((CraftWorld)getWorld()).getHandle();
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EntityPainting painting = new EntityPainting(world);
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painting.b = getHandle().b;
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painting.c = getHandle().c;
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painting.d = getHandle().d;
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painting.e = getHandle().e;
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painting.b(getHandle().a);
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getHandle().die();
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getHandle().velocityChanged = true; // because this occurs when the painting is broken, so it might be important
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world.addEntity(painting);
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this.entity = painting;
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}
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}
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