Initialise ping array on startup. The code to decide when to regenerate the array is a bit iffy (Mojang!), as it relies on System.nanoTime() which is not an absolute time source.
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@ -1,22 +1,22 @@
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From d8be3082b4cc82d525e1152efc58bced681890b1 Mon Sep 17 00:00:00 2001
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From 331f61fc74453d744df31d52edf5c9b804fb9597 Mon Sep 17 00:00:00 2001
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From: md_5 <git@md-5.net>
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Date: Sun, 26 Jan 2014 12:13:31 +1100
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Subject: [PATCH] Fix Ping Player Sample
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index a549a95..e967d17 100644
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index 022e032..9c602b4 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -105,6 +105,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
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private static final int TPS = 20;
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private static final int TICK_TIME = 1000000000 / TPS;
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public final double[] recentTps = new double[ 3 ];
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+ public EntityPlayer[] pingPlayers;
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+ public EntityPlayer[] pingPlayers = new EntityPlayer[ 0 ];
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// Spigot end
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public MinecraftServer(OptionSet options, Proxy proxy) { // CraftBukkit - signature file -> OptionSet
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@@ -560,15 +561,23 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
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@@ -561,15 +562,23 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
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if (i - this.T >= 5000000000L) {
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this.T = i;
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this.p.setPlayerSample(new ServerPingPlayerSample(this.C(), this.B()));
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