md_5
4e47d75136
Allow air as an orebfuscator block
2014-02-03 17:55:58 +11:00
Dmck2b
0dbe0ab691
Fix nerf-spawner-mobs
2014-02-02 17:03:20 +00:00
md_5
bff5ac5d37
Async chunk compression needs a little bit more work still, disable for now
2014-02-02 12:26:23 +11:00
md_5
77fbb062d9
Refactor chunk compression to use its own thread pool in order to eliminate disconnect race conditions caused by Mojang's nasty disconnect routines.
2014-02-02 09:41:27 +11:00
md_5
fd83772302
Cap Entity Collisions
...
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
2014-02-01 18:14:48 +11:00
Aikar
be31d62f43
Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
2014-02-01 18:13:02 +11:00
Smove
b4530237fb
Implement Locale Getter for Players
2014-02-01 18:12:22 +11:00
md_5
61a227c8c3
Add warning when null chunk buffers are encountered - most likely due to the orebfuscator plugin.
2014-02-01 18:07:22 +11:00
md_5
161e853450
In short, there isn't actually anything wrong with the async chunk compressor, it just accidentally caused console logging of errors which were previously ignored.
...
This commit restores that behaviour
You may be asking yourself why we are completely ignoring any errors which come this far down the pipeline.
The answer is quite simple:
Mojang did it
The default Mojang pipeline doesn't have any ChannelOutboundHandlerAdapter or similar instances, and thus nothing to handle exceptionCaught
So when a channel.write() or channel.flush() fails, the error message is actually just passed straight to the future provided.
It is then subsequently discarded, the channel closed, and no one except the user was any the wiser it actually happened!
Unfortunately for us, the default exceptionCaught in this class sends a blaring warning to the server admins indicating that it couldn't send a packet to a disconnected user!
We don't care about these warnings, if we did something wrong to disconnect the user, it is already logged in the proper location, as are broken sockets
tl;dr no need to blare warnings on each write to a broken socket
2014-02-01 17:53:32 +11:00
md_5
12358efad3
Use correct bitmask variable for orebfuscator
2014-02-01 10:44:25 +11:00
Thinkofdeath
31f53fbbbe
Upstream merge
2014-01-31 20:42:29 +00:00
md_5
8decebe96e
Don't allow respawning offline players
2014-01-31 18:15:33 +11:00
md_5
4864fd1c26
Sacrifice oreobfuscator performance for safety and reliability.
2014-01-31 16:07:28 +11:00
Thinkofdeath
42a026634b
Correctly set arrows' current block
2014-01-30 20:42:01 +00:00
md_5
564ebde3ad
Move exception logging to method body so we don't end up logging all outbound exceptions, which other plugins (cough ProtocolLib) may or may not be causing.
...
Also rumours this patch causes the server to break with ProtocolLib installed.
@aadnk
2014-01-30 16:02:25 +11:00
md_5
7bd5666ee2
Show full stack trace for errors during chunk caching/compression
2014-01-30 06:58:37 +11:00
md_5
a780739071
Use a crc32 of all the blocks in the chunk as our hash key. This is much more unique.
2014-01-29 12:51:20 +11:00
md-5
1bf13129a5
Merge pull request #108 from Dmck2b/PermGenLink
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Add more information about changing PermGen size
2014-01-28 16:04:00 -08:00
md_5
911b500845
Fix unit tests
2014-01-29 09:08:29 +11:00
md_5
feacfb991d
[Experimental] - Enable compressed bulk chunk cache.
...
Sort chunks a final time before sending. This gives the advantage that chunks will load as close to the player as they possibly can, and then move out, as well as increase the cache hit rate when using smaller bulk chunk limits such as the default of 5.
2014-01-29 09:04:51 +11:00
md_5
23615e1c9f
Use simpler iterator
2014-01-29 08:47:29 +11:00
md_5
202b1fd11d
Implement a compressed chunk cache. This still needs a lot of work to figure out a good mechanism for looking up previous chunks, however at the moment when coupled with a high bulk chunk limit, it can be effective for solving lag issues.
2014-01-29 08:47:29 +11:00
md_5
cd7bb0da14
Only 1 class is compressible, don't bother interfacing.
2014-01-29 08:38:37 +11:00
md_5
638b1724d0
Only create a single executor / compressor instance.
2014-01-29 08:38:37 +11:00
md_5
e8933c1890
Allow Configuring Chunks per Packet. This enables server owners to cram more chunks per packet, potentially leading to higher compression ratios, thus saving bandwidth and load time.
...
This is currently set at the Vanilla default value of 5, however initial testing seems to suggest there could be good performance / usability / bandwidth gains by setting it to its maximum value of 32768. Testers are welcome to experiment with this option, beware the placebo though!
2014-01-29 08:38:37 +11:00
md_5
82cf01b53f
Implement Threaded Bulk Chunk Compression.
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This offloads chunk compression to a new thread, which should help with the pauses often seen when teleporting large amounts of players.
2014-01-29 08:38:37 +11:00
Dmck2b
73d3519fca
Add more information about changing PermGen size
2014-01-28 17:51:26 +00:00
md_5
6bf69c66f3
Merge tick shuffling branch into master.
2014-01-27 08:40:12 +11:00
md_5
d3f7cce233
Revert Spigot branding.
2014-01-26 21:54:02 +11:00
md_5
6eefe4e38e
Allow configuring of player sample size, and default the sample to 12, the same as Vanilla. This has some performance overhead, as we have to shuffle the list each time, but this is better than the server displaying as offline!
2014-01-26 21:50:53 +11:00
md_5
ab3c5a42f7
Revert "Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise."
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This reverts commit 71255cf140
.
2014-01-26 21:33:46 +11:00
md_5
8e785b132f
Always use real player count for displayed online players.
2014-01-26 12:48:32 +11:00
md_5
aec53a59da
Initialise ping array on startup. The code to decide when to regenerate the array is a bit iffy (Mojang!), as it relies on System.nanoTime() which is not an absolute time source.
2014-01-26 12:30:38 +11:00
md_5
fa94a8a99a
Adjust TPS command to start at 20tps, show * for catchup TPS, and round to 2 decimal places.
2014-01-26 12:17:55 +11:00
md_5
8832052c84
Fix Ping Player Sample to bring it back in line with Vanilla behaviour. The behaviour which Bukkit introduced recently is broken on larger servers as it introduces too many players to the list.
2014-01-26 12:14:05 +11:00
md_5
14c0d5cba9
We want to use Math.min, not max to cap displayed TPS to 20
2014-01-26 11:04:55 +11:00
md_5
71255cf140
Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise.
2014-01-26 09:17:40 +11:00
md_5
3d6f241c12
Fix double comparison issues.
2014-01-25 16:18:32 +11:00
md_5
53f2f7499c
Don't allow plugins to create scoreboards async - this can crash the server.
2014-01-25 15:23:21 +11:00
brutuscat2
2f9b4a8573
TPS isn't capitalized
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It makes me want to hurt someone when its written like "Tps"
2014-01-24 22:36:32 -05:00
md_5
a50a1d4c83
Implement a new TPS command which will show the average TPS over the last 1,5 and 15 minutes, using the same algorithm as the linux kernel (exponentiallialy damped moving average).
2014-01-25 14:09:21 +11:00
md_5
49f9f20d1c
Add Spigot links.
2014-01-23 13:17:47 +11:00
md_5
526b404545
Move watchdog and timings code to tick method, not tick loop itself.
2014-01-22 19:23:59 +11:00
md_5
29c6c774dd
Pop tick loop patch to top
2014-01-22 19:19:39 +11:00
md_5
2367cf0a3d
Reapply tick loop patch.
2014-01-22 19:16:21 +11:00
Dmck2b
279df65068
Fix missing colons
2014-01-21 21:34:03 +00:00
md_5
80c8e1ac31
Don't disconnect player when we have no vanilla tab completions.
2014-01-21 15:32:54 +11:00
Thinkofdeath
d8ad596ece
Don't let trees replace any block when growing
2014-01-20 20:44:11 +00:00
Dmck2b
77d030879a
Allow disabling of ZombiePigmen spawning in portals
2014-01-20 20:20:14 +00:00
md_5
8f2da2ca93
Check j, not i
2014-01-20 15:42:52 +11:00
md_5
74f78b8b88
Reduce memory of hiddenPlayers map.
2014-01-20 13:50:37 +11:00
md_5
a0deef28ee
Remove NextTickList processing whilst we look into an issue.
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http://www.spigotmc.org/threads/lwc-locks-randomly-going-missing-after-using-1249.10505/
Catch stalling on corrupted map data / NBT arrays.
2014-01-20 13:44:41 +11:00
mikeprimm
12b6f06e81
Merge pull request #95 from SpigotMC/optimize-nextticklist
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Port Optimize NextTickList processing patch for 1.7.x
2014-01-18 18:18:31 -08:00
Mike Primm
f0c97f24b8
Port Optimize NextTickList processing patch for 1.7.x
2014-01-18 13:57:03 -06:00
Thinkofdeath
027e514ebf
Update chat link fix to use Bukkit's current system instead of the old one
2014-01-18 19:36:47 +00:00
Thinkofdeath
c746557f95
Support vanilla's direction tag on fireballs
2014-01-18 14:30:50 +00:00
Thinkofdeath
0fbde2862d
Add /tellraw to the vanilla commands defaults
2014-01-18 13:21:13 +00:00
md_5
49ae0093db
Add getRawAddress back
2014-01-17 09:46:59 +11:00
Thinkofdeath
90779a43f9
Block data values that crash the client
2014-01-15 22:13:08 +00:00
md_5
65a4f51285
Upstream merge
2014-01-15 20:28:26 +11:00
Thinkofdeath
fc5cf5a518
Move replace-commands to commands.replace-commands
2014-01-15 09:20:19 +00:00
Thinkofdeath
21656db5d1
Fix ConcurrentModificationException while being idle kicked in a vehicle
2014-01-14 20:14:36 +00:00
md_5
af480b8b95
Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
...
Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.
2014-01-14 19:16:43 +11:00
md_5
0add6ac4af
Tweak tab complete disabled to only disable completion of the /command section, and not any subsequent arguments to the command, such as player names or plugin provided completions.
2014-01-13 08:57:22 +11:00
md_5
83c105ef02
Remove accidentally added code
2014-01-13 08:28:17 +11:00
md_5
58dc769bb5
Replace AutoSave Mechanism
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The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
2014-01-12 21:07:27 +11:00
md_5
8bfd4a8ccb
Add more code to try and Debug [Mojang] Crash Reports Crashing
2014-01-12 20:56:59 +11:00
md_5
acd5d21a06
Take 2 at fixing unbreakable code
2014-01-10 15:39:36 +11:00
md_5
1220314f79
Fix ItemStack Unbreakable Code.
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This code needs brackets to be compiled correctly.
2014-01-10 15:17:23 +11:00
Thinkofdeath
afe4189e46
Fix anvil collisions
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This fixes the server incorrectly moving the player out of an anvil when touching it on the side. The server used the rotation of the last placed anvil instead the of the rotation of the anvil the player was touching.
2014-01-09 14:28:04 +00:00
Thinkofdeath
4ed5d54dde
Allow statistics to be disabled/forced
2014-01-08 22:43:39 +00:00
md_5
1e8cb6d468
Update Client's Hand when BlockPlaceEvent Cancelled
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Send a Packet103SetSlot to client when a BlockPlaceEvent is cancelled.
Fixes BUKKIT-5284
Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. This causes
PlayerConnection.a(handlePlace) not to send the appropriate packet to
client which causes the bug.
2014-01-08 14:45:45 +11:00
md_5
92db88d292
Update Chest Animation when Cancelling Event
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Update chest animation after cancelling InventoryOpenEvent. Fixes BUKKIT-1440
Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeChest method is never called. To fix the issue, closeChest
is called before exiting the display GUI method.
More info can be found here
https://bukkit.atlassian.net/browse/BUKKIT-1440
2014-01-08 14:44:50 +11:00
md_5
7e43d71c76
Clear chunkTickList at the end of every tick.
2014-01-08 14:38:38 +11:00
md_5
6c0c101bff
Fix orebfuscator startup message showing hide blocks instead of replace blocks
2014-01-06 11:38:59 +11:00
md_5
cd0c975a6d
Fix Biome Decoration Crashes
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We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
2014-01-05 09:35:15 +11:00
Thinkofdeath
885ae9871e
Disconnect for spam in the main thread
2014-01-03 17:33:41 +00:00
Thinkofdeath
9f71f7e3db
Handle different sizes (G,K) for the PermGen warning
2013-12-28 23:54:44 +00:00
md_5
12a1363cea
Revert "Use Entity.teleportTo in CraftEntity.teleport"
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This reverts commit adaf7c3ae8
.
2013-12-24 14:52:45 +11:00
slide23
4fd3ddc33e
Add Late Bind Option
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Add late-bind config option to delay binding until loading is done.
2013-12-24 10:22:53 +11:00
Andrew Krieger
adaf7c3ae8
Use Entity.teleportTo in CraftEntity.teleport
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Entity.teleportTo is largely stable and correct. CraftEntity.teleport,
however, still cannot properly handle cross-world teleportation. Fix it
to defer to the better code in core Minecraft.
2013-12-24 10:18:01 +11:00
md_5
d072f55caa
Revert the revert for now.
2013-12-23 21:03:39 +11:00
md_5
624acbd0c8
Increase verbosity of watchdog dumps
2013-12-23 21:01:45 +11:00
md_5
cad440b56a
Revert check pending blocks patch as it (may) be causing some crash issues
2013-12-23 20:19:37 +11:00
md_5
f7086eb96d
Disable connected check on setScoreboard. Mojang's semi async Netty implementation can lead to race conditions, and this exception being thrown when it really shouldn't.
2013-12-23 15:58:41 +11:00
md_5
45bbe59c15
Fix missing bitshifts
2013-12-23 15:43:33 +11:00
md_5
16467dc148
Warn if PermGen may be insufficient. Since 1.7 Mojang added a lot of new classes to their jar. This, coupled with plugins, may cause the loaded classes to exceed the default perm gem of 64mb. As such we will print a small warning advising users to set a higher PermGen if they haven't already.
2013-12-23 14:08:28 +11:00
Dan Mulloy
9272a671f7
Fix Biome Decoration Crashes
2013-12-23 11:18:44 +11:00
md_5
b32968b9a0
Add option to nerfs mobs from spawners. When this option is enabled, mobs which originate from a mob spawner will not have any AI, ie: brains. They will generally only be affected by water movement, with the exception of blazes which will still emit fireballs and float up and down.
...
This is disabled by default as it has a strong behavioural impact.
2013-12-22 21:02:55 +11:00
md_5
7b87ab6548
Add the getCubes patch back. Turns out the user with lockups had 23k+ entities in a single chunk.
2013-12-22 10:41:48 +11:00
md_5
6a98142bd5
Fix patch tree.
2013-12-22 10:06:06 +11:00
md_5
31c9311b07
Redo previous getCubes removal.
2013-12-22 10:05:27 +11:00
md_5
7890d0a442
Fix patches some more.
2013-12-22 10:04:44 +11:00
md_5
b47555dc7a
Revert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."
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This reverts commit 06233ce472
.
2013-12-22 10:03:57 +11:00
DerFlash
78bc1384a7
Save ticks lived to nbttag
2013-12-22 10:00:13 +11:00
md_5
06233ce472
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
2013-12-22 09:59:17 +11:00
md_5
2549f4c043
Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing.
2013-12-21 20:08:42 +11:00
md_5
b42275d94c
Fix accidentally reverted mc-dev imports.
2013-12-21 19:14:34 +11:00
md_5
1c099a713b
Upstream merge, nothing major.
2013-12-21 19:13:39 +11:00
Thinkofdeath
ed2fd14801
Re-add the particle API
2013-12-20 21:37:22 +00:00
md_5
a1c8965df5
Stage BiomeDecorator so we can get line numbers to match for stack traces.
2013-12-19 17:45:12 +11:00
Thinkofdeath
ee8495a246
Allow the console to use vanilla commands
2013-12-18 11:40:35 +00:00
md_5
8278880f0f
Fall back to our own URL clicking method as it works with more cases.
2013-12-18 20:41:42 +11:00
md_5
e9cb6ec3c5
Upstream merge
2013-12-18 17:48:18 +11:00
md_5
fe00a77ac8
Invert command complete check
2013-12-18 17:24:24 +11:00
md_5
4978db4332
Log Cause of Unexpected Exceptions
2013-12-18 13:39:28 +11:00
md_5
61400aa00c
Fire PreLogin Events in Offline Mode
2013-12-18 13:32:30 +11:00
Thinkofdeath
eafbb2a4c1
Add VanillaCommandWrapper which allows use of vanilla commands instead of Bukkit's versions
2013-12-18 10:33:58 +11:00
frymaster
bd5e1fbba9
Remove references to chunklist
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Commit c576054539790bdeb35285f62863d74b48c0782d removed the chunklist collection stored in ChunkProviderServer, however it has been partially restored in some places by 7e1ac0a77129b169704c1e222ff2deb3ab6cd2d2. As not all references to this were restored, this has caused the chunklist and chunks collections to become out of sync, resulting in a memory leak.
2013-12-18 09:30:21 +11:00
md_5
8ebb465bf0
Revert processed disconnect change - the flag is not set as reliably as it was in previous server versions.
2013-12-18 08:44:28 +11:00
md_5
db08e84804
Use the processedDisconnect flag for disconnects. This means that we will only say the player has disconnected once the server tick look has processed them as such. Fixes some issues with players quitting during join.
2013-12-17 18:25:05 +11:00
md_5
154239b0fb
Allow Bungee to pass through UUIDs. This will be added to bungee in a few days, so people get a chance to update Spigot first.
2013-12-16 22:39:18 +11:00
md_5
de92a23d18
Delay creation of serverconnection until needed so that our settings can take effect.
2013-12-16 11:47:23 +11:00
md_5
37eb6b4024
Don't box / rebox on object addition
2013-12-14 19:50:33 +11:00
md_5
0e03c0defe
Add an attempt at backwards compatability for (broken) NMS plugins. Also set negative no entry values as these cannot occur.
...
cc @aadnk
2013-12-14 19:48:13 +11:00
md_5
7899e58d02
Merge in some stuff
2013-12-14 17:58:22 +11:00
md_5
20b8330a25
Prevent Mineshaft Structure Saving.
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There is very little reason to keep track of Mineshafts as the only persistent behaviour within them is through the use of mob spawners, which are of course stored within the map itself. As such we can disable them from being saved, indefinitely, until there is reason to do so.
2013-12-13 15:22:51 +11:00
md_5
8a2de3a655
Configurable Amount of Netty Threads, defaulting to 4
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This brings back the option that the Spigot version of netty saw. By default Netty will try and use cores*2 threads, however if running multiple servers on the same machine, this can be too many threads. Additionally some people have 16 core servers. If 32 Netty threads are allowed in this setup, then the lock contention, and thus blocking between threads becomes much greater, leading to decreased performance.
2013-12-13 11:59:09 +11:00
md_5
994b960bb7
*aggression
2013-12-13 11:54:00 +11:00
md_5
da809d3cf0
Allow Disabling Zombie Villager Agression.
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Useful for larger servers who want a nice performance boost at the expense of a little bit of gameplay mechanic changes. I believe this brings the mechanics of zombie vs villager back in line with 1.5.
2013-12-13 11:48:56 +11:00
md_5
ce85ede2bb
Optimize DataWatcher
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Use primitive orientated collections, as well as more effective copies across collections.
2013-12-13 11:45:53 +11:00
md_5
704728d670
Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
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Now we maintain a new list of blocks to replace with ores in engine mode 2, to ensure that we only update when players mine blocks that are potentially not an ore. We could perhaps even elimate this slight lag from mode 2 by reducing the need for calling update(x,y,z)
2013-12-13 11:28:47 +11:00
md_5
269a2f7635
Pop anti xray patch to top
2013-12-13 11:10:33 +11:00
Thinkofdeath
5b756ab152
Fix new lines break URL matching
2013-12-11 18:09:41 +00:00
Thinkofdeath
dedbed0faf
Fix Orebfuscator
2013-12-11 09:37:27 +00:00
md_5
3860a7b228
Bring bungee support back in line with what the protocol update had
2013-12-11 11:25:32 +11:00
md_5
5c14b02d79
Upstream merge
2013-12-10 09:36:28 +11:00
Thinkofdeath
206ba33be5
Fix the "Faster UUID for entities" patch ( Fixes #81 )
2013-12-09 16:19:26 +00:00
TheUnnamedDude
653ca13f16
Fix TNT crashing servers when breaking item frames
2013-12-09 11:37:51 +00:00
Thinkofdeath
8374c041ac
Fix a possible error with links
2013-12-09 10:38:44 +00:00
md_5
74c808df0f
Upstream merge
2013-12-09 18:01:02 +11:00
md_5
75344a14e9
Remove OS X Special Chars from Signs
2013-12-08 16:52:54 +11:00
md_5
b51765cc5d
Fix crash caused by tnt destroying item frames
2013-12-06 20:32:13 +11:00
md_5
d8487572a0
Fix Jungle Tree Generation
2013-12-06 17:17:16 +11:00
md_5
50e8a5a766
Fix Jungle Tree Generation
2013-12-06 17:16:56 +11:00
ItsHarry
897d6a7ea5
Allow Teleportation of Vehicles and Passengers
2013-12-05 21:59:53 +01:00
md_5
83a93937f7
Fire EntityDamageByEntityEvent for ItemFrames. This allows them to be protected more effectively.
2013-12-05 18:41:50 +11:00
md_5
6ec37d4fe9
Dont let commands run async
2013-12-05 16:57:01 +11:00
md_5
a98a7ce919
Duplicate Disconnect Prevention. In 1.7 mojang removed the this.disconnected flag. We add it back to prevent users from forcibly disconnecting themselves in a short amount of time.
2013-12-05 16:33:50 +11:00
md_5
1e4407fd04
Fix broken async chat. Since Mojang introduced netty, but removed async packet handling, there are now only a few threads available to consume packets. Unfortunately we now have to maintain async chat support. In order to allow Async events to not kill these precious few threads, we do what we did in our Netty implementation, and offload these to their own, decoupled thread pool.
2013-12-05 13:57:12 +11:00
Thinkofdeath
0e1ef989f9
Fix color codes breaking urls
2013-12-04 14:41:40 +00:00
md_5
e770480d4b
Fix shade fix accidentally being unmerged
2013-12-04 19:57:08 +11:00
md_5
a01054711d
Take random light updates option into account before relighting a chunk on its first tick.
2013-12-03 15:51:04 +11:00
md_5
acf410d391
Address some chunk gen speed issues - see below for current reasoning.
...
As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client. Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis. We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time. For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
2013-12-03 15:43:02 +11:00
md_5
538ddc9cc4
Upstream merge
2013-12-03 15:13:39 +11:00
md_5
3190acce29
Fix Huge Mushroom Caps
2013-12-03 11:28:39 +11:00
md_5
dcb5fc4b1a
[Bukkit Bug] Clear flower pots on drop so that they are not dropped twice.
2013-12-03 11:10:10 +11:00
Thinkofdeath
651dc5f9c4
Fix some chunks not being sent to the client
2013-12-02 23:44:13 +00:00
md_5
9306e0ec10
Remove spurious patch going into final repo
2013-12-03 10:19:35 +11:00
md_5
c8145fb896
Actually fix division by 0 in growth
2013-12-03 09:05:49 +11:00
md_5
31572d6c20
Update maven shade plugin so that newer maven versions (ie travis) will compile.
2013-12-03 08:21:58 +11:00
md_5
af7cb96f76
Upstream merge
2013-12-03 08:21:46 +11:00
Dmck2b
910aa42a6a
Prevent crash from division by 0 in growth rates
2013-12-03 08:14:39 +11:00
Thinkofdeath
932161cd7d
Fix links missing the path once clicked
2013-12-02 11:27:23 +00:00
md_5
b388fe0ca1
Fix some recipe book bugs introduced in 1.7. The full PR can be seen at Bukkit/CraftBukkit#1270
2013-12-02 17:26:11 +11:00
md_5
6a02ab857b
[Bukkit Bug] Fix experience not being dropped by ores
2013-12-02 14:54:19 +11:00
md_5
cc7903bbf3
Upstream merge
2013-12-02 07:36:51 +11:00
Thinkofdeath
da6d6b1785
Fix links in chat
2013-12-01 10:49:18 +00:00
md_5
d8c4486016
Next tick list patch is causing odd speedups. Lets remove until @ammar2 or @mikeprimm can investigate.
2013-12-01 18:59:45 +11:00
md_5
341a7b2f60
More custom messages.
2013-12-01 18:40:51 +11:00
md_5
41d2c0bceb
BungeeCord Support
...
Provides support for IP forwarding via BungeeCord.
2013-12-01 18:18:51 +11:00
md_5
b5a469f97a
[Bukkit Bug] Fix packed ice generation crashing the server.
2013-12-01 17:52:29 +11:00
md_5
3395b38dfd
[Bukkit Bug] Fix doors being opened by redstone.
2013-12-01 17:29:03 +11:00
md_5
fa4078a2d6
"It Compiles" - Update Spigot to Minecraft 1.7.2 proper. See below for full release notes (MUST READ).
...
This is a lightly tested build. You are encouraged to keep backups at all times. Please attempt to report all issues to IRC. The following features are intentionally missing from this build and will be added as soon as humanly possible.
- BungeeCord IP forwarding
- Firing of AsyncLoginEvent in offline mode
- A few custom kick / other hardcoded messages
As always this build comes with no warranty.
Thanks for your support.
~md_5
2013-12-01 17:16:56 +11:00
md_5
6ba479d591
Stage two done
2013-12-01 16:17:16 +11:00
md_5
341ec013fe
Remove log formatting
2013-12-01 16:02:56 +11:00
md_5
233e23603a
More stuff
2013-12-01 16:00:50 +11:00
md_5
0e6412942d
Progress check
2013-12-01 15:36:32 +11:00
md_5
eb2ab6b421
Update mc-dev etc.
2013-12-01 15:14:03 +11:00
md_5
80da3f0c9b
Stage 1
2013-12-01 14:40:53 +11:00
md_5
71d3b3b5ad
Update orebfuscator on block update.
2013-11-27 22:01:50 +11:00
md_5
cdbe22b7c7
Update master to R2 as well.
2013-11-05 10:46:34 +11:00
md_5
f775c4dbd1
Upstream Merge
2013-10-24 21:23:24 +11:00
md_5
aabaa5c45e
Configure restart message
2013-10-16 19:38:15 +11:00
md_5
f018f1d73f
Arrow despawn rate is now configurable
2013-10-14 19:20:28 +11:00
md_5
d302efeeb7
Fix entity dead check in respawn API
2013-10-11 22:23:25 +11:00
md_5
39c6e1be1f
Properly validate blocks in particle api
2013-10-11 10:17:09 +11:00
md_5
8d428932b4
Fix up patch tree.
2013-10-09 18:22:37 +11:00
md_5
536ed49937
Fix BrewingStands Removing NBT / Potions
2013-10-09 18:20:59 +11:00
Ammar Askar
65e0f8e01f
Pull in respawn API, thanks @ninja-
2013-10-08 18:56:05 +05:00
md_5
8d12b82b81
Remove duplicate newline in report dumping
2013-10-08 16:50:05 +11:00
md_5
d5fa46f3f9
Silly git
2013-10-06 17:41:30 +11:00
md_5
9049cf8101
Better way of doing this without making plugins angry
2013-10-06 17:41:06 +11:00
md_5
f3d31bfdff
Don't Special Case X Move Value
2013-10-06 17:37:54 +11:00
mrapple
5b702d6b9c
Add a fix for clearing potion effects on respawn
2013-10-01 21:15:29 -05:00
md_5
46188f9d1c
Catch all cases of updating with regards to falling blocks and anti xray
2013-09-30 21:55:21 +10:00
Ammar Askar
b2df4dcb6a
Revert snapshot support for the time being
...
This reverts commit c04d3c5f80
.
2013-09-28 19:57:04 +05:00
md_5
c0e1d57c02
Stupid debug stuff
2013-09-28 19:50:25 +10:00
md_5
f6d479b736
Fix stat sending
2013-09-28 18:44:19 +10:00
md_5
c04d3c5f80
Snapshot protocol for latest snapshot
2013-09-28 18:36:05 +10:00
md_5
12f7c09853
Remove update physics patch as it causes issues with physics events
2013-09-25 08:49:47 +10:00
md_5
941af38ac7
Revert "Remove metrics now to avoid issues later on. TODO: Make own metrics."
...
This reverts commit 00dea91d64
.
2013-09-23 10:48:38 +10:00
md_5
00dea91d64
Remove metrics now to avoid issues later on. TODO: Make own metrics.
2013-09-22 19:16:15 +10:00
md_5
01c7aec9a5
Allow configuration of Item Despawn Rate
2013-09-22 19:11:09 +10:00
md_5
fb8af9e2bb
Upstream merge
2013-09-21 13:39:32 +10:00
md_5
b097614299
Don't let it manually re-register a map file
2013-09-21 12:58:36 +10:00
md_5
e116075866
Allow disabling of 1.6.3 structure saving. Use with caution!
2013-09-21 12:38:20 +10:00
md_5
4edd7598b8
Fix decompile error resulting in broken TNT!
2013-09-20 16:02:42 +10:00
md_5
7509839cdf
Update to CraftBukkit 1.6.4
2013-09-20 11:46:45 +10:00
md_5
9550383c78
Really update, thanks EvilTechie for the typo
2013-09-20 08:34:41 +10:00
md_5
30150fba59
Update to Minecraft 1.6.4 (protocol) - real update coming shortly. MOJANG!
2013-09-20 08:26:07 +10:00
md_5
58045e60d1
Fix custom outdated server/client messages
2013-09-19 17:59:24 +10:00
md_5
34677e38da
Finish 1.6.3 - needs testing, use at own risk!
2013-09-19 17:22:55 +10:00
md_5
6822ca0570
Update to Minecraft 1.6.3 - part 1
2013-09-19 17:15:49 +10:00
BlackHole
6d4063f6ef
Add event for fire arrows igniting TNT - pulls Bukkit/CraftBukkit#1203
2013-09-16 10:54:11 +10:00
Dylan Xaldin
3ab9109cdb
Nerf the Zombie Lag issues in MC 1.6 - Fixes MC-17630
2013-09-14 11:03:28 +10:00
md_5
414192b8ee
Update Inventory and Health for PlayerConsumeItemEvent
2013-09-14 10:16:46 +10:00
md_5
e7ca6faddb
Only update Attachable's when applyPhysics is true
2013-09-14 10:11:53 +10:00
Chad Waters
753cb006cc
Update Physics When Updating Attachables
2013-09-13 14:19:31 +10:00
md_5
1b854cbe28
Upstream merge + remove 3 pulled patches.
2013-09-12 10:20:02 +10:00
erocs
f4367af8f5
Re add hopper checks
2013-09-09 14:40:16 +10:00
md_5
378fc7a71f
Netty 4.0.9 is out
2013-09-08 08:45:06 +10:00
md_5
89720fa208
Upstream merge.
2013-09-08 08:42:56 +10:00
Nathan Adams
5c6d64a8b7
Prevent Duplicate Handshakes
2013-09-03 11:17:26 +10:00
Ammar Askar
8875760d7f
Remove Pool Login Verifier Threads patch
2013-09-02 15:41:33 +02:00
md_5
5026435e9a
Manually set nodelay so we can ignore errors
2013-09-01 18:23:51 +10:00
md_5
f99330b2ae
Revert "Fix issue with chunk caching patch"
...
This reverts commit 93d4dc070a
.
2013-08-27 19:22:44 +10:00
md_5
cfc141d731
Subsequently remove hopper check option
2013-08-25 12:25:40 +10:00
md_5
102438e3e7
Revert unjustified changes to hopper behaviour.
2013-08-25 12:22:37 +10:00
md_5
faa23b94b0
Pool Login Verifier Threads
...
dem threads are expensive to make
2013-08-23 17:41:15 +10:00
md_5
167757be21
Ensure main thread stack is dumped
2013-08-09 20:34:05 +10:00
md_5
e36ba8dd96
Upstream merge
2013-08-07 17:16:57 +10:00
md_5
cdd3c2f4e5
Oops, fix min speed patch
2013-08-07 07:19:06 +10:00
md_5
8b99287132
Cap min speed not velocity
2013-08-06 11:19:10 +10:00
md_5
5545a5473c
Cap Minimum Velcoity to 0.001. The client flips out at smaller values
2013-08-05 20:18:22 +10:00
Phillip Schichtel
b0888e8231
Update console command completion for improved thread safety
2013-08-04 20:01:08 +10:00
md_5
843c21ddf8
Upstream Merge
2013-08-04 08:51:09 +10:00
Ammar Askar
70a75c0b48
Guard entity list during ticking
2013-08-03 22:04:58 +05:00
Ammar Askar
93d4dc070a
Fix issue with chunk caching patch
2013-08-03 20:34:40 +05:00
Ammar Askar
69cbbd9844
Update entity count code with World.a(Class)'s new stuff
2013-08-03 20:24:33 +05:00
md_5
7db0f5eda8
Get rid of ambiguity
2013-08-03 20:01:12 +10:00
DerFlash
edd0d42995
Add Getter for Entity Invulnerability
2013-08-03 19:54:36 +10:00
md_5
5c9d00bad4
Add task class to timings for more in depth info
2013-08-03 19:39:35 +10:00
md_5
eb882d6111
Pop latest 2 patches to top
2013-08-03 19:35:01 +10:00
agentk20
8e1879bfb5
Fully disable snooper when not required
2013-08-03 19:29:28 +10:00
md_5
5eb704605d
Add Player Collision API. Thanks to @lazertester and @mrapple for the implementation.
2013-08-03 19:27:26 +10:00
md_5
f9c6a78ef4
Dump main server thread first for easier reading of the watchdog dumps and to reduce people unable to read and spamming our forums
2013-08-03 19:15:22 +10:00
md_5
401e57955a
Add more async safeguards
2013-08-03 19:09:09 +10:00
md_5
de06085d4f
Plug world unload memory leak. Thanks @riking for identifying the issue.
2013-08-03 19:03:14 +10:00
md_5
29b89513c5
Please don't use "null" as a spam exclusion. Guard against it anway.
2013-08-03 19:01:50 +10:00
md_5
31e1e0e950
Add outdated client / server messages to config
2013-08-03 18:59:36 +10:00
md_5
381a40a50a
Upstream merge
2013-08-03 18:45:50 +10:00
md_5
5462e4c2bb
Upstream merge
2013-07-30 07:27:59 +10:00
md_5
2fff7d15c5
Sigh. Back to good old fashioned whatever we had before. Can anyone recommend some xray client I can actually use to test this stuff?
2013-07-28 21:47:45 +10:00
md_5
cb44b83822
Damn I hate mode #2
2013-07-28 20:29:49 +10:00
md_5
a8269a5119
Fix engine mode 2, again
2013-07-28 15:58:10 +10:00
md_5
e5b7d37953
Fix engine mode 2
2013-07-28 08:23:08 +10:00
md_5
7e99854246
1,3 can only be expressed as an integer, not a byte! #logic
2013-07-27 11:56:56 +10:00
md_5
e6c808d887
Add new replacements config for use with anti xray mode 2
2013-07-27 11:48:43 +10:00
md_5
ea574d0315
Fix invalid username patch to disconnect correctly
2013-07-25 17:06:35 +10:00
md_5
5d31ee288a
Should probably do an upstream update.
2013-07-24 19:33:10 +10:00
md_5
32eb618d1c
Bump netty versions ._.
2013-07-24 17:43:12 +10:00
md_5
6139802e21
Update to Netty 4.0.3 final!
2013-07-19 19:45:54 +10:00
md_5
3e1ce88947
Update to latest CB
2013-07-19 19:35:05 +10:00
Ammar Askar
83732d4ce1
Simplify contains in LongHashSet along with some other minor tweaks
2013-07-19 13:16:32 +05:00
Ammar Askar
b1fafd6a88
Added simple entity ticking caching
2013-07-16 16:24:37 +05:00
md_5
a144cc905b
[Anti XRay] Don't trigger updates on the clicked block - fixes block lag caused when mining ores quickly.
2013-07-15 14:14:45 +10:00
md_5
e881f8990f
Reset default antixray blocks to remove 1 and 5, to fix block lag people have being seeing. Thanks @andrewkm for the report.
2013-07-13 11:37:21 +10:00
md_5
3005aa33e0
Add additional case for EntityDismountEvent
2013-07-11 16:59:26 +10:00
md_5
c7c08d81ae
Remove CraftHorse patch since it is now covered by upstream
2013-07-11 11:33:09 +10:00
md_5
6b60db4272
Update to latest CraftBukkit and refresh all patch hashes - somehow InventoryClickEvent patch got applied twice.
2013-07-11 11:31:30 +10:00
MonsieurApple
ed79b37aaa
Fix potion effects not being reset on death. Fixes
...
BUKKIT-4515
2013-07-11 10:28:04 +10:00
md_5
bc88549f20
Fix client crash with cannot send chat message
2013-07-10 23:46:31 +10:00
ItsHarry
d69d231845
Fixed StructureGrowEvent.getPlayer(); always returning null regardless of whether bone meal was used or not.
2013-07-10 13:48:26 +02:00
md_5
6b3632e736
Remove patch that prevents piston extend event firing twice - causes pistons to eat blocks on some occasions. Thanks Salaman and his team for debugging.
2013-07-09 13:16:16 +10:00
md_5
5a70ec4f37
PendingConnection.c() -> d()
2013-07-09 10:48:33 +10:00
md_5
9018b1d7ba
Update Spigot to Minecraft 1.6.2
2013-07-09 10:31:10 +10:00
md_5
3ec60528a2
Update Packet44 to take a snapshot of attributes to prevent concurrent modification leading to bad packets or CMEs. This is a REQURIED update to get support.
2013-07-09 08:29:39 +10:00
md_5
d06a613c2f
Change jar name to include 1.6.2
2013-07-08 21:38:44 +10:00
md_5
34c6423083
Minor code cleanup to snapshot protocol - nothing functional
2013-07-08 21:27:56 +10:00
md_5
14d833f8e2
Add missing packet
2013-07-08 21:19:55 +10:00
md_5
b0cbbf81cc
1.6.2 Protocol Support Enabled by Default
2013-07-08 21:17:32 +10:00
md_5
b5ee9871fb
Add 1.6 Potion Effects. Thanks @bloodsplat for pointing this out.
2013-07-08 12:37:44 +10:00
md_5
0bab96762d
Always call dismount events regardless of Vehicle or not
2013-07-08 09:22:29 +10:00
md_5
8674b1053d
Keep CraftServer init early, but make plugins load at approx the same time they do in CraftBukkit - thanks @aadnk for wanting this
2013-07-07 09:33:34 +10:00
md_5
df2ee3e398
Replace MessageList with list, see if we can catch issues.
2013-07-07 09:05:04 +10:00
md_5
a59da621da
Ensure packet hooks are called sync - thanks @aadnk for pointing this out
2013-07-07 09:02:13 +10:00
md_5
cd02250065
Did someone say console command completion? These commits were authored by @quickwango and come from Bukkit/Bukkit#868 and Bukkit/CraftBukkit#1151
2013-07-06 09:40:00 +10:00
md_5
87854c51ab
Add my "fix" for EntityPersistance, I do believe that removing this check is incorrect and the result of a slight hiccup by Bukkit.
2013-07-05 21:56:07 +10:00
md_5
124d4867c7
Add Type Safety checks for............. sanity....?
2013-07-05 13:19:45 +10:00
md_5
3601ca3da5
Pull a series of CraftBukkit patches - see below for summary and credits:
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Bukkit/CraftBukkit#1145 : @Zarius : Don't fire piston extend event twice
Bukkit/CraftBukkit#1174 : @millerkil : Prevent plugins causing ghost players
Bukkit/CraftBukkit#1177 : @jb-aero : Properly set ambient flag for potion effects
2013-07-05 12:22:04 +10:00
Alex Ciuba
693b2872b1
Properly Consume Bonemeal in Dispensers
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Don't consume bonemeal if there is no crop in front. Fixes BUKKIT-3790
Pulls Bukkit/CraftBukkit#1172
2013-07-05 12:22:01 +10:00
Mike Primm
a7014a3eb7
Create CraftHorse Instance for EntityHorse
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Handle creating instance of CraftHorse for EntityHorse instances and spawn()
Pulls Bukkit/CraftBukkit#1185
2013-07-05 12:22:01 +10:00
md_5
81aee9fec2
Prevent crash on dismount, thanks Salaman for the report!
2013-07-05 12:21:49 +10:00
md_5
bc16626761
Include only the bits of netty we need
2013-07-04 20:14:10 +10:00
md_5
26f85d2572
Update Depends
...
- All of these changes have been reviewed to be binary compatible and in general contract compatible with previous versions of the libraries.
2013-07-04 20:05:41 +10:00
md_5
6cca81703a
Netty CR9
2013-07-04 19:58:09 +10:00
md_5
fec1763e6d
Switch index length check around to prevent crashes
2013-07-04 12:11:17 +10:00
md_5
1fbd057e42
Wouldn't it be nice if the console was coloured - actually colour console messages instead of just leaving colour codes.
2013-07-04 10:12:57 +10:00
md_5
3c872410f5
Update again - git isn't as smart as he looks
2013-07-03 14:16:28 +10:00
md_5
63116b317c
Update to latest upstream
2013-07-03 14:05:15 +10:00
md_5
d8a5e9ddfd
Close Horse Inventory on Disconnect
2013-07-03 08:35:21 +10:00
Benjamin James Harrison-Sims
3590fce0d3
Close horse inventory on logoff to prevent dupe
2013-07-03 08:31:43 +10:00
md_5
54195222b9
Update to latest CraftBukkit - is this more patches without credit I see?
2013-07-03 08:27:18 +10:00
md_5
ab1e1a2a5a
Add Entity Mount and Dismount Events - very useful for horses! Thanks @lazertester for the idea!
2013-07-02 20:33:10 +10:00
md_5
f76f65a837
[CraftBukkit] Use correct variable when migrating world so as not to screw up rcon and getServerIP
2013-07-02 20:11:09 +10:00
md_5
fe4ec4e7ad
Prevent buffer from being freed prematurely or twice.
2013-07-02 17:31:00 +10:00
md_5
6e333e5df4
Netty errors? What errors? I see no errors.....
2013-07-02 15:33:58 +10:00
md_5
2da1a22e64
Update to netty CR8
2013-07-02 15:31:49 +10:00
md_5
94d29288b5
Fix 1.5 pinging the server - its a bit hacky, but it works!
2013-07-02 15:27:31 +10:00
md_5
f1226f6e13
Fix /reload not functioning - thanks AlexM850 for the report.
2013-07-02 15:14:02 +10:00
md_5
b94f2b8159
Clean nibble arrays patch Packet51 to fix crash bug mentioned by Drumming102 on IRC.
2013-07-02 15:12:49 +10:00
md_5
79d9e36303
Return of the Netty... dun dun dun
2013-07-02 15:06:15 +10:00
md_5
0f94ebdabe
Disable netty always - it will be fixed ASAP
2013-07-02 14:30:13 +10:00
md_5
990b604a30
Fix CraftBukkit bug - Actually Use Results of PingEvent
2013-07-02 14:29:18 +10:00
md_5
0c1676e3d4
Update Spigot to 1.6.1 and disable Netty. Be sure to keep backups, we will not be held responsible for your loss!
2013-07-02 13:57:42 +10:00
md_5
667f4b4655
Spigot 1.6.1 - Those who are aware of the risks will figure out how to compile, testing is underway.
2013-07-02 13:45:51 +10:00
md_5
658ae8b3fa
Remove skeleton bow shoot patch - needs to be updated
2013-07-02 13:41:40 +10:00
md_5
8752e9f61f
Update netty and watchdog
2013-07-02 13:36:58 +10:00
md_5
40a2f5b7ad
Finish entity actviation range
2013-07-02 13:34:16 +10:00
md_5
ed6ba2a745
Fix mob spawn patch
2013-07-02 13:24:59 +10:00
md_5
744cbbd49f
Fix nibble array patch - we will need to stage Packet51 in the near future
2013-07-02 13:23:38 +10:00
md_5
11056f21c8
Remove patch #15 - optimized chunk unload
2013-07-02 13:21:57 +10:00
md_5
6c93b3cc48
Update particle api mc-dev staged things
2013-07-02 13:17:13 +10:00
md_5
4d2619f099
Remove LocalLanguage patch for now
2013-07-02 13:14:40 +10:00
md_5
5d790af909
Update to Minecraft 1.6.1 - Phase 1
2013-07-02 13:03:56 +10:00
md_5
d3f473de73
Split chunk compression to its own patch.
2013-07-02 09:08:07 +10:00
md_5
ad45efc6ce
Remove multiplexing server connection as we do not need it with 1.6
2013-07-02 09:05:40 +10:00
md_5
64a3e2baa5
Use startsWith for spam exclusions
2013-07-01 14:35:48 +10:00
md_5
fff3a4f3f9
No stack traces please
2013-06-30 08:38:54 +10:00
md_5
184ccfa363
Remove slow and complex pipelining and make our own packet writing system. Speed glorious speed.
2013-06-29 17:39:07 +10:00
md_5
b5047135c3
Even nicer throttling + encoding.
2013-06-29 16:27:52 +10:00
md_5
2332de0fda
Hey ma, look at my packet encoder!
2013-06-29 16:07:41 +10:00
md_5
d2bde0b68f
Update to Netty CR7 - boasts numerous bug fixes and improvements, is sex
2013-06-29 15:36:18 +10:00
md_5
df32b00c1e
Simplify close inventory patch
2013-06-29 13:46:41 +10:00
md_5
0bb0ba794f
Disallow Interaction With Self
2013-06-28 19:53:05 +10:00
md_5
4bf5a2ead4
Move close inventories patch up
2013-06-28 14:17:59 +10:00
md_5
a40b3f90c7
Properly Close Inventories
...
Properly close inventories when unloading and switching worlds.
2013-06-27 17:26:20 +10:00
md_5
a87b0db033
Fix potential errors when plugins log with a null message
2013-06-26 16:59:37 +10:00
md_5
26ed947128
Java 1.6 compile support
2013-06-25 18:12:27 +10:00
md_5
8c974b4f67
Always fire PreLoginEvent
2013-06-25 18:09:55 +10:00
md_5
fa4b1f668f
Throw exceptions when we can't bind
2013-06-24 12:24:38 +10:00
md_5
1aa048c61e
Use our throttle method, diff needs a little bit of work. May be buggy, use with care.
2013-06-24 07:42:20 +10:00
md_5
7b558570ea
Flip netty/non netty so correct setting is used, still looking into throttle
2013-06-24 07:35:42 +10:00
md_5
33a79925d8
Comment out unused per-listener throttle
2013-06-23 16:45:43 +10:00
md_5
bdf7193be3
Don't print bind notice twice; throw exception when unable to bind
2013-06-23 16:33:18 +10:00
md_5
7d3f731504
Pull Bukkit/CraftBukkit#1130 - Include result slot in CraftInventoryAnvil.getItem .Fixes BUKKIT-2788
2013-06-23 13:58:40 +10:00
md_5
777dddbc24
Customize server is full message
2013-06-23 11:06:30 +10:00
md_5
c6e50618a8
Add log filtering!
2013-06-23 10:38:51 +10:00
md_5
427d6df4cb
I found you, Mr Disable Random Light Updates!
2013-06-22 16:12:17 +10:00
md_5
c4163f30c6
Fix Bungee support
2013-06-22 15:48:42 +10:00
md_5
66a7394806
Add netty-threads option
2013-06-22 14:35:20 +10:00
md_5
6ec312912d
Cactus Cactus Cactus Cactus Cactus
2013-06-22 14:16:11 +10:00
md_5
5b3bd96325
Properly re-register commands on reload
2013-06-22 14:07:01 +10:00
md_5
a79c1fc577
Integer cannot be cast to Short :(
2013-06-22 13:59:56 +10:00
md_5
a18171d81c
Add a patch to allow configuring and editing some server messages.
2013-06-21 19:22:15 +10:00
md_5
9c2abd8b65
The server loads all settings correctly as far as I can tell. This marks the end of stage 2. Stage 3 (testing of all features and commands) will start tomorrow.
2013-06-21 19:17:26 +10:00
md_5
f6514125a3
Load from correct class
2013-06-21 19:10:58 +10:00
md_5
0962624397
Progress on actually getting stuff to load.
2013-06-21 19:08:32 +10:00
md_5
1e51504654
More static please
2013-06-21 18:57:20 +10:00