Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing.
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@ -0,0 +1,37 @@
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From f67e97185382ed3e7cbfea25039c58dffb61486c Mon Sep 17 00:00:00 2001
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From: md_5 <git@md-5.net>
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Date: Sat, 21 Dec 2013 20:08:26 +1100
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Subject: [PATCH] Force Load Chunks for Biome Decoration
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diff --git a/src/main/java/net/minecraft/server/BiomeDecorator.java b/src/main/java/net/minecraft/server/BiomeDecorator.java
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index b048d6c..a8bbe06 100644
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--- a/src/main/java/net/minecraft/server/BiomeDecorator.java
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+++ b/src/main/java/net/minecraft/server/BiomeDecorator.java
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@@ -147,10 +147,23 @@ public class BiomeDecorator {
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for (j = 0; j < this.z; ++j) {
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k = this.c + this.b.nextInt(16) + 8;
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l = this.d + this.b.nextInt(16) + 8;
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+ // Spigot Start
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+ boolean chunkWasLoaded = this.a.isChunkLoaded( i >> 4, j >> 4 );
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+ if ( !chunkWasLoaded )
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+ {
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+ this.a.getChunkAt( i, j );
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+ }
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+ // Spigot End
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i1 = this.b.nextInt(this.a.getHighestBlockYAt(k, l) * 2);
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WorldGenerator worldgenerator = biomebase.b(this.b);
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worldgenerator.a(this.a, this.b, k, i1, l);
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+ // Spigot Start
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+ if ( !chunkWasLoaded )
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+ {
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+ this.a.getWorld().unloadChunk( i >> 4, j >> 4 );
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+ }
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+ // Spigot End
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}
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for (j = 0; j < this.A; ++j) {
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--
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1.8.3.2
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