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198 Commits

Autor SHA1 Nachricht Datum
md_5
3c54fa95be Rename generated repo, and only deploy API, not server. 2013-03-07 17:49:54 +11:00
md-5
6a61d27c10 Quick fix damage event 2013-03-05 07:22:03 +11:00
md_5
2faef00909 Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be. 2013-03-04 18:49:59 +11:00
md_5
c1b617ddc8 Fix errors in command block commands crashing the server. 2013-03-03 20:23:04 +11:00
md_5
0edbf1f0d8 CB has now merged the commits we pulled, so they can be removed. 2013-03-03 09:38:38 +11:00
md_5
36cebc5b7c Fix snapshot support. 2013-03-02 17:27:44 +11:00
md_5
ef9bf59cb6 Add configurable 13w09c protocol support. 2013-03-02 13:34:52 +11:00
md_5
6164c0bd18 Rename connection timing to accurately reflect what is actually being timed. 2013-03-02 10:40:13 +11:00
md_5
3345b8b177 Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly. 2013-03-02 10:07:29 +11:00
md_5
0920b554f4 Pull CraftBukkit #1043 by @YLivay - addresses incorrect info returned to plugins in the dispense event. 2013-03-02 09:47:17 +11:00
md_5
0c77bff298 Pull CraftBukkit #1042 by @YLivay - addresses players glitching when the sleep whilst being marked as faux sleepers. 2013-03-02 09:43:59 +11:00
md_5
08fef878fa Pull CraftBukkit #1041 by @YLivay - address missing event for paintings breaking due to movement. 2013-03-02 09:38:27 +11:00
md_5
c454326dbf Pull CraftBukkit PR #1037 by @EdGruberman - fixes issues with plugins and items dropped by clicking outside an inventory. 2013-03-02 09:25:48 +11:00
md_5
287b636b66 Pull CraftBukkit #1028 by @EdGruberman to address a few issues with plugins and beds. 2013-03-02 09:17:52 +11:00
md_5
1c84a5dd8c When I add code to prevent server crashes, I expect it to stay there. 2013-03-02 09:09:10 +11:00
md_5
e2ca1b4c97 Pull CraftBukkit #1024 by @evilmidget38 - Correct the CB object used for Brewing Stands. Fixes BUKKIT-3357 2013-03-02 09:05:30 +11:00
Aikar
4a97306f92 Sanity check for naughty plugins
Naughty plugins like DisguiseCraft hook into NMS and create entities with a null world.
So ensuring world is set or else defaulting to false
2013-02-27 10:10:07 -05:00
Aikar
577140d9ab Optimize checkIfActive to only check if chunks are loaded if entity is active
This will cut down on the call to areChunksLoaded drastically, which is pretty slow
2013-02-27 19:10:22 +11:00
md-5
adc47e13e1 *crosses fingers for sneaky web edit 2013-02-27 17:14:37 +11:00
md_5
d191b1171b Bump netty version. Why they so no pull my PR yet? 2013-02-27 16:51:57 +11:00
md_5
e8de702f14 Netty has to be done with -D options to the JVM. Sorry! 2013-02-27 16:48:20 +11:00
Aikar
b5230a3857 Do not include task id in timings handler name
Plugins that spam use repeating task timers are filling up the CustomTimingHandler list, which can degrade performance over time
Considering Essentials does this, and many servers use Essentials... def need to stop this.
2013-02-27 16:43:21 +11:00
md_5
44927fdaa6 Increase default watchdog time 2013-02-27 12:04:04 +11:00
Aikar
e9950b70d3 Overhaul to Timings and Entity Activation Range
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.

This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.

This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.

These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
2013-02-27 07:29:33 +11:00
SuPaH sPii
952580285d Fix ores from bouncing off walls 2013-02-26 11:43:00 +11:00
md_5
b5b668aae7 Allow small view distances. 2013-02-26 11:31:37 +11:00
md_5
035204aad2 Add missing config options. 2013-02-26 11:19:08 +11:00
md_5
d852f744a0 Add PR #7 - improve ping sending. 2013-02-24 20:47:26 +11:00
md_5
7bba9c7354 Pull CraftBukkit PR 1021 - Prevent exploitation of custom plugin channels 2013-02-24 17:28:42 +11:00
md_5
a179158f34 Fix metrics, I hope. 2013-02-24 13:57:54 +11:00
Aikar
8237774639 Try new way of handling maps in frames 2013-02-24 13:37:20 +11:00
md_5
1bd64e3e7a Use native Java ciphers in favour of BouncyCastle. Cookie to whoever can try and use the native byte buffer backing the Netty buffers for encryption / decryption. 2013-02-24 12:38:41 +11:00
md_5
d95c162605 Fix NPE on start 2013-02-24 12:19:34 +11:00
md_5
7baf714b5d Tweaks + extra config concerning the network subsystem 2013-02-24 12:01:33 +11:00
md_5
0c82f07a42 Pop Netty patch to the top. 2013-02-24 11:31:54 +11:00
Keir Nellyer
9d8bd67e07 Make restart more reliable 2013-02-24 11:30:30 +11:00
md_5
f7687b0c20 [[Experimental]] Rewrite Watchdog thread / crash detector. 2013-02-24 11:25:38 +11:00
md_5
421ce6cf7d Prepare for restart / crash detection rewrite. 2013-02-24 11:25:01 +11:00
md_5
6e73bed17b Start metrics only once 2013-02-23 09:59:26 +11:00
md_5
aa42a15d01 Rerwrite the metrics code to be closer to the Bukkit version. 2013-02-23 08:58:55 +11:00
md_5
125729df15 Remove TagAPI patches. 2013-02-22 19:30:23 +11:00
md_5
d08be2dbc9 Add highPriorityQueue 2013-02-22 19:29:36 +11:00
md_5
bca23f750e Allow provisionally disabling chunk GC 2013-02-22 19:11:59 +11:00
shakytom
274a38539d Improved tile entity lookup for chunk sending
We already have direct access to the chunks tile entities, there is no reason to look them up again.
2013-02-21 00:40:48 -06:00
Mike Primm
afba75b6cb Optimize getTileEntities
Avoid traversing tile entities for every loaded chunk
2013-02-21 00:40:28 -06:00
md_5
f64b42a456 TagAPI won't load anyway - no need to manually disable it. 2013-02-20 20:20:27 +11:00
md_5
069706b11b Implement the rest of TagAPI 2013-02-20 19:08:43 +11:00
SuPaH sPii
52dc8edc39 Fix falling sand entities with orebfuscator. 2013-02-20 12:04:22 +11:00
md_5
55f1b26ae2 This is what I call the balancing game - use 2 NIO threads 2013-02-20 07:34:18 +11:00
Aikar
d1070f3cdb Remove extra chunkGC call left over after CraftBukkit merge 2013-02-20 07:29:18 +11:00
Aikar
8fa6448620 Fix logic error with living entity collision reduction.
The previous version missed the entire point of the change and made it only skip collision on NON living entities... which is not often at all.

It was meant to only Skip Living->Living, or else we won't get any gain...
2013-02-20 07:28:58 +11:00
md_5
3f62bda4a9 Name that thread too 2013-02-19 20:30:26 +11:00
md_5
1dd5a318d7 Dont disable tagAPI for now 2013-02-19 20:28:30 +11:00
md_5
ad40d85a05 Few fixes, tweaks for Netty 2013-02-19 19:38:18 +11:00
md_5
a89be1da7d Implement TagAPI into Spigot - much more efficient and only a dozen lines of code. 2013-02-19 18:30:34 +11:00
md_5
fe20a581bc Change field name for backwards support 2013-02-19 18:01:42 +11:00
md_5
1b070c62c6 Oops 2013-02-18 18:30:25 +11:00
md_5
d948300c35 Bit nicer for TagAPI 2013-02-18 17:46:31 +11:00
md_5
6546568a17 Move protocol lib threads around - and reduce netty threads a lot. 2013-02-17 20:47:27 +11:00
md_5
fb324452c2 Update to actually compile with netty beta 2013-02-17 20:15:48 +11:00
md_5
b92c8190a2 Use correct depend 2013-02-17 20:10:50 +11:00
md_5
7ae39f39cb Use release Netty to avoid performance regressions. 2013-02-17 20:06:57 +11:00
md_5
4f6246addd Handle vanished players in tab list 2013-02-17 17:31:52 +11:00
md_5
57e025bb17 Use more threads for netty to help with lag. 2013-02-17 16:35:11 +11:00
md_5
e942bf6641 Use tab list name to prevent duplicates. 2013-02-16 19:46:56 +11:00
md_5
c83471b860 Keep a definsive copy of players for entity activation 2013-02-16 19:46:08 +11:00
md_5
60b7ce9918 Use vanilla method - just with toggle 2013-02-16 19:05:26 +11:00
md_5
ecf56eb38f Allow to occasionally send tab list updates 2013-02-16 17:56:39 +11:00
md_5
d9639eb91d Use a compression level of 4 for chunk packets 2013-02-16 13:33:46 +11:00
md_5
1999f357bc And chests... 2013-02-16 10:24:25 +11:00
md_5
c79ce8ec88 Don't use ender chests or stone as hiding materials 2013-02-16 10:19:31 +11:00
SuPaH sPii
41c3037566 Add engine mode 2 2013-02-16 10:13:00 +11:00
md_5
5bfd44a991 Make map send speed configurable. 2013-02-15 18:34:42 +11:00
md_5
5e025e3b9f Please don't spam console every ping. 2013-02-15 18:25:53 +11:00
md_5
44e5fd627f Remove extra disconnect info - confuses people into thinking something is wrong 2013-02-14 17:33:09 +11:00
md_5
3bbde30ab0 Remove locking in favour of a volatile state variable. 2013-02-13 18:07:26 +11:00
md_5
58689d2251 Break packet reading into states to reduce object churn. 2013-02-13 18:06:03 +11:00
md_5
38fce03c91 Reorder check for isEmpty, on a ConcurrentLinkedQueue its
more expensive than would appear.
2013-02-12 16:29:15 +11:00
md_5
e68c3ad981 Switch back to unbounded queue. 2013-02-12 16:23:43 +11:00
Agaricus
e49c07587e Fix orebfuscator enabled log message 2013-02-11 19:32:57 +11:00
md_5
9258faff3f Apply entity activation range, the most over hyped commit ever. 2013-02-11 19:32:14 +11:00
md_5
b7ffd83675 Add proper thread safety. Please let me know if this deadlocks your server. 2013-02-10 18:35:09 +11:00
md_5
36f3a7a7f2 If you are a server list owner, and you have not fixed your shit, I kindly request that you do so NOW. I will not waste another 5 hours of my life covering up for you. 4 months is more than long enough for 3 lines of code change. 2013-02-10 16:50:54 +11:00
md_5
cb11c55f81 Add volatile to be sure the JVM wont cache the value 2013-02-10 15:12:35 +11:00
md_5
4b4eea9e4b Fix occasionally showing as 1.3 2013-02-10 15:04:27 +11:00
md_5
27bed04351 Revert "Reduce legacy ping threshold to 1000ms"
This reverts commit d2bb5e9ad6.
2013-02-10 14:52:14 +11:00
md_5
d2bb5e9ad6 Reduce legacy ping threshold to 1000ms 2013-02-10 14:35:13 +11:00
md_5
7a9eda4b61 Fix legacy pinging with some uber ninja coding. 2013-02-10 14:26:59 +11:00
md_5
4542cc4a23 Fix support for windows xp / server 2003 2013-02-10 12:35:52 +11:00
md_5
b3e5c97f6b It came to me in a dream - literally. This should fix all known issues. 2013-02-10 11:54:49 +11:00
md_5
60cb2f461b Tweak to thread pool and safety. 2013-02-10 10:30:58 +11:00
md_5
86bb33ece7 Clearing the queue when they are disconnected might actually fix some issues. 2013-02-10 09:33:31 +11:00
md_5
ff911e1872 Add extra info regarding why a user is disconnected. Should help us troubleshoot these errors - please post the full DC line if reporting a bug. 2013-02-10 08:55:18 +11:00
md_5
0dd4f55fd9 *break when dc'd 2013-02-09 23:00:03 +11:00
md_5
3e21bba4ee Remove debug code now that we know it can be called. 2013-02-09 22:54:14 +11:00
md_5
0dd0ebb15f Run disconnect code on the main thread. 2013-02-09 21:55:33 +11:00
md_5
9bca4e4b70 Add debug to see if statement is ever true 2013-02-09 21:28:34 +11:00
md_5
5e80c9de0b Give a pot shot at bringing network logic a bit closer to CB/Vanilla 2013-02-09 21:05:34 +11:00
md_5
3302eedef5 Small cleanup to netty code, no functional changes. 2013-02-09 20:58:03 +11:00
md_5
a2ffb31ddb Don't scare users with debug mode. 2013-02-09 20:42:08 +11:00