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Paper-Old/CraftBukkit-Patches
Aikar 8fa6448620 Fix logic error with living entity collision reduction.
The previous version missed the entire point of the change and made it only skip collision on NON living entities... which is not often at all.

It was meant to only Skip Living->Living, or else we won't get any gain...
2013-02-20 07:28:58 +11:00
..
0001-POM-Changes.patch Actually use the parent pom. 2013-02-03 09:54:16 +11:00
0002-Spigot-changes.patch Apply entity activation range, the most over hyped commit ever. 2013-02-11 19:32:14 +11:00
0003-Address-BUKKIT-3286-by-firing-the-inventory-close-ev.patch Fix conflicts to update to latest Bukkit, yay fluff. 2013-01-20 14:52:20 +11:00
0004-Update-item-merge-logic.patch 10 years later... 2013-01-28 09:46:19 +11:00
0005-Include-NibbleArray-from-mc-dev-for-diff-visibility.patch Update patch fluff. 2013-01-19 19:22:25 +11:00
0006-Implement-lightening-of-NibbleArrays-only-allocate-b.patch Update patch fluff. 2013-01-19 19:22:25 +11:00
0007-Return-LOHS-to-full-operation.patch Update patch fluff. 2013-01-19 19:22:25 +11:00
0008-Update-timeout-time-to-new-default-value.patch Split TPS patch out correctly. 2013-02-08 17:09:51 +11:00
0009-Per-world-view-distance.patch Update patch fluff + only record sync times. 2013-01-25 14:00:20 +11:00
0010-Fix-various-crop-growth-modifier-formula-issues.patch 10 years later... 2013-01-28 09:46:19 +11:00
0011-Add-OldChunkLoader-from-mc-dev-for-diff-visibility.patch Mob spawning issues - 'fix'. See below for ideal reasoning from MikePrimm, however until ideal reasoning we must live with the CraftBukkit / Vanilla behaviour since this causes far too many issues. 2013-01-29 16:57:06 +11:00
0012-Fix-mcRegion-to-Anvil-conversion.patch Mob spawning issues - 'fix'. See below for ideal reasoning from MikePrimm, however until ideal reasoning we must live with the CraftBukkit / Vanilla behaviour since this causes far too many issues. 2013-01-29 16:57:06 +11:00
0013-Update-versioning-check-to-correctly-resolve-api-ver.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0014-Optimize-packet-used-to-unload-chunks-for-the-client.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0015-Skip-entity.move-if-we-are-not-moving-anywhere.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0016-Alternate-sync-free-but-safe-chunk-reference-cache.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0017-Add-Custom-Timings-to-various-points.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0018-Better-more-flexible-itemstack-merging.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0019-Add-oreobfuscator-for-Spigot.patch And chests... 2013-02-16 10:24:25 +11:00
0020-Reduce-number-of-LivingEntity-collision-checks.patch Fix logic error with living entity collision reduction. 2013-02-20 07:28:58 +11:00
0021-Only-count-entities-in-chunks-being-processed-for-th.patch Add engine mode 2 2013-02-16 10:13:00 +11:00
0022-Send-maps-a-lot-less-often-to-combat-the-lag-they-ca.patch Add engine mode 2 2013-02-16 10:13:00 +11:00
0023-Detect-remove-and-warn-about-null-tile-entities.patch Add engine mode 2 2013-02-16 10:13:00 +11:00
0024-Tick-loop-optimization-sleep-for-as-long-as-possible.patch Add engine mode 2 2013-02-16 10:13:00 +11:00
0025-Netty.patch Name that thread too 2013-02-19 20:30:26 +11:00
0026-Entity-Activation-Range-This-feature-gives-3-new-con.patch Keep a definsive copy of players for entity activation 2013-02-16 19:46:08 +11:00
0027-Infrequently-send-tab-list-updates.patch Handle vanished players in tab list 2013-02-17 17:31:52 +11:00
0028-Implement-TagAPI-into-Spigot-much-more-efficient-and.patch Dont disable tagAPI for now 2013-02-19 20:28:30 +11:00